Re: [PD] 2 pole lpf with resonance? Eample

2007-02-16 Thread Vreahli the Audio Bandit

Good idea! Thanks! I stuck it in on my own version. :)

hard off wrote:

cool nice one.

if you add this to your resonance slider, it will be even smoother:

[resonance slider]
|
[$1 50(
|
[line]




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Re: [PD] 2 pole lpf with resonance? Eample

2007-02-16 Thread hard off

cool nice one.

if you add this to your resonance slider, it will be even smoother:

[resonance slider]
|
[$1 50(
|
[line]

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Re: [PD] 2 pole lpf with resonance? Eample

2007-02-15 Thread Vreahli the Audio Bandit

Got it figured out! Here's a demo patch. :)
#N canvas 116 90 1015 569 10;
#X obj 333 276 hsl 128 15 0.5 10 0 1 empty empty empty -2 -6 0 8 -262144
-1 -1 8700 1;
#X obj 52 161 phasor~ 110;
#X obj 231 345 dac~;
#X obj 55 133 hsl 128 15 1 100 0 1 empty empty empty -2 -6 0 8 -262144
-1 -1 7900 1;
#X obj 224 311 clip~ -0.3 0.3;
#X msg 539 313 open \$1;
#X msg 539 334 start;
#X msg 539 354 stop;
#X obj 538 266 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 540 376 writesf~ 2;
#X obj 539 289 savepanel;
#X obj 243 159 iem_cot4~;
#X obj 315 186 snapshot~;
#X floatatom 318 211 5 0 0 0 - - -;
#X obj 226 -86 hsl 128 15 7 148 0 1 empty empty empty -2 -6 0 8 -262144
-1 -1 1200 1;
#X floatatom 294 97 8 0 0 0 - - -;
#X text 317 -67 Expo scale;
#X text 297 113 In hertz;
#X obj 42 -116 loadbang;
#X floatatom 250 -67 8 0 0 0 - - -;
#X obj 192 277 vcf_filter~ lp2;
#X obj 240 43 *~;
#X text 55 110 Phasor Freq;
#X text 335 255 Resonance;
#X obj 43 -93 metro 50;
#X obj 43 -71 s snaptime;
#X obj 293 51 r snaptime;
#X obj 293 73 snapshot~;
#X obj 317 162 r snaptime;
#X text 48 -21 Woo! It's some working low pass magic! I think I'll
go make some cheesey 303 acid lines!;
#X obj 629 45 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X obj 773 3 osc~ 0.2;
#X obj 241 15 +~;
#X obj 707 33 *~ -1;
#X obj 622 103 *~;
#X obj 634 2 phasor~ 8;
#X obj 847 29 snapshot~;
#X obj 845 1 r snaptime;
#X obj 137 -133 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144
-1 -1;
#X obj 847 58 +~ 1;
#X obj 847 124 +~;
#X obj 635 -29 *~ 3;
#X obj 634 -54 +~ 2;
#X obj 634 -79 osc~ 0.05;
#X text 559 41 Try me :);
#X obj 52 183 hip~ 5;
#X text 102 186 Remove DC Offset;
#X obj 714 80 *~ 5;
#X obj 848 83 *~ 7;
#X obj 622 131 lop~ 60;
#X text 622 153 Smooths out line and removes clicks;
#X connect 0 0 20 2;
#X connect 1 0 45 0;
#X connect 3 0 1 0;
#X connect 4 0 2 0;
#X connect 4 0 2 1;
#X connect 4 0 9 0;
#X connect 4 0 9 1;
#X connect 5 0 9 0;
#X connect 6 0 9 0;
#X connect 7 0 9 0;
#X connect 8 0 10 0;
#X connect 10 0 5 0;
#X connect 11 0 12 0;
#X connect 11 0 20 1;
#X connect 12 0 13 0;
#X connect 14 0 19 0;
#X connect 14 0 32 0;
#X connect 18 0 24 0;
#X connect 20 0 4 0;
#X connect 21 0 11 0;
#X connect 21 0 27 0;
#X connect 24 0 25 0;
#X connect 26 0 27 0;
#X connect 27 0 15 0;
#X connect 28 0 12 0;
#X connect 30 0 34 1;
#X connect 31 0 36 0;
#X connect 32 0 21 0;
#X connect 32 0 21 1;
#X connect 33 0 47 0;
#X connect 34 0 49 0;
#X connect 35 0 33 0;
#X connect 36 0 39 0;
#X connect 37 0 36 0;
#X connect 38 0 24 0;
#X connect 39 0 48 0;
#X connect 40 0 34 0;
#X connect 41 0 35 0;
#X connect 42 0 41 0;
#X connect 43 0 42 0;
#X connect 45 0 20 0;
#X connect 47 0 40 0;
#X connect 48 0 40 1;
#X connect 49 0 32 1;
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