[PD] [PD-announce] Noish - Black Nature - [Hum.rec 2012]

2012-05-13 Thread oskoff lovich
*
Hi list!
It is a placer to share here my last audio work and some code..

The patch is a ensemble using boids lib. I made a gui to control
2 groups of boids wich are conected to 2 sound generator..


The release inagurates HUM.REC
http://goog_2030192185Hum.rechttp://www.humrec.org/label which
will support experimental sounds made ​​from the open source philosophy. (Free
/ Libre and Open Source
Softwarehttp://fr.wikipedia.org/wiki/Free/Libre_Open_Source_Software)
and in which “releases” also include the source code. Each release will be
available for free download – high-quality FLAC and also in physical
format, in this case in cassette 40 minutes.*
*

Download FULL ZIP AUDIO (FLAC) + CODE +
INFOhttp://www.archive.org/download/Noish_-_Black_Nature_hum.rec_2012/Noish_-_black_nature_hum.rec_2012.zip

feedback and comments are wellcom!!
enjoy it

oscar


 _   _   _ _     __  _   _
_
| \ | | ___ (_)___| |__   | __ )| | __ _  ___| | __ | \ | | __ _|
|_ _   _ _ __ ___
|  \| |/ _ \| / __| '_ \   _  |  _ \| |/ _` |/ __| |/ / |  \| |/ _` |
__| | | | '__/ _ \
| |\  | (_) | \__ \ | | | |_| | |_) | | (_| | (__| | |\  | (_| |
|_| |_| | | |  __/
|_| \_|\___/|_|___/_| |_| |/|_|\__,_|\___|_|\_\ |_|
\_|\__,_|\__|\__,_|_|  \___|



*

Noish - Black Nature [hum.rec, 2012] Available in cassette [C20]
http://humrec.org/


  Release title : black natureby Oscar Martin [noish]
http://noconventions.mobi/noish

  Coded, edited and master @ txukrut studio  BCN  2 nov 2011

  Software : Pure Data, SuperCollider and Ardour under Ubuntu lucid

  artwork: lcpino  http://lcpino.com/

  licensed under GPLv3




  *Side A : track 001 boids_01
   track 002 boids_02
   extra 003 eetz_zzz

  Side B : track 004 karplus
   track 005 noish vs antom mobin *



 * Side A* : *track 001* come from a exploration of the sound
posibilities of the boids algorithm
   I used the boids lib from Pure Data and some [phasor~]
audio generators.
   (c) 1995-98 Eric L, Singer  float/2d/3d adaptation by a. sier / jash

   Based on Simon Fraser's implementation of Craig Reynolds'
Boids algorith.
   Boids is free for non-commercial use.
   Boids is a bird flight and animal flock simulator. It is
based on the same algorithm
   which was used in Jurassic Park for the herding dinosaurs.

   For more information about the boids algorithm, see Craig
Reynolds' Web site at
   http://reality.sgi.com/employess/craig/boids.html

   *track 002* is a hybrid between boids sound material and
sounds generated by eetz my
   previus work still under development.
  +info about eetz audiocode
http://www.apo33.org/records/doku.php?id=virtual_records


 * Side B : 004 Karplus* For this track i used code i found in a
supercollider's tutorial
   random melodies with the Karplus-Strong clasic sound
algoritm.. the code could be by
   Paul Berg, Nick Collins, Alo Allik, Jan  Trutzschler,
Zlatko Baracskai, Sergio Luque,
   Jorrit Tamminga, David Cottle, Julio d'Escriván.. not too
much especifications in the
   tutorial,,

   *005 noish vs anton mobin*  (extract) live @ A Maïzing
Session #24 (KKWNE radio) very
   specials thanks to Zorei   anton mobin: impro with tape,
scratch cassette, delay
   noish: impro with a Pd patch  anton mobin  web:
http://antonmobin.blogspot.com



-- 
oscar martin [noish]
:
http://noconventions.mobi/noish
http://metaminafnr.hotglue.me/
http://www.minipimer.tv/
http://ursonatefanzine.tk/
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[PD] [PD-announce] MetaminaFNR A Tasty of Small Signals

2011-12-04 Thread oskoff lovich
hi All!  i would like to share the new programmation of mEtamina Free
Net Radio here, also the Pd code is available for dowload..

enjoy !!



---

MetaminaFNR  A Tasty of Small Signals  (English below)

---

Desde metaminaFNR presentamos nueva programación, despues de la
emisión durante el pasado mes de mayo del compilado en doble cassette
Madrid es Ruido del sello For Noise's Sake, tras algunas emisiones
clandestinas y la búsqueda de un nuevo server donde alojarnos
temporalmente, el mes de diciembre lo dedicaremos a la escucha de este
magnífico proyecto sonoro A Tasty of Small Signals editado en DVD
por el sello STÖRUNG (Barcelona) y el Centro Puertas de Castilla
(Murcia) y comisiariado por Francisco López. 91 microcomposiciones de
2 minutos realizadas por 7 artistas internacionales: James Webb,
Lawrence English, Francisco López, Asmus Tietchens, Louis Dufort, Alan
Courtis y Zbigniew Karkowski.

http://www.sonm.es/index.php?option=com_contentview=categorylayout=blogid=7Itemid=101lang=es

http://storung.com/media/publicaciones/str008_official_review.pdf

Queríamos emitirlo de forma especial y extender las posibilidades que
el código y los nuevos formatos de emisión radiofónica en tiempo real
por internet (live stream) nos ofrecen. Para ello hemos desarrollado
un script en Pure Data que irá mezclando entre sí las 91
microcomposiciones de forma variada, siguiendo diferentes
distribuciones de probabilidad (cadenas de markow) que hemos asignado
a cada fragmento, con lo que podremos escuchar diferentes versiones y
estructuras de la mezcla segun el dia y hora e el que nos conectemos a
la emisión.


Audio stream url: http://suservidor.servideo.org:8000/metaminaFNR.ogg

web: http://metaminafnr.hotglue.me/


---

MetaminaFNR  A Tasty of Small Signals

---

mEtaminaFNR introduce a new programming, after the emissions during
the last May of the double cassette compilation Madrid is Ruido
released by the label For Noise's Sake , after some clandestine
broadcasts and the search for a new server where to stay temporarily.
In December we will be devoted to listening the great project A Tasty
of Small Signals edited on DVD for the label Störung (Barcelona) and
the Centro Puertas de Castilla (Murcia) and curated by Francisco
López. 2 minutes 91 microcompositions made by 7 international artists:
James Webb, Lawrence English, Francisco López, Asmus Tietchens, Louis
Dufort, Alan Courtis y Zbigniew Karkowski.

http://www.sonm.es/index.php?option=com_contentview=categorylayout=blogid=7Itemid=101lang=es

http://storung.com/media/publicaciones/str008_official_review.pdf

We wanted to stream it in a special way and work on the possibilities
of the code and experiment with new broadcasts formats. For that we
are developed a script in “Pure Data” which will mix up the 91
microcompositions “on the fly”, following different probability
distributions (Markov Chains) assigned to each of the fragment, so we
will listen different versions and structures of the mixer depending
on the day and time.


Audio stream url: http://suservidor.servideo.org:8000/metaminaFNR.ogg

web: http://metaminafnr.hotglue.me/




--
-- 
oscar martin [noish]
:
http://noconventions.mobi/noish
http://metaminafnr.hotglue.me/
http://www.minipimer.tv/
http://ursonatefanzine.tk/
-

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Re: [PD] cut audio files into very litle pieces

2011-06-01 Thread oskoff lovich
Hi Willian and Jack,

very thanks for the code and commetns,

i am studing  the patch,

I imagine that the grain dur list  work like that ¿sequencily?
first grain 50ms, second grain 100ms... and at the end start again

and i thinking now how to do the same but with diferents sources,

 this patch is a great starter point

  salut!

oscar

2011/6/1 William Brent william.br...@gmail.com

 Thanks for mentioning it - looks like I also forgot to connect a bang
 to clear [list prepend] in [random-no-replacement], so it'll only work
 properly on the first run.  In that subpatch, you can see there's an
 unused bang on the [t b b b b f] hanging off the right inlet - just
 connect that to the right inlet of the [list prepend] immediately
 below and it'll be fixed.

 I wanted to avoid any externals or abstractions, and the overflow only
 happens with longer files, so I didn't use [list drip].  If you're
 using extended though, you could also use [urn] from cyclone for the
 random no replacement.



 On Wed, Jun 1, 2011 at 5:49 AM, Jack j...@rybn.org wrote:
  Hello William,
 
  [list split 1] and [t l] give error: stack overflow. So the whole song
  can't be load in [table shuffled].
  By replacing this with [list-drip], [list] and [t l] (see patch
  attached) it is working fine ;)
  ++
 
  Jack
 
 
 
  Le mardi 31 mai 2011 à 23:22 -0400, William Brent a écrit :
  That's a job for [until], [tabread], and [tabwrite].  It's tedious but
  in the end it's just a lot of copying loops.  I just made the attached
  patch - is that what you want?
 
  William
 
 
  On Tue, May 31, 2011 at 6:06 PM, oskoff lovich noi...@gmail.com
 wrote:
   Hi list!
  
   some help,  i need to cut audio files into very small pieces: 50-500
 ms
  
   and after to create new audio files (adding the small pieces with
   diferent patern)
  
   any idea??
  
   thanks
  
   (i fond a way to do it with SOX, the cut part
 sox infile.wav outfile.wav trim 0 0.01 : newfile : restart )
  
   but i would like to do with pd
  
  
   --
   mEtaminaFreeNetRadio  http://metaminafnr.hotglue.me/
  
  http://noconventions.mobi/noish
  
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 --
 William Brent
 www.williambrent.com

 “Great minds flock together”
 Conflations: conversational idiom for the 21st century

 www.conflations.com




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[PD] cut audio files into very litle pieces

2011-05-31 Thread oskoff lovich
Hi list!

some help,  i need to cut audio files into very small pieces: 50-500 ms

and after to create new audio files (adding the small pieces with
diferent patern)

any idea??

thanks

(i fond a way to do it with SOX, the cut part
   sox infile.wav outfile.wav trim 0 0.01 : newfile : restart )

but i would like to do with pd


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[PD] [PD-announce] PD (audio+code)--“eetz” new EP @ FIBRR RECORDS [NOISH]

2011-04-20 Thread oskoff lovich
Hi all

a new audio+code release

salut!

--
---
*chaos audio teorie – extrange attractors–[from mathematical functions to
organic jungle sounds]*
-

EP: one track 25 minutes + code (pure data)

Release generated from the heretical use and the experimentation with the
sonic possibilities of the iterative function “logistics” in a “complex
number” versión [real+imaginary].

Inspirated but desviated from the research and work by “Elaine A. Walker”
http://www.ziaspace.com/elaine/chaos/ChaosMelodyTheory.pdf

f(xn+1) = 1 – rxn2

adding chaos to the chaos

jumping from attractor to attractor

eternal instability

3d Fractals modulate the temporal frequency of the iterations (Chaos PD
external by Ben Bogart) Audio generators : I used [polywavesynth] a
polyphonic synthesizer for Pure Data by Phil Stone
http://www.pkstonemusic.com/polyWaveSynth.html and some other more simple
oscilator, [nqsint] + FM-AM .

After record some audio blocks using the code included. I edited and mixed
them into Ardour.

software : Pure Data + Ardour Linux: Ubuntu Karmic Koala

:::

Download Audio  VBR MP3 31mb
http://www.archive.org/download/eetz_noish/eetz_noish.mp3

Download Audio WAV 256.6
mbhttp://www.archive.org/download/eetz_noish/yupana_c_a_t_noish.wav

Download CODE 
(pureData)http://noconventions.mobi/noish/download/yupana_Exploit_cat.zip

*:::*

FIBRR RECORDS http://www.apo33.org/records/doku.php?id=virtual_records

noish [oscar martin] http://noconventions.mobi/noish

*:::*


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[PD] [PD-announce] exquisite caos audio theory

2011-01-08 Thread oskoff lovich
  its only a gif and audio player embed but ..

   http://nuevocalipso.tumblr.com/caosTheory





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Re: [PD] : pd + sc with jackd

2010-12-30 Thread oskoff lovich
Hi Miquel and all,
sometimes i used sc and puredata with jackd

and they work very good,,

with ubuntu karmic koala 9.10 in a cheap acer laptop

i usually open first jack at 48000 sample rate,
then supercollider and after   pd -jack

maybe is a problem with diferent sample rate options
or try with diferents settings of jack ( on/off realtime  ect)

salut!




zzz

Hello.

I use pd plus sc in puredyne and maverick. The OSC communication is fine and
fast, but the audio in puredata is plenty of dio errors.

I have tried many combinations of command line options, with jackd and with
pd.

I have compiled and jackd and puredata.

Someone is using these two environments, whitou audio problems? How? In what
operating system? With that computer?

Thanks.





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[PD] [PD-announce] Noish~ :: “AQHG ” ::… net/cdr …::uzusounds ::…

2010-12-08 Thread oskoff lovich
Hi all,
my latest audio-release made with Pure-data

*Noish~ ::”AQHG”::… UZUCDR-10 *

Coded, edited and mixed at Txcucrut Studio Bcn.
Field recordings, synthesis, diy software pure data
Experimental generative techniques for de-composing.
Graphic ///lcpino///

:-track_Ahttp://www.archive.org/download/noish_aqhg/noish__cls_A.flac
:-track_Bhttp://www.archive.org/download/noish_aqhg/noish__cls_B.flac

Uzusounds http://www.uzusounds.com
Net//Cdr label managed by Aurel {zorei}, where you can find people like
Kenji Siratori,
Phroq / Francisco Meirino,Manuel Knapp  Tim Blechmann, the tropicals
fish(s) of the
bilbao’s RIA “”Mubles””,and more..

full download here: http://www.archive.org/details/noish_aqhg

This is a free work, you can copy, distribute, and modify it
under the terms of Yves Degoyon's license



the noise published here can be studied,
modified, used by anyone that
provides all the original credits
and sources in derivative projects.

there are restrictions on its use,
it cannot be used for :

* military amd/or repressive use
* commercial installations and products
* any project that promotes : racism, nationalism, xenophobia, sexism,
homophobia, religious hatred or missionarism .. ( expandable list)

this is not a standard license.

sevy.




dale!


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[PD] re_ example patches of nqpoly4? and nqpoly~

2010-12-05 Thread oskoff lovich
*Hi, im trying to learn about the posibilities of nqpoly4 and nqpoly~
and i  would like to know if there are example patches that uses
nqpoly4 or nqpoly~? that somebody can share?


thanks
R.*

attached a very simple sint + seq , adding a osc~ + nqpoly~


-- 
http://noconventions.mobi/noish
#N canvas 6 47 1341 660 10;
#X text 137 1067 0 1 2 3 4 5 ..;
#X text 407 1069 .15;
#N canvas 6 48 1354 659 seeqq 0;
#X obj 265 272 + 1;
#X obj 219 316 f;
#X floatatom 219 343 5 0 0 0 - - -;
#X floatatom 304 158 5 0 0 0 - - -;
#X obj 219 138 tgl 15 0 empty onoffseq empty 0 -6 0 10 -162280 -1 -1
0 1;
#X obj 265 299 mod 16;
#X floatatom 220 444 5 0 0 0 - - -;
#X obj 220 483 * 800;
#X floatatom 325 500 6 0 0 0 - - -;
#X obj 307 114 hsl 128 15 0 666 0 0 empty empty empty -2 -6 0 10 -262144
-1 -1 6350 1;
#X text 564 326 0 1 2 3 4 5 ..;
#X text 834 328 .15;
#X text 350 411 ;
#X text 206 115 on/off;
#X obj 219 174 metro 215;
#X obj 325 528 s pitch22;
#X text 343 90 time;
#X obj 220 411 tabread seq_pitch;
#X text 480 306 position;
#X text 426 412 read the y(valor) at the x position;
#X text 230 387 in x position;
#X text 262 445 out y valor;
#X text 391 527 send to the oscilator;
#X text 261 341 steps;
#X obj 567 359 hradio 25 1 0 16 empty empty empty 0 -8 0 10 -262144
-228856 -1 8;
#X text 263 484 scaling to freq;
#X obj 450 129 s time;
#X obj 83 328 random 15;
#X obj 604 517 s freq;
#X msg 662 81 set seq_pitch;
#X msg 662 106 set seq_pitch2;
#X msg 664 130 set seq_pitch3;
#X msg 662 152 set seq_pitch4;
#X msg 667 179 set seq_pitch5;
#X msg 668 205 set seq_pitch6;
#X msg 667 230 set seq_pitch7;
#X floatatom 653 16 5 0 0 0 - select_melody -;
#X obj 776 32 select 0 1 2 3 4 5 6;
#X obj 157 22 loadbang;
#X msg 157 51 333;
#X obj 308 64 hsl 128 15 0 1333 0 0 empty time_seq empty -2 -8 0 10
-262144 -1 -1 0 1;
#X floatatom 108 248 5 0 0 0 - - -;
#X text 49 254 recive;
#X connect 0 0 5 0;
#X connect 1 0 0 0;
#X connect 1 0 2 0;
#X connect 2 0 17 0;
#X connect 2 0 24 0;
#X connect 3 0 14 1;
#X connect 4 0 14 0;
#X connect 5 0 1 1;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 8 0 15 0;
#X connect 8 0 28 0;
#X connect 9 0 3 0;
#X connect 9 0 26 0;
#X connect 14 0 1 0;
#X connect 17 0 6 0;
#X connect 29 0 17 0;
#X connect 30 0 17 0;
#X connect 31 0 17 0;
#X connect 32 0 17 0;
#X connect 33 0 17 0;
#X connect 34 0 17 0;
#X connect 35 0 17 0;
#X connect 36 0 37 0;
#X connect 37 0 29 0;
#X connect 37 1 30 0;
#X connect 37 2 31 0;
#X connect 37 3 32 0;
#X connect 37 4 33 0;
#X connect 37 5 34 0;
#X connect 37 6 35 0;
#X connect 38 0 39 0;
#X connect 39 0 9 0;
#X connect 40 0 3 0;
#X connect 41 0 2 0;
#X restore 785 259 pd seeqq;
#N canvas 6 48 1354 659 sint 0;
#X obj 239 111 osc~;
#X obj 240 165 *~;
#X obj 303 150 hsl 128 15 0 5 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X obj 318 621 dac~;
#X floatatom 239 93 7 0 0 0 - - -;
#X obj 240 53 hsl 250 15 10 22000 1 0 empty empty empty -2 -8 0 10
-4160 -262144 -1 11348 0;
#X text 343 132 volumen;
#X obj 241 362 *~;
#X obj 344 245 bng 15 250 50 0 bang_envol empty empty 17 7 0 10 -258113
-1 -1;
#X text 365 241  bang;
#N canvas 6 71 800 497 reverb 0;
#N canvas 105 328 986 609 fft 0;
#X obj 18 500 *~;
#X obj 291 455 *~;
#X obj 258 454 *~;
#X obj 356 456 *~;
#X obj 324 455 *~;
#X obj 324 477 +~;
#X obj 258 479 -~;
#X obj 560 383 *~;
#X obj 54 124 *~;
#X obj 22 124 *~;
#X obj 22 145 +~;
#X obj 325 82 *~;
#X obj 293 82 *~;
#X obj 608 312 *~;
#X obj 576 312 *~;
#X obj 93 63 *~;
#X obj 18 522 outlet~;
#X obj 18 475 *~;
#X obj 126 63 inlet~;
#X obj 93 84 rfft~;
#X obj 18 451 rifft~;
#X obj 576 334 rsqrt~;
#X obj 293 103 +~;
#X obj 484 383 *~;
#X obj 56 499 sig~ 0.0002;
#N canvas 167 161 699 396 decision 0;
#X obj 49 101 inlet~;
#X obj 50 341 outlet~;
#X obj 50 183 -~;
#X obj 50 226 clip~ 0 1;
#X obj 50 204 *~ 1e+20;
#X obj 196 98 inlet~;
#X text 137 213 stronger than;
#X text 139 228 old one;
#X obj 274 202 -~;
#X obj 288 177 lrshift~ 1;
#X obj 274 250 clip~ 0 1;
#X obj 274 228 *~ 1e+20;
#X obj 450 202 -~;
#X obj 450 250 clip~ 0 1;
#X obj 450 228 *~ 1e+20;
#X obj 464 177 lrshift~ -1;
#X obj 50 283 *~;
#X obj 50 312 *~;
#X text 135 199 1 if new signal;
#X text 55 73 new;
#X text 203 70 old;
#X text 51 12 Choose whether to replace the lod signal with the new
one. The new one must be stronger than the old one and also must
be stronger than its two neighboring channels;
#X text 267 283 1 if we're louder than neighbor;
#X connect 0 0 2 0;
#X connect 0 0 9 0;
#X connect 0 0 8 0;
#X connect 0 0 12 0;
#X connect 0 0 15 0;
#X connect 2 0 4 0;
#X connect 3 0 16 0;
#X connect 4 0 3 0;
#X connect 5 0 2 1;
#X connect 8 0 11 0;
#X connect 9 0 8 1;
#X connect 10 0 16 1;
#X connect 11 0 10 0;
#X connect 12 0 14 0;
#X connect 13 0 17 1;
#X connect 14 0 13 0;
#X connect 15 0 12 1;
#X connect 16 0 17 0;
#X connect 17 0 1 0;
#X restore 23 172 pd decision;
#X obj 576 356 *~;
#N canvas 276 481 755 363 divide-by-prev 0;
#X obj 283 99 inlet~;
#X obj 385 

Re: [PD] Microsound

2010-10-18 Thread oskoff lovich
 One of the more common techniques associated to microsound
  is granular synthesis,

 book   microsound by curtis road

 pd tutorial  http://www.pd-tutorial.com by Johannes Kreidler   3.7
granular synthesis

PD granulators:  particlechamber by Derek  Holzer
http://puredata.info/community/patches

pulsegrain by nullpointer
http://www.nullpointer.co.uk/-/pd.htm

nm-grainer by Nick Mariete


http://puredata.info/Members/nmariette/granular-implementations

   granulator by ch   in the externat lib nusmuk included at
pd-extended


  also try to check at pd-list archives


 salut!




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Re: [PD] Microsound

2010-10-18 Thread oskoff lovich
 You can also check out disis_munger~ which is an updated/enhanced version of
 munger~ from the PeRcolate library and which apparently never worked quite
 right on PD/Linux.

munger~ and disis_munger~  working very well on PD/Linux



2010/10/18, Ivica Ico Bukvic i...@vt.edu:
  One of the more common techniques associated to microsound
   is granular synthesis,

  book   microsound by curtis road

  pd tutorial  http://www.pd-tutorial.com by Johannes Kreidler   3.7
 granular synthesis

 PD granulators:  particlechamber by Derek  Holzer
 http://puredata.info/community/patches

 pulsegrain by nullpointer
 http://www.nullpointer.co.uk/-/pd.htm

 nm-grainer by Nick Mariete


 http://puredata.info/Members/nmariette/granular-implementations

granulator by ch   in the externat lib nusmuk included at
 pd-extended



 You can also check out disis_munger~ which is an updated/enhanced version of
 munger~ from the PeRcolate library and which apparently never worked quite
 right on PD/Linux.



 HTH



 Ico




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Re: [PD] readanysf_duration_speed

2010-10-17 Thread oskoff lovich
  Hi August,

   yes,  with the las versión (0.42) run perfectaly also at 256 speed
maybe too much for glitchy intentions..  :)

  salut!



2010/10/12, august aug...@alien.mur.at:
 Hi August,

 Cool.  Abuse it, please.But, what do you mean by crashing dsp?
 Ideally, readanysf~ shouldn't crash, ever.  Please let me know if it
 does.
 
 I'm not sure I understand you correctly.  Does it crash PD all
 together, or does it lock up your DSP?   The later could happen if
 your computer is too slow, I imagine.

 Sorry for confusing; the crashed was with a lot readanysf~ at high
 speed and a lot of other proccess running in extreme and for shure
 that something i did wrong it is irrelevant this crashed

 But i test readanysf in more isolated conditions:

 1) - Pd running at 44100 samplerate and default block size
 - Audio file 44100 stereo
 -readanysf~ with default creation arguments (samples per frame in
 the internal buffer = 24)

in this case working  in a good way  max speed= 20 or 25  up of this
 valours
starting to lock up DSP and the loop mode doesn't work  and I have to
push stop and then play but then start  at speed=1...

 2)  -with the same Pd samplerate  and audio file
  -readanysf~ with (sample per frame in the internal buffer=32 and
 a blocksize= 256)
   the same that in the help file..

 working much better i can play at speed=100-120

  -from speed=1 to speed=60 in this range it works perfect also
 with the loop mode on
  -from speed=60 to speed=120 it is  more unestable, with some
 glitches, and sometimes
lock up DSP, when lock up the same that before ( the
 loop mode doesn't work
  and I have to  push stop and then play and start to
 play but at speed=1...
  and the procesor go to 50/60%...



  I am in Ubuntu 9.10 Karmic Koala

   acer aspire 1810TZ
   Intel Pentium processor  SU4100( for shure this is not so
 fast)
   4GB ram

   readanysf~ 0.36

 please download and try the same things with the latest readanysf~

 http://aug.ment.org/readanysf/download.php
 http://aug.ment.org/software/readanysf~0.42.tar.gz

 also, note that you could run into a DSP lockup if your harddrive is too
 slow and it can't read the files fast enough.   Also, for doing what you
 intend to do, you might want to increase the number of audio frames and
 the samples per frame.








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Re: [PD] readanysf_duration_speed

2010-10-12 Thread oskoff lovich
Hi August,

   Cool.  Abuse it, please.But, what do you mean by crashing dsp?
   Ideally, readanysf~ shouldn't crash, ever.  Please let me know if it
   does.

   I'm not sure I understand you correctly.  Does it crash PD all
   together, or does it lock up your DSP?   The later could happen if
   your computer is too slow, I imagine.

Sorry for confusing; the crashed was with a lot readanysf~ at high
speed and a lot of other proccess running in extreme and for shure
that something i did wrong it is irrelevant this crashed

But i test readanysf in more isolated conditions:

1) - Pd running at 44100 samplerate and default block size
- Audio file 44100 stereo
-readanysf~ with default creation arguments (samples per frame in
the internal buffer = 24)

   in this case working  in a good way  max speed= 20 or 25  up of this valours
   starting to lock up DSP and the loop mode doesn't work  and I have to
   push stop and then play but then start  at speed=1...

2)  -with the same Pd samplerate  and audio file
 -readanysf~ with (sample per frame in the internal buffer=32 and
a blocksize= 256)
  the same that in the help file..

working much better i can play at speed=100-120

 -from speed=1 to speed=60 in this range it works perfect also
with the loop mode on
 -from speed=60 to speed=120 it is  more unestable, with some
glitches, and sometimes
   lock up DSP, when lock up the same that before ( the
loop mode doesn't work
 and I have to  push stop and then play and start to
play but at speed=1...
 and the procesor go to 50/60%...



 I am in Ubuntu 9.10 Karmic Koala

  acer aspire 1810TZ
  Intel Pentium processor  SU4100( for shure this is not so fast)
  4GB ram

  readanysf~ 0.36




 oscar








2010/10/12, august aug...@alien.mur.at:
   Hi August,

   thanks for the clarifications and the formula..

   only for comments; I like to force readanysf~ with
   high valors to the speed i mean 20 o 25 ( up of these valors crash the
 dsP:)

   Cool.  Abuse it, please.But, what do you mean by crashing dsp?
   Ideally, readanysf~ shouldn't crash, ever.  Please let me know if it
   does.

   I'm not sure I understand you correctly.  Does it crash PD all
   together, or does it lock up your DSP?   The later could happen if
   your computer is too slow, I imagine.

   And, just so you know, there is an upper and lower limit to how much
   you can speed up or slow down a file.

   It can be as high as 256 or as low as 1/256 .

   It generate interesting textures (with longer files)
   Did it some kind of time-stretching when its running with this high
 speeds ??  or something similar..

   It simply uses libresample to resample the audio file.

   So, yes, it stretches or shrinks the audio.


   -a.



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[PD] readanysf_duration_speed

2010-10-11 Thread oskoff lovich
Hi list,

I am using the audio player readanysf~ from August Black
and i have some question:

 for the last outlet we have (samplerate, lenght in seconds, and others..)

  the length in seconds of the player is related to speed=1

  if i change the speed for example   speed=0.20 obsviously the
  length of the file played is going to be more big..

  how much ?   how can i calculate the new lenght in seconds for a
44100 audio file?
  this speed means 20% of 44100 samples per second?

any help is welcome!!

 best,

 oscar

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Re: [PD] readanysf_duration_speed

2010-10-11 Thread oskoff lovich
  Hi August,

  thanks for the clarifications and the formula..

  only for comments; I like to force readanysf~ with
  high valors to the speed i mean 20 o 25 ( up of these valors crash the dsP:)
  It generate interesting textures (with longer files)
  Did it some kind of time-stretching when its running with this high
speeds ??  or something similar..

  best,

  oscar





t


2010/10/11, august aug...@alien.mur.at:

 Hi Oscar,

   According to the way readansyf~ interprets the file on disk (not a
   stream from the web) the length is fixed .

   If you have PD running at 44100 Hz and load a file that is 42
   seconds long but has a samplerate of 22050 Hz, the output of
   readanysf will still say that the file is 42 seconds long.  It will
   also automatically adjust the speed (resampling) to 0.5 so that it
   sounds correct when playing at PD's rate of 44100Hz.

   Also, the float output marked as length in seconds that have been
   played so far in the help file  and which incrementally updates as
   you play the filereally is position in seconds inside the file
   relative to the sound file's internal samplerate.   This might be a
   bit confusiong.

   So, you have 4 variables to deal with.

   1) samplerate of audio file
   2) samplerate of pd
   3) speed of readanysf that can adjust the audiofile samplerate
   4) length of file in seconds

   If I am not mistaken, to get the total perceived duration of
   playtime, the formula should then be:

   1/speed * length of file in seconds * 
 youraudiofile_samplerate/pdsamplerate


   -august.


 Hi list,

 I am using the audio player readanysf~ from August Black
 and i have some question:

  for the last outlet we have (samplerate, lenght in seconds, and others..)

   the length in seconds of the player is related to speed=1


   if i change the speed for example   speed=0.20 obsviously the
   length of the file played is going to be more big..

   how much ?   how can i calculate the new lenght in seconds for a
 44100 audio file?
   this speed means 20% of 44100 samples per second?

 any help is welcome!!

  best,

  oscar

 --
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[PD] [PD-announce] PD-aUdiO noish vs automata cdr

2010-06-03 Thread oskoff lovich
NOISH~ vs AUTÓMATA cdr nº205 H.A.K. Lo-Fi RECORD

Hello list!

a new cdr of noish and also freeDownload

enjoy here  http://hakrecords.blogspot.com/

http://hakrecords.blogspot.com/2010/05/n205-noish-vs-automata.html


noish~ vs automata

Improvisación con autómata
Live at Piksel Bergen Norway 2009 by noish~

Software : Pure data, Ardour, Ubuntu
Infos + code : http://noconventions.mobi/noish/


about the automata ::

Automata_Sonoro_v001 (generative sound machina) is a software
programmed in Pure Data for generating real-time sound compositions.
It creates compositions from 7 small sound seeds (samples of 5-15
seconds) with which it generates 7 files of 1 min, to be with those
who play after, transforming and mixing them iteratively in a
mechanical evolution, growth and deterioration. Its based on the
Fractal model and somehow with more conceptual distance also inspired
by the work of Alvin Lucier I'm sitting in a room 1969.
All of this does not chase to carry out strictly fractal music, but born of
an
interest to know and experiment with these math-concepts and
strategies looking for a king of organic unpredicatability, noncontrol
and chaos with which creatively play during the live perfomance.

salut!!

oscar martin

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Re: [PD] PD] microbs/virus/fluids and such visuals

2009-04-22 Thread oskoff lovich
  hey Yves, but are you check the patch, lumafilt is only a part of
the feedback chain,

  you can see a  video there  (some times looks very organic?)

  http://www.archive.org/details/noish_trAnsCode

 quicktime 400mb i know ..but for the moment.. i have o lot problem
compressing to ogg, also uploading this .ogg to the giss mediabase,
blocking all the time.. but this is other history  cosas of
newbie...





2009/4/22, ydego...@gmail.com ydego...@gmail.com:
 hey oskar,

 that medicine ain't enough,
 or has it ever been?

 lumafilt' don't remember that
 but i can check,
 it think still it's nothing close to life !!

 kuss
 sevy

 oskoff lovich wrote:
 s
 Hey Yves, taste your own medicine!! (i say it for the pdp-lumafilt and
 pdp_desintegration) maybe that could be some kind of mutant virus feedback
 salut!

 ydego...@gmail.com mailto:ydego...@gmail.com wrote:
  ola,
 
  i don't know if someone here
  have suceeded in doing organic visuals,
  simulating microbes, viruses and fluids ?
 
  which way we should look?
  shaders, glsl?

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[PD] PD] microbs/virus/fluids and such visuals

2009-04-21 Thread oskoff lovich
s
Hey Yves, taste your own medicine!! (i say it for the pdp-lumafilt and
pdp_desintegration) maybe that could be some kind of mutant virus feedback
salut!

ydego...@gmail.com wrote:
 ola,

 i don't know if someone here
 have suceeded in doing organic visuals,
 simulating microbes, viruses and fluids ?

 which way we should look?
 shaders, glsl?

-- 
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rawAVfeedback.pd
Description: Binary data
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