Re: [PD] [PD-dev] smoke object help

2007-08-09 Thread Nose Hair
I dont know how to send my code to the list. Can I attach it to an  
email, or copy and paste it to an email? What is the proper way?
BTW I was able to get it to work somewhat by using glVertex3f(px, py,  
-1) intead of glVertex2f(px, py). for some reason nothing is seen  
above z depth -1 in Gem. Also I had to use perspec 1 640 1 480 1 50  
and view 00 50 to get the right size in Gem. Now I am just trying to  
figure out other problem areas.
Thanks for your reply,
Alain


On Aug 3, 2007, at 9:08 AM, cyrille henry wrote:



 [EMAIL PROTECTED] a écrit :
 Hi all,
 I posted this in the gem-dev list but maybe someone here can give  
 a some advise or a different solution for my problem. The reason I  
 am trying to use gem is because they have already figured out the  
 glLoop problem between openGL and Pd. Also because I then would  
 have access to the other gem objects.
 I am trying to transcribe this glut application here:
 http://www.nada.kth.se/~gustavt/fluids/
 into a gem object. At first at thought it would be easy seeing as  
 the code was pretty much working but I am having a tough time of  
 it. I compiled the original application and it works perfect but  
 it seems like when I convert it to a gem object I get nothing.
 Here are some things I am assuming, please correct me...
 1. glut and openGL/Gem use the same measurements like when I use  
 glVertex2f(px, py); it is the same in both.
 2. Instead of using the glut mouse controls I can use a list inlet  
 to get x and y coordinates.
 Other than that I pretty much copied the app and used render 
 (GemState *state) to put all of the rendering stuff into. But I  
 still cant get it to work. I get a black screen. I think it is  
 probably drawing somewhere of screen but I really cant seem to  
 figure out how to fix the problem. If anyone can give me a clue I  
 would appreciate it.

 sending your source to the list would allow anyone to have a look...
 cyrille


 Thanks,
 Alain
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Re: [PD] netsent help

2007-05-30 Thread Nose Hair
Sorry, you are right. I just signed up over there yesterday and I  
just started receiving email from there.  I know all my questions  
lately that have been littering this mailing list are about things  
more appropriate to the pd-dev but I just found out about the pd-dev  
yesterday.
Alain
On May 30, 2007, at 3:19 PM, Frank Barknecht wrote:

 Hallo,

 just a little reminder: For these kinds of C-programming oriented
 developer questions we also have the [EMAIL PROTECTED] list. Maybe you
 want to take over this discussion there.

 Ciao
 -- 
 Frank

 [EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED]  
 wrote:

 Mike,
 Can you tell me where I can read up on netsend.  I have tried to  
 follow your code but I still get a
 compile error.  I tried this:
 #include u_pdsend.h
 char*   host = localhost;
 int port = 8779;
 char*   protocol = tcp;
 charstr[1024];
 Then I use pdsend_init(host, port, protocol); then I use it the  
 way you do by:
 sprintf(str,%d (%d,%d), i, iMeanx, iMeany);
 pdsend_message(str);
 but I get  this compile error:
 /usr/bin/ld: Undefined symbols:
 pdsend_init(char*, int, char*)
 pdsend_message(char*)
 collect2: ld returned 1 exit status
 Anyway I have been looking for instructions online without  
 success. If you can point the way to a
 webpage that would be great.
 Alain



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Re: [PD] opencv motion tracker external HELP!

2007-05-29 Thread Nose Hair
I think I figured it out.  It looks like I have to use t_symbol *sym  
instead of t_symbol sym and the outlet has to be x-outlet_new(x- 
 x_outlet0, *sym).  That seemed to work.  The weird problem I am  
having now it I get an error with the return(void *)x; I get error:
return-statement with a value, in function returning 'void'.
Now I see return(void *)x; on almost all the external codes so I  
don't get it.  I am also getting an error on the void your_class_setup 
(void) { part too.
Error: a function-definition is not allowed here before '{' token.
I am confused.  About compiling as C, the problem is that I am using c 
++ headers from the opencv library and I don't know if I can compile  
as C?
Thanks alot for your help.
Alain
On May 29, 2007, at 5:25 PM, [EMAIL PROTECTED] wrote:

 Alain wrote:
 I am getting a weird error when I try sym = gensym(symstr);  I get
 no match for 'operator=' in 'sym = gensym(((char*)( symstr)))'
 I dont know what thats all about.  I have seen this used before  
 with no problems.

 That looks like a c++ error to me, maybe you should be compiling it  
 as c?

 Martin


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Re: [PD] opencv motion tracker external HELP!

2007-05-29 Thread Nose Hair
Thanks Mike,

Its awsome how helpful people in this community can be.  I will check  
out you code and modify it if need be, like add the option to use an  
avi in order to be able to calibrate things and such and I will post  
it.  I will also continue to figure out the external because I think  
that would be a neater approach and cause I dont accept defeat very  
easily.
Alain


On May 29, 2007, at 4:55 PM, Mike Wozniewski wrote:

 Hi Alain,

 I've used the OpenCV blobtracker with Pd before, and I simply send  
 blob positions and sizes over UDP using u_pdsend.c

 I've attached my code and makefile... look in blobtrack.c and  
 search for where I use the pdsend_init() and pdsend_message()  
 functions... it's pretty simple.

 Then you just use [netreceive] in Pd and parse the list as you deem  
 necessary.

 Hope this helps,
 -Mike


 P.S. my blobtracker code is meant for use with a live camera, not  
 with .avi files.
 blobTracker.tar.gz


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Re: [PD] opencv motion tracker external HELP!

2007-05-29 Thread Nose Hair

I see you have the ability to capture from an avi built in already:
avi_name = argv[i];
if (avi_name) pCap = cvCaptureFromFile(avi_name);
else pCap = cvCaptureFromCAM( 0 )
This is code looks great.  I could figure it out from the code but if  
you have any use instructions let me know. It would be great to get a  
gui for this thing.  I will try to figure that out.

Thank you,
Alain

On May 29, 2007, at 6:58 PM, Nose Hair wrote:


Thanks Mike,

Its awsome how helpful people in this community can be.  I will check
out you code and modify it if need be, like add the option to use an
avi in order to be able to calibrate things and such and I will post
it.  I will also continue to figure out the external because I think
that would be a neater approach and cause I dont accept defeat very
easily.
Alain


On May 29, 2007, at 4:55 PM, Mike Wozniewski wrote:


Hi Alain,

I've used the OpenCV blobtracker with Pd before, and I simply send
blob positions and sizes over UDP using u_pdsend.c

I've attached my code and makefile... look in blobtrack.c and
search for where I use the pdsend_init() and pdsend_message()
functions... it's pretty simple.

Then you just use [netreceive] in Pd and parse the list as you deem
necessary.

Hope this helps,
-Mike


P.S. my blobtracker code is meant for use with a live camera, not
with .avi files.
blobTracker.tar.gz



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Re: [PD] opencv motion tracker external HELP!

2007-05-29 Thread Nose Hair
Sorry forgot to ask.  Do you have a pd abstraction for this? If not I  
will see what I can cook up. I think iemmatrix might do the trick.

Alain
On May 29, 2007, at 8:08 PM, Nose Hair wrote:


I see you have the ability to capture from an avi built in already:
avi_name = argv[i];
if (avi_name) pCap = cvCaptureFromFile(avi_name);
else pCap = cvCaptureFromCAM( 0 )
This is code looks great.  I could figure it out from the code but  
if you have any use instructions let me know. It would be great to  
get a gui for this thing.  I will try to figure that out.

Thank you,
Alain

On May 29, 2007, at 6:58 PM, Nose Hair wrote:


Thanks Mike,

Its awsome how helpful people in this community can be.  I will check
out you code and modify it if need be, like add the option to use an
avi in order to be able to calibrate things and such and I will post
it.  I will also continue to figure out the external because I think
that would be a neater approach and cause I dont accept defeat very
easily.
Alain


On May 29, 2007, at 4:55 PM, Mike Wozniewski wrote:


Hi Alain,

I've used the OpenCV blobtracker with Pd before, and I simply send
blob positions and sizes over UDP using u_pdsend.c

I've attached my code and makefile... look in blobtrack.c and
search for where I use the pdsend_init() and pdsend_message()
functions... it's pretty simple.

Then you just use [netreceive] in Pd and parse the list as you deem
necessary.

Hope this helps,
-Mike


P.S. my blobtracker code is meant for use with a live camera, not
with .avi files.
blobTracker.tar.gz



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Re: [PD] pix_multiblob cpu usage

2007-05-14 Thread Nose Hair
I tried running it with a low res 400x300 clip and it still did the  
same thing.  I am trying to get a game going using an FTIR setup.  
Here is a reference:

http://cs.nyu.edu/~jhan/ftirsense/
pix_mutiblob is way to slow, I cant get gridflow compiled, and pidip  
is not working currently on the extended version.  Is there another  
option to do functional multitracking on a mac with pure data?  I  
really cant fork over the dough for max/msp/jitter, but there is a  
free jitter plugin called cv.jit that looks great:

http://www.iamas.ac.jp/~jovan02/cv/
Is there a posibility that anyone will port this over to PD I wonder?
Alain

On May 14, 2007, at 12:49 PM, chris clepper wrote:

I ran the pix_multiblob example on the same 640x480 clip on  
CoreDuo, G5 and Xeon CPUs at 2 Ghz and it destroys all of those  
processors.  I guess it was designed to work on really low  
resolutions since none of the current CPUs can handle full sized  
standard def video as the code is written.


If the code could be written without the numerous function calls  
and int to float to int conversions in the processing loop it would  
be much faster.


On 5/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED]  
wrote:
I tried to use the Gem from the latest pd extended autobuilds and I  
have also compiled my own from
CVS with the same results.  If you can point me in the right  
direction on how to get this going I would
apreciate it.  BTW I dont know any C or C+ but I am willing to give  
it a go.

Thanks,
Alain

 From: chris clepper [EMAIL PROTECTED]
 Date: 2007/05/14 Mon AM 10:56:03 EDT
 To:  [EMAIL PROTECTED] [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage

 pix_multiblob is not the most efficient code but it should run at  
that low
 resolution.  Where did you get the GEM binary?  It could be built  
without

 optimization.

 On 5/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED]  
wrote:

 
  I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue  
circles

  moving on a black background
  to test pix_mutiblob. I open it up with pix_film, flip it with  
pix_flip

  and send it to pix_multiblob.  I suddenly
  notices PD getting very, very slow.  When I look at the cpu  
usage in

  activity monitor (if you can believe
  activity monitor) I get 100-104% cpu usage.  I cant do anything  
else in PD

  because PD gets so slow.  I
  am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of  
internal

  memory.  Is this normal? What
  can I do to lower cpu usage?  What else can I use within Gem to  
get the

  same results? I eventually want
  to be able to track 20-30 objects but It looks like it would be  
imposible

  at this rate.
  Thanks,
  Alain
 
 
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Re: [PD] call for PDP testing on Mac OS X

2007-05-08 Thread Nose Hair
Thanks. You know even though the pdp_glx help file cleary states:

pdp_glx ouputs video in a window using the openGL extension on an X11  
window system.

I think there should be more of an obvious statement for dummies like  
me. I can now start to play around with this thing.  By the way is  
pdp_qt fully functional yet?

Thanks,
Alain

On May 8, 2007, at 5:54 PM, Hans-Christoph Steiner wrote:

 You have to launch X11.app first.  It's an extra install on the  
 Tiger DVD.  Then it just works for me.

 .hc

 On May 8, 2007, at 10:01 AM, [EMAIL PROTECTED]  
 [EMAIL PROTECTED] wrote:

 To anyone who has gotten pdp_glx to work on os x,

 What did you have to install to get it going?  I have run the  
 latest auto-build and although pdp_glx
 object opens, when ever I try to get a window open I get the  
 following error:

 pdp_xdisplay_new: can't open display :0
 pdp_glx: cant open display :0

 I have tried this on 2 different G4s and one G5 with os 10.4.9.  
 Any help would be apreciated.
 Thanks,
 Alain




 From: [EMAIL PROTECTED]
 Date: 2007/05/07 Mon PM 06:49:21 EDT
 To: Luigi Rensinghoff [EMAIL PROTECTED],
 Hans-Christoph Steiner [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] call for PDP testing on Mac OS X

 pdp_glx, pd_xv and pdp_sdl all work on linux



  Hans-Christoph Steiner [EMAIL PROTECTED] wrote:

 Sounds good.  Can someone confirm that pdp_glx works fine on GNU/
 Linux?  Then I'll make the switch.

 .hc

 On May 5, 2007, at 6:25 AM, Luigi Rensinghoff wrote:

 This is just a tiny little thing.

 I changed the pdp-examples for OSX. Just so beginners are not
 irritated.

 pdp_xv replaced by pdp_glx

 and little more

 maybe it would be good to have that changed for OSX-Installers




 pdp_examples_OSX.zip


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Re: [PD] [GEM-dev] Gem Compiling os x xcode problems

2007-05-08 Thread Nose Hair
I tested last nights auto-build and it still says gem is compiled  
without font support.  I will give tonight's build a shot and let you  
know.  BTW I think that a static lib pointing to the X11 freetype is  
the way to go because if someone already  has x11 installed they  
don't have to compile and install freetype from scratch.  It's not  
hard but it would be more of a pain as opposed to installing the X11  
package from their Tiger DVD.

Alain

On May 8, 2007, at 9:00 PM, Hans-Christoph Steiner wrote:



Does freetype have to be statically linked?  Will it work with  
dynamic?  Right now, the auto-build compiles with a dynamic  
freetype lib, and I have a script that includes all the required  
dynamic libs.


.hc

On May 8, 2007, at 10:26 AM, chris clepper wrote:


Use static linking for freetype and FTGL on OSX.

On 5/8/07, [EMAIL PROTECTED]  [EMAIL PROTECTED]  
wrote:
I have gotten Gem to compile sucesfully with font support using  
the xcode project somewhat. I get 1125
warnings, mainly this is the location of the previous definition.   
My biggets problem is that in my machine
I have the latest freetype under usr/local/lib and I also have the  
freetype that comes with x11 under usr/
X11R6/lib.  When I load gen in my machine it loads up fine with  
text support, but when I load up gem in a
machine with only the freetype in usr/X11R6/lib Gem will not load  
up because it keeps looking for the
libfreetype.6.dylib in usr/local/lib.  I dont know how to remedy  
this.  Any help would be great.

Thanks,
Alain


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Re: [PD] call for PDP testing on Mac OS X

2007-05-03 Thread Nose Hair
I have been trying to test PDP on os 10.4.9 but it seems as though  
pdp_glx does not work so I cant create a window to view pdp_noise and  
try any of the other thing in it.  Also quicktime support is still  
not working but thanks for all your hard work. This would be a great  
thing to get working for the mac platform.

Alain

On Apr 27, 2007, at 5:07 PM, Hans-Christoph Steiner wrote:


 Ok, I updated libquicktime so it should include libavcodec  
 support.  That's my guess as to what's happening here.  A local  
 Fink install won't make a difference since all of the libs are  
 included in the Pd.app.

 Please try one of the auto-builds:

 http://autobuild.puredata.info/auto-build/latest/

 They might not all work until tomorrow, since I fixed it this morning.

 .hc

 On Apr 27, 2007, at 9:12 AM, [EMAIL PROTECTED] wrote:

 I am getting the unsupported codec errors too with every codec  
 I've tried.  Is Fink a requrement for
 running pdp_qt?  Maybe I should install Fink and try again tonight.

 Alain


 From: marius schebella [EMAIL PROTECTED]
 Date: 2007/04/26 Thu PM 09:43:26 EDT
 To: Hans-Christoph Steiner [EMAIL PROTECTED]
 CC: Tim Boykett [EMAIL PROTECTED],  pd-list@iem.at
 Subject: Re: [PD] call for PDP testing on Mac OS X

 hi,
 I tried pdp_qt, but had no luck yet. on pd-40.2 no libraries were
 loaded, have to test why, and on 0.39.2-rc2 I get this error  
 messages
 with all my files

 pdp_qt: opening /Users/marius/Desktop/test1.mov
 pdp_qt: video stream found (720x480 pixels, 30 fps, 567 frames,  
 jpeg codec)
 pdp_qt: WARNING: unsupported video codec
 pdp_qt: ERROR: no usable video stream found.

 I will see if I find a working codec. but even foto jpeg did not  
 work.

 pidip also does not seem to start correctly...

 /Applications/Pd-0.39.2-extended-rc2.app/Contents/Resources/ 
 Scripts/../extra/pidip.pd_darwin:
 dlopen(/Applications/Pd-0.39.2-extended-rc2.app/Contents/ 
 Resources/Scripts/../extra/
 pidip.pd_darwin,
 10): Symbol not found: _theora_decode_YUVout
Referenced from:
 /Applications/Pd-0.39.2-extended-rc2.app/Contents/Resources/ 
 Scripts/../extra/pidip.pd_darwin
Expected in: dynamic lookup

 marius.


 Hans-Christoph Steiner wrote:
 Ok, pdp and pidip should now include quicktime support, if anyone
 wants to test:

 http://autobuild.puredata.info/auto-build/2007-04-26/

 libavcodec hasn't been working, so it might not be able to do  
 much yet.

 .hc



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[PD] Gem Compiling

2007-04-28 Thread Nose Hair
I've been trying unsuccessfully to compile gem with font support for  
PPC running os 10.4.9.  I have got as far as compiling freetype2,  
cppunit and FTGL but when I go to run the Xcode project to compile  
gem_darwin, I get a bunch of errors like Base/configDarwin.h no such  
file or directory when I see the file in the directory, among many  
other errors.  I also tried to compile using ./configure and make but  
I get

glsl_program.cpp: In member function `virtual void  
glsl_program::LinkProgram()':
glsl_program.cpp:411: error: 'kCGLCPGPUVertexProcessing' was not  
declared in this scope
glsl_program.cpp:412: error: 'kCGLCPGPUFragmentProcessing' was not  
declared in this scope
make[1]: *** [glsl_program.o] Error 1
make[1]: *** Waiting for unfinished jobs
make: *** [Manips] Error 2

I have the most recent cvs stuff so I dont know what to do.  I was  
able to compile the gemlibs just fine but I guess the full echilada  
takes a little more knowhow.  Any help would be awesome.

Thanks,
Alain

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[PD] Gridflow on os x

2007-04-20 Thread Nose Hair
Does anyone have a working version of Gridflow for os x PPC.  Has any  
one been able to successfully compile it? I have read of people  
trying to build Gidflow for os x but it seems like no one has got it  
working.
Thanks,
Alain 

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Re: [PD] frequency graphing in gem

2007-04-09 Thread Nose Hair
You dont really need the spigot in order to run this patch.  Spigot  
is just there to facilitate turning on and off different wave  
generators.  You can just delete the spigot and connect the osc~  
directly to the tabread.  Also this patch is made to open up samples  
and display them.  all you have to do is load the samples.
Alain


On Apr 9, 2007, at 6:08 PM, robbert van hulzen wrote:


 ah yes i didn't think of that. yet another reason to leave windows ;)
 (sorry couldn't resist that one.)

 On 4/9/07 11:56 PM, David Powers [EMAIL PROTECTED] wrote:

 Hi,

 Okay, well sorry, but I don't even think this object even exists on
 Win platform (I certainly know yves' wouldn't have ported it). For
 your patch to be more compatible it would still be nice to rewrite to
 use [pd spigot~] I think. But I guess it's not clear what the
 requirements for your patch are, I also had bugs with GEM, and
 multiply defined error messages.

 I'm curious as to what it looks like, since I can't run your patch,
 maybe you could make a screenshot?

 Thanks,
 David

 On 4/9/07, robbert van hulzen [EMAIL PROTECTED] wrote:

 [spigot~] in yves' own words:
 a signal router : version 0.1, written by Yves Degoyon  
 ([EMAIL PROTECTED])
 it sends the signal out of the left output if creation arg / left  
 input = 0
 and out of the right output if 1. so it could be used like  
 [spigot] for
 audio if you use the right outlet, or as an 'inversed' [spigot]  
 (default and
 0 open it, arg / left input 1 closes it) when using the left outlet.

 David Powers [EMAIL PROTECTED] wrote:

 2. There is a [spigot~] object from ydegoyon, that does NOT  
 behave in
 the way that you expect in your patch ... i.e. it's not like  
 [spigot],






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[PD] masking one gem object with another

2007-03-31 Thread Nose Hair

Hello everyone,
Is there a way to use a gem object as a mask for another gem object?   
Like masking a circle with a triangle. Or cutting out a square inside  
a circle.

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