Re: [PD] [pix_colorclassify] and the AirHackTable project

2012-07-30 Thread Ricardo Fabbri
Hi Alexandros,

I can translate that site to English soon. However, you can still
follow the install file that is listed in that site (the install file
is in english).
The install tutorial is also in English.

About [pix_colorclassify], this is in the current Gem git repository
(the official one). It has to be installed from source, as described
in the install instructions for the AirHackTable, and also in the
following link:

http://puredata.info/docs/developer/WorkingWithPdExtendedSources


Best,


> Btw, about the [pix_coloclassify], where can I find this object? Is it
> available for os x?
>
> Greets,
> Alexandros
>

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[PD] [pix_colorclassify] and the AirHackTable project

2012-07-24 Thread Ricardo Fabbri
Dear All,

I would like to share the AirHackTable project with you which, among
other things,
has yielded the new (official) [pix_colorclassify] and [pix_equal]
objects in Gem.

The Airhacktable is a musical instrument which is controlled by color
origami that float over a grid of recycled coolers. The table is
itself an origami made out of recycled cardboard.
A webcam captures the movements of floating origami and transforms
their flight patterns into sound patterns, in real-time. Each color
modulates a distict "voice".
The origami can be left to float by themselves, or can be
coerced/played with by the "DJ" operator (pix_colorclassify
effectively performs skin masking).

The website for the project is

http://wiki.nosdigitais.teia.org.br/AirHackTable

Instructions on how to install and operate color
detection/classification are also available therein in the form of a
text file and also through video tutorials.

This project has already been presented at several occasions in
Brazil, notably to thousands of people in Festiva Contato
www.contato.ufscar.br,
and its color-based sound modulation engine has also been used in live
coding sessions (in Festival Contato as well). Thank you Pd for
putting
together such an awesome software that has enabled all this and many
other events!

I will be presenting the ins and outs of the software at the
International Free Software Forum (FISL) at a workshop tomorrow.

A new AirHackTable will be built in another workshop at SESC pinheiros
(Sao Paulo).

Hope the project ideas, code and color detection tutorials can be useful.

Best Regards,
--
Dr Ricardo Fabbri
Professor of Computer Engineering
GNU/Linux registered user #175401
www.lems.brown.edu/~rfabbri
pt.wikipedia.org/wiki/IPRJ
labmacambira.sf.net

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Re: [PD] [GEM] PS3eye in Ubuntu 12.04?

2012-05-14 Thread Ricardo Fabbri
IOhannes,

guvcview can in fact control while Gem is running. Just use the right
parameter:

guvcview --control-only /dev/video0

Thats actually how I use it.

best,
Ricardo Fabbri
--
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www.lems.brown.edu/~rfabbri <http://www.lems.brown.edu/%7Erfabbri>
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labmacambira.sf.net


On Mon, May 14, 2012 at 10:18 AM, IOhannes m zmoelnig wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 2012-05-12 10:49, Jaime Oliver wrote:
> > hi all,
> >
> > does anyone have experience with the ps3eye in ubuntu using
> > pd/gem?
> >
> > I am trying out ubuntu for one of my systems and have the following
> > issue.
> >
> > I am able to control the frame rate, autogain and several other
> > features of the PS3eye camera from GUVCViewer, but I cannot do it
> > from GEM.
>
> Gem won't (shan't) touch any settings of the device if it can help it.
> so setting the framerate before you start Gem should get you somewhere.
>
> furthermore, it should be possible to change some properties of the
> camera even while Gem is capturing.
>
> in the case of guvcview this might not work due to guvcview (which
> tries to also _capture_ images and fails doing so), but tools that
> only set properties should work ok.
> i'd recomment something simple like v4l2-ctl (on debian this is
> available in the v4l-utils package)
>
> $ v4l2-ctl -d /dev/video0 -p 120
>
>
> > Could anyone suggest a way of controlling the camera so that GEM
> > can use higher frame rates?
>
> nevertheless, setting the framerate is currently really missing in
> Gem's v4l2 backend. please file a feature-request (for Gem!).
>
> fgamsdr
> IOhannes
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.12 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
>
> iEYEARECAAYFAk+xBiMACgkQkX2Xpv6ydvRk9QCgmgLkUxptSdPpcLe7+D1uiy/p
> S6MAn1BpARWuRcUq9UVcNXD6oE2j8+Xa
> =TeGw
> -END PGP SIGNATURE-
>
>
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Ricardo Fabbri
--
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pt.wikipedia.org/wiki/IPRJ
labmacambira.sf.net


On Mon, May 14, 2012 at 10:18 AM, IOhannes m zmoelnig wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 2012-05-12 10:49, Jaime Oliver wrote:
> > hi all,
> >
> > does anyone have experience with the ps3eye in ubuntu using
> > pd/gem?
> >
> > I am trying out ubuntu for one of my systems and have the following
> > issue.
> >
> > I am able to control the frame rate, autogain and several other
> > features of the PS3eye camera from GUVCViewer, but I cannot do it
> > from GEM.
>
> Gem won't (shan't) touch any settings of the device if it can help it.
> so setting the framerate before you start Gem should get you somewhere.
>
> furthermore, it should be possible to change some properties of the
> camera even while Gem is capturing.
>
> in the case of guvcview this might not work due to guvcview (which
> tries to also _capture_ images and fails doing so), but tools that
> only set properties should work ok.
> i'd recomment something simple like v4l2-ctl (on debian this is
> available in the v4l-utils package)
>
> $ v4l2-ctl -d /dev/video0 -p 120
>
>
> > Could anyone suggest a way of controlling the camera so that GEM
> > can use higher frame rates?
>
> nevertheless, setting the framerate is currently really missing in
> Gem's v4l2 backend. please file a feature-request (for Gem!).
>
> fgamsdr
> IOhannes
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.12 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
>
> iEYEARECAAYFAk+xBiMACgkQkX2Xpv6ydvRk9QCgmgLkUxptSdPpcLe7+D1uiy/p
> S6MAn1BpARWuRcUq9UVcNXD6oE2j8+Xa
> =TeGw
> -END PGP SIGNATURE-
>
>
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Re: [PD] gridflow on oneiric

2011-12-21 Thread Ricardo Fabbri
Recompiling has the added advantage of getting ready support and fixes from
the development community. It is the way to go with pd-extended and cutting
edge li s such as gridflow, IMHO.

On Wednesday, December 21, 2011, Antonio Roberts 
wrote:
> Recompiling Gridflow worked great for me, but when using it with
> pd-extended 0.43 I've had a few problems opening patches
>
> On 21 December 2011 11:45, IOhannes m zmoelnig  wrote:
>> -BEGIN PGP SIGNED MESSAGE-
>> Hash: SHA1
>>
>> On 2011-12-21 12:01, chr wrote:
>>>
>>>> i think i will have a big codec-mess on my laptop after doing it, °_°
>>>> for that reason i asked for another solution, because i have often
>>>> problems with codecs, especially in kdenlive.
>>>
>>>> but anyway, i continue to try
>>
>> how about: "a simple recompile" of gridflow?
>>
>> fgamsdr
>> IOhannes
>> -BEGIN PGP SIGNATURE-
>> Version: GnuPG v1.4.11 (GNU/Linux)
>> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
>>
>> iEYEARECAAYFAk7xxtEACgkQkX2Xpv6ydvS0jACdHlWK+bP/G9fZcfIvx6k64POK
>> IFIAoOMDhcvXCbREd1vBiA/JLlz4+qrE
>> =hiDy
>> -END PGP SIGNATURE-
>>
>>
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>
>
> --
> 
> anto...@hellocatfood.com
> http://www.hellocatfood.com
> 
>
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Ricardo Fabbri
--
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Re: [PD] motion tracking

2011-11-29 Thread Ricardo Fabbri
Hi, Eleanor

- make sure to use the latest pix_multiblob from recent Gem Git as the
older version doensn't work properly for blobs greater than 10.000 pixels
(eg, 100x100).

- not sure I understood your question, actually. isn't that 'argument'  the
maximum number of blobs? also, the minimum blob area can be set and is a
very useful filter.

- note that detection of a blob, which is what pix_multiblob does, is not
the same as tracking. Traking inolves detecting consistent blob id's across
frames, which is not done in pix_multiblob. Ways to do tracking would
involve combining pix_multiblob with color detection (like the new
pix_colorclassify), the color being the consistent id itself, or just being
used as part of a blob similarity function based on things such as such as
color histograms (pix_opencv_meanshift would be a standard tracking
approach along those lines).

hope this helps,

On Tuesday, November 29, 2011, Eleanor Stewart 
wrote:
> Thanks Hans,
>
> Yep, I've been working my way through the 'help' patches.
> I'm currently exploring pix_multiblob but it's not tracking as I thought
it would.
> When it has an 'argument' to track 2 (or more) 'blobs', it still only
tracks 1 'blob'.
>
> Does anyone know if it's 'argument' value only relates to the amount of
representations that can be applied to 1 'blob' being tracked?
>
> Thanks,
> mz_multiblob ^^
>
>

-- 

Ricardo Fabbri
--
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www.lems.brown.edu/~rfabbri
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Re: [PD] extended 64 bits on Oneric?

2011-11-28 Thread Ricardo Fabbri
Hi,

you might want to look at

http://puredata.info/docs/developer/WorkingWithPdExtendedSources

I've also found the following line to help in overcoming many dependencies
and thus saving you compilation trouble

sudo apt-get install -y autoconf automake libtool libfftw3-dev
libsndfile1-dev liblua5.1-0-dev tcl8.5-dev swig ladspa-sdk
libspeex-dev libmp3lame-dev libgl1-mesa-dev mesa-utils libglu1-mesa
libglu1-mesa-dev libgsl0-dev tcllib cheese


best,
Ricardo Fabbri
--
Linux registered user #175401
www.lems.brown.edu/~rfabbri <http://www.lems.brown.edu/%7Erfabbri>
labmacambira.sf.net



On Fri, Nov 25, 2011 at 12:52 PM, enrike  wrote:

> hi
>
> I need to install extended into a 64 bits machine running Oneric Ubuntu. I
> am trying to install the latest 64 bits packages but that wont install
> because jack verio s required is too old.
>
> I also tried to compile it from Pd-0.42.5-extended source from
> http://puredata.info/**community/projects/software/**pd-extended<http://puredata.info/community/projects/software/pd-extended>
> but there is no pd/src/configure file
>
> Am I missing something?
>
> thanks...
>
> enrike
>
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Re: [PD] OT: PS3 eyecam on osx lion

2011-11-06 Thread Ricardo Fabbri
You can try compiling the latest pd-extended+Gem yourself. Then file a bug
report if it still doesnt work. The developers are very active. Just follow
developer documentation from puredata.info

best,

On Sunday, November 6, 2011, Jean-Marie Adrien 
wrote:
> wait for GEM 93 on os X  :) ?
>
>
> Le 6 nov. 11 à 13:49, Budi Prakosa a écrit :
>
>> hi list, does anyone know how to make ps3 eyecam work on osx lion?
>> macam doesnt work
>>
>> thanks!
>>
>> -- Budi Prakosa
>> house of natural fiber (HONF)
>> yogyakarta new media art laboratory
>> wora wari A80/6 baciro yogyakarta indonesia
>> http://www.natural-fiber.com
>>
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Re: [PD] complete source code of pd-extended

2011-11-03 Thread Ricardo Fabbri
Hi.

Start by reading this:

http://puredata.info/docs/developer/WorkingWithPdExtendedSources


Best,
Ricardo Fabbri
--
Linux registered user #175401
www.lems.brown.edu/~rfabbri
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On Thu, Nov 3, 2011 at 10:45 PM, Olivier Baudry
 wrote:
> Dear all
>
> Is it possible to download all source code of pd_extended (like pd and all
> extras?) I get the source of pd with this : on terminal: I write
>  git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data
>
> So It's only pd vanilla source, not all pd_extended source.
>
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[PD] Fwd: gem, pdp, gridflow, pidip

2011-11-01 Thread Ricardo Fabbri
Sorry, I had accidentally sent this to pd-dev.


Ricardo Fabbri
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-- Forwarded message --
From: Ricardo Fabbri 
Date: Tue, Nov 1, 2011 at 5:51 PM
Subject: gem, pdp, gridflow, pidip
To: pd-...@iem.at


Hi,

would you have seasoned advice to give on these packages? one vs the
other? quirks from each?
 gem, pdp, gridflow, pidip

Gem's big win (for me) is having a very active development community
which I am currently taking part of.

There are tons of cool stuff on the other ones as well, of course. Any
remarks to share? Things to watch out for?

Best,
Ricardo Fabbri
--
Linux registered user #175401
www.lems.brown.edu/~rfabbri
labmacambira.sf.net

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Re: [PD] expr alternative

2011-10-26 Thread Ricardo Fabbri
My 2c:

1) if you want someone to change their licensing, at least be willing
to offer them some cash. basically, you buy the new licensing. this
part is not free! I would go as far as saying it's unpolite to ask to
switch a license without offering money.

2) If you write a clone, be original lest you be sued.

3) Colloquy IRC chat client is an example of a GPL software that has a
BSD core and mobile version. Not sure if that's because the authors
are the copyright holders so they can switch licensing as they please.
See:

 http://colloquy.info/project/wiki/Source%20Code


Ricardo Fabbri
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On Wed, Oct 26, 2011 at 2:42 PM, Hans-Christoph Steiner  wrote:
>
> On Oct 26, 2011, at 1:20 AM, Marvin Humphrey wrote:
>
>> On Wed, Oct 26, 2011 at 08:51:23AM +0800, Simon Wise wrote:
>>>
>>> On 26/10/11 01:29, Hans-Christoph Steiner wrote:
>>>
>>>> The Apple App Store is incompatible with the GPL and LGPL, from what I
>>>> understand. Getting Apple to make their App Store compatible with the
>>>> GPL and
>>>> LGPL is another much better solution since it will work for all GPL and
>>>> LGPL
>>>> software.
>>>
>>> this is of course the best solution ...
>>
>> >8 snip license advocacy and geopolitical theory 8<
>>
>> I would like to register my disagreement.  In my opinion, the solution
>> which
>> best serves the broad community of users -- including those users for whom
>> expr's licensing is problematic -- is for Pd Vanilla to have uniform BSD
>> licensing.  It seems to me that an implementation of expr which is
>> license-compatible with the rest of Vanilla is a perfectly reasonable and
>> understandable feature request.
>>
>> The practical rationale is obvious: if GPL (or potentially LGPL) is not an
>> option for you, then expr is missing from your toolkit, and it would be
>> nice
>> to have it.  I understand that there are several valuable contributors
>> within
>> the Pd community who believe that it is important to deny that feature
>> request
>> for moral reasons.  There are also opposing moral reasons to grant it, but
>> as
>> before, I intend to keep my developer list posts on licensing limited to
>> dry mechanics if possible; if you absolutely cannot live without a
>> sprinkle of
>> BSD license advocacy to complement the on-list deluge of copyleft license
>> advocacy, please ask off-list.
>
>
> We're talking about freedom here.  If you want to write a BSD-licensed expr
> clone, please do.  I don't think you'll find any objections.  The objections
> have been to people asking others to change the licenses they chose.
>
> .hc
>
>
> 
>
>                                              http://at.or.at/hans/
>
>
>
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Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck

2011-10-25 Thread Ricardo Fabbri
Hi Epic,

I am not a specialist, but I know from my brother and other
experienced composers that one big reason for switching between these
is simply the different ideas and possibilities they sparkle on the
composer's mind. Once they have maxed-out on using and exploring Pd,
they switch to the text-based alternatives you mention to explore
different possibilities. But that is an all-encompassing approach from
very advanced musicians. One more or less concrete thing I can tell
you is that it seems Chuck as a language fits many people's mindset better than
SuperCollider, perhaps because of the syntax style and how it allows
for better live performance.

Anyways, these are just my 2c to get the ball rolling.

Ricardo Fabbri
--
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On Tue, Oct 25, 2011 at 10:45 PM, Epic Jefferson
 wrote:
> After the recent post about CsoundforLive, it resparked my interest in
> trying out one of the text based audio synthesis programs. Since it seems
> like a very steep learning curve to start learning any of these(Csounds,
> SuperCollider or Chuck) I just wanted to see if anyone here has had any
> experience with any of these and what your verdict was.
> I'd like to start a sort of opinion poll:
>
> How do they compare against each other?
> How do they match up to Pd for your needs?
> What sort of things can be achieved in these programs that can't be achieved
> in Pd, if any?
>
> --
> www.epicjefferson.com
> www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
>
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