Re: [PD] OSX-intel extended Audiio droputs

2008-05-08 Thread IOhannes m zmoelnig
Luigi Rensinghoff wrote:
 Sorry for the confusion - the missing abstractions...
 
 I investigated and actually it seems to be a Gem Problem...I tried PD 
 0.41 - vanilla with a downloaded Gem and PD 0.39 - stable 

a short look at the patch did not reveal anything spectacular that 
actually might crash Gem.
how did you investigate? (just not loading Gem and everything works?)

what i don't like in the patch, is that it starts off as soon as it is 
loaded (imagine somebody has connected their dac to something loud) - 
btw, what's the point of embedding the testtone-patch and autostart it?

so: does it also crash when you run pd with -noloadbang?
does it also crash when you create a gemwindow before loading the patch?


gmasdr
IOhannes

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[PD] OSX-intel extended Audiio droputs

2008-05-07 Thread Luigi Rensinghoff

Hi Listi am quite desperate;-(Working on areally nice patch with boids and sound.I have the latest available OS-X extended for Intel, which is still from nightly autobuilds (20080505), because it has a working boid3D external.There is pmpd and Gem involved but the load meter is only a 30 percent.After about 7 seconds of running the patch (no Gui-elemnt or number box running) i start to have nasty crackle sounds.I have no idea where they come fromi put the delay to 100 ms and the -rt audioflag...patch is attachedIf anybody has an Idea ??

boids3d-pmpd-example_minimal.pd
Description: application/applefile


boids3d-pmpd-example_minimal.pd
Description: Binary data
Best Luigi >---Luigi Rensinghoff[EMAIL PROTECTED]skype:gigischinkeichat:gigicarlo ___
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Re: [PD] OSX-intel extended Audiio droputs

2008-05-07 Thread marius schebella
Luigi Rensinghoff wrote:
 Hi List
 
 i am quite desperate;-(
 
 Working on areally nice patch with boids and sound.
 
 I have the latest available OS-X extended for Intel, which is still from 
 nightly autobuilds (20080505), because it has a working boid3D external.
 
 There is pmpd and Gem involved but the load meter is only a 30 percent.
 
 After about 7 seconds of running the patch (no Gui-elemnt or number box 
 running) i start to have nasty crackle sounds.
 
 I have no idea where they come fromi put the delay to 100 ms and the 
 -rt audioflag...
 
 patch is attached

hmmm, something crashes pd when I open the patch. it is not boids3d.
marius.

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Re: [PD] OSX-intel extended Audiio droputs

2008-05-07 Thread Dafydd Hughes
Hi Luigi

I'd love to try this but gmail is turning your attachment into a
noname file and the usual solution for that isn't working. If you
have a sec could you zip or tar the file and resend it?

cheers
dafydd

On Wed, May 7, 2008 at 12:17 PM, Luigi Rensinghoff
[EMAIL PROTECTED] wrote:
  Hi List

 i am quite desperate;-(

 Working on areally nice patch with boids and sound.

 I have the latest available OS-X extended for Intel, which is still from
 nightly autobuilds (20080505), because it has a working boid3D external.

 There is pmpd and Gem involved but the load meter is only a 30 percent.

 After about 7 seconds of running the patch (no Gui-elemnt or number box
 running) i start to have nasty crackle sounds.

 I have no idea where they come fromi put the delay to 100 ms and the -rt
 audioflag...

 patch is attached


 If anybody has an Idea ??





 Best Luigi






 ---

 Luigi Rensinghoff
 [EMAIL PROTECTED]
 skype:gigischinke
 ichat:gigicarlo





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skype: chickeninthegrass

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Re: [PD] OSX-intel extended Audiio droputs

2008-05-07 Thread cyrille henry
hello,

i can't test, i' missing boids-single and fluide_mass3D.
are this abstractions or externals?

cyrille


Luigi Rensinghoff a écrit :
 Hi List
 
 i am quite desperate;-(
 
 Working on areally nice patch with boids and sound.
 
 I have the latest available OS-X extended for Intel, which is still from 
 nightly autobuilds (20080505), because it has a working boid3D external.
 
 There is pmpd and Gem involved but the load meter is only a 30 percent.
 
 After about 7 seconds of running the patch (no Gui-elemnt or number box 
 running) i start to have nasty crackle sounds.
 
 I have no idea where they come fromi put the delay to 100 ms and the 
 -rt audioflag...
 
 patch is attached
 
 
 If anybody has an Idea ??
 
 
 
 
 
 
 Best Luigi
 
 
 
 
 
---
 
 Luigi Rensinghoff
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 skype:gigischinke
 ichat:gigicarlo
 
 
 
 
 
 
 
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Re: [PD] OSX-intel extended Audiio droputs

2008-05-07 Thread Matt Barber
Hello,

Please run top from the command-line as well to see how much CPU PD
is really taking up.  On our macbooks here, and also on our G4
powerbook, both PD vanilla and extended have been running at about 50%
CPU just by loading the program, but that isn't shown in PD's load
meter.  We have had some success with turning off airport - in some
cases we get back down to 5% or so just having PD running with airport
disabled.  There were some posts over in the supercollider list about
the same problem -- running 70% CPU just by booting the server, but
then having some success (down to 1%-2%) once airport was turned off.
Are you on a laptop?  If so, it's at least something to try.


Thanks,

Matt


  Date: Wed, 7 May 2008 18:17:56 +0200
  From: Luigi Rensinghoff [EMAIL PROTECTED]
  Subject: [PD] OSX-intel extended Audiio droputs
  To: PD-list@iem.at
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=utf-8

  Hi List

  i am quite desperate;-(

  Working on areally nice patch with boids and sound.

  I have the latest available OS-X extended for Intel, which is still
  from nightly autobuilds (20080505), because it has a working boid3D
  external.

  There is pmpd and Gem involved but the load meter is only a 30 percent.

  After about 7 seconds of running the patch (no Gui-elemnt or number
  box running) i start to have nasty crackle sounds.

  I have no idea where they come fromi put the delay to 100 ms and
  the -rt audioflag...

  patch is attached


  If anybody has an Idea ??


  ?

  Best Luigi





   ---

  Luigi Rensinghoff
  [EMAIL PROTECTED]
  skype:gigischinke
  ichat:gigicarlo




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Re: [PD] OSX-intel extended Audiio droputs

2008-05-07 Thread Jack


Le 7 mai 08 à 20:52, Luigi Rensinghoff a écrit :


Sorry for the confusion - the missing abstractions...

I investigated and actually it seems to be a Gem Problem...I tried  
PD 0.41 - vanilla with a downloaded Gem and PD 0.39 - stable


always the same


I am working on a solution with two PD's running connected via OSC.

No better Idea
I think that is a good idea to run two instances of pd connected via  
osc or via netsend/netreceive : one instance for sound the other for  
Gem things.

++

Jack



Thanks

Luigi

boids3d-pmpd-example_minimal.zip




Am 07.05.2008 um 19:11 schrieb cyrille henry:


hello,

i can't test, i' missing boids-single and fluide_mass3D.
are this abstractions or externals?

cyrille


Luigi Rensinghoff a écrit :

Hi List
i am quite desperate;-(
Working on areally nice patch with boids and sound.
I have the latest available OS-X extended for Intel, which is  
still from nightly autobuilds (20080505), because it has a  
working boid3D external.
There is pmpd and Gem involved but the load meter is only a 30  
percent.
After about 7 seconds of running the patch (no Gui-elemnt or  
number box running) i start to have nasty crackle sounds.
I have no idea where they come fromi put the delay to 100 ms  
and the -rt audioflag...

patch is attached
If anybody has an Idea ??
 


Best Luigi

---

Luigi Rensinghoff
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo
 


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---

Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo




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