Re: [PD] how to create a sound like this?

2010-09-23 Thread patko

 Using a table would indeed lighter in memory, of for cpu,
 but the idea is about modulating amplitude of each partial through time,
how this could be done with [tabosc~]?

- Andy Farnell padawa...@obiwannabe.co.uk a écrit :

 That dynamic builder works great with 
 additive method. 
 
 I guess another way would be to use 
 sinesum to pre-gen a table for [tabosc~]
 
 a.
 
 On Wed, 22 Sep 2010 17:42:28 +0200 (CEST)
 patko colet.patr...@free.fr wrote:
 
   This one uses only oscillators following harmonics
  
  
  - Andy Farnell padawa...@obiwannabe.co.uk a écrit :
  
   You could approximate it with an additive
   method, and a bit of noise to help.
   see patch
   
   a.
   
   On Tue, 21 Sep 2010 16:22:03 -0700
   ronni montoya ronni.mont...@gmail.com wrote:
   
hello list, i was wondering how can i create a sound like this?
Do you have any idea of how to simulate this kind of sounds?

any idea would be aprreciated


thanks

http://ompldr.org/vNWx4NA/.wav

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Re: [PD] how to create a sound like this?

2010-09-23 Thread patko
a little correction, then it would mean something...:)

 Using a table would be lighter in memory, and for cpu.

 But the idea is about modulating amplitude of each partial separately through
time.


 how this could be done with [tabosc~]?
- patko colet.patr...@free.fr a écrit :

 Using a table would indeed lighter in memory, of for cpu,
  but the idea is about modulating amplitude of each partial through
 time,
 how this could be done with [tabosc~]?
 
 - Andy Farnell padawa...@obiwannabe.co.uk a écrit :
 
  That dynamic builder works great with
  additive method.
 
  I guess another way would be to use
  sinesum to pre-gen a table for [tabosc~]
 
  a.
 
  On Wed, 22 Sep 2010 17:42:28 +0200 (CEST)
  patko colet.patr...@free.fr wrote:
 
This one uses only oscillators following harmonics
  
  
   - Andy Farnell padawa...@obiwannabe.co.uk a écrit :
  
You could approximate it with an additive
method, and a bit of noise to help.
see patch
   
a.
   
On Tue, 21 Sep 2010 16:22:03 -0700
ronni montoya ronni.mont...@gmail.com wrote:
   
 hello list, i was wondering how can i create a sound like
 this?
 Do you have any idea of how to simulate this kind of sounds?

 any idea would be aprreciated


 thanks

 http://ompldr.org/vNWx4NA/.wav

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  --
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 --
 Patrice Colet
 
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Re: [PD] how to create a sound like this?

2010-09-23 Thread Andy Farnell

There are neat tricks one can do with wavetables
to get dynamic spectra with a good compromise of
memory and CPU burden. 

In Boulanger's Csound book Andrew Horner and Lydia Ayers
have a chapter called Contiguous group wavetable synthesis
of the French horn. Here, contiguous means that different
static Fourier constructed spectra, are mixed over
time and performance axes. 

With a few modifications this remains one of my
favourite expressive brass intruments, more so 
than physical models. Of course, you aren't limited to
blending wavetables. Modulation can be used to combine
them smoothly.




On Thu, 23 Sep 2010 18:12:50 +0200 (CEST)
patko colet.patr...@free.fr wrote:

 a little correction, then it would mean something...:)
 
  Using a table would be lighter in memory, and for cpu.
 
  But the idea is about modulating amplitude of each partial separately through
 time.
 
 
  how this could be done with [tabosc~]?
 - patko colet.patr...@free.fr a écrit :
 
  Using a table would indeed lighter in memory, of for cpu,
   but the idea is about modulating amplitude of each partial through
  time,
  how this could be done with [tabosc~]?
  
  - Andy Farnell padawa...@obiwannabe.co.uk a écrit :
  
   That dynamic builder works great with
   additive method.
  
   I guess another way would be to use
   sinesum to pre-gen a table for [tabosc~]
  
   a.
  
   On Wed, 22 Sep 2010 17:42:28 +0200 (CEST)
   patko colet.patr...@free.fr wrote:
  
 This one uses only oscillators following harmonics
   
   
- Andy Farnell padawa...@obiwannabe.co.uk a écrit :
   
 You could approximate it with an additive
 method, and a bit of noise to help.
 see patch

 a.

 On Tue, 21 Sep 2010 16:22:03 -0700
 ronni montoya ronni.mont...@gmail.com wrote:

  hello list, i was wondering how can i create a sound like
  this?
  Do you have any idea of how to simulate this kind of sounds?
 
  any idea would be aprreciated
 
 
  thanks
 
  http://ompldr.org/vNWx4NA/.wav
 
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 --
 Andy Farnell padawa...@obiwannabe.co.uk

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   --
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  --
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Re: [PD] how to create a sound like this?

2010-09-22 Thread Andy Farnell


You could approximate it with an additive
method, and a bit of noise to help.
see patch

a.

On Tue, 21 Sep 2010 16:22:03 -0700
ronni montoya ronni.mont...@gmail.com wrote:

 hello list, i was wondering how can i create a sound like this?
 Do you have any idea of how to simulate this kind of sounds?
 
 any idea would be aprreciated
 
 
 thanks
 
 http://ompldr.org/vNWx4NA/.wav
 
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Re: [PD] how to create a sound like this?

2010-09-22 Thread Andy Farnell

That dynamic builder works great with 
additive method. 

I guess another way would be to use 
sinesum to pre-gen a table for [tabosc~]

a.

On Wed, 22 Sep 2010 17:42:28 +0200 (CEST)
patko colet.patr...@free.fr wrote:

  This one uses only oscillators following harmonics
 
 
 - Andy Farnell padawa...@obiwannabe.co.uk a écrit :
 
  You could approximate it with an additive
  method, and a bit of noise to help.
  see patch
  
  a.
  
  On Tue, 21 Sep 2010 16:22:03 -0700
  ronni montoya ronni.mont...@gmail.com wrote:
  
   hello list, i was wondering how can i create a sound like this?
   Do you have any idea of how to simulate this kind of sounds?
   
   any idea would be aprreciated
   
   
   thanks
   
   http://ompldr.org/vNWx4NA/.wav
   
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 -- 
 Patrice Colet 


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[PD] how to create a sound like this?

2010-09-21 Thread ronni montoya
hello list, i was wondering how can i create a sound like this?
Do you have any idea of how to simulate this kind of sounds?

any idea would be aprreciated


thanks

http://ompldr.org/vNWx4NA/.wav

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Re: [PD] how to create a sound like this?

2010-09-21 Thread patko
Hello, this sounds like a reversed splash cymbal with a long echo,
 By simulating cymbals with oscillators for example,
the sound spectrum's richness could be modulated for getting the same effect we 
have on reversed attacks, which has a very specific sounding.


- ronni montoya ronni.mont...@gmail.com a écrit :

 hello list, i was wondering how can i create a sound like this?
 Do you have any idea of how to simulate this kind of sounds?
 
 any idea would be aprreciated
 
 
 thanks
 
 http://ompldr.org/vNWx4NA/.wav
 
 ___
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 UNSUBSCRIBE and account-management -
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Re: [PD] how to create a sound like this?

2010-09-21 Thread ailo

 Try playing it backwards.
Sounds like it's in reverse.

On 09/22/2010 01:22 AM, ronni montoya wrote:

hello list, i was wondering how can i create a sound like this?
Do you have any idea of how to simulate this kind of sounds?

any idea would be aprreciated


thanks

http://ompldr.org/vNWx4NA/.wav

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