Re: [PD] mac os9 version

2014-02-26 Thread Jean-Marie Adrien
pd vintage edition
the true pure root thing !
:)
 


Le 26 févr. 2014 à 08:40, Simon Iten a écrit :

 too bad, thanks.
 On 25 Feb 2014, at 16:19, Peter P. p8...@aol.com wrote:
 
 * Simon Iten itensi...@gmail.com [2014-02-25 14:31]:
 is there or better was there ever a version of pure data for mac os9?
 
 the bits i find on the net seem to indicate no. but maybe a call here will 
 reveal a version. (miller?)
 
 The only thing I have ever seen was GEM for Max under OS9.
 best, P
 
 
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Re: [PD] Face tracking

2014-01-29 Thread Jean-Marie Adrien
Great ! i love the video, and the patch seems to be kind of what I need, from 
within PD.
Will try to get it work on my mac
Thanks !
JM


Le 28 janv. 2014 à 23:48, pured...@11h11.com a écrit :

 i don't know if it's exactly what you need:
 
 Make me (opencv / gem):
 http://puredata.info/Members/patrick
 
 
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[PD] Face tracking

2014-01-28 Thread Jean-Marie Adrien
Hello list
for a specific application I would need an object that detects a human face 
facing the camera, 
not very close but not far either : 2 meters away from an ordinary webcam 
lens). 

I do not know exactly where the face will be in the frame, and I would need its 
center and size or so in real time.
Anything in GEM opencv ? Any tutorial/example patch around ?
Thanks a lot !
Jm



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Re: [PD] Limit bandwith for MIDI output / precise metro

2012-11-27 Thread Jean-Marie Adrien
thanks, clear indeed !
JM

Le 27 nov. 2012 à 10:36, IOhannes m zmoelnig a écrit :

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2012-11-26 23:29, Cyrille Henry wrote:
 
 
 Le 26/11/2012 22:38, Jean-Marie Adrien a écrit :
 Thanks Miller !
 -nosound -udiobuf 5 -slepgrain 1
 Definitely academic  :)
 
 But I run intense audio on this PD instance, together with midi 
 driving lights in real time. here are the flags  :
 
 -rt  -noadc -midioutdev 1,2 -audiooutdev 2 -outchannels 8
 
 phasor~ would not do it ?
 phasor~ will do provide a better clock than a metro since pd
 internal time is perfect. your problem come from jitter between
 pd time and real world time.
 
 just to clarify:
 both [phasor~] and [metro] live in an ideal world with perfect timing.
 unfortunately this ideal world is not real (compared to your wall
 clock) and has a slight jitter.
 the jitter of [phasor~] is cleared by sending samples in a buffered
 way to your soundcard.
 with MIDI, Pd doesn't do any buffering and no synchronisation to some
 external clock is done, so messages appear in bursts which you notice
 as a inaccurate timing.
 but the problem is really not Pd's internal timing (which is ideal)
 but the communication to the outside world.
 
 so to answer that specific question: [phasor~] will help you, but only
 if you are able to use the signal that comes out of your soundcard,
 which is synced to the wall clock, in order to trigger (or do whatever
 you want to do).
 if you only want to use audio-objects as an internal clock source,
 then you will gain exactly nothing (but lose a lot, since you
 complicate things which you normally get for free).
 
 
 maybe simply change MIDI interface to without-driver model.
 yes, that sound like a good solution.
 
 well yes, if your midi driver is broken (that's how i interpret a
 weird stacking process), you should probably replace that.
 
 fgmadr
 IOhannes
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 Version: GnuPG v1.4.12 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
 iEYEARECAAYFAlC0iYMACgkQkX2Xpv6ydvSnRwCgr46N5LhnlkpNtiBQUFx8BKbE
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[PD] Limit bandwith for MIDI output / precise metro

2012-11-26 Thread Jean-Marie Adrien
Hi list
Im trying to cope with the MOTU Micro lite USB Midi driver under OsX Mountain 
Lyon. 
The stacking process of the driver is weird, means data are totally corrupted 
if they arrive too quickly to the interface, which does not happen with OsX 
Lyon, although MOTU announces full compatibility with OsX ML, anyway.

I'm trying to make my own fifo from within PD, and, in this process, at some 
point I have  to dump values out of the stack at regular time intervals. The 
straightforward implementation uses a metronome object, say with period 10 msec.

The problem is that the metronome object is not precise enough, and it bangs 
erratically with time intervals within 0 to 20 msec, as measured with the 
(realtime) object, and this screws again the midi interface (everything else 
normal, dsp 10%).

Is there an academic way to get a steady flux of bangs with short period ? 
Delay ? 
Hack some audio for control purposes ? (use a phasor~ ? :)
Thanks
Jm



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Re: [PD] Limit bandwith for MIDI output / precise metro

2012-11-26 Thread Jean-Marie Adrien
Thanks Miller !
 -nosound -udiobuf 5 -slepgrain 1
Definitely academic  :)

But I run intense audio on this PD instance, together with midi driving lights 
in real time.
here are the flags  : 

-rt  -noadc -midioutdev 1,2 -audiooutdev 2 -outchannels 8 

phasor~ would not do it ? 
or clipped cos~ ?
maybe simply change MIDI interface to without-driver model.
JM



Le 26 nov. 2012 à 17:19, Miller Puckette a écrit :

 This isn't a very good answer, but the real timing jitter in Pd can often
 be rediced by reducing audio buffering,  In particular if you don't need audio
 at all you might be able to run Pd -nosound -udiobuf 5 -slepgrain 1 or
 something like that.
 
 cheers
 Miller
 
 On Mon, Nov 26, 2012 at 03:35:41PM +0100, Jean-Marie Adrien wrote:
 Hi list
 Im trying to cope with the MOTU Micro lite USB Midi driver under OsX 
 Mountain Lyon. 
 The stacking process of the driver is weird, means data are totally 
 corrupted if they arrive too quickly to the interface, which does not happen 
 with OsX Lyon, although MOTU announces full compatibility with OsX ML, 
 anyway.
 
 I'm trying to make my own fifo from within PD, and, in this process, at some 
 point I have  to dump values out of the stack at regular time intervals. 
 The straightforward implementation uses a metronome object, say with period 
 10 msec.
 
 The problem is that the metronome object is not precise enough, and it bangs 
 erratically with time intervals within 0 to 20 msec, as measured with the 
 (realtime) object, and this screws again the midi interface (everything else 
 normal, dsp 10%).
 
 Is there an academic way to get a steady flux of bangs with short period ? 
 Delay ? 
 Hack some audio for control purposes ? (use a phasor~ ? :)
 Thanks
 Jm
 
 
 
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Re: [PD] firm delay scheduling

2012-10-31 Thread Jean-Marie Adrien
Thanks everyone !
Best practical way is probably communicate with another PD on multiprocessor 
architecture though. 
This is what I had in thought, but I wanted to post before implementing.
JM


Le 31 oct. 2012 à 09:12, Roman Haefeli a écrit :

 On Tue, 2012-10-30 at 13:42 -0400, Hans-Christoph Steiner wrote:
 [delay] is as firm as your going to get, from what I've seen.  [delay]
 should be at least as accurate to about one audio block, so like
 1.5ms, so if you only need 250ms accuracy, you have plenty of room.
 
 [delay] is not somewhat precise, it is absolutely precise. However,
 there are classes that ignore the precision of [delay] and treat
 incoming messages as if they would have been sent at block boundaries.
 For instance the phase inlets of [osc~] and [phasor~].
 
 What Jean-Adrien probably means by 'elastic' is not the lack of
 precision of [delay] in the deterministic scope of Pd, but the fact that
 it tied to that deterministic scope and thus is precise only in logical
 time, but not in real time. If the CPU load of Pd goes above 100%,
 logical time gets more and more behind real time. 
 
 Roman
 
 .hc
 
 On Oct 30, 2012, at 1:13 PM, Jean-Marie Adrien wrote:
 
 Hello
 I'm trying to launch security procedures in case of trouble, that will 
 respond in less than 250 msec.
 The fundamental question is :
 
 Is there an object to schedule an event in the future with firm absolute 
 delay ? 
 
 {realtime} measures time AFTER the problem (no scheduling)
 {del} schedules things but the delay is kind of elastic, depending on the 
 CPU load.
 
 thanks
 JM
 
 
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[PD] firm delay scheduling

2012-10-30 Thread Jean-Marie Adrien
Hello
I'm trying to launch security procedures in case of trouble, that will respond 
in less than 250 msec.
The fundamental question is :

Is there an object to schedule an event in the future with firm absolute delay 
? 

{realtime} measures time AFTER the problem (no scheduling)
{del} schedules things but the delay is kind of elastic, depending on the CPU 
load.

thanks
JM


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Re: [PD] bad host / Mac OsX / netsend

2012-10-20 Thread Jean-Marie Adrien
Hi list
Sems that the trouble comes from the name.local way of addressing on Macs 
which is to avoid, and this for a reason I ignore being by noway a network 
expert.
Works fine (means immediate response in case of absent / unexisting host) with 
either names without the .local extension (as in the netsend help patch) or 
with numerical IPs as suggested by Martin.
Thanks
JM


Le 17 oct. 2012 à 14:35, Martin Peach a écrit :

 Are you connecting to a named address or a numeric one?
 Connecting to a hostname causes a lookup to be performed, which blocks until 
 a name server replies. If you already know the numeric IP address of the 
 remote machine then it won't need to be searched for, and, under UDP, any 
 messages will be sent even though the remote host isn't there.
 
 Martin
 
 
 On 2012-10-17 05:31, Jean-Marie Adrien wrote:
 Hi list
 Sorry to come up on the subject again, but there must be someone having 
 solved this :
 
 when trying to maintain a network of computers alive, it can happen that a 
 machine tries periodically to connect to a distant host which is offline 
 (because it is dead). In that case sending the message [connect with a non 
 available host to [netsend 0 or 1] results in a freezing of PD for 15 long 
 seconds, which stops any interaction in realtime, which is kind of serious !
 happens on OsX 10.6 /10.7   Pd 42.5
 Is there a way to configure something to go around this ?
 Thanks
 JmA
 
 
 
 
 Le 7 oct. 2012 à 16:33, Martin Peach a écrit :
 
 On 2012-10-07 05:06, Jean-Marie Adrien wrote:
 Hi list
 When given a connect message with a host which is absent / offline, the 
 netsend object takes one minute or so to respond Bad Host on Mac OsX. 
 During that time, Pd is not responding to edit, close open and other GUI 
 commands, Pd seems dead... and wakes up again only when the Bad Host 
 message appears.
 Is there a way to go around this ?
 
 Maybe use UDP instead of TCP: [netsend 1]
 
 Martin
 
 
 
 
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[PD] bad host / Mac OsX / netsend

2012-10-17 Thread Jean-Marie Adrien
Hi list
Sorry to come up on the subject again, but there must be someone having solved 
this :

when trying to maintain a network of computers alive, it can happen that a 
machine tries periodically to connect to a distant host which is offline 
(because it is dead). In that case sending the message [connect with a non 
available host to [netsend 0 or 1] results in a freezing of PD for 15 long 
seconds, which stops any interaction in realtime, which is kind of serious ! 
happens on OsX 10.6 /10.7   Pd 42.5
Is there a way to configure something to go around this ?
Thanks
JmA




Le 7 oct. 2012 à 16:33, Martin Peach a écrit :

 On 2012-10-07 05:06, Jean-Marie Adrien wrote:
 Hi list
 When given a connect message with a host which is absent / offline, the 
 netsend object takes one minute or so to respond Bad Host on Mac OsX. 
 During that time, Pd is not responding to edit, close open and other GUI 
 commands, Pd seems dead... and wakes up again only when the Bad Host message 
 appears.
 Is there a way to go around this ?
 
 Maybe use UDP instead of TCP: [netsend 1]
 
 Martin
 
 


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[PD] bad host / Mac OsX

2012-10-07 Thread Jean-Marie Adrien
Hi list
When given a connect message with a host which is absent / offline, the netsend 
object takes one minute or so to respond Bad Host on Mac OsX. During that 
time, Pd is not responding to edit, close open and other GUI commands, Pd seems 
dead... and wakes up again only when the Bad Host message appears. 
Is there a way to go around this ?
Cheers
Jm
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Re: [PD] ... and the battle with IT begins

2012-09-14 Thread Jean-Marie Adrien
:)
Le 13 sept. 2012 à 19:14, m.e.grimm a écrit :

 my rant is as follows
 
 when making a request to have pd-extended 0.43.1 installed on the
 teaching station i get:
 
 Mark:
 
 For obvious reasons, we won't install a beta release of software in a
 production environment.
 
 The current latest production release will be installed.
 
 which im fine with 042.5 but this is just more annoying than anything else.
 
 am I alone or do others on this list in Universities battle with IT on
 a daily basis? i am suspecting im not alone.
 
 is it the word BETA that is so bothersome? what is a production
 environment? am i not producing something?
 
 
 -- 
 
 m.e.grimm | m.f.a | ed.m.
 megr...@gmail.com
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Re: [PD] Two Pd instances with different startup options

2012-09-12 Thread Jean-Marie Adrien
great ! thanks.
Le 11 sept. 2012 à 23:08, Miller Puckette a écrit :

 There are a few ways to do this... here's houw you could make a copy of Pd
 and have it use different settings:
 
 Copy the app (say, to Pd2.app)
 
 edit the file, Pd2.app/Contents/Resources/bin/pd
 
 (you can use open -e from a command line to do this).  It's a binary
 file so it will look ugly.
 
 Go in and replace the four instances of teh string org.puredata.pd with
 another string of the same length such as org.puredata.zz
 
 Now you can open the two versions of Pd and each will keep its own set of
 preferences.
 
 Now here's a question - wouldn't it be nice to be able to have Pd 
 automatically
 do this by (for instance) looking at the app's name and using that to figure
 out what preferences to load?  On the other hand, maybe in other circumstances
 you woudn't want that behavior... hmm.
 
 cheers
 Miller
 
 On Tue, Sep 11, 2012 at 10:45:19PM +0200, Jean-Marie Adrien wrote:
 Hello
 I try to run two different pd instances with different startup options on 
 Mac Os 10.7. 
 
 Is there a way to setup the audio / midi devices and so on from within a 
 patch ? something like the declare object ?
 Or run from terminal with two different command lines (but i will have then 
 to script the terminal application, which i never done !)
 Or rename one of the pd applications to fool the MAC ?
 Thanks
 Jm
 
 
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[PD] Two Pd instances with different startup options

2012-09-11 Thread Jean-Marie Adrien
Hello
I try to run two different pd instances with different startup options on Mac 
Os 10.7. 

Is there a way to setup the audio / midi devices and so on from within a patch 
? something like the declare object ?
Or run from terminal with two different command lines (but i will have then to 
script the terminal application, which i never done !)
Or rename one of the pd applications to fool the MAC ?
Thanks
Jm


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Re: [PD] Rép : looping at the end of sample / SOLVED

2012-08-09 Thread Jean-Marie Adrien
Thanks Patrice !
I was trying though to stick two loops without any amplitude ramp, just by 
being precise with the indexes on a single tabread4~
With some help, I solved the problem with a single loop~ object, plus 
samplehold~ to trigger window change : simple indeed.
Could not manage synchronizing two phasors~ along many cycles with enough 
precision, due to 32bit computation of initial phase maybe.
JM

Le 2 août 2012 à 19:53, Patrice Colet a écrit :

 Allright, it seems you are looking for a crossfade loop implementation,
 that is quite usefull for looping audio in realtime, without getting clicks 
 at loop point...
 
 I might have something to start with, it's attached.
 
 This patch uses cyclone objects because it has been originaly developped by a 
 student using maxmsp native objects.
 
 [trapezoid~] and [pong~] for crossfading with one phasor~ signal, and [wave~] 
 for reading the wavefile.
 
 I'm not sure about how to set the fading time, originaly expr was designed 
 like this:
 
 [expr 1./pow(2. \,$f1)]
 
 
 The minimum table lenght is equal to loopsize + fadetime/2. [trapezoid~] 
 makes the amplitude ramps, and [pong~] decays the ramps for reading both 
 loopstart, and after loopend.
 
 
 I'm still looking for pd-vanilla native implementation of this patch...
 
 
 Colet Patrice
 
 - Mail original -
 De: Jean-Marie Adrien j...@jeanmarie-adrien.net
 À: pd-list@iem.at List pd-list@iem.at
 Envoyé: Jeudi 2 Août 2012 10:32:09
 Objet: [PD] Rép :  looping at the end of sample
 
 Hi
 sorry, the correct word is probably sustain part, the
 post-attack-stable part of sound that you may be able to loop
 easily, for instance the quasi-steady state of a piano tone after
 the attack during the quasi-flat decay.
 Something found in archives presents very clearly the problem, and a
 possible implementation :
 
 
 Let's suppose this is the sample:
 |-SS-LB-LE--|
 where:
 SS= sample start (where we want the sample to start playing the first
 time)
 LB= loop begin
 LE= loop end
 
 With appropriate calculations, the two phasors can be adjusted so
 that:
 1) Phasor A reproduces the sample the first time from SS to LE in its
 first
 cycle. In subsequent cycles it would do the same but it will be muted
 so we
 don't mind.
 2) Phasor B reproduces the loop region; its initial phase is
 calculated in
 such a way that at the beginning, when it is muted, it will be
 producing
 garbage, but when phasor A will reach point LB for the first time,
 phasor B
 will also be on LB, so that, during ONE cycle of phasor B, the two
 phasors
 will be reproducing *exactly* the same portion LB-LE synchronously.
 
 So, at any moment of that cycle, we can (and we must) safely switch
 from the
 output of phasor A to that of phasor B; we don't need to do a
 crossfade
 because the two outputs are perfectly identical.
 
 So, for detecting when to switch, we can use a [threshold~] on LB on
 the
 output of phasor A, even if threshold is block quantized. No matter
 if the
 actual switching occurs with a delay of almost one block, it will
 still be
 safe to switch.
 
 ... which seems brilliant ! (sorry i do not remember this
 contribution's author)
 Has this solution been implemented ?
 Is there an abstraction in a library addressing the same basic need ?
 
 JM
 
 Le 1 août 2012 à 18:54, Patrice Colet a écrit :
 
 hello,
 
 what is 'resonance part'?
 
 in principle you compute the loop size in ms and send the result to
 [phasor~] or [vline~] for driving [tabread4~]
 
 Colet Patrice
 
 - Mail original -
 De: Jean-Marie Adrien j...@jeanmarie-adrien.net
 À: pd-list@iem.at List pd-list@iem.at
 Envoyé: Mercredi 1 Août 2012 10:10:31
 Objet: [PD] looping at the end of sample
 
 Hi list
 have looked at the archives threads concerning  managing the
 tabread4~'s index  for reading an audio sample from the beginning
 and then loop on a chunk at the end (in the resonance part).
 Many things during the last years, but nothing very clear to me...
 Any patch around for playing sample from start and loop at the end
 ?
 Jm
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[PD] Rép : looping at the end of sample

2012-08-02 Thread Jean-Marie Adrien
Hi
sorry, the correct word is probably sustain part, the post-attack-stable part 
of sound that you may be able to loop easily, for instance the quasi-steady 
state of a piano tone after the attack during the quasi-flat decay.
Something found in archives presents very clearly the problem, and a possible 
implementation : 


Let's suppose this is the sample:
|-SS-LB-LE--|
where:
SS= sample start (where we want the sample to start playing the first time)
LB= loop begin
LE= loop end

With appropriate calculations, the two phasors can be adjusted so that:
1) Phasor A reproduces the sample the first time from SS to LE in its first 
cycle. In subsequent cycles it would do the same but it will be muted so we 
don't mind.
2) Phasor B reproduces the loop region; its initial phase is calculated in 
such a way that at the beginning, when it is muted, it will be producing 
garbage, but when phasor A will reach point LB for the first time, phasor B 
will also be on LB, so that, during ONE cycle of phasor B, the two phasors 
will be reproducing *exactly* the same portion LB-LE synchronously.

So, at any moment of that cycle, we can (and we must) safely switch from the 
output of phasor A to that of phasor B; we don't need to do a crossfade 
because the two outputs are perfectly identical.

So, for detecting when to switch, we can use a [threshold~] on LB on the 
output of phasor A, even if threshold is block quantized. No matter if the 
actual switching occurs with a delay of almost one block, it will still be 
safe to switch.

... which seems brilliant ! (sorry i do not remember this contribution's author)
Has this solution been implemented ?
Is there an abstraction in a library addressing the same basic need ?
 
JM

Le 1 août 2012 à 18:54, Patrice Colet a écrit :

 hello,
 
 what is 'resonance part'?
 
 in principle you compute the loop size in ms and send the result to [phasor~] 
 or [vline~] for driving [tabread4~]
 
 Colet Patrice
 
 - Mail original -
 De: Jean-Marie Adrien j...@jeanmarie-adrien.net
 À: pd-list@iem.at List pd-list@iem.at
 Envoyé: Mercredi 1 Août 2012 10:10:31
 Objet: [PD] looping at the end of sample
 
 Hi list
 have looked at the archives threads concerning  managing the
 tabread4~'s index  for reading an audio sample from the beginning
 and then loop on a chunk at the end (in the resonance part).
 Many things during the last years, but nothing very clear to me...
 Any patch around for playing sample from start and loop at the end ?
 Jm
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[PD] looping at the end of sample

2012-08-01 Thread Jean-Marie Adrien
Hi list
have looked at the archives threads concerning  managing the tabread4~'s index  
for reading an audio sample from the beginning and then loop on a chunk at the 
end (in the resonance part). 
Many things during the last years, but nothing very clear to me...
Any patch around for playing sample from start and loop at the end ?
Jm
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Re: [PD] running Pd with a timer for an installation?

2012-07-10 Thread Jean-Marie Adrien
well Chris, on my side shutting down every day the mac and restarting from 
fresh every morning seems the only smart way to avoid unpredictable numerical 
papillon effects, kind of slow drifting towards crash, that in the end freeze 
the patch for reasons I ignore : I name it the unreachable bug of the 428th 
hour !
I run multiple instances of PD on multicore, GEM things and real time 
complicated audio.
... plus this cools the mac down !
Jm



Le 10 juil. 2012 à 00:53, chris clepper a écrit :

 I strongly recommend keeping the machine running 24/7 unless power to the 
 computer is being pulled daily.  I've had OSX boxes that ran for years 
 running GEM patches that pegged every CPU/GPU/ASIC in the box.  The majority 
 of issues came from restarting the computer after power was cut for some 
 reason.  
 
 Shutting down peripherals like screens and speakers is fine, but OSX and 
 Linux are designed for maximum uptime and run best that way.  I had tons of 
 problems with WinXP running for longer than a week or two.
 
 On Mon, Jul 9, 2012 at 4:44 AM, Richie Cyngler glitch...@gmail.com wrote:
 Thanks for all the great answers.
 
 So I found sleep/shut down scheduler in the Energy Saver menu of OSX System 
 Preferences. If need be I should be able to just use that.
 
 However if I want to kill Pd first is [realtime] the best object to use for a 
 scheduled event (in this case quitting Pd) like this?
 
 I think I will stick with just powering down at the end of the night I will 
 start it up manually, too many things could fail if I try and automate 
 running the patch, although Automator looks possibly useful too.
 
 Thanks again
 
 
 
 On Mon, Jul 9, 2012 at 7:41 PM, Jean-Marie Adrien j...@jeanmarie-adrien.net 
 wrote:
 - You kill PD from inside at a chosen time (pd quit;)
 - You shutdown your mac at that time, after having killed PD, and restart 
 your mac at a given time (OSX preferences)
 - You launch an application at restart of your mac (OSX Preferences / 
 accounts, this application is either compiled with applescript or with 
 automator and does what you want, in this case run your patch, I guess)
 this will take a little time to adjust, but works fine !
 JMA
 
 
 Le 9 juil. 2012 à 11:20, Ángel Faraldo a écrit :
 
  I haven't tried it myself, but I guess on OSX you should be able to do 
  these things with Automator.
 
  https://discussions.apple.com/thread/1772992?start=0tstart=0
 
 
  On Jul 9, 2012, at 11:03 AM, Patrice Colet wrote:
 
  The problem with both macosX and windows seven OS for an installation is 
  that you never know when they will decide to shutdown for maintenance, if 
  you're not expert.
 
  Colet Patrice
 
  - Mail original -
  De: Richie Cyngler glitch...@gmail.com
  À: PD-List pd-list@iem.at
  Envoyé: Lundi 9 Juillet 2012 08:43:03
  Objet: [PD] running Pd with a timer for an installation?
 
  Hi All,
 
  I'm planning on using Pd for an installation in Melbourne in a couple
  of
  weeks. It's running fine, Pduino working, sensors working. I'm just
  wondering is there is a object (or series) of objects I can use to
  power
  down the patch, or even kill Pd, at a designated time. The
  installation
  will run into the night for a week, I'll be there to start it up each
  night
  but not to shut it down. I'm probably running on OSX, windows may be
  an
  option. A sleep or shutdown timer for the OS would be very useful
  too,
  seems odd these are not standard.
 
  Any suggestions?
 
  Thanks a lot
 
  --
  Richie
 
  www.glitchpop.com
 
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  _
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Re: [PD] running Pd with a timer for an installation?

2012-07-09 Thread Jean-Marie Adrien
- You kill PD from inside at a chosen time (pd quit;)
- You shutdown your mac at that time, after having killed PD, and restart your 
mac at a given time (OSX preferences)
- You launch an application at restart of your mac (OSX Preferences / accounts, 
this application is either compiled with applescript or with automator and does 
what you want, in this case run your patch, I guess)
this will take a little time to adjust, but works fine !
JMA


Le 9 juil. 2012 à 11:20, Ángel Faraldo a écrit :

 I haven't tried it myself, but I guess on OSX you should be able to do these 
 things with Automator.
 
 https://discussions.apple.com/thread/1772992?start=0tstart=0
 
 
 On Jul 9, 2012, at 11:03 AM, Patrice Colet wrote:
 
 The problem with both macosX and windows seven OS for an installation is 
 that you never know when they will decide to shutdown for maintenance, if 
 you're not expert.
 
 Colet Patrice
 
 - Mail original -
 De: Richie Cyngler glitch...@gmail.com
 À: PD-List pd-list@iem.at
 Envoyé: Lundi 9 Juillet 2012 08:43:03
 Objet: [PD] running Pd with a timer for an installation?
 
 Hi All,
 
 I'm planning on using Pd for an installation in Melbourne in a couple
 of
 weeks. It's running fine, Pduino working, sensors working. I'm just
 wondering is there is a object (or series) of objects I can use to
 power
 down the patch, or even kill Pd, at a designated time. The
 installation
 will run into the night for a week, I'll be there to start it up each
 night
 but not to shut it down. I'm probably running on OSX, windows may be
 an
 option. A sleep or shutdown timer for the OS would be very useful
 too,
 seems odd these are not standard.
 
 Any suggestions?
 
 Thanks a lot
 
 --
 Richie
 
 www.glitchpop.com
 
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 _
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Re: [PD] connecting Pd to LEDs

2012-03-26 Thread Jean-Marie Adrien
hi
if you're in a hurry, google interface-z
jmadrien

Le 26 mars 2012 à 20:02, Jim Hickcox a écrit :

 Hey there.
 
 I am working on an architectural installation with a guy and part of
 the goal is to control some dim lighting from Pd.
 Does anyone have any experience with the steps for taking the midi
 output and making that control some LEDs?
 Any recommended workflows?
 I was thinking about trying to build something with an arduino, but
 maybe there's something more time-efficient, since I only sort of know
 what I am doing.
 
 Any suggestions would be appreciated.
 
 -Jim
 
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[PD] tabread4~ / index reload / style

2012-02-10 Thread Jean-Marie Adrien
Hi dear list

When you have in an abstraction a classical tabread4~ driven by a phasor~ or a 
vline~ 
AND
when you happen to reload the array which is hooked in the tabread4~ via a set 
message

what is the smart way to deal with the index (phase~ or vline~) whilst loading 
the new sample ?
a short switch~ or a short spigot~  (or *~)... or nothing just go ?

more precisely, at the moment when the array loads, if nothing is done, the 
index keeps sending zeroes or a constant value or anything at sample rate : 
volume faded out, seems okay,  but is doing nothing with the index smart ? 
robust ?

thanks,
JM


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[PD] GUI and DSP

2012-02-08 Thread Jean-Marie Adrien
Hello list
reading everywhere that GUI takes enormous amount of CPU.

More precisely : does a GUI element, say a slider monitoring a signal, require 
lots of CPU in anycase -even when for instance it is invisible somewhere deep 
in a subpatch-,  or is it requiring lots of CPU only when displayed in front 
window ?
JmA
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Re: [PD] midi problem under osx

2012-02-07 Thread Jean-Marie Adrien
So I cant help further ... but Ive got the same card that i use with a motor in 
low precision for now, on OsX !!!
thus I might run in the same problem later ! 
I will follow the link !
:)
JM

Le 6 févr. 2012 à 23:20, Nicolas Montgermont a écrit :

 thanks for your reply,
 The problem is that midi data is a position feedback for the control of a 
 motor, and when msb is stuck, the position command I give is wrong.
 I don't think the card is to blame cause the same card/patch/interface is 
 working well on win XP.
 n
 
 Le 06/02/12 21:57, Jean-Marie Adrien a écrit :
 Hello
 i would try to force synchronization of incoming midi streams inside pure 
 data according to my needs, ie downsampling a little if necessary so that 
 MSB and LSB are consistent ... and give a call to interface-z for feedback.
 cheers
 JM
 
 Le 6 févr. 2012 à 21:15, Nicolas Montgermont a écrit :
 
 Hello list,
 
 I run into a special problem with MIDI input under osx...
 
 I am getting some MIDI inside Pd, the MIDI is coming from an interface-z 
 card that is transducing a sensor.
 The midi info is on two control number for higher (12bit) precision. 
 Sometimes the MSB value is not updated well, but the LSB is, and that gives 
 me weird behaviors.
 
 I have tested the same patch with Pd-extended 0.42.5 under mac osx lion and 
 on another computer with osx snow leopard, both have the same problem, but 
 the same patch on a third computer with windows xp is working well.
 I have tested as well two midi-usb interface (a basic one and a motu micro 
 lite) with the same behavior.
 
 So it seems to me that the problem looks like Pd midi driver on osx.
 I have tested to modify the audio latency, to change the MIDI latency, but 
 that gives me no better result.
 
 Do you have an idea of where i can look, or a workaround i can find?
 
 Best,
 n
 -- 
 http://nim.on.free.fr
 
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Re: [PD] midi problem under osx

2012-02-06 Thread Jean-Marie Adrien
Hello
i would try to force synchronization of incoming midi streams inside pure data 
according to my needs, ie downsampling a little if necessary so that MSB and 
LSB are consistent ... and give a call to interface-z for feedback.
cheers
JM

Le 6 févr. 2012 à 21:15, Nicolas Montgermont a écrit :

 Hello list,
 
 I run into a special problem with MIDI input under osx...
 
 I am getting some MIDI inside Pd, the MIDI is coming from an interface-z card 
 that is transducing a sensor.
 The midi info is on two control number for higher (12bit) precision. 
 Sometimes the MSB value is not updated well, but the LSB is, and that gives 
 me weird behaviors.
 
 I have tested the same patch with Pd-extended 0.42.5 under mac osx lion and 
 on another computer with osx snow leopard, both have the same problem, but 
 the same patch on a third computer with windows xp is working well.
 I have tested as well two midi-usb interface (a basic one and a motu micro 
 lite) with the same behavior.
 
 So it seems to me that the problem looks like Pd midi driver on osx.
 I have tested to modify the audio latency, to change the MIDI latency, but 
 that gives me no better result.
 
 Do you have an idea of where i can look, or a workaround i can find?
 
 Best,
 n
 -- 
 http://nim.on.free.fr
 
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[PD] Gem and audio, multiprocessors, Mac

2011-12-07 Thread Jean-Marie Adrien

Hi list,

Is there a strategy to optimize GEM video processing and real time  
audio on a single Mac using pd~  :


Audio in subprocess or in main process ?
Any startup flags ? chmod +s stuff ? shm settings ?
Run two instances of PD with messages between them ?
Subprocess fifo size ?

The idea would be to give a priority to sound versus video, if  
absolutely necessary.


Situation :

On a single Mac (pro or mini), Gem (pix_video   tracking, ordinary  
resolution and fps) and real time audio (10 channels, mainly reading  
from disk), dispatched on four processor cores via pd~. The sound is  
generated in the subprocess (big latency 512), the video in the main  
patch. pd-extended 42.5 osX 10.7 10.6, gem 93, 92.


Problem :

Sound is distorted when Gem is rendering, and becomes immediatly  
perfect when stopping rendering (destroying the gem window).

Processors seem ok (each core at 75%).


Sticking with this problem for a couple of months,
Looked around in archives but didn't find any clear element.


Thanks
JM



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Re: [PD] GEM / video plugins

2011-11-15 Thread Jean-Marie Adrien

Well
I was late yesterday night.
Rebooted the mac this morning : works fine after playing with the  
device / enumerate messages first (and not dialog).

Sorry for the noise.
Thanks for all this !
JM
Le 15 nov. 11 à 09:47, IOhannes m zmoelnig a écrit :


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2011-11-14 23:07, Jean-Marie Adrien wrote:

Hi list
Ive just switched to GEM 93-3 on Mac, (needed surface3d that works  
great

!) and Im not so familiar with the new implementation incidence :

I used a driver (a component) that was in the Library/Quicktime  
folder
to get videos through the DFG1394 analog/digital converter,  
(similar to
the macam driver). All these drivers work fine on GEM 92, Os 10.5,  
10.6,

OS 10.7 It seems it doesn't work anymore with GEM 93 (Os 10.6).
Any infos ?



darn.

the actual code has not changed so much, but now it is factored out  
into

separate files.
so in theory everything should still be working.

one major improvement is, that we now have a consistent interface
between all platforms (w32, linux, osx), that allows for  
enumerating and

setting of devices and device properties in a unified way.

i suggest playing a bit with the pix_video-help patch, with a focus on
the [enumerate( and [device( messages.

what do you get?

tyr running Pd with -verbose -verbose, preferably from the cmdline,
and post the full output of both the Pd-console and the console. [1]


masdr
IOhannes


[1] something like
$ /Applications/Pd-extended.app/Contents/Resources/bin/pd -verbose - 
verbose
(without the trailing $, which is just there ti indicate the cmd  
prompt

of the terminal)
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk7CJzIACgkQkX2Xpv6ydvSD/gCgy+GkV0FuEon8/Y9RBZN9w3XS
kKUAoOvl4m5/Q19+diQqsQpEQgDWj3gl
=F0ZI
-END PGP SIGNATURE-

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[PD] GEM / video plugins

2011-11-14 Thread Jean-Marie Adrien

Hi list
Ive just switched to GEM 93-3 on Mac, (needed surface3d that works  
great !) and Im not so familiar with the new implementation incidence :


I used a driver (a component) that was in the Library/Quicktime  
folder to get videos through the DFG1394 analog/digital converter,  
(similar to the macam driver). All these drivers work fine on GEM 92,  
Os 10.5, 10.6, OS 10.7 It seems it doesn't work anymore with GEM 93  
(Os 10.6).

Any infos ?

thanks

JmA


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Re: [PD] OT: PS3 eyecam on osx lion

2011-11-06 Thread Jean-Marie Adrien

wait for GEM 93 on os X  :) ?


Le 6 nov. 11 à 13:49, Budi Prakosa a écrit :


hi list, does anyone know how to make ps3 eyecam work on osx lion?
macam doesnt work

thanks!

--  
Budi Prakosa

house of natural fiber (HONF)
yogyakarta new media art laboratory
wora wari A80/6 baciro yogyakarta indonesia
http://www.natural-fiber.com

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[PD] 3d plot : z values in an x-y matrix

2011-10-22 Thread Jean-Marie Adrien

Hello,

Ive been looking for a while and still do not find the object - that  
must be existing - to make a mesh-like 3d curve, similar to the one  
that can be obtained with gem's curve3d, but from data in the form of  
z values in an x-y matrix.
If the object that processes the matrix does not exist, I could fix  
one with an object that plots a single array in 3d space, translating  
by hand curves to obtain a 3D mesh.

Do one or the other object exist ?
Thanks
JM


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[PD] Simple motion analysis

2011-10-17 Thread Jean-Marie Adrien

Hi list

Video frame analysis : I would like to be able to make a difference  
between


- motions of poeple passing by (displacements)
- motions of poeple standing by somewhere (and slightly moving on  
place, presence)


in a simple way ...
anyone got an idea of with what pix_objects to start ?

thanks
jean-marie



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Re: [PD] Simple motion analysis

2011-10-17 Thread Jean-Marie Adrien

Hi Miller yes that's me
JM
Le 17 oct. 11 à 17:59, Miller Puckette a écrit :


Hi Jean-Marie --

Are you the same one I know from IRCAM in the 1980s?

(I don't know the answer to the question though... don't
use Gem much :)

Miller

On Mon, Oct 17, 2011 at 05:33:10PM +0200, Jean-Marie Adrien wrote:

Hi list

Video frame analysis : I would like to be able to make a difference
between

- motions of poeple passing by (displacements)
- motions of poeple standing by somewhere (and slightly moving on  
place,

presence)

in a simple way ...
anyone got an idea of with what pix_objects to start ?

thanks
jean-marie



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[PD] Multiprocessing

2011-08-30 Thread Jean-Marie Adrien

Hello list
Im pushing a Mac quite a lot with image analysis + audio and id like  
to know if there is a simple way to use efficiently the   
multiprocessors.
Ive read through a recent paper by Miller concerning multiprocessing,  
but is there somewhere a manual :) ? Something practical for a basic  
user ?
Would running two instances of PD (one processing image and the other  
sound, with some internal bus link) be a good trick ?

Anyone gone along this way ?
Thanks
JM



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Re: [PD] Multiprocessing

2011-08-30 Thread Jean-Marie Adrien

Thanks cyrille.
I discover the wheel once more :)
jm

Le 30 août 11 à 11:25, cyrille henry a écrit :


hello,

you can use multiple pd instance, or use pd~ objects.
This 2 solution aimed to have 2 (or more) pd running.
the 2nd solution is great since all pd instance are synchronized at  
audio rate.
The 1st is better if some instances can slow down, so that it did  
not slow the others.


The main bottleneck is the communication between this process.
for audio communication, prefer pd~ solution.
for huge data communication, i don't find both approach very good.
for image communication, i successfully use pix_share_read and  
pix_share_write object (for both solution).


cheers
Cyrille

Le 30/08/2011 11:11, Jean-Marie Adrien a écrit :

Hello list
Im pushing a Mac quite a lot with image analysis + audio and id  
like to know if there is a simple way to use efficiently the  
multiprocessors.
Ive read through a recent paper by Miller concerning  
multiprocessing, but is there somewhere a manual :) ? Something  
practical for a basic user ?
Would running two instances of PD (one processing image and the  
other sound, with some internal bus link) be a good trick ?

Anyone gone along this way ?
Thanks
JM



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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Jean-Marie Adrien

great ! thanks a lot !!
jm
Le 26 août 11 à 18:20, IOhannes zmölnig a écrit :


after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give  
you a

better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled  
with Gem)

- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition  
methods to

the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
 working DV support (on linux)
 V4L also works with newer kernels (that dropped v4l)
 support for IIDC
 support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
 experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
 support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording,  
streaming,...


settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of  
headers

that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for  
hopefully

better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes

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Re: [PD] Soundfiler / ram

2011-08-03 Thread Jean-Marie Adrien

thanks a lot
JM
Le 2 août 11 à 04:54, Hans-Christoph Steiner a écrit :



Yeah, I think just create 50 arrays with size 10 or something, then  
load
them using 'read -resize' to soundfiler.  If you need to  
deactivate an
array, you can send it a resize message to make it small.  See  
attached

patch.

.hc


On Mon, 01 Aug 2011 22:14 +0200, Jean-Marie Adrien
j...@jeanmarie-adrien.net wrote:

Thanks for yor message Hans-Christoph !
so to confirm :

Given say 50 presets with each 250 samples some of them read direct
from disk and others in arrays for looping and so on.
Presets do not need to switch instantly, loading might take few  
seconds.

But switching a large number of times as installation runs, has to be
clean though.

Good way to implement this would be :
declare a number of arrays (corresponding to the largest preset) when
loading the patch
and
resizing / reloading them for preset change ?

(I do not want to choose a bad option from the beginning !)
cheers,
JM












Le 30 juil. 11 à 20:20, Hans-Christoph Steiner a écrit :




There is the 'resize' message to send to an array to resize it, or
the -resize option to the 'read' message to soundfiler.  For very
low RAM situations, you might be better off with readsf~.

.hc

On Jul 30, 2011, at 9:16 AM, Jma/celeonet wrote:



Hi list
Probably has been discussed million times : how is it possible to
open / close large number of sound samples dynamically in arrays
to keep ram low ? (all samples not used at the same time). Set to
zero, resize to zero and reload ?  Any clear command ? Any clean
and up-to-date way (Mac Os) ?
Thanks
JmAdrien

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If nature has made any one thing less susceptible than all others
of exclusive property, it is the action of the thinking power
called an idea, which an individual may exclusively possess as long
as he keeps it to himself; but the moment it is divulged, it forces
itself into the possession of everyone, and the receiver cannot
dispossess himself of it.- Thomas Jefferson






resize-array.pd



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Re: [PD] Soundfiler / ram

2011-08-01 Thread Jean-Marie Adrien

Thanks for yor message Hans-Christoph !
so to confirm :

Given say 50 presets with each 250 samples some of them read direct  
from disk and others in arrays for looping and so on.

Presets do not need to switch instantly, loading might take few seconds.
But switching a large number of times as installation runs, has to be  
clean though.


Good way to implement this would be :
declare a number of arrays (corresponding to the largest preset) when  
loading the patch

and
resizing / reloading them for preset change ?

(I do not want to choose a bad option from the beginning !)
cheers,
JM












Le 30 juil. 11 à 20:20, Hans-Christoph Steiner a écrit :




There is the 'resize' message to send to an array to resize it, or  
the -resize option to the 'read' message to soundfiler.  For very  
low RAM situations, you might be better off with readsf~.


.hc

On Jul 30, 2011, at 9:16 AM, Jma/celeonet wrote:



Hi list
Probably has been discussed million times : how is it possible to  
open / close large number of sound samples dynamically in arrays  
to keep ram low ? (all samples not used at the same time). Set to  
zero, resize to zero and reload ?  Any clear command ? Any clean  
and up-to-date way (Mac Os) ?

Thanks
JmAdrien

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-- 
--


If nature has made any one thing less susceptible than all others  
of exclusive property, it is the action of the thinking power  
called an idea, which an individual may exclusively possess as long  
as he keeps it to himself; but the moment it is divulged, it forces  
itself into the possession of everyone, and the receiver cannot  
dispossess himself of it.- Thomas Jefferson








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Re: [PD] Pd performance at TED

2011-06-21 Thread Jean-Marie Adrien

Hi list
A link that might contribute, somehow, to the debate
http://www.jeanmarie-adrien.net/documentaire-inter.htm
cheers
JmA


Le 21 juin 11 à 17:33, Andy Farnell a écrit :


On Tue, 21 Jun 2011 09:16:22 -0400 (EDT)
Mathieu Bouchard ma...@artengine.ca wrote:

That's why, conceptually, my favourite two performances are XTC's  
Making
Plans for Nigel, in which they made a point of hitting a gong that  
doesn't

sound like one,


IIRC there was a similar thing with Vince Clarke getting the hump
with a Yazoo performance and just unplugging and putting down
the keyboard.

But I guess that was a more sassy protest in the face of being
pressured towards inauthenticity.



--
Andy Farnell padawa...@obiwannabe.co.uk

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[PD] Hid object, IR apple remote

2010-10-23 Thread Jean-Marie Adrien

Hi list,
Anybody could receive more that two controls (up and down) from the  
apple IR remote in a patch via the HID object ?
I can only get DESKTOP140 and DESKTOP141, and I would like to receive  
left and right buttons as well.

Any driver to install on the mac ?

I am trying buddy remote from iospirit without success, although it  
does emulates an IR reciever, which is seen in PD,

but with two controls only, up and down.

Anyone did it with mira IR ?

Something to do elsewhere ?

Os 10.6.4, PD 0.42.5
Thanks a lot
Jean-Marie



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Re: [PD] PS3 eye, Pix_video, low latency

2010-10-14 Thread Jean-Marie Adrien

Hi chris
Im glad you jumped in. Concerning the topic would the following  
theory make sense ?


it seems that video capture and video tracking do not adress the same  
purposes :


- video capture allows 10 frames of latency to ensure that frame  
transfer is correct to the machine for later uses (post production,  
montage). This is the major usage now of video, because of DV  
camescopes and so on.


- whereas video tracking requires 1 frame of latency maximum, to  
produce real time responses. This is a emergent need, that seems to  
be covered by other softwares.


Im trying to crawl to the second point.
For instance, in pidip, it seems that there is a IE1394 object that  
processes DV type signals with a long latency, like pix_video does in  
GEM, and there is another object pdp_DC1394, that would be quicker,  
and could thus interface DC uncompressed industrial cameras without  
sticking them into the DVlike process, on Linux at least.


Does this make sense ?
Any DC pix_video object in GEM on MAC with 1 frame of latency ?
DC1394 available on MAC or only on LINUX ?

sorry for the verbose
cheers
JMA



Le 13 oct. 10 à 22:56, chris clepper a écrit :

Native color space will always be faster since it avoids a  
conversion step.  A lot of webcams and industrial cams are RGB  
based.  Video cameras are all YUV.


On Wed, Oct 13, 2010 at 3:02 PM, Jaime Oliver  
jaime.oliv...@gmail.com wrote:

also, william got better results with rgba


On Wed, Oct 13, 2010 at 12:01 PM, Jaime Oliver  
jaime.oliv...@gmail.com wrote:

have you tried the latest cvs build of the macam driver?

http://sourceforge.net/projects/webcam-osx/files/

J


On Wed, Oct 13, 2010 at 2:38 AM, Jean-Marie Adrien j...@jeanmarie- 
adrien.net wrote:

Hi
Using a PS3 eye on Mas osX 10.6 :
- with the macam program, out of PD, the response of the camera is  
very fast,
- inside GEM, (pix_video) the latency is half a second, as much as  
with DV camcorders.


I know this seems to be a recurring issue :
Anyone has a way to get a quick response with pix_video in GEM OsX ?
Any solution in pdp ?
Is it necessary to switch to linux, DC cameras and complex drivers ?
Any hint ?
JmA


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www.jaimeoliver.pe

858 750 0924 (cel)
858 202 1522 (home)



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www.jaimeoliver.pe

858 750 0924 (cel)
858 202 1522 (home)

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[PD] PS3 eye, Pix_video, low latency

2010-10-13 Thread Jean-Marie Adrien

Hi
Using a PS3 eye on Mas osX 10.6 :
- with the macam program, out of PD, the response of the camera is  
very fast,
- inside GEM, (pix_video) the latency is half a second, as much as  
with DV camcorders.


I know this seems to be a recurring issue :
Anyone has a way to get a quick response with pix_video in GEM OsX ?
Any solution in pdp ?
Is it necessary to switch to linux, DC cameras and complex drivers ?
Any hint ?
JmA


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