Re: [PD] Speed of messages (WII-OSC..etc)

2008-07-22 Thread Hans-Christoph Steiner


On Jul 12, 2008, at 8:25 AM, Luigi Rensinghoff wrote:


Hi dear List

I have a question regarding my Wiimote-OSC experiments.

The wiimote data gets into PD via OSC, either through OSculator or  
through a linuxbox running the wiimote external.


So i have problems computing really really fast movements from the  
wiimote and i would like to ask if somebody knows about the speed  
of messages, be it in OSC, PD or Osculator



1) What do you think is a reasonable message-rate for fast motion- 
data ? I have the impression i need to slow down the data (with  
speedlim, pipe or resample) to be able to process it

 properly - any experience with that or recommendations ?


Pd can handle all of the data that the wiiremote sends, that is not a  
problem, unless you are on a machine that is 300MHz or less, then it  
might start to be too much.



2) What would you consider the bottleneck ?


Probably in the transmission rate and polling rate of bluetooth.

3) Could it be an advantage to transform incoming OSC-messages into  
a signal ? instead of dealing with floats ?


I doubt it.

The idea behind it is to combine x-y IR Data from the wii with the  
accelleration data (Mapping accelleration to velocity, but catch  
the note from the IR-Position)


Did anybody find a good solution for that ?


I'll bet there is code that does that already, but probably not in  
Pd.  For example, in one of Johnny Chung Lee's projects.  You could  
either grab some C code and make an external, or translate the code  
into Pd.


http://www.cs.cmu.edu/~johnny/projects/wii/

.hc



Thanks

Luigi



---

Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo




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[PD] Speed of messages (WII-OSC..etc)

2008-07-12 Thread Luigi Rensinghoff

Hi dear List

I have a question regarding my Wiimote-OSC experiments.

The wiimote data gets into PD via OSC, either through OSculator or  
through a linuxbox running the wiimote external.


So i have problems computing really really fast movements from the  
wiimote and i would like to ask if somebody knows about the speed of  
messages, be it in OSC, PD or Osculator



1) What do you think is a reasonable message-rate for fast motion- 
data ? I have the impression i need to slow down the data (with  
speedlim, pipe or resample) to be able to process it

 properly - any experience with that or recommendations ?

2) What would you consider the bottleneck ?

3) Could it be an advantage to transform incoming OSC-messages into a  
signal ? instead of dealing with floats ?



The idea behind it is to combine x-y IR Data from the wii with the  
accelleration data (Mapping accelleration to velocity, but catch the  
note from the IR-Position)


Did anybody find a good solution for that ?

Thanks

Luigi



---

Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo




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