Re: [PD] changing message value in real time

2013-06-18 Thread acracia
would you like to have a look at the manual? (tongue in cheek... sorry!)

attached the help for messages.



On 06/17/2013 12:33 PM, Dmitry Morozov wrote:
> hi to everyone!
> 
> sorry for dumb question
> 
> is it possible to change message value in realtime? I need to control
> few objects with the same value. In an attached patch I have 3 time
> values with 1000ms, but I need to change them realtime with slider for
> example - is it possible? 
> 
> thanks!
> 
> dmitry
> 
> 
> 
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#N canvas 70 162 648 546 12;
#X msg 67 10 message boxes;
#X text 34 33 Message boxes hold one or more message. Anytime the message
box receives any message at all \, the messages in the box are all
sent to their destinations.;
#X obj 120 295 print;
#X msg 120 235 60 64;
#X msg 120 265 pitch \$1 \, velocity \$2;
#X msg 49 378 123 \; my-receiver-name 858 \; another-receiver -45;
#X text 34 81 Clicking on a message also sends it \, so you can use
messsage boxes for push buttins. For instance \, click here while watching
the printout window:;
#X msg 122 139 walk the dog;
#X obj 122 168 print;
#X text 239 139 <--- message;
#X text 223 165 <--- object (different border);
#X text 14 197 You can separate multiple messages by commas. Also \,
you can use "\$1" \, "\$2" \, etc. to make variable messages:;
#X text 14 323 Finally \, if you separate messages by a semicolon instead
of a comma \, the following message(s) are re-routed to named objects
such as "receives":;
#X obj 49 433 print;
#X obj 253 378 receive my-receiver-name;
#X floatatom 253 402 0 0 0 0 - - -;
#X floatatom 252 449 0 0 0 0 - - -;
#X obj 252 425 receive another-receiver;
#X text 396 519 updated for Pd version 0.39;
#X text 19 471 You can send messages to message boxes to change their
content - open the subpatch below for details:;
#N canvas 228 109 718 466 changing-messages 1;
#X msg 55 380 dog bird monkey \; bird \$3;
#X msg 58 69 set dog;
#X msg 75 143 add monkey;
#X msg 77 188 add2 bird;
#X msg 72 117 set;
#X text 92 29 Messages to change contents of messages boxes:;
#X msg 66 92 set 1 2 3 skidoo;
#X text 236 120 "set" with no arguments clears it;
#X text 240 75 "set" to set contents (numbers and/or symbols);
#X text 180 146 "add" to add numbers and/or symbols \, plus a terminating
semicolon;
#X text 168 190 "add2" to add contents without the terminating semicolon
;
#X msg 83 222 addcomma;
#X msg 82 248 addsemi;
#X msg 78 305 adddollsym 4-foo;
#X msg 84 275 adddollar 3;
#X text 174 225 add a comma;
#X text 173 244 add a semicolon;
#X text 199 275 add a dollar-sign argument;
#X text 235 305 add a dollar-sign-plus-symbol argument;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 6 0 0 0;
#X connect 11 0 0 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 14 0 0 0;
#X restore 153 512 pd changing-messages;
#X connect 3 0 4 0;
#X connect 4 0 2 0;
#X connect 5 0 13 0;
#X connect 7 0 8 0;
#X connect 14 0 15 0;
#X connect 17 0 16 0;
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Re: [PD] Place pdp render windows in concrete positions

2008-06-07 Thread acracia
> I wrote:
>
>> I have a patch that opens 3 pdp render windows. Is it possible to open
> this windows in concrete positions of my screen when i open the patch?
>

in the pdp_xv or pdp_glx windows you can use the postdim message


example patch attached



exampleposition.pd
Description: Binary data
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Re: [PD] 3dp/pdp_opengl in Pd-extended

2008-06-03 Thread acracia
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Hans-Christoph Steiner escribió:
> So Lluis Gomez i Bigorda got me to play with 3dp aka pdp_opengl a
> little bit and it seems interesting, so I added it to the Pd-extended
> builds for GNU/Linux and Mac OS X. I've already seen some interesting
> stuff, so I thought I'd throw it out there. You need a build from
> yesterday or later.
>
> Also, there is currently one help patch for 3dp_for, nothing else.
> So if you generate some in your explorations, please send them my
> way, or add them to the patch tracker:
>

I've done some help patches for 3dp, copied shamelessly from the opengl
documentation. you can find them at

http://delcorp.org/abbadingo/index.php/2008/05/17/documentation-for-3dp

direct link:
http://delcorp.org/abbadingo/3dp_doc.tar.gz


and you just have to put them on the 5.reference folder for them to work.

I would be pleased if they get in the pd-extended for a true 3dp
revolution :D (they are gpl3)

cheers

Tatiana de la O


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Re: [PD] debian/ubuntu package for Pd-extended

2007-07-02 Thread acracia
Thank you very much Hans!
This is a small step for you, but a great step for Humankind :)


Tatiana

Hans-Christoph Steiner wrote:
> Hey all,
>
> I am here in Zaragoza, Spain at the gohan workshop.  I am impressed  
> by how many people here are running Debian/Ubuntu.  It was the most  
> popular OS at the workshop!  This also made me realize what a mess  
> that Pd-extended installer was.  So here is my first attempt to  
> rectify the situation, I made a .deb.  Please test it out:
>
> http://idmi.poly.edu/pdlab/Pd-0.39.2-extended-rc4/Pd-0.39.2-extended- 
> rc4.deb
>
> A couple notes:
>
> - it installs into /usr/local so you can have it installed at the  
> same time as the "puredata" Debian package
>
> - it should automatically install all dependencies except "liblame0"  
> since that is not included in normal Debian (AFAIK)
>
> - it should install a GNOME/KDE menu item in "Sound & Video" with a  
> pretty icon, please tell me if that doesn't work
>
> Anyone know how to handle file associations with GNOME?  I would like  
> to add that.
>
> .hc
>
>
>  
> 
>
> There is no way to peace, peace is the way.   -A.J. Muste
>
>
>
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>   


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