[PD] syncgrain~ for macosx 10.5 anywhere?
Hello , Did anybody had any sucess compiling syngrain~ for intel mac? Is there any compiled file somebody would like to share? thanks S. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] hello hans, question about pd extended
Hello Hans , im using Pd version 0.40.3-extended-20080724 and i found that there is no syncgrain~ available. I was looking on internet and i cant found any compiled version of syncgrain~ for macosx- intel. Is there any specific reason of this? does syncgrain~ doesnt work on macosx - intel? or maybe should i try to compile it by my own? any idea? thanks Sebastian. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] 3d trails with GEM
Good Evening , Is there any way that a moving or animated geo can leave a 3d trails of geos while it moves? any idea of how to do this? maybe somebody have tried it before? any idea? thanks Se. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] no lighting for gemhead -1
Hi, im using a quad with a texture as my background in Gem. im using gemhead -1 because i need it to be rendered in the same place. I also need to have lighting on, my question is : Is there any a way to make that the lighting doesnt affect a specific gemchain? i would like that my gemhead -1 would not be affected by ligthing, how can i do this? thanks Seb. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] no lighting for gemhead -1
worked perfect with with the objectGEMglDisable and Gl_define Gl_lighting , thanks De: IOhannes m zmoelnig zmoel...@iem.at Para: Sebastian Saa sebastian_nico...@yahoo.es CC: pd-list@iem.at Enviado: miércoles, 6 de mayo, 2009 7:10:24 Asunto: Re: [PD] no lighting for gemhead -1 Sebastian Saa wrote: Hi, im using a quad with a texture as my background in Gem. im using gemhead -1 because i need it to be rendered in the same place. I also need to have lighting on, my question is : Is there any a way to make that the lighting doesnt affect a specific gemchain? i would like that my gemhead -1 would not be affected by ligthing, how can i do this? use the openGL-wrappers to turn on/off lighting selectively. mfgasdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] space background in Gem
Hi Cyrille gemhead -1 works perfect but i got a question , which is the equivalent of gemhead -1 in pure opengl? i would like to apply the same trick in other programs i made with opengl and other programming languages . thanks. S. De: cyrille henry cyrille.he...@la-kitchen.fr Para: Sebastian Saa sebastian_nico...@yahoo.es CC: pd-list@iem.at Enviado: viernes, 1 de mayo, 2009 12:03:32 Asunto: Re: [PD] space background in Gem Sebastian Saa a écrit : Hello, i need to make a solar system in Gem , Do anybody have an idea of how can i make the space background in Gem? ive tried using a quad primitive and apply a space texture and put it as background, the problem is then i move the camera position it doenst look realistic. I need that the texture always appears at the same position even if i move the camera position . Any idea? render your square with a negative gemhead. [gemhead -1] will be rendered after all other gemhead, but it will also be rendered in the same place, whatever the camera position. Cyrille thanks S. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] space background in Gem
Hello, i need to make a solar system in Gem , Do anybody have an idea of how can i make the space background in Gem? ive tried using a quad primitive and apply a space texture and put it as background, the problem is then i move the camera position it doenst look realistic. I need that the texture always appears at the same position even if i move the camera position . Any idea? thanks S. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gem list operations on the gpu
hello marius , what im trying to do is really simple, i have a patch that creates 3d structures iterating or repeating geos, the thing is that i cannot run to much iterations because my computer become slow. The complexity of my 3d structures are limited to my cpu power, thats why i was thinking if its possible to make the gem list calculations in the gpu in order to economize cpu consumption and have more iterations. Check attached patch. Do these calculations can run as shaders programs? Other thing: i was checking the displaylist example, looks very interesting : is it possible to store the displaylist in a separate txt file? thanks S. De: marius schebella marius.schebe...@gmail.com Para: Sebastian Saa sebastian_nico...@yahoo.es CC: pd-list@iem.at Enviado: domingo, 19 de abril, 2009 2:47:15 Asunto: Re: [PD] gem list operations on the gpu Sebastian Saa wrote: Hello, is it possible to run gemlist operations on the gpu? im experimenting with recursive structures in gem , i cannot have to much recursions because my computer become slow, so i was thinking if its posible to make those calculations on the gpu, is this possible? hi sebastian, it depends on what exactly you're trying to do. it is possible to calculate a recursive structure once and then upload it to the GPU using a displaylist. basically you are creating a geometry that you can access like a model. have a look at the example in examples/GEM/09.OpenGL/02.displaylist.pd But this will not help you, if the recursion needs to be recalculated for every frame. for this you could use vertex shaders (again, depending on what you're trying to achieve). with the upcoming GEM release and if your gfx card supports it, it should also be possible to use geometry shaders as well. the other options are pdlua (with luagl) or writing your own GEM object... marius. pequeno_random_dos.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] gem list operations on the gpu
Hello, is it possible to run gemlist operations on the gpu? im experimenting with recursive structures in gem , i cannot have to much recursions because my computer become slow, so i was thinking if its posible to make those calculations on the gpu, is this possible? thanks s. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list