Re: [PD] PdDroidParty v72

2011-07-08 Thread Chris McCormick
On Fri, Jul 08, 2011 at 05:14:03PM -0400, Mathieu Bouchard wrote:
> On Fri, 8 Jul 2011, Chris McCormick wrote:
>
>> PdDroidParty is libpd under the hood, which is vanilla Pd. Basically  
>> anything which works in Miller's Pd should work in PdDroidParty  
>> (although not every GUI is fully emulated yet, and there are  
>> restrictions on patching style - you have to use send/receive instead 
>> of directly connecting GUIs).
>
> Do you mean that it's doing something different than just -nogui in  
> vanilla ?
>
> AFAIK, there are no differences between the g_*.c files in libpd and 
> those in vanilla.
>
> But I do remember seeing that GUI classes in ZenGarden were just throwing 
> away all messages they received. Perhaps you are thinking about this ?

What I mean by "not every GUI is fully emulated yet" is that my Android/Java 
code, which draws an emulation of the tcl/tk GUIs of the built-ins on the 
device, does not have coverage of every object yet and does not have coverage 
of all features of the objects that it does emulate.

The built-in GUI objects from g_*.c are still running in "-nogui" mode exactly 
as they do in vanilla Pd.

Cheers,

Chris.

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Re: [PD] PdDroidParty v72

2011-07-08 Thread Mathieu Bouchard

On Fri, 8 Jul 2011, Chris McCormick wrote:

PdDroidParty is libpd under the hood, which is vanilla Pd. Basically 
anything which works in Miller's Pd should work in PdDroidParty 
(although not every GUI is fully emulated yet, and there are 
restrictions on patching style - you have to use send/receive instead of 
directly connecting GUIs).


Do you mean that it's doing something different than just -nogui in 
vanilla ?


AFAIK, there are no differences between the g_*.c files in libpd and those 
in vanilla.


But I do remember seeing that GUI classes in ZenGarden were just throwing 
away all messages they received. Perhaps you are thinking about this ?


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Re: [PD] PdDroidParty v72

2011-07-07 Thread Pedro Lopes
No problem in posting that to the list.

Only the first touched slider responds. I can upload a video of that
behaviour if you want.

Best

On Fri, Jul 8, 2011 at 1:39 AM, Chris McCormick  wrote:

> Hi Pedro,
>
> I hope you don't mind me posting this back to the list.
>
> On Thu, Jul 07, 2011 at 04:11:05PM +0100, Pedro Lopes wrote:
> > Also I wanted to ask you this: how tough would it be to have multi-touch
> > support? (just dreaming a bit maybe).
>
> Yes! That would be awesome. Let's get this thing all Lemur-ed up.
>
> I have no multitouch device myself but I will figure out what this means in
> the code and send you an updated build to test some time, hopefully soon.
> It's in the TODO list! :)
>
> By the way, what happens now if you e.g. try to slide two sliders at once?
>
> Cheers,
>
> Chris.
>
> ---
> http://mccormick.cx
>



-- 
Pedro Lopes (HCI Researcher / MSc)
contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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Re: [PD] PdDroidParty v72

2011-07-07 Thread Chris McCormick
Hi Patrick,

On Thu, Jul 07, 2011 at 10:29:20PM +, Pagano, Patrick wrote:
> Will droid party work with udpsend?

As Pedro said, yep.

PdDroidParty is libpd under the hood, which is vanilla Pd. Basically anything 
which works in Miller's Pd should work in PdDroidParty (although not every GUI 
is fully emulated yet, and there are restrictions on patching style - you have 
to use send/receive instead of directly connecting GUIs).

I am now also bundling a few abstractions on the website 
(droidparty-abstractions.zip) and most those are also emulated in 
PdDroidParty's GUI. This means you can put e.g. a 2d [touch] surface in your 
patch in vanilla Pd and also have it show up in PdDroidParty on your device 
(i.e. kaospad). I am also working on [menubang] which is a bang in Pd that gets 
it's own menu entry on the device and a bang is sent when it is pressed - good 
for saving patch parameters for example. Another one I am using a bit is called 
[wordbutton] which is a bang in Pd that shows up as a button with a word on it 
on the device.

My aim is to really make things work exactly the same way whether you are 
developing on your PC or playing on your device. Hopefully "write once, run 
everywhere" - every device that is. This was born out of a frustration with 
trying to port patches to the RjDj platform and having to build my own GUIs 
there from images and #touch events.

http://mccormick.cx/projects/PdDroidParty

At some point I expect it to be trivial to package up Pd patches as standalone 
Android applications.

Cheers,

Chris.

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Re: [PD] PdDroidParty v72

2011-07-07 Thread Chris McCormick
Hi Pedro,

I hope you don't mind me posting this back to the list.

On Thu, Jul 07, 2011 at 04:11:05PM +0100, Pedro Lopes wrote:
> Also I wanted to ask you this: how tough would it be to have multi-touch
> support? (just dreaming a bit maybe).

Yes! That would be awesome. Let's get this thing all Lemur-ed up.

I have no multitouch device myself but I will figure out what this means in the 
code and send you an updated build to test some time, hopefully soon. It's in 
the TODO list! :)

By the way, what happens now if you e.g. try to slide two sliders at once?

Cheers,

Chris.

---
http://mccormick.cx

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Re: [PD] PdDroidParty v72

2011-07-07 Thread Pedro Lopes
Yes. It does. I send from droidparty to procesing using udp (no OSC, I dont
need).

On Thu, Jul 7, 2011 at 11:29 PM, Pagano, Patrick
wrote:

> Will droid party work with udpsend?
>
> Patrick Pagano B.S.,M.F.A
> Digital Media Engineer
> UF Digital Worlds Institute
> (352)294-2020
>
>
> On Jul 7, 2011, at 11:05 AM, "Chris McCormick"  wrote:
>
> > Hello,
> >
> > PdDroidParty v72 is available here:
> >
> > http://mccormick.cx/projects/PdDroidParty/
> >
> > It emulates some new built-in GUIS and some abstractions like [touch w h
> sendname], which is a 2d touch surface.
> >
> > Enjoy.
> >
> > Ouch, I have a headache,
> >
> > Chris.
> >
> > ---
> > http://mccormick.cx
> >
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-- 
Pedro Lopes (HCI Researcher / MSc)
contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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Re: [PD] PdDroidParty v72

2011-07-07 Thread Pagano, Patrick
Will droid party work with udpsend?

Patrick Pagano B.S.,M.F.A
Digital Media Engineer
UF Digital Worlds Institute
(352)294-2020


On Jul 7, 2011, at 11:05 AM, "Chris McCormick"  wrote:

> Hello,
> 
> PdDroidParty v72 is available here:
> 
> http://mccormick.cx/projects/PdDroidParty/
> 
> It emulates some new built-in GUIS and some abstractions like [touch w h 
> sendname], which is a 2d touch surface.
> 
> Enjoy.
> 
> Ouch, I have a headache,
> 
> Chris.
> 
> ---
> http://mccormick.cx
> 
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[PD] PdDroidParty v72

2011-07-07 Thread Chris McCormick
Hello,

PdDroidParty v72 is available here:

http://mccormick.cx/projects/PdDroidParty/

It emulates some new built-in GUIS and some abstractions like [touch w h 
sendname], which is a 2d touch surface.

Enjoy.

Ouch, I have a headache,

Chris.

---
http://mccormick.cx

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