Re: [PD] Mirroring physical patch cables in Pd

2013-01-21 Thread dani

hi!
maybe this helps you?
not sure if its close to what you want.
http://www.openmusiclabs.com/projects/repatcher/
and pd patches: http://wiki.openmusiclabs.com/wiki/Repatcher

d.


El 21/01/13 20:59, Hans-Christoph Steiner escribió:

On 01/21/2013 02:41 PM, Tedb0t wrote:

You could also just play sine waves thru them and then feed all signals to a
set of bandpass filters.  Measure the amplitude of the filtered signals and
you know which one you have.  But perhaps your PWM technique would use less
CPU, if that's an issue.

That's an interesting idea!  In my situation I'll be using low-cost 
microcontrollers to generate the signal so PWM would be easier.

Indeed, that makes much more sense.


you can just have a set of pre-loaded patches and switch between them using
[switch~].  I've used that with good results in a production environment.

Huh.. interesting, but wouldn't this be combinatorially prohibitive?  I.e. if I 
have 10 patchable outputs to 10 patchable inputs, then that's (n!) = 3628800 
combinations.

I was dealing with < 10 different options. You can treat the patches as
modules that send and receive audio from each other.  But sounds like you want
to dynamically load stuff if you want 3628800 possible combinations.

.hc



Hmmm..
—t3db0t

On Jan 20, 2013, at 11:53 PM, Hans-Christoph Steiner  wrote:


On 01/20/2013 12:08 PM, Tedb0t wrote:

Hi all,

Does anyone know of existing designs to mirror the state of physical patch 
cables in a Pd patch?  In other words, I'm going to have an installation with a 
bunch of physical patch cables plugged in between various pods and I'd like 
them to control a Pd patch.

hey tedbot,

You could also just play sine waves thru them and then feed all signals to a
set of bandpass filters.  Measure the amplitude of the filtered signals and
you know which one you have.  But perhaps your PWM technique would use less
CPU, if that's an issue.


So far I've been thinking I could generate different PWM signals at each unique 
cable source and measure them at each receiving socket, then send the graph 
data to the computer and use dynamic patching to control the patch.  However, 
I'm wary of using dynamic patching in a production environment—any thoughts?

you can just have a set of pre-loaded patches and switch between them using
[switch~].  I've used that with good results in a production environment.

.hc

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Re: [PD] very compressed chip sounds

2011-10-11 Thread dani

hi list, sorry but i couldnt resist to share this!
2 objects + 1 comment
win? :O)
hugs!
#N canvas 545 396 518 304 10;
#X obj 142 114 adc~;
#X obj 138 166 dac~;
#X text 213 123 now turn dsp on \, adjust volumes and sing some very
compressed chip sounds;
#X connect 0 0 1 0;
#X connect 0 0 1 1;
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[PD] [PD-announce] (off-topic) Pd & monome. music video promo

2010-11-30 Thread dani
I love gem shaders and mrpeach library
Music and video under Creative commons.
Next.arduinome and patch publishing.

http://vimeo.com/17245577

d


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[PD] [PD-announce] pure-data music video promo]

2010-08-19 Thread dani

New music video promo made with Puredata and other free softwares.

http://www.vimeo.com/14219865

Ohhh! Music by Lou batteri, Netlabel pendrive records, video by T4.

Creative commons licensed.


Enjoy!

http://gollum.artefacte.org/t4
http://pendriverec.com





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Re: [PD] GEM lens camera

2009-01-13 Thread dani
8/
??

> And the message [view(
> ++







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[PD] GEM lens camera

2009-01-08 Thread dani
Hi people
Is there any way to change the lens of the camera/angle of view, in gem?

thnx
d


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Re: [PD] Video stream player / giss

2008-11-17 Thread dani
Sorry Nicolas,
oggfwd it's a library to use it for example with ffmpeg2theora.

>
> Video stream player or broadcaster/streaming??
> The object it' s called theonice~,for broadcasting/stream, i can' t
> remember  the object to receive the stream, but it has to be on the
> theonice help. I' m not sure but I think is a PDP or pidip object. Even
> oggfwd and oggcast~ for audio.
>
> And Yes, giss is still accepting mountpoints
> Sometimes giss does'nt work pretty fast with autoresponse. Usually the
> mountpoint it's created, automatically. Try to send an email to giss
> support crew. They are faster than giss.
>
> d
>
>> Hi list,
>>
>> I was searching a video stream player in pd, ogg theora format for
>> example, but can't find any...
>> Is there an object/ solution I have miss?
>>
>> and btw, is giss still accepting new mount point? I've tried twice last
>> days and haven't receive the confirmation mail.
>>
>> thx in advance,
>>
>> nicolas
>> --
>> http://nim.on.free.fr
>>
>>
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Re: [PD] Video stream player / giss

2008-11-17 Thread dani


Video stream player or broadcaster/streaming??
The object it' s called theonice~,for broadcasting/stream, i can' t
remember  the object to receive the stream, but it has to be on the
theonice help. I' m not sure but I think is a PDP or pidip object. Even
oggfwd and oggcast~ for audio.

And Yes, giss is still accepting mountpoints
Sometimes giss does'nt work pretty fast with autoresponse. Usually the
mountpoint it's created, automatically. Try to send an email to giss
support crew. They are faster than giss.

d

> Hi list,
>
> I was searching a video stream player in pd, ogg theora format for
> example, but can't find any...
> Is there an object/ solution I have miss?
>
> and btw, is giss still accepting new mount point? I've tried twice last
> days and haven't receive the confirmation mail.
>
> thx in advance,
>
> nicolas
> --
> http://nim.on.free.fr
>
>
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[PD] gem, texture management

2008-10-30 Thread dani

 Hi people,
 Can someone, explain how gem manage the textures in the graphics card
memory?
 Is it possible to load and unload the files/textures from the graphic
card? Or once the texture is in the memory, stay in there...until when?
 I'm using a patch to control 16 patches for my perfomance. And it seems
like at the end of the performance the management of the textures
dicreasse consideratly.

Thx

ddd

http://gollum.artefacte.org/t4/


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Re: [PD] [pd] where is sssad?

2008-06-27 Thread dani
you mean this?
http://mccormick.cx/viewcvs/oldcrap/s-abstractions/sssad/

dani.


hard off escribió:
> i have sssad on my system, so i definitely found it once.
>
> but no matter what i enter into google, i can't find it again. 
>
> please help. 
>
>
> 
>
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