[PD] Random parameters of an abtraction affect the parameters of the others

2010-09-21 Thread punchik punchik
hello, what would be the best approach for this in pd?
I have i patch that generates dynamically abstraccions, when each abstraction 
is 
created it begin to make sound in a random way : its parameters moves randomly.
I was wondering what would be the best approach if i want that the random 
behaivor of each abstraction affect the random behaivors of the other 
abstractions?

Any ideas on this?
what would be the best approach?


Punchik



  

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[PD] hi

2010-09-21 Thread punchik punchik
hi



  

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[PD] gemlist_info in pure opengl?

2010-05-15 Thread punchik punchik
Hello Can anybody tell me if there is a command in pure opengl that performs 
the same as gemlist_info?
Im trying to convert pd/gem patches into c++ and opengl and would like to know 
how can i make the same as gemlist_info in pure opengl 

thanks


A.



  

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[PD] source code of PDa

2010-03-19 Thread punchik punchik
Hi , any idea where can i find the source code of PDa? i want to try to compile 
it directly on maemo 5 because i had no luck runing the compiled version 
neither with pd vanilla, any idea?

Arturo

Thanks


  

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[PD] geometry instancing in Gem

2009-06-07 Thread punchik punchik

Hello , is it possible to use in gem  instancing  techniques such as geometry 
instancingor glsl pseudo instancing for running multiples copies of an 
object that run fast?

Do anybody have tried this in gem? 


thanks

pun.


  

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[PD] Using others shaders with pd

2009-06-04 Thread punchik punchik

Good morning, i been trying to use  glsl shaders  on pd , when i load the 
examples from gem they work fine, but when i try to use other shaders they dont 
work . Do i need to change code or something for running then in pd?

i need to run use the stripes shader but it doesnt work in pd, any any of how 
to make it run?

here is the link

http://arunan.50webs.com/bricksh.html

thanks

Pun.


  

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[PD] using 2 web cams with GEM for multiblob

2009-05-17 Thread punchik punchik

Hello, im working on a interactive installation, im using a web cam in the roof 
to track the movements of people in a space. The thing is that the roof is not 
so tall, so i just can track a little space. So i was wondering if a i oould 
use 2 web cams in gem and render both videos as textures in one square in gem. 
I need to join both videos from the web cams into one for using the 
pix_multiblob object to tracking multiple blobs.

Is this possible? Do anybody have tried this before?



thanks


Sebastian


  

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[PD] why do i get artifacts in gem?

2009-04-14 Thread punchik punchik

Hello, in my gem patches when i have 2 or more  geos that overlap i always get 
artifacts or glitches between them, why does these artifacts appear? is there 
any way  of avoiding them?

ive tried the same patch in 2 different computers and i get the same results, 
any idea?
 please check pics:

http://www.hypermilk.net/artifacts/Imagen%201.png
http://www.hypermilk.net/artifacts/Imagen%202.png

thanks


pun.


  

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[PD] more interpolation of arrays

2009-04-13 Thread punchik punchik
Hello list , i have a question, ive made this patch for interpolating arrays, 
the patch uses 3 arrays, one array to interpolate the contents of the 2 other 
arrays. I need to use this for a gem patch that has dsp turned off so i dont 
need to use "~" objects. I made it using a gemhead and a repeat object . It 
works fine but since the repeat is beeing triggered 30 times in a second it 
consumes more than 30 % of my cpu. so my question is How can i make this 
without triggering from the gemhead? how about if i want to trigger the 
iteration every time i change the interpolation amount?
please check the attached patch

thanks

Pun


  

table_blend_smooth_yo.pd
Description: Binary data
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Re: [PD] interpolation of arrays

2009-04-05 Thread punchik punchik
Cool thanks,  i modified your patch for using with gem and without dps objects

check attached
bye

--- On Sun, 4/5/09, Martin Schied  wrote:

> From: Martin Schied 
> Subject: Re: [PD] interpolation of arrays
> To: "punchik punchik" 
> Cc: pd-list@iem.at
> Date: Sunday, April 5, 2009, 9:21 AM
> Martin Schied schrieb:
> > hi!
> > 
> > punchik punchik schrieb:
> >> Hello,  which is the best way for
> interpolating all the elements in a big array at the same
> time?
> >> im using each number of a big  array to
> control the color of  each geo in a iterated structure,
> so its not posible to use the smooth abstraction.
> >> Any idea?
> >>   
> > probably not the "best" way but much faster than
> [until], needs to have audio on.
> > 
> oops that was a quick one before bed...
> 
> attached a cleaned up and slightly adjusted version and a
> version using pixeltango/smooth. feel free to use, modify
> and redistribute.
> 
> Martin
>


  

table_blend_smooth_yo.pd
Description: Binary data
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[PD] interpolation of arrays

2009-04-04 Thread punchik punchik

Hello,  which is the best way for interpolating all the elements in a big array 
at the same time?
im using each number of a big  array to control the color of  each geo in a 
iterated structure, so its not posible to use the smooth abstraction. 

Any idea?


thanks




  

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[PD] one gui for diferent subpatches

2009-02-10 Thread punchik punchik
Hi , i would like to use one gui to control diferent gem subpatches, one per 
time, for example i have 5 gem subpatches each one with a different gemhead but 
4 of them are turned off, each one of these subpatches has a set of recievers 
from the gui, so with the gui i just control the values of the subpatch that is 
turned on, but the 5 of them are recieving the messages from the gui, Is this a 
good practice in terms of computacional consumption? 
Or if there is a difference if i separate the receivers from each subpatch and 
just have one set of receivers for all the 5 subpatches and just route the 
messages from the gui . Which is the best way of doing something like this?

i ask this because this 4 subpatches turned off are still consuming cpu(they 
are very big), 4% por each turned off subpatch,  this isnt too much now, but im 
planning to add a lot of more subpatches , so this subpatches that doesnt do 
anything are gonna eat my cpu.  Which is the best way of doing this? maybe i 
should use dynamic patching? do you think is  a good option for what im trying 
to do?

any advice would be appreciated


thanks

pun.


  

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[PD] exporting gem structures to cad

2009-02-10 Thread punchik punchik
Hello, i was  experimenting with gem combining diferent generatives techniques 
to create 3d iterative complex shapes. I would like to use these structures for 
architecture and I was wondering if its possible to export the generated 
structures to other 3d modelling software or maybe to autocad, so the 
structures generated can be built in the real world.
Do anybody have tried something like this?


In processing theres a library that allows to export 3d opengl shapes into dxf 
format that can be loaded in autocad, how difficult can it making something 
like this in pd?  "http://www.processing.org/reference/libraries/dxf/index.html";

I was thinking that it would be possible to iterate over all the repeated geos 
in each shape and with gem_listinfo extract the information matrix 
corresponding to each geo, and then store into a text file , then use that info 
to rebuild the shapes in other program like autocad.

Do anybody have tried something like this?

any idea would be aprreciated

thanks


pun. 


  

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Re: [PD] limit in number of sssad abstraction

2009-02-08 Thread punchik punchik
Hi Frank i was using sssad 0.1 , i updated to the last version from svn and now 
it works fine without crashes, but im still getting those stack overflow 
messages, Is there anyway to know where  does they come from in pd? how can i 
know what is causing this?

I was thinking maybe is because im printing all mesages from each sssad at the 
same time, do you think this can causes this?
Other thing i was thinking is that sometimes im using one saddd abstraction for 
hold 3 variables as in the case of "colorglobal_background: 1 0 0.305085"  Is 
this a good practice ? or is it better to use one sssad object for each 
variable?


thanksss
pun.

here is an example of what im getting:


presetcolortexto: 1
colortextoonofftres: 0
colortextoonoffdos: 1
colortextoonoff: 1
colortextouno: 864.567
iteraciontres: 21
iteraciondos: 20
iteracionuno: 12
colorglobal_background: 1 0 0.305085
coloruno: 0 0 1
colortres: 0.661017 0 1
colordos: 0 0.118644 0.118644
translateuno: 3 3 15
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
error: stack overflow
rotateglobal: -5 138 0
translateglobal: 0 0 -5
translateuno_uno: 10 -11 -16
rotateuno: -12 -70 -72
translatetres_uno: -107 -29 -116
translatetres: -19 51 10
rotatedos_uno: 0 116 0
translatedos_uno: -265 -104 70
rotatedos: 11 -24 0
translatedos: 40 0 0

--- On Sun, 2/8/09, Frank Barknecht  wrote:

> From: Frank Barknecht 
> Subject: Re: [PD] limit in number of sssad abstraction
> To: pd-list@iem.at
> Date: Sunday, February 8, 2009, 6:53 AM
> Hallo Pun,
> 
> I really cannot make that patch crash. Maybe you are
> using some old version of sssad or there is an
> imcompatibility with
> sssad and Pd-extended (which I don't use). Anyway I
> patched a little
> test patch in the attachement that you just tests saving
> and loading
> of many sssad-presets. Can you try this? I can manage many
> abstractions without crashes.
> 
> Ciao
> -- 
> Frnak
> 
> punchik punchik hat gesagt: // punchik punchik wrote:
> 
> > 
> > Hi Frank, i discovered that the problem is not
> something specific in my patch , it also happenes in your
> sssad-example's patch: if you first load a preset and
> then you try to save another one it always crashes. So if
> you first save a preset and then load it , it works fine,
> but if you want to save a new preset without closing and
> reopening pd, it crashes, any idea of how to fix this?
> > 
> > thanks
> > 
> > Pun.
> > 
> > --- On Sat, 2/7/09, Frank Barknecht
>  wrote:
> > 
> > > From: Frank Barknecht 
> > > Subject: Re: [PD] limit in number of sssad
> abstraction
> > > To: pd-list@iem.at
> > > Date: Saturday, February 7, 2009, 8:40 AM
> > > Hallo,
> > > punchik punchik hat gesagt: // punchik punchik
> wrote:
> > > 
> > > > hello list, is there is a limit in the
> number of sssad
> > > abstractions that can be used in a patch, im
> using 50 sssad
> > > abstractions in a patch and when i save  to a
> text file my
> > > pd crashes(but it still save fine the file), and
> then when i
> > > try to load the textfile- preset it loads fine
> but i get
> > > stack overflow messages, when my patch had 20
> sssad
> > > abstractions it used to work fine.
> > > > 
> > > > why is that? Is the problem the number of
> sssad
> > > abstractions im using?
> > > 
> > > Could you send an example patch that demonstrates
> the
> > > problem? Generally
> > > using 50 sssad's should be fine. For example
> the s_fm4
> > > from the RjDj
> > > library uses 40 sssad's in one object without
> problems
> > > - and I usually
> > > use more sssad-enabled objects in paralell to
> that.
> > > 
> > > Ciao
> > > -- 
> > > Frank
> > > 
> > > ___
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> > > http://lists.puredata.info/listinfo/pd-list
> > 
> > 
> >   
> > 
> 
> -- 
>  Frank BarknechtDo You RjDj.me?  _
> __footils.org__
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[PD] smooth without dsp objects

2009-02-07 Thread punchik punchik
Hi , is there any version of the smooth abstraction but without dsp objects?
i want to use for smoothing change of parameters on gem visuals and i would 
like to have the pd dsp turned off.

Any idea of an abstraction that does the same without "~" objects or an object? 
if not, which is the best way to build one that doesnt consume too much cpu?


thanks


pun..


  

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Re: [PD] limit in number of sssad abstraction

2009-02-07 Thread punchik punchik

Hi Frank, i discovered that the problem is not something specific in my patch , 
it also happenes in your sssad-example's patch: if you first load a preset and 
then you try to save another one it always crashes. So if you first save a 
preset and then load it , it works fine, but if you want to save a new preset 
without closing and reopening pd, it crashes, any idea of how to fix this?

thanks

Pun.

--- On Sat, 2/7/09, Frank Barknecht  wrote:

> From: Frank Barknecht 
> Subject: Re: [PD] limit in number of sssad abstraction
> To: pd-list@iem.at
> Date: Saturday, February 7, 2009, 8:40 AM
> Hallo,
> punchik punchik hat gesagt: // punchik punchik wrote:
> 
> > hello list, is there is a limit in the number of sssad
> abstractions that can be used in a patch, im using 50 sssad
> abstractions in a patch and when i save  to a text file my
> pd crashes(but it still save fine the file), and then when i
> try to load the textfile- preset it loads fine but i get
> stack overflow messages, when my patch had 20 sssad
> abstractions it used to work fine.
> > 
> > why is that? Is the problem the number of sssad
> abstractions im using?
> 
> Could you send an example patch that demonstrates the
> problem? Generally
> using 50 sssad's should be fine. For example the s_fm4
> from the RjDj
> library uses 40 sssad's in one object without problems
> - and I usually
> use more sssad-enabled objects in paralell to that.
> 
> Ciao
> -- 
> Frank
> 
> ___
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[PD] turn off gem subpatches

2009-02-07 Thread punchik punchik
Hello! i have a patch that has 3 gem subpatches, each one has complex iterative 
structures , since each one should be visualized at a time, is it possible to 
turn off the 2 subpatches that are not viewed at any time? im asking this 
because having this 3 subpatches consumes all of my cpu because each one have a 
lot of repeats objects, is it possible to turn off the subpatches im not using? 
ive tried to turn off the gemhead sending a 0 to it and  the structures doesnt 
appear anymore but they are still consuming my cpu , is there any way of 
turning off this gem processes- subpatches?

any advice would be appreaciated

thanks

pun.


  

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[PD] limit in number of sssad abstraction

2009-02-07 Thread punchik punchik
hello list, is there is a limit in the number of sssad abstractions that can be 
used in a patch, im using 50 sssad abstractions in a patch and when i save  to 
a text file my pd crashes(but it still save fine the file), and then when i try 
to load the textfile- preset it loads fine but i get stack overflow messages, 
when my patch had 20 sssad abstractions it used to work fine.


why is that? Is the problem the number of sssad abstractions im using?

is there anyway of fixing this?
Do anybody have any idea?
im using pd extended 0.40.3

many thanks

pun.





  

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Re: [PD] preset system for complex gem patches

2009-02-05 Thread punchik punchik
many thanks for the explanation ! 


--- On Thu, 2/5/09, Frank Barknecht  wrote:

> From: Frank Barknecht 
> Subject: Re: [PD] preset system for complex gem patches
> To: pd-list@iem.at
> Date: Thursday, February 5, 2009, 2:32 PM
> Hallo,
> punchik punchik hat gesagt: // punchik punchik wrote:
> 
> > Hi, ive been working on a complex gem patch for
> creating 3d
> > structures, the patch has a lot of parameters for
> changing translation
> > , rotation, scale, color, etc. I want to make a preset
> system for
> > saving the states of interesting shapes and then load
> them, Do anybody
> > have tried something like this?
> > 
> > which is the best approach for saving a lot of
> parameters- variables?
> > say 200 or more?
> > 
> > Do you think coll is a good idea for this? or is there
> a better way
> > for doing this?
> 
> Generally with preset saving you face two problems:
> 
> a) collecting and distributing all the parameters to and
> from a central
>place
> b) storing them somehow - this is also called
> "persistence".
> 
> [coll] only deals with b) and as Hans wrote, there are
> other storage
> solutions like [pool] or the sqlite external or pbank etc.
> There also
> are useful builtin storage objects: [table], [textfile],
> message
> boxes or data structures.
> 
> You still will have to deal with a) which is the harder
> problem IMO.
> [sssad] was designed to solve a) in a standard way and to
> work with any
> solution to b) that you want to use, including storing into
> [textfile]
> and message boxes.
> 
> So, I would recommend [sssad] to solve a). Just
> "decorate" everything
> that you want to save with a cross-connected and uniquely
> named
> [sssad]-object, then build your persistence system for
> example as
> suggested in the help-file for sssad using [textfile]. You
> can group
> parameters like the three numbers for RGB values into lists
> with sssad
> as well, if you like.
> 
> If you want to see an advanced way of using [sssad] to
> manage parameters
> of abstractions in action, you maybe want to check the RjDj
> library in
> development here:  http://trac.rjdj.me/wiki/RjLibnew
> 
> An example with lots of parameters is the [s_fm4]
> synthesizer, which is
> a 4-operator FM synth with 40 parameters. The help patch
> shows how these
> are saved into a message box, internally you see the
> [u_dispatch]
> objects that are used to manage the parameters with
> [sssad].
> 
> Ciao
> -- 
> Frank
> 
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[PD] preset system for complex gem patches

2009-02-05 Thread punchik punchik
Hi, ive been working on a complex gem patch for creating 3d structures, the 
patch has a lot of parameters for changing translation , rotation, scale, 
color, etc. I want to make a preset system for saving the states of interesting 
shapes and then load them, Do anybody have tried something like this?

which is the best approach for saving a lot of parameters- variables? say 200 
or more?

Do you think coll is a good idea for this? or is there a better way for doing 
this?

thanks


pun.



  

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Re: [PD] creating patterns with iteration in gem

2009-02-02 Thread punchik punchik

thanks !

--- On Mon, 2/2/09, cyrille henry  wrote:

> From: cyrille henry 
> Subject: Re: [PD] creating patterns with iteration in gem
> To: punch...@yahoo.com
> Cc: pd-list@iem.at
> Date: Monday, February 2, 2009, 5:18 PM
> punchik punchik a écrit :
> > it does not solve it , im getting the same problem
> oups sorry.
> this will certainly be better.
> (this message is not printed anymore on latest Gem)
> 
> Cyrille
> 
> > 
> > thanks
> > 
> > --- On Mon, 2/2/09, cyrille henry
>  wrote:
> > 
> >> From: cyrille henry
> 
> >> Subject: Re: [PD] creating patterns with iteration
> in gem
> >> To: punch...@yahoo.com
> >> Cc: pd-list@iem.at
> >> Date: Monday, February 2, 2009, 5:04 PM
> >> punchik punchik a écrit :
> >>> cool thanks, it works fine, but i get 40 times
> this
> >> message:
> >>> error: [gemlist]: you should not bang the
> gemlist now
> >>>
> >>> why is that?
> >> gemhead deos not send only gemlist, but alos a 0/1
> when
> >> start/stop rendering.
> >>
> >> this patch should solve this pb.
> >>
> >>
> >>> and other question this is the first time i
> see that
> >> gemlist object, is there any benefit of using
> gemlist with
> >> until instead of repeat?
> >> repeat is an external.
> >> until is a pd object, gemlist is a gem object.
> >> i usually try to reduce to a strict minimum the
> externls i
> >> use.
> >> (basically Gem,pmpd + few mandatory objects)
> >>
> >> cyrille
> >>
> >>
> >>
> >>> thanksss
> >>>
> >>> pun.
> >>>
> >>>
> >>> --- On Mon, 2/2/09, cyrille henry
> >>  wrote:
> >>>> From: cyrille henry
> >> 
> >>>> Subject: Re: [PD] creating patterns with
> iteration
> >> in gem
> >>>> To: punch...@yahoo.com
> >>>> Cc: pd-list@iem.at
> >>>> Date: Monday, February 2, 2009, 3:28 PM
> >>>> punchik punchik a écrit :
> >>>>> hi, i just uploaded a pic of what the
> code is
> >> supposed
> >>>> to do.
> >> http://www.hypermilk.net/imagenes/cubespattern.jpg
> >>>>>
> >>>>>
> >>>>>
> >>>>> --- On Mon, 2/2/09, punchik punchik
> >>>>  wrote:
> >>>>>> From: punchik punchik
> >> 
> >>>>>> Subject: Re: [PD] creating
> patterns with
> >> iteration
> >>>> in gem
> >>>>>> To: pd-list@iem.at
> >>>>>> Date: Monday, February 2, 2009,
> 2:25 PM
> >>>>>> hi i think theres something wrong
> with
> >> your patch,
> >>>> when i
> >>>>>> create the window i see a white
> sphere and
> >> when i
> >>>> click to
> >>>>>> 40, everything does black, am i
> doing
> >> something
> >>>> wrong?
> >>>>>>
> >>>>>> --- On Mon, 2/2/09, Jack
> >> 
> >>>> wrote:
> >>>>>>> From: Jack
> 
> >>>>>>> Subject: Re: [PD] creating
> patterns
> >> with
> >>>> iteration in
> >>>>>> gem
> >>>>>>> To: punch...@yahoo.com
> >>>>>>> Cc: pd-list@iem.at
> >>>>>>> Date: Monday, February 2,
> 2009, 11:59
> >> AM
> >>>>>>> hello,
> >>>>>>> Something like this ?
> >>>>>>> ++
> >>>>>>>
> >>>>>>> Jack
> >>>>>>>
> >>>>>>>
> >>>>>>> Le 2 févr. 09 à 17:40,
> punchik
> >> punchik a
> >>>> écrit :
> >>>>>>>> hello, can anybody please
> tell me
> >> how can
> >>>> i make
> >>>>>> this
> >>>>>>> little script in Gem?
> >>>>>>>> this script is made in Mel
> , the
> >> maya
> >>>> embedded
> >>>>>>> language, the idea to use the
> >> remainder
> >>>> operation or
> >>>>>> module
> >>>>>>> "%"  to create
> repetition at
> >>>> variable
> >>>>&

Re: [PD] creating patterns with iteration in gem

2009-02-02 Thread punchik punchik

it does not solve it , im getting the same problem

thanks

--- On Mon, 2/2/09, cyrille henry  wrote:

> From: cyrille henry 
> Subject: Re: [PD] creating patterns with iteration in gem
> To: punch...@yahoo.com
> Cc: pd-list@iem.at
> Date: Monday, February 2, 2009, 5:04 PM
> punchik punchik a écrit :
> > cool thanks, it works fine, but i get 40 times this
> message:
> > 
> > error: [gemlist]: you should not bang the gemlist now
> > 
> > why is that?
> gemhead deos not send only gemlist, but alos a 0/1 when
> start/stop rendering.
> 
> this patch should solve this pb.
> 
> 
> > 
> > and other question this is the first time i see that
> gemlist object, is there any benefit of using gemlist with
> until instead of repeat?
> > 
> repeat is an external.
> until is a pd object, gemlist is a gem object.
> i usually try to reduce to a strict minimum the externls i
> use.
> (basically Gem,pmpd + few mandatory objects)
> 
> cyrille
> 
> 
> 
> > 
> > thanksss
> > 
> > pun.
> > 
> > 
> > --- On Mon, 2/2/09, cyrille henry
>  wrote:
> > 
> >> From: cyrille henry
> 
> >> Subject: Re: [PD] creating patterns with iteration
> in gem
> >> To: punch...@yahoo.com
> >> Cc: pd-list@iem.at
> >> Date: Monday, February 2, 2009, 3:28 PM
> >> punchik punchik a écrit :
> >>> hi, i just uploaded a pic of what the code is
> supposed
> >> to do.
> >>>
> http://www.hypermilk.net/imagenes/cubespattern.jpg
> >>>
> >>>
> >>>
> >>>
> >>> --- On Mon, 2/2/09, punchik punchik
> >>  wrote:
> >>>> From: punchik punchik
> 
> >>>> Subject: Re: [PD] creating patterns with
> iteration
> >> in gem
> >>>> To: pd-list@iem.at
> >>>> Date: Monday, February 2, 2009, 2:25 PM
> >>>> hi i think theres something wrong with
> your patch,
> >> when i
> >>>> create the window i see a white sphere and
> when i
> >> click to
> >>>> 40, everything does black, am i doing
> something
> >> wrong?
> >>>>
> >>>>
> >>>> --- On Mon, 2/2/09, Jack
> 
> >> wrote:
> >>>>> From: Jack 
> >>>>> Subject: Re: [PD] creating patterns
> with
> >> iteration in
> >>>> gem
> >>>>> To: punch...@yahoo.com
> >>>>> Cc: pd-list@iem.at
> >>>>> Date: Monday, February 2, 2009, 11:59
> AM
> >>>>> hello,
> >>>>> Something like this ?
> >>>>> ++
> >>>>>
> >>>>> Jack
> >>>>>
> >>>>>
> >>>>> Le 2 févr. 09 à 17:40, punchik
> punchik a
> >> écrit :
> >>>>>> hello, can anybody please tell me
> how can
> >> i make
> >>>> this
> >>>>> little script in Gem?
> >>>>>> this script is made in Mel , the
> maya
> >> embedded
> >>>>> language, the idea to use the
> remainder
> >> operation or
> >>>> module
> >>>>> "%"  to create repetition at
> >> variable
> >>>> distances,
> >>>>> we can use this to create rhythm or
> >> patterns
> >>>>>> thanks in advance
> >>>>>>
> >>>>>> for ($x= 0; $x<40; $x++){
> >>>>>> if($x%5==0) continue;
> >>>>>> Sphere 2;
> >>>>>> translateXYZ ($x*2) 0 0;
> >>>>>> }
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Other question which other ways do
> there
> >> are to
> >>>> create
> >>>>> patterns with module? thanks
> >>>>>> pun.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >> ___
> >>>>>> Pd-list@iem.at mailing list
> >>>>>> UNSUBSCRIBE and account-management
> ->
> >>>>>
> http://lists.puredata.info/listinfo/pd-list
> >>>>   
> >>>>
> >>>>
> 

Re: [PD] creating patterns with iteration in gem

2009-02-02 Thread punchik punchik
cool thanks, it works fine, but i get 40 times this message:

error: [gemlist]: you should not bang the gemlist now

why is that?

and other question this is the first time i see that gemlist object, is there 
any benefit of using gemlist with until instead of repeat?


thanksss

pun.


--- On Mon, 2/2/09, cyrille henry  wrote:

> From: cyrille henry 
> Subject: Re: [PD] creating patterns with iteration in gem
> To: punch...@yahoo.com
> Cc: pd-list@iem.at
> Date: Monday, February 2, 2009, 3:28 PM
> punchik punchik a écrit :
> > hi, i just uploaded a pic of what the code is supposed
> to do.
> > 
> > http://www.hypermilk.net/imagenes/cubespattern.jpg
> > 
> > 
> > 
> > 
> > --- On Mon, 2/2/09, punchik punchik
>  wrote:
> > 
> >> From: punchik punchik 
> >> Subject: Re: [PD] creating patterns with iteration
> in gem
> >> To: pd-list@iem.at
> >> Date: Monday, February 2, 2009, 2:25 PM
> >> hi i think theres something wrong with your patch,
> when i
> >> create the window i see a white sphere and when i
> click to
> >> 40, everything does black, am i doing something
> wrong?
> >>
> >>
> >>
> >> --- On Mon, 2/2/09, Jack 
> wrote:
> >>
> >>> From: Jack 
> >>> Subject: Re: [PD] creating patterns with
> iteration in
> >> gem
> >>> To: punch...@yahoo.com
> >>> Cc: pd-list@iem.at
> >>> Date: Monday, February 2, 2009, 11:59 AM
> >>> hello,
> >>> Something like this ?
> >>> ++
> >>>
> >>> Jack
> >>>
> >>>
> >>> Le 2 févr. 09 à 17:40, punchik punchik a
> écrit :
> >>>
> >>>> hello, can anybody please tell me how can
> i make
> >> this
> >>> little script in Gem?
> >>>> this script is made in Mel , the maya
> embedded
> >>> language, the idea to use the remainder
> operation or
> >> module
> >>> "%"  to create repetition at
> variable
> >> distances,
> >>> we can use this to create rhythm or
> patterns
> >>>> thanks in advance
> >>>>
> >>>> for ($x= 0; $x<40; $x++){
> >>>> if($x%5==0) continue;
> >>>> Sphere 2;
> >>>> translateXYZ ($x*2) 0 0;
> >>>> }
> >>>>
> >>>>
> >>>>
> >>>> Other question which other ways do there
> are to
> >> create
> >>> patterns with module? thanks
> >>>> pun.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> ___
> >>>> Pd-list@iem.at mailing list
> >>>> UNSUBSCRIBE and account-management ->
> >>> http://lists.puredata.info/listinfo/pd-list
> >>
> >>   
> >>
> >> ___
> >> Pd-list@iem.at mailing list
> >> UNSUBSCRIBE and account-management ->
> >> http://lists.puredata.info/listinfo/pd-list
> > 
> > 
> >   
> > 
> > ___
> > Pd-list@iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> > 
> #N canvas 586 244 435 344 10;
> #X obj 33 96 gemwin;
> #X msg 48 34 create \, 1;
> #X msg 55 64 destroy;
> #X obj 168 30 gemhead;
> #X obj 168 142 gemlist;
> #X msg 168 96 40;
> #X obj 168 118 until;
> #X obj 168 164 t a b;
> #X obj 168 74 t b a b;
> #X obj 217 194 f;
> #X obj 250 195 + 1;
> #X obj 217 216 % 5;
> #X msg 235 168 0;
> #X obj 168 266 spigot;
> #X obj 168 246 translateXYZ 1 0 0;
> #X obj 168 288 sphere 0.2;
> #X obj 168 53 scaleXYZ 0.1;
> #X connect 1 0 0 0;
> #X connect 2 0 0 0;
> #X connect 3 0 16 0;
> #X connect 4 0 7 0;
> #X connect 5 0 6 0;
> #X connect 6 0 4 0;
> #X connect 7 0 14 0;
> #X connect 7 1 9 0;
> #X connect 8 0 5 0;
> #X connect 8 1 4 1;
> #X connect 8 2 12 0;
> #X connect 9 0 10 0;
> #X connect 9 0 11 0;
> #X connect 10 0 9 1;
> #X connect 11 0 13 1;
> #X connect 12 0 9 1;
> #X connect 13 0 15 0;
> #X connect 14 0 13 0;
> #X connect 16 0 8 0;


  

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Re: [PD] creating patterns with iteration in gem

2009-02-02 Thread punchik punchik

hi, i just uploaded a pic of what the code is supposed to do.

http://www.hypermilk.net/imagenes/cubespattern.jpg




--- On Mon, 2/2/09, punchik punchik  wrote:

> From: punchik punchik 
> Subject: Re: [PD] creating patterns with iteration in gem
> To: pd-list@iem.at
> Date: Monday, February 2, 2009, 2:25 PM
> hi i think theres something wrong with your patch, when i
> create the window i see a white sphere and when i click to
> 40, everything does black, am i doing something wrong?
> 
> 
> 
> --- On Mon, 2/2/09, Jack  wrote:
> 
> > From: Jack 
> > Subject: Re: [PD] creating patterns with iteration in
> gem
> > To: punch...@yahoo.com
> > Cc: pd-list@iem.at
> > Date: Monday, February 2, 2009, 11:59 AM
> > hello,
> > Something like this ?
> > ++
> > 
> > Jack
> > 
> > 
> > Le 2 févr. 09 à 17:40, punchik punchik a écrit :
> > 
> > > hello, can anybody please tell me how can i make
> this
> > little script in Gem?
> > > this script is made in Mel , the maya embedded
> > language, the idea to use the remainder operation or
> module
> > "%"  to create repetition at variable
> distances,
> > we can use this to create rhythm or patterns
> > > thanks in advance
> > > 
> > > for ($x= 0; $x<40; $x++){
> > > if($x%5==0) continue;
> > > Sphere 2;
> > > translateXYZ ($x*2) 0 0;
> > > }
> > > 
> > > 
> > > 
> > > Other question which other ways do there are to
> create
> > patterns with module? thanks
> > > 
> > > pun.
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > ___
> > > Pd-list@iem.at mailing list
> > > UNSUBSCRIBE and account-management ->
> > http://lists.puredata.info/listinfo/pd-list
> 
> 
>   
> 
> ___
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Re: [PD] creating patterns with iteration in gem

2009-02-02 Thread punchik punchik
hi i think theres something wrong with your patch, when i create the window i 
see a white sphere and when i click to 40, everything does black, am i doing 
something wrong?



--- On Mon, 2/2/09, Jack  wrote:

> From: Jack 
> Subject: Re: [PD] creating patterns with iteration in gem
> To: punch...@yahoo.com
> Cc: pd-list@iem.at
> Date: Monday, February 2, 2009, 11:59 AM
> hello,
> Something like this ?
> ++
> 
> Jack
> 
> 
> Le 2 févr. 09 à 17:40, punchik punchik a écrit :
> 
> > hello, can anybody please tell me how can i make this
> little script in Gem?
> > this script is made in Mel , the maya embedded
> language, the idea to use the remainder operation or module
> "%"  to create repetition at variable distances,
> we can use this to create rhythm or patterns
> > thanks in advance
> > 
> > for ($x= 0; $x<40; $x++){
> > if($x%5==0) continue;
> > Sphere 2;
> > translateXYZ ($x*2) 0 0;
> > }
> > 
> > 
> > 
> > Other question which other ways do there are to create
> patterns with module? thanks
> > 
> > pun.
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > ___
> > Pd-list@iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list


  

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[PD] creating patterns with iteration in gem

2009-02-02 Thread punchik punchik
hello, can anybody please tell me how can i make this little script in Gem?
this script is made in Mel , the maya embedded language, the idea to use the 
remainder operation or module "%"  to create repetition at variable distances, 
we can use this to create rhythm or patterns
thanks in advance

for ($x= 0; $x<40; $x++){
if($x%5==0) continue;
Sphere 2;
translateXYZ ($x*2) 0 0;
}



Other question which other ways do there are to create patterns with module? 
thanks

pun.





  

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[PD] array size, is this a bug?

2009-01-31 Thread punchik punchik
hello, i need to use big arrays to store a lot of values, when i change the 
size of the array from 100 (default ) to 900 and also the x range from "0 to 
99" to 0 to 899 and i save my patch when i reopen it the size of the table 
comes back to 100 and the x range to 0 to 99, why is this? is this a bug? or am 
i missing something? i dont want to change the size everytime i reopen the 
patch, any idea?

im using pd 0.40.3 - extended


thanks in advance


pun.


  

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Re: [PD] reading colors from txt file with repeat

2009-01-21 Thread punchik punchik

cool thanks, i have one more doubt , is there is a way to store 3 variable in 
one index of an array? how can i do if i would like to have 3 values rgb at one 
index? or should i use 3 arrays one per color?

thanks

pun.

--- On Wed, 1/21/09, Frank Barknecht  wrote:

> From: Frank Barknecht 
> Subject: Re: [PD] reading colors from txt file with repeat
> To: pd-list@iem.at
> Date: Wednesday, January 21, 2009, 3:59 AM
> Hallo,
> punchik punchik hat gesagt: // punchik punchik wrote:
> 
> > yes, something like that thanks, but why should i use
> arrays instead text files? is it faster?
> 
> Yes, it's a lot faster especially with larger
> textfiles.
> 
> For example to read out line number 80 you would need to
> bang the
> textfile object 80 times and get 79 useless messages coming
> out of the
> textfile object. Reading array element 80 is just a simple
> lookup of
> that number - it's one of the fastest things you can do
> in Pd.
> 
> You can probably use IOhannes's approach to load the
> textfile content
> into a set of tables once.
> 
> Ciao
> -- 
>  Frank BarknechtDo You RjDj.me?  _
> __footils.org__
> 
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Re: [PD] reading colors from txt file with repeat

2009-01-20 Thread punchik punchik


yes, something like that thanks, but why should i use arrays instead text 
files? is it faster?

pun.

--- On Tue, 1/20/09, IOhannes m zmoelnig  wrote:

> From: IOhannes m zmoelnig 
> Subject: Re: [PD] reading colors from txt file with repeat
> To: punch...@yahoo.com
> Cc: pd-list@iem.at
> Date: Tuesday, January 20, 2009, 1:46 PM
> punchik punchik wrote:
> > Hello pd happy people, one question , i have a txt
> file with rgb colors .
> > The txt file i have is something like this:
> > 
> > 142 250  0
> > 0   100  50
> > 14  123  0
> > 123 222  111    and so on.
> > 
> > each line represents the rgb color where the first
> item in each line is red , the second green and the third
> blue.
> > 
> > My question is this: i have a gem patch that creates
> random 3d shapes using nested repeat objects with geos.  
> How can i read each line of my txt file (each color ) and
> apply to each repeated geo? for example if i have a sphere
> repeated 10 times, i would like that the first sphere would
> be  the color of the first line in my txt file, the second
> sphere the second line in my txt file , the third  sphere 
> the third color in my txt file and so on.
> > 
> > how can i do something like this
> 
> something like the attached?
> 
> but you probably really should use tables/arrays to store
> the values rather than using [textfile]
> 
> fgmasdr
> IOhannes
> 1 1 1
> 1 0 0
> 0 1 0
> 0 0 1
> 1 1 0
> 1 0 1
> 0 1 1
> #N canvas 142 81 784 483 10;
> #X obj 135 138 gemhead;
> #X obj 547 125 gemwin;
> #X msg 548 96 create \, 1;
> #X obj 135 195 repeat 10;
> #X obj 270 241 textfile;
> #X obj 135 166 t a b;
> #X msg 248 156 rewind;
> #X obj 135 299 color;
> #X obj 135 244 t a b;
> #X obj 135 350 translateXYZ 0.5 0 0;
> #X obj 135 326 sphere 0.1;
> #X obj 135 374 rotateXYZ 0 0 10;
> #X msg 327 165 read colors.txt cr;
> #X msg 341 304 rewind \, bang;
> #X obj 341 284 spigot;
> #X obj 455 199 tgl 15 0 empty empty empty 17 7 0 10 -262144
> -1 -1 0
> 1;
> #X obj 273 209 spigot 1;
> #X obj 339 220 == 0;
> #X obj 409 220 t f f;
> #X text 477 197 --> turn on to loop through the file;
> #X floatatom 281 93 5 0 0 0 - - -;
> #X obj 135 398 scale 0.9;
> #X connect 0 0 5 0;
> #X connect 2 0 1 0;
> #X connect 3 0 8 0;
> #X connect 4 0 7 1;
> #X connect 4 1 14 0;
> #X connect 5 0 3 0;
> #X connect 5 1 6 0;
> #X connect 6 0 16 0;
> #X connect 7 0 10 0;
> #X connect 8 0 7 0;
> #X connect 8 1 4 0;
> #X connect 9 0 11 0;
> #X connect 10 0 9 0;
> #X connect 11 0 21 0;
> #X connect 12 0 4 0;
> #X connect 13 0 4 0;
> #X connect 14 0 13 0;
> #X connect 15 0 18 0;
> #X connect 16 0 4 0;
> #X connect 17 0 16 1;
> #X connect 18 0 17 0;
> #X connect 18 1 14 1;
> #X connect 20 0 3 1;


  

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[PD] reading colors from txt file with repeat

2009-01-20 Thread punchik punchik
Hello pd happy people, one question , i have a txt file with rgb colors .
The txt file i have is something like this:

142 250  0
0   100  50
14  123  0
123 222  111    and so on.

each line represents the rgb color where the first item in each line is red , 
the second green and the third blue.

My question is this: 
i have a gem patch that creates random 3d shapes using nested repeat objects 
with geos.   How can i read each line of my txt file (each color ) and apply to 
each repeated geo? for example if i have a sphere repeated 10 times, i would 
like that the first sphere would be  the color of the first line in my txt 
file, the second sphere the second line in my txt file , the third  sphere  the 
third color in my txt file and so on.

how can i do something like this


any advice would be apreciatted !!

many thanks


pun.  



  

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[PD] distortion of gem visuals

2008-12-15 Thread punchik punchik
hello list, i want to project some gem visuals to a concave surface, and i was 
wondering if there is a way to distort the gem window in a way that it can fix 
the distortion generated by the surface, for example if i distort the gem 
windows as fisheye and i project to the concave surface the image is gonna 
appear fine . Which do you think is the best way of doing this in puredata? is 
it possible to use pixel shaders to do this? or which ideas do you have for 
doing this? maybe theres a program designed or libraries for doing this? any 
idea would be appreciated



many thanks

pun.


  

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[PD] separaton in opengl

2008-11-13 Thread punchik punchik
hello is there any function in opengl library that makes the same as the 
separator object in gem library? Is separator the same as pop and push matrix 
objects?

thanks

pun


  

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[PD] tracking rotation of fiducials

2008-10-15 Thread punchik punchik
hello list, i was wondering if its possible to track the rotation angle of 
fiducials with pix_fiducialtrack... is there any special trick for this?

Is it possible to use pix_fiducialtrack for augmented reality? 

thanks

p.


  

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[PD] multiblob for multitouch on macosx?

2008-08-24 Thread punchik punchik

hello, is there something wrong with pix_multiblob on macosx? its too slow!!!
ive made some patches for tracking people with mutliblob in the past on ubuntu 
and worked fine, but i remember i just can track up to 8 people at he same time 
before my computer become slow. now im on a faster mac computer and my 
multiblob  patches works very slow also if i just track 1 blob... Do anybody 
know why is this? im using pd 0.40.3 extended.

Do you think its possible to track 20-30  blobs with multiblob? i was thinking 
to use it for multitouch. many thanks


P.


  

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[PD] accessing i variable in repeat object?

2008-08-07 Thread punchik punchik
is it possible to access to the increment variable in repeat?  when  i repeat a 
geo in gem having access to the "i " variable allows me creating diferent 3d 
patterns

how can i do something like this with repeat?


for (i = 0; i = 10 ; i ++) {
if (i%5 ==0 continue;
cube 
translate (i * 2) 0 0;
}


thanls





  

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[PD] adapting wiimote_navigation_example patch with osculator

2008-08-06 Thread punchik punchik
hello im trying to use the wiimote_navigation_example patch but since im on 
macosx, im trying to use osculator instead of the wiimote object for linux.
I can receive my wiimote data in pd with osculator without any problems.
But it seems the second outlet of the wiimote object outputs the acceleraion 
data in a diferent scale than osculator. The acceleration x y z varialbes that 
i get from osculator goes from 0 to 0.9  and when i use them in the patch 
instead of the wiimote object everything begins to spin very fast and never 
stops


any idea how to fix this??

thanks

p.


  

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[PD] wiimote for macosx

2008-08-06 Thread punchik punchik
hello , do anybody have compiled the wiimote object for macosx? if not where 
can i get a working wiiremote object from hans steiner compiled for macosx?

thanks in advance


  

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[PD] controlling gem camera with wiimote

2008-05-09 Thread punchik punchik
hello list, Do anybody have tried to  make a patch for controlling the camera 
point of view in a Gem patch using  a wiimote, i would like to know if somebody 
have tried this before .


any hint?


p.



   
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[PD] clear sounding patches

2008-04-13 Thread punchik punchik
hello,  i  been working on supercollider and csound some years ago, and i can 
really notice pd sounds quality is not as good as them.  
   
  i was thinking to  rewrite my old pd patches...
  because i dont like the sound quality.
  i read before at this list that pd quality depends of a lot of factorsi 
think it object has a diferent algorithm that defines its quality...
   
  i compared and sine oscillater on supercollider and pd  and pds one sounds 
poor.
   
  i was thinking maybe i can change the object that sound not as good in pd, 
for example using csoundapi~ for creating a sinosc ... and so on so i dont 
need to rewrite the all patch in supercollider.
   
  i would like to know which objects has the very sound quality in pd, maybe 
some somebody has any experiency with something similar to share?
  i never tried csoundapi but  
  can i change all the pds objects like bp, or hp , sin, saw, etc  with 
csoundapi~ and its respective code in csound, maybe there are good sounding 
libraries of object that does the same as pds native objects?
   
  any idea?
   
  thanks.
   
  and sorry for the question im stooned
   
   
   
   
   

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[PD] lowest common multiple of lots of periods

2008-03-29 Thread punchik punchik
hi,  i need to calculate the lowest common mulitple of
50 periods ... 
i have a patch with 50 syncronic grain generators with
a time lag between each other...  and i need to
calculate when the whole  cycle begins again when i
change parameters dinamically.
how can i calculate lowest common multiple of a lot of
numbers in pd? do anybody tried this before... i have
no idea, maybe theres other software that can do it
easily, any hint?

bye


  

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[PD] pix_artoolkit for macosx?

2008-03-27 Thread punchik punchik
hi list, does pix_artoolkit works on macosx? i want to
begin exploring augmented reality... and i need to
know if pd is well suited for this at this
momentif not what does it need to make
pix_artoolkit work?


many thanks


  

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[PD] csoundapi for macosx

2008-03-21 Thread punchik punchik
hello, do anybody know where can i get csoundapi  compiled for macosx - intel?
   
   
  thanks
   
  p

   
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[PD] pso for macosx universal?

2008-02-20 Thread punchik punchik
hello, do anybody know where can i find the pso object
compiled for intel mac?


thanks


  

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[PD] changing polyrhythms with delaylines

2008-02-18 Thread punchik punchik
hi, is it possible to  read a delay line without using
delwrite?
i need to trigger a lot of   delaylines at differents
speeds for creating some polyrythms.
for example, my first delayline is triggered each 100
miliseconds , my second delayline is triggered each
200 ms and so on
i can do this making a feedback , but the problem with this is that i
cant change the triggering speed -on the fly- without
changing the delay line (if i change the delay time of
delread when its connected to delwrite it gonna change
all the sound stored in the delay line.
any idea of manipulable polyrythms with delays lines?


thanlks
 
s.


  

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[PD] measurement of spectral richness

2008-02-12 Thread punchik punchik
ive heard a lot of times that natural sounds has more
spectral richness that digital generated sounds...
is it possible to measure the spectral richness of a
sound?

thanks


  

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[PD] cpu consumption

2008-02-10 Thread punchik punchik
having a lot of freeverb objects in my patch eat all
my cpu. even when all the freeverbs are not used, why
is that? is this normal behaivor?
is there a way of turn off the dps processin in a
subpatch?


thanks


  

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[PD] pitchshifter object?

2008-02-10 Thread punchik punchik
hello, which pitchshifter object or abstractions does
exist for pd?
i was trying pitchshift.pd from pds audio examples.
but it doesnt sound good at hight frequencies... is it
normal behaivor?
i also was trying pvoc~ from fftease but it consumes a
lot and i need to have 10 instances of the
pitchshiter.
Are there any other good pitchchifter options?

thanks


p.




  

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[PD] fftease for macosx universal?

2008-02-02 Thread punchik punchik
hello...do anybody have compiled fftease for macosx? i
have the old fftease for ppc but it doesnt work here.

where can i found it?

thanks
p.




  

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Re: [PD] reverb for each grain

2008-01-29 Thread punchik punchik
thanks, but the idea is that each grain can have 
diferent reverb paramaters.  using one reverb doent
make to much sense to me... 

--- hard off <[EMAIL PROTECTED]> wrote:

> 64 seperate reverbs is gonna be hard for any cpu,
> regardless of which
> reverb algorithm is used.
> 
> may i suggest that an alternative is to send your
> grains through the
> same reverb, but to alter the amount of each grain
> that gets sent into
> the reverb.  so, for example, grain 0 is sent 100%
> to the reverb,
> grain 1 is sent 90% to the reverb, and 10% is passed
> on dry, grain 3
> is sent 10% to the reverb and 90% is passed on
> dryetc
> 
> if think of reverb as the sound of a room, then the
> mix % is the
> position of the object in the room.
> 



  

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[PD] reverb for each grain

2008-01-29 Thread punchik punchik
hello, im working on a 64 voice granular synthesis
tool.   

i want to apply a reverb effect   to each grain independently. 

which is the best way of doing this?
which reverb do you recomend me to use? i was trying
freeverb but it consumes too much cpu. and 64
freeverbs makes my computer go slow.

and which is the best way to achieve this in terms of
cpu consumption?
is it better to have 64 abstraccions, or 64
subpatches?


thanks


p.




  

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[PD] urgent! syncgrain for mac osx

2008-01-17 Thread punchik punchik
hi, where can i find the object syncgrain compiled for
mac osx. i was looking for it but no luck, i need to
play a patch tomorrow at a concert.

can anybody send me please?


pun


  

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[PD] high pass filter for images

2007-11-05 Thread punchik punchik
hi i making a multituouch surface with pd, i want be
able to filter the low and middle bands in the video
from my web cam. im interesting in just letting the
high images pass...
is there something like a high pass filter for
imagens?

thanks




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[PD] wiimote with ir sensor bar

2007-10-28 Thread punchik punchik
Hi , is there any way of using the ir sensor bar with
the wimote in pure data? Is it posible to track the
movements of people carrying wimotes in real space
with puredata?


thanks

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[PD] distributer processing of gem chains

2007-10-14 Thread punchik punchik
hello, is it possible to process 3 different parts of
the same patch in 3 different computers and then
render all  in one gem window?

thanks

pun 


   

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[PD] wiimote for macosx

2007-09-30 Thread punchik punchik
hi , do anybody have compiled the wiimote object for macosx? if not, can 
anybody point me how to do it for  mactel?
   
   
   
  thanks
   
  p
   

   
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[PD] outline detection and collision in Gem

2007-09-19 Thread punchik punchik
Hello pd list  i have 2 questions :
  how can i do outline detection in Gem?  i exeperimenting with some computer 
vision and i want to be able to track the outline of  a hand, a body  or a 
shape... 
  my second question is how can i detect collision of this outlined shape with 
other geos?
   
  i have a patch that create lots of moving spheres, and i want to be able  to 
detect the collision of those spheres with the outlined hand or body  ... for 
example when you outlined hand collides with a moving spheres it (the moving 
sphere) change its direction...
   
  any idea of doing this??
   
  thanks
   
   
  punchikkk

   
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[PD] dialog message and pix_video

2007-09-12 Thread punchik punchik
hi, im trying to use the dialog message with pix_video
 to configure the compression type  .. the problem i
have is  i just can see the results on the preview
screen but when i click ok nothing happens on my gem
window. im using the integrated isight camera of the
macbookpro

is this a bug?
is there a way of fixing this?

im on macosx intel using pd 0.40.3 extended ...


thanks


  

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Re: [PD] fullscreen on second screen (macosx)

2007-09-12 Thread punchik punchik
i forgot to say im using gem
   
  thanks

punchik punchik <[EMAIL PROTECTED]> wrote:
hi, when i try to do fullscreen on the extended desktop screen(second 
screen) ... the window appears at fullscreen but in the first screen.
   
  how can i do fullscreen on the second screen on macosx? 
   
  thanks
   
  p p

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[PD] fullscreen on second screen (macosx)

2007-09-12 Thread punchik punchik
hi, when i try to do fullscreen on the extended desktop screen(second screen) 
... the window appears at fullscreen but in the first screen.
   
  how can i do fullscreen on the second screen on macosx? 
   
  thanks
   
  p p

   
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[PD] pix_multiblob on mactel

2007-09-11 Thread punchik punchik
hi, today i was experimenting with pix_multiblob on
osx  .. im using a patch that track multiple lights
dots  and  i was using it before on linux.
pix_multiblob runs slower on mac that linux ... this
is wierd because the mac computer im testing now the
patch is faster than the linux machine.

if i add more threshold the latency became bigger...
and the frame stuck.

the only way to run the patch smooth is changing the
dimensions to very low numbers. but in this way i cant
see the whole image, just a segmented part of the
frame


Is this normal behaivor?  do anybody has an idea for
fixing this?

thjanks in advance


   

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[PD] compiling iemmatrix for mactel

2007-09-11 Thread punchik punchik
hi, i got the iemmatrix sources from cvs

im following iohanes advice for compiling using "cd
iemmatrix/src/ && autoconf && ./configure && make"


when i do autoconf i get this:
chikuns-computer:~/externals/iem/iemmatrix/src root#
autoconf
configure.ac:40: error: possibly undefined macro:
AC_CHECK_CFLAGS
  If this token and others are legitimate, please
use m4_pattern_allow.
  See the Autoconf documentation.
configure.ac:155: error: possibly undefined macro:
AC_CHECK_LDFLAGS


configure seems to work fine

but when i do make i get this:

chikuns-computer:~/externals/iem/iemmatrix/src root#
make
In file included from iemmatrix.c:14:
iemmatrix.h:54:18: error: m_pd.h: No such file or
directory
make: *** [iemmatrix.d] Error 1


do anybody have whats is going wrong here?

maybe if somebody have compiled it successfully this
library for mactel can share the file with me

thanks



p.




   

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[PD] iemmatrix for macosx

2007-09-10 Thread punchik punchik
hi, where can i find iemmatrix compiled for macosx
intel?
ive tried the one from here:
http://www.netpd.org/Iemmatrix

but when i load it i got this message


/Applications/pd/Pd-0.39.2-extended-test7.app/Contents/Resources/extra/iemmatrix.pd_darwin:
dlopen(/Applications/pd/Pd-0.39.2-extended-test7.app/Contents/Resources/extra/iemmatrix.pd_darwin,
10): no suitable image found.  Did find:

/Applications/pd/Pd-0.39.2-extended-test7.app/Contents/Resources/extra/iemmatrix.pd_darwin:
mach-o, but wrong architecture
/Applications/pd/Pd-0.39.2-extended-test7.app/Contents/Resources/extra/iemmatrix:
can't load library



do anybody know why i got this message and how to fix
this? if is not possible, where can i get iemmatrix
for macosx - intel?


thanks

p.


  

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[PD] puredata for smartphones

2007-09-10 Thread punchik punchik
hello pd people, i would like to buy a smart phone...
but i want to get one that supports puredata.

Can i use puredate from a blackberry  8800? or 8300?


if not , which mobil phones does support puredata?
many thanks

punchikkus


   

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[PD] wii-mote and puredata

2007-09-06 Thread punchik punchik
hi, i would like to use my new wimote with puredata , for controlling the point 
of view of the camera in a gem patch.
  Do anybody have tried this before? is there any patch that somebody can share?
  if not... which external do i need in order to use wimote and pd?
   
  i have a last question..Do i need that infrarred light for controlling 3d 
rotation with the wiimote?
   
   
  thanks

   
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[PD] gem loading problem

2007-07-17 Thread punchik punchik

hi, im trying to install gem, but i get this error when trying to load
with the startup option=D1

it saying it diddnt find: MSVCR71.dll=20
do anybody know whats that?

im on windows using pd 0.38.2 extended

thanks

   
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[PD] repeated geo with shader

2007-06-26 Thread punchik punchik
hi pd list, im using the repeat object to repeat a sphere with a shader 
program. I would like to know if its possible to have access to the variables 
of the shader  of the iterated sphere independently.
   
  i would like that each repeated sphere have different shader parameters of 
the same shading program ... is this possible?
   
  any hints?
   
   
  punchikk

   
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[PD] fps of pix_record

2007-06-14 Thread punchik punchik
hi, how many frames per second does pix_record uses to
record videos?
im creating a .mov file of some gem visuals  im
recording 10 minutes of the gem visuals but when i see
my mov file i have 7 minutes? 
is there any way of fixing this?


many thanx


   

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[PD] problems with pix_record?

2007-05-24 Thread punchik punchik
hi, im trying to use pix_record to record some gem
video to mov files, but it seems the object is not
working fine.. it doesnt record anything, and when i
send the codelist message  i cant see any codec
available , just null...
is there any way to fix this? or is there any special
trick?
im using pd 0.39.2- extended
any hint would be appreciated


many thanx


 

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[PD] converting gem patches to video files

2007-05-24 Thread punchik punchik
hi, is there any way to record a gem patch as video?
mov or avi?

thanx




   
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[PD] pix_fiducialtrack

2007-05-17 Thread punchik punchik
hi which is  the benefit of using this object instead
of the reactivision standalone application?

my last question is:
ive read at the pix_fiducialtack help file that this
tracking system is copyrighted ... is there any
problem is i use this for comercial purposes?

thanks

o.


  

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[PD] fixing distortion on surface

2007-05-16 Thread punchik punchik
hi is there any way of fixing the distorion i get when
i project gem
visuals in curved or irregular surfaces?
is there any trick?

thanks


pun


   
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[PD] sonification of large set of data

2007-05-04 Thread punchik punchik
hi , i want to sonificate txt file with big data
sets... each txt file
is made of 4 columns with numbers in this way :
-0.0115967  0.00396729 0.02136230.440674
-0.0115967  0.0115967   0.0234985  
0.462646
-0.01068120.0119019 0.0265503  
0.325623   
-0.0112915   0.0726318  0.0146484  
0.380859   
\-0.0115967 0.4589840.0134277  
0.428772


i want able to read one row each time , using this 4
vales to control
some synthesis parameter or whatever...
is there any object that allows me to do this?





 

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