Re: [PD] My personal GEM preview inside a patch...

2013-06-25 Thread Cyrille Henry

hello,

thanks for the patch,
unfortunately, i think it's still too slow to be usable.

better than deleting everything and creating them back with new colour, i tried 
to change colours of the existing one.
i tried with both the canvas version and the data structure version.
in both case, things are lot's faster in the original patch than in my 
optimized version. that's not what i was expecting.

how come that it's faster to delete a canvas and create a new one than changing 
a canvas colour?
(same question for data structure).

cheers
c



Le 24/06/2013 20:31, Philippe Boisnard a écrit :


Le 24 juin 2013 à 20:20, Cyrille Henry a écrit :


i can see the discution, but where is the patch?
and is it fast enough to be usable?

cheers
c

Le 24/06/2013 19:31, Philippe Boisnard a écrit :

Yes

arnaud courcelles have made today with datastructures
you can find this on codelab.fr
on this thread
http://codelab.fr/4343


Le 24 juin 2013 à 18:25, Cyrille Henry a écrit :


hello,
it would really be useful to have an efficient pix_preview.
did anyone try using data structure? would it be faster?

i guess lluis pix_preview is the best option for now

cheers
c


Le 23/06/2013 22:31, Olivier Baudu a écrit :

I've received few messages asking me if it's a joke... :-°

Well...
It's a kind of joke because it is useless...
(I redraw the GEM stream in hundred of 2x2 canvas)

But it's not joke in the way that it really works on my laptop / Linux Mint DE 
/ Pd-extended 0.43.4 / GEM 0.93 at 4 fps...

Sorry if I've crashed your OS with my stuff...

Cheers...

01ivier

Le 23.06.2013 17:33, Olivier Baudu a écrit :

Hi list,

I want to share with you a big victory for me... :-p
I've succeeded in visualizing image/video GEM stream inside my patch
(at 4 fps !!).

Well...
You can't really do anything else when the automatic mode is on... :-D
... but I'm so proud, you know.

Patch attached.
Screenshot here : http://codelab.fr/4343#p23267

Cheers

01ivier


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Re: [PD] My personal GEM preview inside a patch...

2013-06-25 Thread Philippe Boisnard
Hello

To continue this question, perhaps, this preview can be create between 2 
instances of puredata, with sharemem to transmit data colours. In this case, we 
ll no cpu problem for the first instance. and only preview-process in the 
second.
I try to create that this week to explore this solution. In this case, it will 
be possible to have better preview quality. isn't it ? 

best

p


Le 25 juin 2013 à 10:58, Cyrille Henry a écrit :

 hello,
 
 thanks for the patch,
 unfortunately, i think it's still too slow to be usable.
 
 better than deleting everything and creating them back with new colour, i 
 tried to change colours of the existing one.
 i tried with both the canvas version and the data structure version.
 in both case, things are lot's faster in the original patch than in my 
 optimized version. that's not what i was expecting.
 
 how come that it's faster to delete a canvas and create a new one than 
 changing a canvas colour?
 (same question for data structure).
 
 cheers
 c
 
 
 
 Le 24/06/2013 20:31, Philippe Boisnard a écrit :
 
 Le 24 juin 2013 à 20:20, Cyrille Henry a écrit :
 
 i can see the discution, but where is the patch?
 and is it fast enough to be usable?
 
 cheers
 c
 
 Le 24/06/2013 19:31, Philippe Boisnard a écrit :
 Yes
 
 arnaud courcelles have made today with datastructures
 you can find this on codelab.fr
 on this thread
 http://codelab.fr/4343
 
 
 Le 24 juin 2013 à 18:25, Cyrille Henry a écrit :
 
 hello,
 it would really be useful to have an efficient pix_preview.
 did anyone try using data structure? would it be faster?
 
 i guess lluis pix_preview is the best option for now
 
 cheers
 c
 
 
 Le 23/06/2013 22:31, Olivier Baudu a écrit :
 I've received few messages asking me if it's a joke... :-°
 
 Well...
 It's a kind of joke because it is useless...
 (I redraw the GEM stream in hundred of 2x2 canvas)
 
 But it's not joke in the way that it really works on my laptop / Linux 
 Mint DE / Pd-extended 0.43.4 / GEM 0.93 at 4 fps...
 
 Sorry if I've crashed your OS with my stuff...
 
 Cheers...
 
 01ivier
 
 Le 23.06.2013 17:33, Olivier Baudu a écrit :
 Hi list,
 
 I want to share with you a big victory for me... :-p
 I've succeeded in visualizing image/video GEM stream inside my patch
 (at 4 fps !!).
 
 Well...
 You can't really do anything else when the automatic mode is on... :-D
 ... but I'm so proud, you know.
 
 Patch attached.
 Screenshot here : http://codelab.fr/4343#p23267
 
 Cheers
 
 01ivier
 
 
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Re: [PD] My personal GEM preview inside a patch...

2013-06-25 Thread Husk 00
On Tue, Jun 25, 2013 at 6:16 AM, Philippe Boisnard philem...@mac.comwrote:

 Hello

 To continue this question, perhaps, this preview can be create between 2
 instances of puredata, with sharemem to transmit data colours. In this
 case, we ll no cpu problem for the first instance. and only preview-process
 in the second.
 I try to create that this week to explore this solution. In this case, it
 will be possible to have better preview quality. isn't it ?

 best


Hi philippe,
times ago I explored this solution form my preQiew[1] abstraction and it
works maybe a bit faster than a same istance aproach but not so much.
In my experience the faster solution for an in patch preview solution was
pix_preview or using gridflow and convert gem  pix to gridflow list.
Actuallly this was the method I used most in my workshops until an
installer package of gridflow was available.
Still I'm curious to know about your experiments
cheers
husk


[1] https://code.autistici.org/trac/planetQ/wiki/preQiew
-- 
l'importante nella vita é avere pregiudizi a priori su tutto
Jean-Paul-Sartre

www.estereotips.net
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Re: [PD] My personal GEM preview inside a patch...

2013-06-25 Thread Cyrille Henry

hello,

well, having 2 pd instance will create more problem that it will solve in this 
situation.
- pix_data will appear to use less cpu, but pix_data did not use cpu, it use 
bandwidth between cpu and gpu.
and this can't be share between cpu.

- the main bottleneck of this object is the rendering part. not really getting 
the data. so the pd~ / sharemem will not help.

one possible optimisation is using pix_resize/pix_dump to output all data as a 
list that can be put on a table.
pix_data will make as many call as pixel, but the pix_dump will make only 1 
call to the gpu.
it look like it work a bit better, but i did not really benchmark it. (since 
that's not where the bottleneck is)

i'm however disappointed that destroying / creating a new object is faster than 
changing an object colour.

cheers
c


Le 25/06/2013 11:16, Philippe Boisnard a écrit :

Hello

To continue this question, perhaps, this preview can be create between 2 
instances of puredata, with sharemem to transmit data colours. In this case, we 
ll no cpu problem for the first instance. and only preview-process in the 
second.
I try to create that this week to explore this solution. In this case, it will 
be possible to have better preview quality. isn't it ?

best

p


Le 25 juin 2013 à 10:58, Cyrille Henry a écrit :


hello,

thanks for the patch,
unfortunately, i think it's still too slow to be usable.

better than deleting everything and creating them back with new colour, i tried 
to change colours of the existing one.
i tried with both the canvas version and the data structure version.
in both case, things are lot's faster in the original patch than in my 
optimized version. that's not what i was expecting.

how come that it's faster to delete a canvas and create a new one than changing 
a canvas colour?
(same question for data structure).

cheers
c



Le 24/06/2013 20:31, Philippe Boisnard a écrit :


Le 24 juin 2013 à 20:20, Cyrille Henry a écrit :


i can see the discution, but where is the patch?
and is it fast enough to be usable?

cheers
c

Le 24/06/2013 19:31, Philippe Boisnard a écrit :

Yes

arnaud courcelles have made today with datastructures
you can find this on codelab.fr
on this thread
http://codelab.fr/4343


Le 24 juin 2013 à 18:25, Cyrille Henry a écrit :


hello,
it would really be useful to have an efficient pix_preview.
did anyone try using data structure? would it be faster?

i guess lluis pix_preview is the best option for now

cheers
c


Le 23/06/2013 22:31, Olivier Baudu a écrit :

I've received few messages asking me if it's a joke... :-°

Well...
It's a kind of joke because it is useless...
(I redraw the GEM stream in hundred of 2x2 canvas)

But it's not joke in the way that it really works on my laptop / Linux Mint DE 
/ Pd-extended 0.43.4 / GEM 0.93 at 4 fps...

Sorry if I've crashed your OS with my stuff...

Cheers...

01ivier

Le 23.06.2013 17:33, Olivier Baudu a écrit :

Hi list,

I want to share with you a big victory for me... :-p
I've succeeded in visualizing image/video GEM stream inside my patch
(at 4 fps !!).

Well...
You can't really do anything else when the automatic mode is on... :-D
... but I'm so proud, you know.

Patch attached.
Screenshot here : http://codelab.fr/4343#p23267

Cheers

01ivier


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Re: [PD] My personal GEM preview inside a patch...

2013-06-24 Thread Cyrille Henry

hello,
it would really be useful to have an efficient pix_preview.
did anyone try using data structure? would it be faster?

i guess lluis pix_preview is the best option for now

cheers
c


Le 23/06/2013 22:31, Olivier Baudu a écrit :

I've received few messages asking me if it's a joke... :-°

Well...
It's a kind of joke because it is useless...
(I redraw the GEM stream in hundred of 2x2 canvas)

But it's not joke in the way that it really works on my laptop / Linux Mint DE 
/ Pd-extended 0.43.4 / GEM 0.93 at 4 fps...

Sorry if I've crashed your OS with my stuff...

Cheers...

01ivier

Le 23.06.2013 17:33, Olivier Baudu a écrit :

Hi list,

I want to share with you a big victory for me... :-p
I've succeeded in visualizing image/video GEM stream inside my patch
(at 4 fps !!).

Well...
You can't really do anything else when the automatic mode is on... :-D
... but I'm so proud, you know.

Patch attached.
Screenshot here : http://codelab.fr/4343#p23267

Cheers

01ivier


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Re: [PD] My personal GEM preview inside a patch...

2013-06-24 Thread Philippe Boisnard
Yes

arnaud courcelles have made today with datastructures
you can find this on codelab.fr
on this thread 
http://codelab.fr/4343


Le 24 juin 2013 à 18:25, Cyrille Henry a écrit :

 hello,
 it would really be useful to have an efficient pix_preview.
 did anyone try using data structure? would it be faster?
 
 i guess lluis pix_preview is the best option for now
 
 cheers
 c
 
 
 Le 23/06/2013 22:31, Olivier Baudu a écrit :
 I've received few messages asking me if it's a joke... :-°
 
 Well...
 It's a kind of joke because it is useless...
 (I redraw the GEM stream in hundred of 2x2 canvas)
 
 But it's not joke in the way that it really works on my laptop / Linux Mint 
 DE / Pd-extended 0.43.4 / GEM 0.93 at 4 fps...
 
 Sorry if I've crashed your OS with my stuff...
 
 Cheers...
 
 01ivier
 
 Le 23.06.2013 17:33, Olivier Baudu a écrit :
 Hi list,
 
 I want to share with you a big victory for me... :-p
 I've succeeded in visualizing image/video GEM stream inside my patch
 (at 4 fps !!).
 
 Well...
 You can't really do anything else when the automatic mode is on... :-D
 ... but I'm so proud, you know.
 
 Patch attached.
 Screenshot here : http://codelab.fr/4343#p23267
 
 Cheers
 
 01ivier
 
 
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Re: [PD] My personal GEM preview inside a patch...

2013-06-24 Thread Cyrille Henry

i can see the discution, but where is the patch?
and is it fast enough to be usable?

cheers
c

Le 24/06/2013 19:31, Philippe Boisnard a écrit :

Yes

arnaud courcelles have made today with datastructures
you can find this on codelab.fr
on this thread
http://codelab.fr/4343


Le 24 juin 2013 à 18:25, Cyrille Henry a écrit :


hello,
it would really be useful to have an efficient pix_preview.
did anyone try using data structure? would it be faster?

i guess lluis pix_preview is the best option for now

cheers
c


Le 23/06/2013 22:31, Olivier Baudu a écrit :

I've received few messages asking me if it's a joke... :-°

Well...
It's a kind of joke because it is useless...
(I redraw the GEM stream in hundred of 2x2 canvas)

But it's not joke in the way that it really works on my laptop / Linux Mint DE 
/ Pd-extended 0.43.4 / GEM 0.93 at 4 fps...

Sorry if I've crashed your OS with my stuff...

Cheers...

01ivier

Le 23.06.2013 17:33, Olivier Baudu a écrit :

Hi list,

I want to share with you a big victory for me... :-p
I've succeeded in visualizing image/video GEM stream inside my patch
(at 4 fps !!).

Well...
You can't really do anything else when the automatic mode is on... :-D
... but I'm so proud, you know.

Patch attached.
Screenshot here : http://codelab.fr/4343#p23267

Cheers

01ivier


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Re: [PD] My personal GEM preview inside a patch...

2013-06-24 Thread Alan Brooker
nice work!


2013/6/24 Philippe Boisnard philem...@mac.com


 Le 24 juin 2013 à 20:20, Cyrille Henry a écrit :

  i can see the discution, but where is the patch?
  and is it fast enough to be usable?
 
  cheers
  c
 
  Le 24/06/2013 19:31, Philippe Boisnard a écrit :
  Yes
 
  arnaud courcelles have made today with datastructures
  you can find this on codelab.fr
  on this thread
  http://codelab.fr/4343
 
 
  Le 24 juin 2013 à 18:25, Cyrille Henry a écrit :
 
  hello,
  it would really be useful to have an efficient pix_preview.
  did anyone try using data structure? would it be faster?
 
  i guess lluis pix_preview is the best option for now
 
  cheers
  c
 
 
  Le 23/06/2013 22:31, Olivier Baudu a écrit :
  I've received few messages asking me if it's a joke... :-°
 
  Well...
  It's a kind of joke because it is useless...
  (I redraw the GEM stream in hundred of 2x2 canvas)
 
  But it's not joke in the way that it really works on my laptop /
 Linux Mint DE / Pd-extended 0.43.4 / GEM 0.93 at 4 fps...
 
  Sorry if I've crashed your OS with my stuff...
 
  Cheers...
 
  01ivier
 
  Le 23.06.2013 17:33, Olivier Baudu a écrit :
  Hi list,
 
  I want to share with you a big victory for me... :-p
  I've succeeded in visualizing image/video GEM stream inside my patch
  (at 4 fps !!).
 
  Well...
  You can't really do anything else when the automatic mode is on...
 :-D
  ... but I'm so proud, you know.
 
  Patch attached.
  Screenshot here : http://codelab.fr/4343#p23267
 
  Cheers
 
  01ivier
 
 
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Re: [PD] My personal GEM preview inside a patch...

2013-06-23 Thread Olivier Baudu

I've received few messages asking me if it's a joke... :-°

Well...
It's a kind of joke because it is useless...
(I redraw the GEM stream in hundred of 2x2 canvas)

But it's not joke in the way that it really works on my laptop / Linux 
Mint DE / Pd-extended 0.43.4 / GEM 0.93 at 4 fps...


Sorry if I've crashed your OS with my stuff...

Cheers...

01ivier

Le 23.06.2013 17:33, Olivier Baudu a écrit :

Hi list,

I want to share with you a big victory for me... :-p
I've succeeded in visualizing image/video GEM stream inside my patch
(at 4 fps !!).

Well...
You can't really do anything else when the automatic mode is on... :-D
... but I'm so proud, you know.

Patch attached.
Screenshot here : http://codelab.fr/4343#p23267

Cheers

01ivier


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--
On ne peut pas vivre dans un monde où l'on croit que l'élégance 
exquise du plumage de la pintade est inutile. Ceci est tout à fait à 
part. J'ai eu envie de le dire, je l'ai dit. Jean Giono, Un roi sans 
divertissement.


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Re: [PD] My personal GEM preview inside a patch...

2013-06-23 Thread Ryan Smith
I can confirm that it works for me. xubuntu, pd-extended 0.43.4, gem
0.93.3. So, a similar setup. I'm using a ps3 eye camera for the input.
I changed the rate on the metro and managed to get about 10 fps on
mine. :D
Very awesome. Nice work.

On Sun, Jun 23, 2013 at 1:31 PM, Olivier Baudu oliv...@labomedia.net wrote:
 I've received few messages asking me if it's a joke... :-°

 Well...
 It's a kind of joke because it is useless...
 (I redraw the GEM stream in hundred of 2x2 canvas)

 But it's not joke in the way that it really works on my laptop / Linux Mint
 DE / Pd-extended 0.43.4 / GEM 0.93 at 4 fps...

 Sorry if I've crashed your OS with my stuff...

 Cheers...

 01ivier

 Le 23.06.2013 17:33, Olivier Baudu a écrit :

 Hi list,

 I want to share with you a big victory for me... :-p
 I've succeeded in visualizing image/video GEM stream inside my patch
 (at 4 fps !!).

 Well...
 You can't really do anything else when the automatic mode is on... :-D
 ... but I'm so proud, you know.

 Patch attached.
 Screenshot here : http://codelab.fr/4343#p23267

 Cheers

 01ivier


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 --
 On ne peut pas vivre dans un monde où l'on croit que l'élégance exquise du
 plumage de la pintade est inutile. Ceci est tout à fait à part. J'ai eu
 envie de le dire, je l'ai dit. Jean Giono, Un roi sans divertissement.

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