Re: [PD] Font problem? Spaces replaced by boxes

2007-09-06 Thread jasch  
i've had the same issue on ubuntu with extended (rev ?, i'd have to  
go have alook):

screenshot here:

www.jasch.ch/dl/ds_davos_soundscape/Screenshot.png

/*j



On 07.09.2007, at 06:26, Hans-Christoph Steiner wrote:


 Hey,

 I don't quite understand the issue.  Could you take a screenshot?  I
 don't think I've seen something like that before.

 .hc

 On Sep 6, 2007, at 11:10 PM, Spencer Russell wrote:

 Hey all,
 I recently installed
 Pd-0.40.3-extended-20070824-debian-testing-i386.deb from the nightly
 auto-builds, and the first time I ran it I was pleasantly  
 surprised by
 the improved font appearance throughout. However, the next time I ran
 it, several days later, any spaces in the status window are replaced
 by boxes, and when I start a new object, it is filled with 3 boxes,
 which get overwritten when I add text.

 Anyone seen this before? I don't remember changing anything on my
 system lately that would have messed up the fonts, but it's a
 possibility.

 Thanks,
 spencer

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[PD] how to know line~ has finished

2007-07-15 Thread jasch  
hello,

i'm flabbergasted.

how do you all know when a ramp has finished ramping? none of PD's  
line/line~/vline~ objects have a mechanism notifying the user that  
the end has been reached.

what are your workarounds (apart from recoding the externs) ?

curious

jasch


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Re: [PD] how to know line~ has finished

2007-07-15 Thread jasch  
yes, that one i am well aware of.
i'm more concerned about getting the exact edge of the signal vector  
line~ finishes in, not some other clock() firing whenever it's done.

i couldn't find anything here: lists.puredata.info/search

are there other/better places to search the list?

thanks

*j

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Re: [PD] how to know line~ has finished

2007-07-15 Thread jasch  
hmm, errm, yes well, i'm actually running PDa on an ARM procesor ;=)

anybody wants to port cyclone to PDa ? (hello fixed point DSP...)

/*j  {chuckles}

 You can also use Line~ or curve~, both from the cyclone lib and
 included in Pd Extended.


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Re: [PD] how to know line~ has finished

2007-07-15 Thread jasch  
excellent,
and threshold~ is even in PDa

thanks

/*j (off to count cycles)



 Line~ is not the same as line~

that much i figured

 But you can simulate Line~'s behavior with Pd's basic objects.

yeah, maybe it would be worth it to upgrade line~ and vline~ (if  
that's not considered a heresy :)
nobody would mind a second outlet...

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Re: [PD] another PDa platform

2007-07-13 Thread jasch  
we have it up and running on gumstic connex 400 and are finishing the  
project for the end of the month.
we're using the combined GPS and audiocard which works well, altough  
the audio quality is not a 100% pristine.

we'll post builds and added externs and a documentation once the  
whole thing is under way.

jasch

 Also, I'm curious - does anyone know what was the outcome of the PD  
 on gumstix that some people were trying out a while back




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[PD] boids2d, boids3d

2007-03-31 Thread jasch
hello,
i'm the one doing the port.
in what way are they not working?



 I'm interested in these. How do they work?


 On Fri, 30 Mar 2007 02:00:52 -0400
 marius schebella [EMAIL PROTECTED] wrote:

 hi,
 accidentally I found two objects (boids2d and boids3d) which could be
 very nice tools, if only they were working.
 I have no idea who ported them to pd, but message input seems to be
 broken. Is someone working on them?
 (the objects simulate animal/birds and could be useful for grain
 synthesis or multi voice synthesis stuff)
 marius.



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[PD] boids2d, boids3d - fixed and commited to CVS

2007-03-31 Thread jasch
hello,

i have fixed the files and just commited them to the CVS.

cheers

/*j

 Each boid has a velocity in 2 or 3 dimensions, so yes.
 I just compiled the 2d version on WinXP, compiler complained about  
 the line endings being Macintosh. I reformatted the file according  
 to the pd guidlines using Unix line endings and spaces for tabs and  
 c-style comments. I could commit my changes if nobody complains...I  
 don't see in the source code that the messages aren't working. It  
 may be the way they are implemented in the help file, they seem to  
 be prefixed with semicolons there?


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