Re: [PD] Free samples somewhere on the net?

2010-04-15 Thread info
 Hello everyone!

 I just got a brand new midi keyboard and i'm very excited! Anyway, i was
 wondering if anybody knows where i could find some good quality samples of
 electric keyboards (like the Rhodes), for free

Hi Pierre,
not sure if you'll find keyboard sounds there though,
but certainly worth checking out:
www.freesound.org
The Freesound Project is a collaborative database of Creative Commons
licensed sounds
for instrument sample banks you could also do a search for .sf2 (soundfonts)
In pd you need an external to use them.
I think there was one, ([fuid~]?) but I remember searching for it and not
finding it a while ago...
theoretically you can use something like Qsynth+Fluidsynth and control it
from pd using alsmidi (or jack...), but in practice (at least the times I
tried it) the timing is unuseably irregular.
btw what OS are you using ?
These suggestions apply to linux.
I'm sure there are a lot more options on other OSes.
gr,
Tim

(yes, i m using Pd also
 because it is free and because i m not exactly a millionnaire, although i
 like it so much now that i don't think i'd use anything else if i were
 that
 rich. Anyways...).
 I have found this :
 http://www.hispasonic.com/noticias/dsk-music-presenta-hispasonic-sampled-series-11918
 which appears to be free, but i have no idea what these formats are, nor
 how
 i could use the samples in Pd. Do you know if i could convert any of these
 into a WAV format that i could use in Pd?
 Cheers!

 Pierre
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Re: [PD] Image in a patch?

2010-03-14 Thread info
 Hi all!

 I'd like to make a simple audio program for very young kids, something to
 train them at identitying sounds (like meow! -- cat). The audio part
 won't be a problem, but i not sure what i can do graphically with Pd (i ve
 used it for sounds only). For now i just need a way to embed images in my
 patch, so that the kids can click on the right animal when they hear it.
 As
 far as i know GEM is not what i'm looking for since everything is
 displayed
 in another window (and there can be more than one apparently). All i need
 is
 just a simple control with a texture, or just a canvas with an image in
 it.
 Is this possible at all in Pd?
 Any hint?


[image myimage.gif]
gr,
Tim


 Pierre
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[PD] pix_snap question

2010-03-03 Thread info
Hello!

I have a short question about pix_snap:

When using [pix_snap] to record a video file of
some manipulated geos, everythings fine, except, that
the videofile is flipped upside down and has wrong colors.
Has anyone a solution for that or can tell me the reason for that?

Thx, peter

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Re: [PD] wave generation questions

2010-03-01 Thread info

 Hi,

 I am playing around with examples of the FLOSS manual.

 Currently I am sending messages like

 name of array sinesum parameterlist

 to an array, which then is read by tabread4~ and send
 to an dac~.

 To make this setup a little more convenient I am looking for
 some simplifications:

 1: Currently I have to enter edit mode to change the parameter list
after sinesum. Is it possible to do this in non-edit mode
somehow?

 2: Each time I edit the parameterlist and set the array afterwards, I
have to send an normalize 1-message to normalize the amplitude to
1 max. Is it possible to automate this?


hello Meino,
slighty different approach:
keep the sum of your partial weights to always be 1
(except for when they are all 0).
see attached example.
Then normalize 1 message is not needed because the list of partial
weights is normalized before sending it.
Not sure if it matters, but this seems a bit more efficient to me, because
you rewrite the table only once each time.
gr,
Tim


 Thank you very much in advance for any help!
 Best regards,
 mcc



#N canvas 0 0 999 675 12;
#X obj 106 279 pack f f f f f f f;
#X obj 138 524 *;
#X obj 197 454 /;
#X obj 197 429 1;
#X obj 197 398 t b f f;
#X obj 182 42 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 10448 1;
#X obj 138 433 drip;
#X obj 163 500 f;
#X obj 138 457 t f b;
#X msg 138 549 add2 \$1;
#X msg 106 588 0.179812 0.0170725 0.194286 0.197918 0.184149 0.182015
0.0447466;
#X obj 138 329 t l l b;
#X msg 192 514 set;
#X obj 182 68 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 992 1;
#X obj 106 302 t b l;
#X msg 105 624 \; sumwave sinesum 1024 \$1 \$2 \$3 \$4 \$5 \$6 \$7
;
#X obj 106 106 t b f;
#X obj 182 98 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 11289 1;
#X obj 106 136 t b f;
#X obj 182 128 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 11500 1;
#X obj 106 166 t b f;
#X obj 182 158 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 10700 1;
#X obj 106 196 t b f;
#X obj 182 188 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 10576 1;
#X obj 106 226 t b f;
#X obj 182 218 hsl 128 15 0 127 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 2600 1;
#X obj 106 256 t b f;
#X obj 724 261 table seq 16;
#X obj 623 260 tabread seq;
#X obj 627 422 mtof;
#X obj 627 446 phasor~;
#X obj 627 494 tabread~ sumwave;
#X obj 627 518 *~;
#X obj 626 565 dac~;
#X obj 627 366 t f b;
#X obj 684 451 vline~;
#X obj 623 229 f;
#X obj 672 206 + 1;
#X obj 623 180 metro 120;
#X obj 623 159 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 588 286 sel -1;
#X obj 627 -13 loadbang;
#X msg 646 76 \; pd dsp 1;
#X obj 627 315 t f f;
#X obj 807 422 mtof;
#X obj 807 446 phasor~;
#X obj 807 494 tabread~ sumwave;
#X obj 807 518 *~;
#X obj 807 366 t f b;
#X obj 872 451 vline~;
#X obj 676 339 pipe 240;
#X obj 627 398 + 48;
#X obj 807 398 + 48;
#X obj 30 32 unpack f f f f f f f;
#X msg 29 6 17.4825 76.9231 11.8881 0 0 44.7552 18.1818;
#X obj 672 230 mod 16;
#X msg 872 411 0.1 20 \, 0 100 25;
#X msg 684 411 0.3 25 \, 0 100 30;
#X msg 637 117 \; seq 0 0 -1 0 12 3 7 -1 0 -1 0 7 10 12 3 10 7;
#N canvas 0 0 450 300 (subpatch) 0;
#X array sumwave 1027 float 3;
#A 0 -0.0240157 0 0.0240157 0.0480092 0.0719584 0.0958413 0.119636
0.14332 0.166873 0.190271 0.213495 0.236522 0.259333 0.281905 0.304219
0.326254 0.347991 0.36941 0.390492 0.411218 0.43157 0.451531 0.471082
0.490206 0.50 0.527112 0.544862 0.562122 0.57888 0.595121 0.610832
0.626 0.640614 0.654663 0.668135 0.681022 0.693313 0.705 0.716075 0.726532
0.736362 0.745561 0.754124 0.762046 0.769323 0.775953 0.781933 0.787262
0.791938 0.795962 0.799335 0.802057 0.804131 0.80556 0.806346 0.806494
0.806009 0.804897 0.803162 0.800813 0.797855 0.794299 0.790151 0.785422
0.780121 0.774258 0.767845 0.760893 0.753413 0.745419 0.736923 0.727939
0.718481 0.708563 0.6982 0.687406 0.676198 0.664592 0.652602 0.640247
0.627542 0.614505 0.601153 0.587503 0.573573 0.559381 0.544945 0.530283
0.515412 0.500352 0.485121 0.469737 0.454217 0.438582 0.422848 0.407035
0.39116 0.375241 0.359296 0.343343 0.3274 0.311484 0.295612 0.279801
0.264067 0.248428 0.2329 0.217497 0.202236 0.187132 0.1722 0.157454
0.142908 0.128575 0.11447 0.100605 0.0869919 0.0736429 0.0605696 0.0477827
0.035293 0.0231102 0.011244 -0.000296759 -0.0115035 -0.0223683 -0.0328838
-0.0430431 -0.0528397 -0.062268 -0.0713226 -0.0799988 -0.0882923 -0.0961996
-0.103718 -0.110844 -0.117576 -0.123912 -0.129852 -0.135395 -0.140541
-0.145291 -0.149646 -0.153608 -0.157177 -0.160358 -0.163153 -0.165566
-0.1676 -0.16926 -0.170551 -0.171479 -0.172047 -0.172264 -0.172135
-0.171668 -0.170868 -0.169745 -0.168305 -0.166556 -0.164509 -0.16217
-0.159549 -0.156655 -0.153498 -0.150088 -0.146434 -0.142547 -0.138436
-0.134112 -0.129586 -0.124868 -0.119969 -0.1149 -0.109672 -0.104295
-0.098781 -0.0931407 -0.087385 -0.081525 -0.0755715 -0.0695354 -0.0634277
-0.0572589 -0.0510399 -0.0447811 -0.038493 

[PD] turn abstractions into subpatches

2009-10-15 Thread info
hi all,

just an idea:
This would be a feature I would like:
Turn all abstractions used in a patch into subpatches, replacing the
$1's in objects inside by the actual assigned numbers or arguments.
That way you could more esily distribute a patch as one file.

Tim


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[PD] letters that move to their correct position to form readable text

2009-08-13 Thread info
Hi all,

I'm looking for a way to do this:
Show text where the letters are positioned randomly across the screen.
Then gradually move the letters towards their correct position, to show
the original, readable text...
any suggestions?
Thanks!

Tim


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Re: [PD] data crossroad to share

2009-05-15 Thread info

 As it took me a lot of work for such a simple idea (near 1700
 conections) I share it with you, just in case anybody else needs
 something like this.br
 It works receiving a data stream from one inlet, and selecting from a
 second one between 42 different outs (outlets not provided but
 possible, of course).br
 If anybody knows a better way of doing it without this kind of zen
 work, please tell me, because I might be using a lot of this stuff.br

Hi nan,

This may be a good beginning (see attached patch).
I made use of [send] (which becomes settable if you don't give it any
creation arguments), some chained [makefilename] objects, and pd-msg to
create receivers inside a subpatch.
You could expand this to also create and connect outlets for each reciever...

gr,
Tim

datacrossroads.pd
Description: application/puredata
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Re: [PD] [arduino] object analog inputs

2009-02-28 Thread info
 thanks matju


 So when you output an y, you also need to set a pair of [moses] so that
 it
 can find numbers outside of the interval y-c  x  y+c, or equivalently,
 abs(x-y)  c, where c is the minimum amount of change that you want to
 hear
 about.


 I did it in with:

 #N canvas 0 0 450 300 10;
 #X obj 38 -73 delta;
 #X obj 37 -50 abs;
 #X obj 141 -72 sel 1;
 #X obj 94 -96 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
 -1;
 #X obj 40 -100 change;
 #X obj 94 -63 f;
 #X obj 98 -30 outlet;
 #X obj 40 -127 inlet;
 #X obj 179 -126 inlet;
 #X obj 141 -94 = \$1;
 #X connect 0 0 1 0;
 #X connect 1 0 9 0;
 #X connect 2 0 3 0;
 #X connect 3 0 5 0;
 #X connect 4 0 0 0;
 #X connect 4 0 5 1;
 #X connect 5 0 6 0;
 #X connect 7 0 4 0;
 #X connect 8 0 9 1;
 #X connect 9 0 2 0;


 is that what you meant?


 salut

 glerm

Hi glerm,

I'd put a [t b b] after your [change]

gr,
Tim

#N canvas 323 179 450 263 10;
#X obj 40 -43 delta;
#X obj 40 -20 abs;
#X obj 40 33 sel 1;
#X obj 40 -100 change;
#X obj 40 65 f;
#X obj 40 88 outlet;
#X obj 40 -127 inlet;
#X obj 140 -127 inlet;
#X obj 40 11 = \$1;
#X obj 40 -72 t b b;
#X text 82 -75 first store the value \, then evaluate if it qualifies
to be sent out (enough difference to previous);
#X connect 0 0 1 0;
#X connect 1 0 8 0;
#X connect 2 0 4 0;
#X connect 3 0 9 0;
#X connect 4 0 5 0;
#X connect 6 0 3 0;
#X connect 7 0 8 1;
#X connect 8 0 2 0;
#X connect 9 0 0 0;
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Re: [PD] seq24 + pd

2009-02-02 Thread info
On Sun, 2009-02-01 at 20:30 +0100, danomatika wrote:

  On Fri, Jan 30, 2009 at 8:16 AM, danomatika danomatika at gmail.com
 wrote:
 
 
  In regards to the whole Ableton vs/compared to Ardour+pd+etc, I find I
  like using seq24 to do sequencing
  outside of pd and pd to make all audio.  It is simple and does the job
  without getting in my way and trying to
  do too much for me.
 
  A few weeks ago I added midi song export to seq4 as a branch on
 Launchpadhttps://code.launchpad.net/%7Edanomatika/seq24/midi-export.
  Now I can make a song in
  seq24 and then load and play it in pd using the mrpeach midifile object.
 
  Anyone else using seq24+pd may find this ability useful.  Please message
  the seq24 devs on Launchpad to
  get them to test and merge my changes to the main branch so it will go
  into the next version of Ubuntu.
  (that would be nice)
 

 looks like a nice approach, so I tried it today.
 unfortunately i got the same result as similar things I tried
before and
 which involve midi sent over alsa or jack to/from pd: poor timing
 (irregular)
 I uploaded this little test file so you can hear what I mean:
 
 http://www.archive.org/download/TestTimingJackSeq24Pd/test_jack_timing_seq24_pd.ogg
 I connected seq24 to pd by selecting the 'midi bus' for the
sequences.
 I ran pd -jack and qjackctl, but i did not make any midi
connections in
 qjackctl itself, so I'm not sure if jack even has anything to do
with
 it...
 I did this on ubuntustudio (hardy)
 do you get better results ?

 Tim

 I've never noticed this before because I don't do any super
strict/fast sequencing.  Mainly I'm planning
 on using seq24 to create the midi control sequences that are read and
played in pd using the
 midifile object at show time.  Basically I want the flexibility of the
interface for composing as opposed to
 my gop toggle/slider sequence objects but with the same playback
directly within pd for live performance.
 I do not use seq24 on my wearable, the patches should just read the midi
songfiles to control whatever
 is in the patch.

 hi again,
 I did a second test, this time in pure:dyne.
 I took an even simpler pattern and switch between [metro 60] and
the 32nd
 notes coming from [notein] to make the difference more apparent:
 
 http://www.archive.org/download/TestTimingJackSeq24Pd2/test_timing_pd_seq24_2.ogg
 gr,
 Tim
 So thats about 166.6 bpm with streams of 32nd notes?  I did the
same test and the seq24 noteons seem to
 roll.  The devs are working on adding jack midi to seq24 which is
sample accurate so that should help wait
 a bit I believe, otherwise jump in and add it.

 It seems this is a common problem with alsa-based midi anywho.


I tried it without jack, and now the timing is a lot better...
apparently having jack running has a bad influence on alsa-midi timing.
gr,
Tim




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Re: [PD] seq24 + pd

2009-01-31 Thread info



 On Fri, Jan 30, 2009 at 8:16 AM, danomatika danomatika at gmail.com
wrote:


 In regards to the whole Ableton vs/compared to Ardour+pd+etc, I find I
 like using seq24 to do sequencing
 outside of pd and pd to make all audio.  It is simple and does the job
 without getting in my way and trying to
 do too much for me.

 A few weeks ago I added midi song export to seq4 as a branch on
Launchpadhttps://code.launchpad.net/%7Edanomatika/seq24/midi-export.
 Now I can make a song in
 seq24 and then load and play it in pd using the mrpeach midifile object.

 Anyone else using seq24+pd may find this ability useful.  Please message
 the seq24 devs on Launchpad to
 get them to test and merge my changes to the main branch so it will go
 into the next version of Ubuntu.
 (that would be nice)


looks like a nice approach, so I tried it today.
unfortunately i got the same result as similar things I tried before and
which involve midi sent over alsa or jack to/from pd: poor timing
(irregular)
I uploaded this little test file so you can hear what I mean:
http://www.archive.org/download/TestTimingJackSeq24Pd/test_jack_timing_seq24_pd.ogg
I connected seq24 to pd by selecting the 'midi bus' for the sequences.
I ran pd -jack and qjackctl, but i did not make any midi connections in
qjackctl itself, so I'm not sure if jack even has anything to do with
it...
I did this on ubuntustudio (hardy)
do you get better results ?

Tim

   ---
 Dan Wilcox
 danomatika.com
 robotcowboy.com http://www.robotcowboy.com

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[PD] Call for audio software work !

2009-01-12 Thread Forwind info
Hi,

Apologies for cross-posting.

Forwind invites musicians/software developers/artists who write custom audio
software to submit both a piece of music created with the software and the
software itself for inclusion in an audio and software compilation due to be
released mid 2009.

This compilation will strive to present both the software and audio on an
equal footing. Design of the end package will be in the very capable hands
of Paul Finn from Fitzroy  Finn (www.fitzroyandfinn.co.uk). The intentions
are for this to be a substantial physical release (Book, double CD etc -
details have yet to be finalized.)

Software may but not necessarily need to include patches/code from
PureData/Max MSP, Supercollider, Chuck, CSound, Faust, CLM, Snd-Rt, VSTs,
Ladspa's, Processing, bespoke sound apps (C/C++, python, ruby, fortran,
assembly!) et al ...

Please send submissions to

Forwind Comp.
36B Bodney road,
London,
E8 1AY,
U.K

Deadline 2009/03/31

more details @ www.forwind.net/home/call_for_work

Nice holiday all !

Best regards,
Conor J Curran
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Re: [PD] left mouse click abuse

2009-01-03 Thread info
 except what if you move the mouse and then decide you want to make a
 connection to a new object?   We'd need a way to return to the earlier
 state.

 shift-numerals might be a problem because in many places the numerals
 already require the shift key.


Hello,

Yes, shift-numerals would be a problem on, say, Belgian or French
keyboards, because to get the effect of ctrl+3, you actually have to do
ctrl+shift+3 in reality.

As for ctrl+shift+A to deselect all: what about having just ctrl+A toggle
between 'select all' and 'select none'. It is done like this in for
example Blender, only without ctrl, where I found it pretty handy once I
got used to it. You could just think of it as doing 'ctrl+AA' to 'deselect
all'.

on a side note: I came across a DAW software called Traverso, which I
think makes quite interesting use of keyboard+mouse shortcuts. (see page
15 in its manual at: http://traverso-daw.org/UserManual.html )

Tim

 cheers
 Miller

 On Sat, Jan 03, 2009 at 11:26:12PM +0100, marius schebella wrote:
 Frank Barknecht wrote:
  Hallo,
  Frank Barknecht hat gesagt: // Frank Barknecht wrote:
 
  Ha, that's cute, though it needs some getting used to, but I guess
 that
  will come quickly.
 
  I just tried it with creating a [f ], then press Ctl-1 and type mod
 16,
  press  C-1 again and type + 1, neat.
 
  After my initial enthusiasm has faded I must also say, that certain
  patching habits now fail miserably.
 
  I'm used to moving the mouse in advance to where I want to put the
 next
  object for objects that should not be connected to the previously
  created object.
 
  Example: Lets say I want to create a row of number atoms like this:
 
   [0\  [0\  [0\  [0\  [0\  [0\  [0\

 this should be easy: if the mouse moved between the last ctl-3 and the
 following, then place the object at the mouse position without
 connection, if the mouse did not move, then assume the user is in
 keyboard patching mode and place the new object below the old one and
 connect it. I also thought about using ctl+shift+number to create a
 connected object. don't know if that combination is used by an OS?
 or use ctl-k to toggle between keyboard only mode and mouse+keyboard
 mode.
 on my mac I would like to use ctl-home and ctl-end to cycle through the
 possibilites of connecting two objects. don't know about other OS.

 plus the other features below (select multiple objects and align them or
 connect them) would be nice, too.

 cheers,
 marius.


 
  Traditionally I'd do a sweeping movement with the mouse going left to
 right
  and sometimes press Ctl-3 and click.
 
  The new auto-connections make this very hard now.
 
  I guess I would prefer auto-connections and auto-alignments happen
  afterwards, e.g. I create these
 
   [0\
 
 [mtof]
 
   [phasor~]
 
[cos~]
 
 
  then select the four objects, say the magic words and then it would
  transform into this:
 
   [0\
   |
   [mtof]
   |
   [phasor~]
   |
   [cos~]
 
  Ciao


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[PD] Call for audio software work !

2008-12-26 Thread Forwind info
Hi,

Apologies for cross-posting.

Forwind invites musicians/software developers/artists who write custom audio
software to submit both a piece of music created with the software and the
software itself for inclusion in an audio and software compilation due to be
released mid 2009.

This compilation will strive to present both the software and audio on an
equal footing. Design of the end package will be in the very capable hands
of Paul Finn from Fitzroy  Finn (www.fitzroyandfinn.co.uk). The intentions
are for this to be a substantial physical release (Book, double CD etc -
details have yet to be finalized.)

Software may but not necessarily need to include patches/code from
PureData/Max MSP, Supercollider, Chuck, CSound, Faust, CLM, Snd-Rt, VSTs,
Ladspa's, Processing, bespoke sound apps (C/C++, python, ruby, fortran,
assembly!) et al ...

Please send submissions to

Forwind Comp.
36B Bodney road,
London,
E8 1AY,
U.K

Deadline 2009/03/31

more details @ www.forwind.net/home/call_for_work

Nice holiday all !

Best regards,
Conor J Curran
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Re: [PD] problems with Delta 1010LT?

2008-11-30 Thread info

 My problem has been solved by running alsamixer with flags to
Delta-1010LT, and raising input levels there. So, if indeed you (tim)
have exactly the same problem, then this should solve it.

Hi Jaime,

when running alsamixer like this:
alsamixer -D hw:1
I can set the adc sliders for the Delta-1010LT from there.
problem solved, thanks!

Tim



 J




 On Sun, Nov 9, 2008 at 10:30 AM, Miller Puckette
[EMAIL PROTECTED] wrote:
 Wierd.  I have out-of-the-box Fedora 9 running (it's a terrible Fedora
 release, by hte way, I'm going to switch to 10 when it comes out
later
 this month) and my delta1010LT runs fine.  So if it's an ALSA
bug it
 must have been fixed meanwhile.

 BTW, there are 4 jumpers on the 1010LT card; if they are missing
the first
 two inputs might not work (but the other 6 should anyway.)

 cheers
 Miller


 On Sun, Nov 09, 2008 at 04:56:48PM +0100, tim wrote:
  hello Jamie and list,
 
  exact same problem here.
  Delta1010LT outputs work, inputs don't.
  I tried on ubuntu hardy and pure:dyne.
  I checked all there is to check in envy24 control.
  btw, There are also other problems showing up with alsa lately.
  For example, the Echo Layla 3G stopped working altogether.
  I'll try Bryan's suggestions later...
 
  Tim
 
  On Sun, 2008-11-09 at 12:36 +0100, Bryan Jurish wrote:
   morning Jaime,
  
   I have the same card in my desktop here under debian
testing/unstable,
   and have also successfully used all the analog in- and
outputs with pd.
  
   The only potential causes for your problem that occur to me
are stupid
   ones that you've probably already checked, e.g. routing
problems on the
   card [have you run envy24control and checked that the
input levels
   (tab page analog volume) are all up where they should be?]
 Did you
   start pd with -channels 8?
  
   I also vaguely remember hearing of problems with the alsa
mixer API
   (alsamixer, amixer, etc.) for envy24 cards -- the
conventional wisdom
   seems to be: avoid ALSA's mixer and use only envy24control
for this
   card.  You might also check whether your distro is doing
something
   sneaky like calling amixer behind your back when the
driver module
   (snd_ice1712) is loaded (e.g. as a post-install operation
declared in
   /etc/modules.conf)... other than that, I'm pretty much out
of ideas...


 I haven't found any file /etc/modules.conf, but I did find /etc/asound.conf


 #SWCONF
 #DEV 0
 defaults.pcm.card 0
 defaults.pcm.device 0
 defaults.ctl.card 0




  
   marmosets,
   Bryan
  
   On 2008-11-09 09:06:25, Jaime Oliver
[EMAIL PROTECTED] appears
   to have written:
Hello all,
   
I have an M-Audio Delta 1010LT in Fedora 8. I never
installed any
drivers since it seemed to work right out of the box. I
have managed to
use the 8 channels OUT, but can't get a signal into pd in
any of the 8
channels IN. Has anyone else seen something like this?
   
best,
   
J
   
--
Jaime E Oliver LR
   
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
http://www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/ http://www-crca.ucsd.edu/
www.realidadvisual.org http://www.realidadvisual.org
   
858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
  
  --
  ...
  www.timvets.net
  [EMAIL PROTECTED], [EMAIL PROTECTED]
  0032 474 89 66 86
  skype: tim167_
  ...
 
 

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 --
 Jaime E Oliver LR

 [EMAIL PROTECTED]
 www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/
 www.realidadvisual.org

 858 202 1522
 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA

 --
...
www.timvets.net
[EMAIL PROTECTED], [EMAIL PROTECTED]
0032 474 89 66 86
skype: tim167_
...


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Re: [PD] Miller's PD-Guitar Workshop LAC 2008

2008-03-14 Thread info

 I am trying to get some more information about which Pickup was used by
Miller (was it the GK-3 ??)

Hi Luigi and list,

here's what I use:

-Roland GK-2A pickup ( http://www.roland.com/products/en/GK-2A/specs.html )
-a homebrew 6-channel preamp which gives 6 balanced line signals that go
straight into my soundcard.
First the preamp's signal was not balanced but I got ground loop noise at
some venues.
Even before that, I had a preamp built into my roland GR-50, but then I
figured I wasn't going to use that anyway, so I got rid of it completely.
The preamp also provides power for the GK-2A.
Although the pickup is right next to the bridge, after eq-ing out some
highs I can get pretty decent results.
I have some recordings online if you want.

gr,
Tim


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Re: [PD] paranoid pd

2008-01-26 Thread info

 1) Think in a live situation, you want to close a sub patch but you
accidentally close the main patch.. DISASTROUS! :-)


Do you actually _have_ to handle closing and opening patcher windows while
doing a live performance ?
I think your setup and/or patch should make that unnecessary (or
automatic...).

gr,
Tim


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[PD] live coding, [was: Re: paranoid pd]

2008-01-26 Thread info

 1) Think in a live situation, you want to close a sub patch but you
 accidentally close the main patch.. DISASTROUS! :-)
 Do you actually _have_ to handle closing and opening patcher windows
while
 doing a live performance ?
 I think your setup and/or patch should make that unnecessary (or
 automatic...).

 True, but can you really be sure of everything once you're onstage???

 Livecoding

speaking of which; yes this has become quite common I guess,
I havent seen many examples yet around here though.
Are many people doing this with pd ?
Is there an audience for it, or is it just pd-geeks who enjoy it? (not
that thát's not an audience ofcourse :) )
Do you start from zero, or do you open an existing patch and start
modifying that ?
do you restrict yourself to 'basic' objects, or do you use alot of
abstractions (so the audience doesn't really see things being built-up
from zero)?

Tim


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[PD] (no subject)

2007-11-02 Thread info
Sometimes this happens here on ubuntu too. Quite annoying.
Resizing does not always help.
What I do then is CTRL+a and SHIFT+arrow-keys to move the contents of the
patch.
= Slow if its a big patch.
Dividing your big patch into smaller subpatches is better I guess.

Tim

marius schebella wrote:
 hi,
 one possibility is, to open the patch with a texteditor
 and edit the first line
 the 5 numbers are offset x/y, size x/y, fontsize.
 #N canvas 20 20 800 600 10;
 marius.

 hard off wrote:
 i feel your pain mate,

 i have a mac, and sometimes i get other people's patches, and the
 bottom corner of the patch goes below the bottom of the screen and it
 is impossible to resize.

 the workaround i use is to copy the entire patch into a new window and
 'save as'

 if there is a real solution, then i have never heard about it, but i
 have my doubts that it can be fixed with the current way pd is
 implemented.

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Re: [PD] minimize mac

2007-11-02 Thread info
Mathieu Bouchard wrote:

 What do you mean, resizing does not always help?


Resizing the window doesn't always cause a scrollbar to appear.
Tim

  _ _ __ ___ _  _ _ ...
 | Mathieu Bouchard - tél:+1.514.383.3801, Montréal QC Canada




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