[PD] syncgrain~ for macosx 10.5 anywhere?

2009-05-14 Thread Sebastian Saa
Hello , Did anybody had any sucess compiling syngrain~ for intel mac? Is there 
any compiled file somebody would like to share? 

thanks

S.



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[PD] hello hans, question about pd extended

2009-05-13 Thread Sebastian Saa
Hello Hans , im using Pd version 0.40.3-extended-20080724 and i found that 
there is no syncgrain~ available.
I was looking on internet and i cant found any compiled version of syncgrain~ 
for macosx- intel.
Is there any specific reason of this? does syncgrain~ doesnt work on macosx - 
intel? or maybe should i try to compile it by my own?
any idea?


thanks

Sebastian.



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[PD] 3d trails with GEM

2009-05-08 Thread Sebastian Saa
Good Evening , Is there any way that a moving or animated geo can leave a 3d 
trails of geos  while it moves? any idea of how to do this? maybe somebody have 
tried it before? any idea?

 thanks


Se.



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[PD] no lighting for gemhead -1

2009-05-06 Thread Sebastian Saa
Hi, im using a quad with a texture as my background in Gem. im using  gemhead 
-1 because i need it to be rendered in the same place. I also need to have 
lighting on, my question is : Is there any a way to make that the lighting 
doesnt affect a  specific gemchain?  i would like that my gemhead -1  would not 
be affected by ligthing, how can i do this?


thanks


Seb.



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Re: [PD] no lighting for gemhead -1

2009-05-06 Thread Sebastian Saa


worked perfect with with the objectGEMglDisable and Gl_define Gl_lighting , 
thanks





De: IOhannes m zmoelnig zmoel...@iem.at
Para: Sebastian Saa sebastian_nico...@yahoo.es
CC: pd-list@iem.at
Enviado: miércoles, 6 de mayo, 2009 7:10:24
Asunto: Re: [PD] no lighting for gemhead -1

Sebastian Saa wrote:
 Hi, im using a quad with a texture as my background in Gem. im using  gemhead 
 -1 because i need it to be rendered in the same place. I also need to have 
 lighting on, my question is : Is there any a way to make that the lighting 
 doesnt affect a  specific gemchain?  i would like that my gemhead -1  would 
 not be affected by ligthing, how can i do this?
 

use the openGL-wrappers to turn on/off lighting selectively.

mfgasdr
IOhannes



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Re: [PD] space background in Gem

2009-05-05 Thread Sebastian Saa
Hi Cyrille  gemhead -1 works perfect  but i got a question , which is the 
equivalent of gemhead -1 in pure opengl? i would like to apply the same trick 
in other programs i made with opengl and other programming languages . thanks.

S.





De: cyrille henry cyrille.he...@la-kitchen.fr
Para: Sebastian Saa sebastian_nico...@yahoo.es
CC: pd-list@iem.at
Enviado: viernes, 1 de mayo, 2009 12:03:32
Asunto: Re: [PD] space background in Gem



Sebastian Saa a écrit :
 Hello, i need to make a solar system in Gem , Do anybody have an idea of how 
 can i make the space background in Gem?
 ive tried using a quad primitive and apply a space texture and put it as 
 background, the problem is then i move the camera position it doenst look 
 realistic. I need that the texture always appears at the same position even 
 if i move the camera position . Any idea?

render your square with a negative gemhead.
[gemhead -1] will be rendered after all other gemhead, but it will also be 
rendered in the same place, whatever the camera position.

Cyrille

 
 
 thanks
 
 S.
 
 
 
 
 
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[PD] space background in Gem

2009-05-01 Thread Sebastian Saa
Hello, i need to make a solar system in Gem , Do anybody have an idea of how 
can i make the space background in Gem?
ive tried using a quad primitive and apply a space texture and put it as 
background, the problem is then i move the camera position it doenst look 
realistic. I need that the texture always appears at the same position even if 
i move the camera position . Any idea?


thanks

S.


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Re: [PD] gem list operations on the gpu

2009-04-20 Thread Sebastian Saa
hello marius , what im trying to do is really simple, i have a patch that 
creates 3d structures iterating or repeating geos,  the thing is that i cannot 
run to much iterations because my computer become slow. The complexity of my 3d 
structures are limited to my cpu power, thats why i was thinking if its 
possible to  make the gem list calculations in the gpu in order to economize 
cpu consumption and have more iterations. Check attached patch. Do these 
calculations can run as shaders programs? 


Other thing: i was checking the displaylist example, looks very interesting : 
is it possible to   store the displaylist in a separate txt file?

thanks

S.





De: marius schebella marius.schebe...@gmail.com
Para: Sebastian Saa sebastian_nico...@yahoo.es
CC: pd-list@iem.at
Enviado: domingo, 19 de abril, 2009 2:47:15
Asunto: Re: [PD] gem list operations on the gpu

Sebastian Saa wrote:
 Hello, is it possible to run gemlist operations on the gpu? im experimenting 
 with recursive structures in gem , i cannot have to much recursions because 
 my computer become slow, so i was thinking if its posible to make those 
 calculations on the gpu, is this possible?

hi sebastian,

it depends on what exactly you're trying to do. it is possible to calculate a 
recursive structure once and then upload it to the GPU using a displaylist. 
basically you are creating a geometry that you can access like a model. have a 
look at the example in examples/GEM/09.OpenGL/02.displaylist.pd
But this will not help you, if the recursion needs to be recalculated for every 
frame. for this you could use vertex shaders (again, depending on what you're 
trying to achieve). with the upcoming GEM release and if your gfx card supports 
it, it should also be possible to use geometry shaders as well.

the other options are pdlua (with luagl) or writing your own GEM object...

marius.



  

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[PD] gem list operations on the gpu

2009-04-18 Thread Sebastian Saa
Hello, is it possible to run gemlist operations on the gpu? im experimenting 
with recursive structures in gem , i cannot have to much recursions because my 
computer become slow, so i was thinking if its posible to make those 
calculations on the gpu, is this possible?


thanks


s.



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