Re: [PD] log function in slider

2014-03-18 Thread Roman Haefeli
On Mon, 2014-03-17 at 18:59 -0400, Jonathan Wilkes wrote:
 On 03/17/2014 04:34 PM, Roman Haefeli wrote:
  On Mon, 2014-03-17 at 02:21 -0300, Alexandre Torres Porres wrote:
  Hi Roman. This is turning out trickier than I thought.
  I think I understand now what you are trying to achieve (sorry, took me
  a long time). But I don't really have a clue how to do it. The
  abstraction I posted emulates the output of a logarithmic slider, but
  you're looking for the function to feed a linear slider so that it
  behaves as if it would be a logarithmic slider, right?
 
  I'm interested to see, if someone comes up with a solution...
 
 This is from Pd-l2ork, so the codebase might be slightly different.

It looks pretty good on Pd vanilla, too.

 Also, notice I've got hard-coded slider height = 128 in the algo.
 
 Still don't understand why math is done in vslider_bang.

But that's how you did it? The code in your patch is based on the code
from vslider_bang? I don't understand it at all, but it works :-)

And you're asking, why go all through the trouble to get back the input
value instead of just spitting out the input value? Not a clue (someone
wanted to show off their math skills?)

Hehe, look, I can do it this way, but look now, I can also do it this
way .. hehe .. pretty cool, uuh? ;-)

Roman






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Re: [PD] log function in slider

2014-03-18 Thread Jonathan Wilkes
No, the code I ported is from vslider_set and vslider_draw_update (might be 
different in Vanilla).

In vslider_bang, math is done to output the proper value.  Without looking at 
the code I would have guessed vslider_bang simply outputs a stored value like 
[float] does.  Then just do math to set the slider position or calculate a new 
stored value from mouse input.

-Jonathan




On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres por...@gmail.com 
wrote:
 
Hi Roman. This is turning out trickier than I thought. A friend explained the 
code to me and got to the following equation, with min/max values as 0.01 and 1 
respectively.

[expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]


For what I've checked, it seems to behave like your patch. But it doesn't do 
the trick I'm looking for yet. I sent a patch earlier, and I'm sending it back 
again.

The goal is to connect a linear slider to an [expr] (with this so called log 
function) and then to another linear slider. The idea then is that this second 
slider behaves as one that was set as being log.

In the patch attached I was able to emulate it poorly with [pow 0.25], but that 
was before reaching the list. See that if I use this expr function from the 
code or your patch it presents quite a different behavior.

maybe it is some sort of inversion of this equation, not sure. Apparently this 
code converts the log function values to linear and I'm hoping to get the 
exact opposite. Got it?

Thanks for looking into this



2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
 hi folks, out of curiosity, what's the exact log function used in the
 slider? I'd like to emulate it.

I am not sure, if this is what you want. It converts the incoming linear
range between 0 and 1 to a logarithmic range specified by $1 and $2,
respectively by the second and third inlet. They behave like the lower
and upper bound specified in the [vslider]/[hslider] classes.

https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


Roman





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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
the solution is as I thought, to just invert the given formula in the code.
Someone helped me with the math, is something like

expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

here's a patch attached

I'm finally gonna check what kind of curve this thing gives :)

Thanks everyone

Cheers


2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

 No, the code I ported is from vslider_set and vslider_draw_update (might
 be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without looking
 at the code I would have guessed vslider_bang simply outputs a stored value
 like [float] does.  Then just do math to set the slider position or
 calculate a new stored value from mouse input.

 -Jonathan


   On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
  Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

 [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

 For what I've checked, it seems to behave like your patch. But it doesn't
 do the trick I'm looking for yet. I sent a patch earlier, and I'm sending
 it back again.

 The goal is to connect a linear slider to an [expr] (with this so called
 log function) and then to another linear slider. The idea then is that
 this second slider behaves as one that was set as being log.

 In the patch attached I was able to emulate it poorly with [pow 0.25], but
 that was before reaching the list. See that if I use this expr function
 from the code or your patch it presents quite a different behavior.

 maybe it is some sort of inversion of this equation, not sure. Apparently
 this code converts the log function values to linear and I'm hoping to
 get the exact opposite. Got it?

 Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

 I am not sure, if this is what you want. It converts the incoming linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
but when we use the slider with the log function, we're actually doing an
inversion of this graphs I just posted. In other words, what we do is the
first formula that is actually from the code. So using that formula was
actually right to begin with.

Check my patch attached now


2014-03-18 17:05 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 and as I was checking before, not too far from raising to the power of
 0.25 (thicker line in the graph from the picture attached)


 2014-03-18 16:48 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 the solution is as I thought, to just invert the given formula in the
 code. Someone helped me with the math, is something like

 expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

 here's a patch attached

 I'm finally gonna check what kind of curve this thing gives :)

 Thanks everyone

 Cheers


 2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

  No, the code I ported is from vslider_set and vslider_draw_update (might
 be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without
 looking at the code I would have guessed vslider_bang simply outputs a
 stored value like [float] does.  Then just do math to set the slider
 position or calculate a new stored value from mouse input.

 -Jonathan


On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
   Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

 [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

 For what I've checked, it seems to behave like your patch. But it
 doesn't do the trick I'm looking for yet. I sent a patch earlier, and I'm
 sending it back again.

 The goal is to connect a linear slider to an [expr] (with this so called
 log function) and then to another linear slider. The idea then is that
 this second slider behaves as one that was set as being log.

 In the patch attached I was able to emulate it poorly with [pow 0.25],
 but that was before reaching the list. See that if I use this expr function
 from the code or your patch it presents quite a different behavior.

 maybe it is some sort of inversion of this equation, not sure.
 Apparently this code converts the log function values to linear and I'm
 hoping to get the exact opposite. Got it?

 Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

 I am not sure, if this is what you want. It converts the incoming linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
just be sure to click the message, should have put a loadbang there, sorry


2014-03-18 17:16 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 but when we use the slider with the log function, we're actually doing an
 inversion of this graphs I just posted. In other words, what we do is the
 first formula that is actually from the code. So using that formula was
 actually right to begin with.

 Check my patch attached now


 2014-03-18 17:05 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 and as I was checking before, not too far from raising to the power of
 0.25 (thicker line in the graph from the picture attached)


 2014-03-18 16:48 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 the solution is as I thought, to just invert the given formula in the
 code. Someone helped me with the math, is something like

 expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

 here's a patch attached

 I'm finally gonna check what kind of curve this thing gives :)

 Thanks everyone

 Cheers


 2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

  No, the code I ported is from vslider_set and vslider_draw_update
 (might be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without
 looking at the code I would have guessed vslider_bang simply outputs a
 stored value like [float] does.  Then just do math to set the slider
 position or calculate a new stored value from mouse input.

 -Jonathan


On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
   Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

 [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

 For what I've checked, it seems to behave like your patch. But it
 doesn't do the trick I'm looking for yet. I sent a patch earlier, and I'm
 sending it back again.

 The goal is to connect a linear slider to an [expr] (with this so
 called log function) and then to another linear slider. The idea then is
 that this second slider behaves as one that was set as being log.

 In the patch attached I was able to emulate it poorly with [pow 0.25],
 but that was before reaching the list. See that if I use this expr function
 from the code or your patch it presents quite a different behavior.

 maybe it is some sort of inversion of this equation, not sure.
 Apparently this code converts the log function values to linear and I'm
 hoping to get the exact opposite. Got it?

 Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

 I am not sure, if this is what you want. It converts the incoming linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
cool, looks great

by the way, this guy was helping me out with the math, so I don't really
know what's going on that well.

Apparently he couldn't figure out the slider height variable. And Roman
didn't use that too.

The formula was behaving the same as Roman's patch, but we simplified the
formula now so it's more related to Roman's patch.

It's something like this now

[expr~ min_$0 * exp($v1 * log(max_$0 / min_$0))]

then doing the inverse is not too complicated, just use ln

I still have not much clue about the original code, the slider height
variable and other things, but, anyhow, these were the equations I was
looking for ;)

cheers


2014-03-18 18:32 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

  On 03/18/2014 04:05 PM, Alexandre Torres Porres wrote:

 and as I was checking before, not too far from raising to the power of
 0.25 (thicker line in the graph from the picture attached)


 Btw-- here's what that patch looks like in Pd-l2ork (attached).

 The array rectangle is orange because it's selected.  I also changed the
 size of the garray by click-dragging with the mouse.

 -Jonathan




 2014-03-18 16:48 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 the solution is as I thought, to just invert the given formula in the
 code. Someone helped me with the math, is something like

  expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

  here's a patch attached

  I'm finally gonna check what kind of curve this thing gives :)

  Thanks everyone

  Cheers


 2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

No, the code I ported is from vslider_set and vslider_draw_update
 (might be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without
 looking at the code I would have guessed vslider_bang simply outputs a
 stored value like [float] does.  Then just do math to set the slider
 position or calculate a new stored value from mouse input.

 -Jonathan


On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
 Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

  [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

  For what I've checked, it seems to behave like your patch. But it
 doesn't do the trick I'm looking for yet. I sent a patch earlier, and I'm
 sending it back again.

  The goal is to connect a linear slider to an [expr] (with this so
 called log function) and then to another linear slider. The idea then is
 that this second slider behaves as one that was set as being log.

  In the patch attached I was able to emulate it poorly with [pow 0.25],
 but that was before reaching the list. See that if I use this expr function
 from the code or your patch it presents quite a different behavior.

  maybe it is some sort of inversion of this equation, not sure.
 Apparently this code converts the log function values to linear and I'm
 hoping to get the exact opposite. Got it?

  Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

  I am not sure, if this is what you want. It converts the incoming linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
Hey, a few things have made sense to me now.

The minimum and maximum values in PD are in a 100 / 1 ratio. This ratio is
important and it's a key in the formula. In the sense that if you have 10
and 1000, the plotting curve looks always the same. So if you forget about
the minimum and maximum values, you can just work with this ratio variable.

Something like:

[expr exp($f1 * log(ratio))]

Now this will give you a value from 1 to the value of ratio. And I
thought it'd be cool to scale it from 0 to 1.

One thing that annoys me a lot is that the log function will not allow you
to start at zero. So I wanted to tweak this in order to make it so.

Not hard, something like this does the trick.

[expr exp($f1 * log(ratio) - 1) / (ratio -1)]

You can always rescale this by multiplying to any factor and summing to a
constant.

cheers


2014-03-18 19:27 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 cool, looks great

 by the way, this guy was helping me out with the math, so I don't really
 know what's going on that well.

 Apparently he couldn't figure out the slider height variable. And Roman
 didn't use that too.

 The formula was behaving the same as Roman's patch, but we simplified the
 formula now so it's more related to Roman's patch.

 It's something like this now

 [expr~ min_$0 * exp($v1 * log(max_$0 / min_$0))]

 then doing the inverse is not too complicated, just use ln

 I still have not much clue about the original code, the slider height
 variable and other things, but, anyhow, these were the equations I was
 looking for ;)

 cheers


 2014-03-18 18:32 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

  On 03/18/2014 04:05 PM, Alexandre Torres Porres wrote:

 and as I was checking before, not too far from raising to the power of
 0.25 (thicker line in the graph from the picture attached)


 Btw-- here's what that patch looks like in Pd-l2ork (attached).

 The array rectangle is orange because it's selected.  I also changed the
 size of the garray by click-dragging with the mouse.

 -Jonathan




 2014-03-18 16:48 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 the solution is as I thought, to just invert the given formula in the
 code. Someone helped me with the math, is something like

  expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

  here's a patch attached

  I'm finally gonna check what kind of curve this thing gives :)

  Thanks everyone

  Cheers


 2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

No, the code I ported is from vslider_set and vslider_draw_update
 (might be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without
 looking at the code I would have guessed vslider_bang simply outputs a
 stored value like [float] does.  Then just do math to set the slider
 position or calculate a new stored value from mouse input.

 -Jonathan


On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
 Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

  [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

  For what I've checked, it seems to behave like your patch. But it
 doesn't do the trick I'm looking for yet. I sent a patch earlier, and I'm
 sending it back again.

  The goal is to connect a linear slider to an [expr] (with this so
 called log function) and then to another linear slider. The idea then is
 that this second slider behaves as one that was set as being log.

  In the patch attached I was able to emulate it poorly with [pow
 0.25], but that was before reaching the list. See that if I use this expr
 function from the code or your patch it presents quite a different 
 behavior.

  maybe it is some sort of inversion of this equation, not sure.
 Apparently this code converts the log function values to linear and I'm
 hoping to get the exact opposite. Got it?

  Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

  I am not sure, if this is what you want. It converts the incoming
 linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
here's what I got as an abstraction


2014-03-18 21:12 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 Hey, a few things have made sense to me now.

 The minimum and maximum values in PD are in a 100 / 1 ratio. This ratio is
 important and it's a key in the formula. In the sense that if you have 10
 and 1000, the plotting curve looks always the same. So if you forget about
 the minimum and maximum values, you can just work with this ratio variable.

 Something like:

 [expr exp($f1 * log(ratio))]

 Now this will give you a value from 1 to the value of ratio. And I
 thought it'd be cool to scale it from 0 to 1.

 One thing that annoys me a lot is that the log function will not allow you
 to start at zero. So I wanted to tweak this in order to make it so.

 Not hard, something like this does the trick.

 [expr exp($f1 * log(ratio) - 1) / (ratio -1)]

 You can always rescale this by multiplying to any factor and summing to a
 constant.

 cheers


 2014-03-18 19:27 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 cool, looks great

 by the way, this guy was helping me out with the math, so I don't really
 know what's going on that well.

 Apparently he couldn't figure out the slider height variable. And Roman
 didn't use that too.

 The formula was behaving the same as Roman's patch, but we simplified the
 formula now so it's more related to Roman's patch.

 It's something like this now

 [expr~ min_$0 * exp($v1 * log(max_$0 / min_$0))]

 then doing the inverse is not too complicated, just use ln

 I still have not much clue about the original code, the slider height
 variable and other things, but, anyhow, these were the equations I was
 looking for ;)

 cheers


 2014-03-18 18:32 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

  On 03/18/2014 04:05 PM, Alexandre Torres Porres wrote:

 and as I was checking before, not too far from raising to the power of
 0.25 (thicker line in the graph from the picture attached)


 Btw-- here's what that patch looks like in Pd-l2ork (attached).

 The array rectangle is orange because it's selected.  I also changed the
 size of the garray by click-dragging with the mouse.

 -Jonathan




 2014-03-18 16:48 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 the solution is as I thought, to just invert the given formula in the
 code. Someone helped me with the math, is something like

  expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

  here's a patch attached

  I'm finally gonna check what kind of curve this thing gives :)

  Thanks everyone

  Cheers


 2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

No, the code I ported is from vslider_set and vslider_draw_update
 (might be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without
 looking at the code I would have guessed vslider_bang simply outputs a
 stored value like [float] does.  Then just do math to set the slider
 position or calculate a new stored value from mouse input.

 -Jonathan


On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
 Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

  [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

  For what I've checked, it seems to behave like your patch. But it
 doesn't do the trick I'm looking for yet. I sent a patch earlier, and I'm
 sending it back again.

  The goal is to connect a linear slider to an [expr] (with this so
 called log function) and then to another linear slider. The idea then is
 that this second slider behaves as one that was set as being log.

  In the patch attached I was able to emulate it poorly with [pow
 0.25], but that was before reaching the list. See that if I use this expr
 function from the code or your patch it presents quite a different 
 behavior.

  maybe it is some sort of inversion of this equation, not sure.
 Apparently this code converts the log function values to linear and I'm
 hoping to get the exact opposite. Got it?

  Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

  I am not sure, if this is what you want. It converts the incoming
 linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.


 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-18 Thread Alexandre Torres Porres
there's a bug in one of the number boxes, sorry


2014-03-18 23:37 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 here's what I got as an abstraction


 2014-03-18 21:12 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 Hey, a few things have made sense to me now.

 The minimum and maximum values in PD are in a 100 / 1 ratio. This ratio
 is important and it's a key in the formula. In the sense that if you have
 10 and 1000, the plotting curve looks always the same. So if you forget
 about the minimum and maximum values, you can just work with this ratio
 variable.

 Something like:

 [expr exp($f1 * log(ratio))]

 Now this will give you a value from 1 to the value of ratio. And I
 thought it'd be cool to scale it from 0 to 1.

 One thing that annoys me a lot is that the log function will not allow
 you to start at zero. So I wanted to tweak this in order to make it so.

 Not hard, something like this does the trick.

 [expr exp($f1 * log(ratio) - 1) / (ratio -1)]

 You can always rescale this by multiplying to any factor and summing to a
 constant.

 cheers


 2014-03-18 19:27 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 cool, looks great

 by the way, this guy was helping me out with the math, so I don't really
 know what's going on that well.

 Apparently he couldn't figure out the slider height variable. And Roman
 didn't use that too.

 The formula was behaving the same as Roman's patch, but we simplified
 the formula now so it's more related to Roman's patch.

 It's something like this now

 [expr~ min_$0 * exp($v1 * log(max_$0 / min_$0))]

 then doing the inverse is not too complicated, just use ln

 I still have not much clue about the original code, the slider height
 variable and other things, but, anyhow, these were the equations I was
 looking for ;)

 cheers


 2014-03-18 18:32 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

  On 03/18/2014 04:05 PM, Alexandre Torres Porres wrote:

 and as I was checking before, not too far from raising to the power of
 0.25 (thicker line in the graph from the picture attached)


 Btw-- here's what that patch looks like in Pd-l2ork (attached).

 The array rectangle is orange because it's selected.  I also changed
 the size of the garray by click-dragging with the mouse.

 -Jonathan




 2014-03-18 16:48 GMT-03:00 Alexandre Torres Porres por...@gmail.com:

 the solution is as I thought, to just invert the given formula in the
 code. Someone helped me with the math, is something like

  expr ln($f1 / 1.27) / (((log(127 / 1.27) / 1.27)) * 0.01)

  here's a patch attached

  I'm finally gonna check what kind of curve this thing gives :)

  Thanks everyone

  Cheers


 2014-03-18 5:13 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

No, the code I ported is from vslider_set and vslider_draw_update
 (might be different in Vanilla).

 In vslider_bang, math is done to output the proper value.  Without
 looking at the code I would have guessed vslider_bang simply outputs a
 stored value like [float] does.  Then just do math to set the slider
 position or calculate a new stored value from mouse input.

 -Jonathan


On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
 Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

  [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

  For what I've checked, it seems to behave like your patch. But it
 doesn't do the trick I'm looking for yet. I sent a patch earlier, and I'm
 sending it back again.

  The goal is to connect a linear slider to an [expr] (with this so
 called log function) and then to another linear slider. The idea then 
 is
 that this second slider behaves as one that was set as being log.

  In the patch attached I was able to emulate it poorly with [pow
 0.25], but that was before reaching the list. See that if I use this expr
 function from the code or your patch it presents quite a different 
 behavior.

  maybe it is some sort of inversion of this equation, not sure.
 Apparently this code converts the log function values to linear and I'm
 hoping to get the exact opposite. Got it?

  Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in
 the
  slider? I'd like to emulate it.

  I am not sure, if this is what you want. It converts the incoming
 linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.


 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-17 Thread Jonathan Wilkes
AFAICT vslider is saving something like a slider position, and your expression 
above (along with the code I posted) is for getting back the original value 
from it.  If you send it something between 0.01 and 1 you'll get a curve that's 
inverted from the one you're after.  If you send it a slider position-- 
something like another [expr] based on the code inside vslider_set-- you'll get 
back (roughly) the same value you input.

But I'm still stuck on why vslider_bang is doing any math at all.  Why should 
it be more complex than if bang then output stored value?  (Setting aside 
sending to receive symbols for the moment.)

-Jonathan




On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres por...@gmail.com 
wrote:
 
Hi Roman. This is turning out trickier than I thought. A friend explained the 
code to me and got to the following equation, with min/max values as 0.01 and 1 
respectively.

[expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]


For what I've checked, it seems to behave like your patch. But it doesn't do 
the trick I'm looking for yet. I sent a patch earlier, and I'm sending it back 
again.

The goal is to connect a linear slider to an [expr] (with this so called log 
function) and then to another linear slider. The idea then is that this second 
slider behaves as one that was set as being log.

In the patch attached I was able to emulate it poorly with [pow 0.25], but that 
was before reaching the list. See that if I use this expr function from the 
code or your patch it presents quite a different behavior.

maybe it is some sort of inversion of this equation, not sure. Apparently this 
code converts the log function values to linear and I'm hoping to get the 
exact opposite. Got it?

Thanks for looking into this



2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
 hi folks, out of curiosity, what's the exact log function used in the
 slider? I'd like to emulate it.

I am not sure, if this is what you want. It converts the incoming linear
range between 0 and 1 to a logarithmic range specified by $1 and $2,
respectively by the second and third inlet. They behave like the lower
and upper bound specified in the [vslider]/[hslider] classes.

https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


Roman





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Re: [PD] log function in slider

2014-03-17 Thread Alexandre Torres Porres
so you say this is actually the section of the code I'm looking for to make
the conversion I want, right?

==

static void hslider_set(t_hslider *x, t_floatarg f)/* bugfix */

{

double g;


if(x-x_gui.x_isa.x_reverse)/* bugfix */

{

if(f  x-x_min)

f = x-x_min;

if(f  x-x_max)

f = x-x_max;

}

else

{

if(f  x-x_max)

f = x-x_max;

if(f  x-x_min)

f = x-x_min;

}

if(x-x_lin0_log1)

g = log(f/x-x_min)/x-x_k;

else

g = (f - x-x_min) / x-x_k;

x-x_val = (int)(100.0*g + 0.4);

x-x_pos = x-x_val;

(*x-x_gui.x_draw)(x, x-x_gui.x_glist, IEM_GUI_DRAW_MODE_UPDATE);

}


2014-03-17 4:07 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

 AFAICT vslider is saving something like a slider position, and your
 expression above (along with the code I posted) is for getting back the
 original value from it.  If you send it something between 0.01 and 1 you'll
 get a curve that's inverted from the one you're after.  If you send it a
 slider position-- something like another [expr] based on the code inside
 vslider_set-- you'll get back (roughly) the same value you input.

 But I'm still stuck on why vslider_bang is doing any math at all.  Why
 should it be more complex than if bang then output stored value?
 (Setting aside sending to receive symbols for the moment.)

 -Jonathan



   On Monday, March 17, 2014 1:21 AM, Alexandre Torres Porres 
 por...@gmail.com wrote:
  Hi Roman. This is turning out trickier than I thought. A friend
 explained the code to me and got to the following equation, with min/max
 values as 0.01 and 1 respectively.

 [expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

 For what I've checked, it seems to behave like your patch. But it doesn't
 do the trick I'm looking for yet. I sent a patch earlier, and I'm sending
 it back again.

 The goal is to connect a linear slider to an [expr] (with this so called
 log function) and then to another linear slider. The idea then is that
 this second slider behaves as one that was set as being log.

 In the patch attached I was able to emulate it poorly with [pow 0.25], but
 that was before reaching the list. See that if I use this expr function
 from the code or your patch it presents quite a different behavior.

 maybe it is some sort of inversion of this equation, not sure. Apparently
 this code converts the log function values to linear and I'm hoping to
 get the exact opposite. Got it?

 Thanks for looking into this


 2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

 I am not sure, if this is what you want. It converts the incoming linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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Re: [PD] log function in slider

2014-03-17 Thread Roman Haefeli
On Mon, 2014-03-17 at 02:21 -0300, Alexandre Torres Porres wrote:
 Hi Roman. This is turning out trickier than I thought.

I think I understand now what you are trying to achieve (sorry, took me
a long time). But I don't really have a clue how to do it. The
abstraction I posted emulates the output of a logarithmic slider, but
you're looking for the function to feed a linear slider so that it
behaves as if it would be a logarithmic slider, right?
  
I'm interested to see, if someone comes up with a solution...

Roman





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Re: [PD] log function in slider

2014-03-17 Thread Jonathan Wilkes

On 03/17/2014 04:34 PM, Roman Haefeli wrote:

On Mon, 2014-03-17 at 02:21 -0300, Alexandre Torres Porres wrote:

Hi Roman. This is turning out trickier than I thought.

I think I understand now what you are trying to achieve (sorry, took me
a long time). But I don't really have a clue how to do it. The
abstraction I posted emulates the output of a logarithmic slider, but
you're looking for the function to feed a linear slider so that it
behaves as if it would be a logarithmic slider, right?
   
I'm interested to see, if someone comes up with a solution...


This is from Pd-l2ork, so the codebase might be slightly different.

Also, notice I've got hard-coded slider height = 128 in the algo.

Still don't understand why math is done in vslider_bang.

-Jonathan



Roman





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Re: [PD] log function in slider

2014-03-16 Thread Alexandre Torres Porres
Hi Roman. This is turning out trickier than I thought. A friend explained
the code to me and got to the following equation, with min/max values as
0.01 and 1 respectively.

[expr 0.01 * exp((log(1 / 0.01) / 0.01) * $f1 * 0.01)]

For what I've checked, it seems to behave like your patch. But it doesn't
do the trick I'm looking for yet. I sent a patch earlier, and I'm sending
it back again.

The goal is to connect a linear slider to an [expr] (with this so called
log function) and then to another linear slider. The idea then is that
this second slider behaves as one that was set as being log.

In the patch attached I was able to emulate it poorly with [pow 0.25], but
that was before reaching the list. See that if I use this expr function
from the code or your patch it presents quite a different behavior.

maybe it is some sort of inversion of this equation, not sure. Apparently
this code converts the log function values to linear and I'm hoping to
get the exact opposite. Got it?

Thanks for looking into this


2014-03-12 4:38 GMT-03:00 Roman Haefeli reduz...@gmail.com:

 On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
  hi folks, out of curiosity, what's the exact log function used in the
  slider? I'd like to emulate it.

 I am not sure, if this is what you want. It converts the incoming linear
 range between 0 and 1 to a logarithmic range specified by $1 and $2,
 respectively by the second and third inlet. They behave like the lower
 and upper bound specified in the [vslider]/[hslider] classes.

 https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


 Roman




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slider.pd
Description: Binary data
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Re: [PD] log function in slider

2014-03-12 Thread Roman Haefeli
On Don, 2014-03-06 at 21:37 -0300, Alexandre Torres Porres wrote:
 hi folks, out of curiosity, what's the exact log function used in the
 slider? I'd like to emulate it.

I am not sure, if this is what you want. It converts the incoming linear
range between 0 and 1 to a logarithmic range specified by $1 and $2,
respectively by the second and third inlet. They behave like the lower
and upper bound specified in the [vslider]/[hslider] classes. 

https://raw.github.com/reduzent/netpd2-patches/master/abs/rh_scalelog.pd


Roman




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Re: [PD] log function in slider

2014-03-11 Thread Alexandre Torres Porres
Thanks Jonathan. Unfortunately, my C expertise is kinda poor and I'm still
lost. I see it's got something to do with [exp] but haven't got my head
around the function needed to emulate it. I'm making extensive
documentation about Pd, so I'd like to write about it. I find it worth
noting.

In the patch I'm sending, which was my attempt to get this right before
reaching the list, I was able to emulate a bit reasonably with [expr
pow($f1, 0.25)].

Cheers


2014-03-06 21:56 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

 From g_vslider.c:

 if(x-x_lin0_log1)
 out = x-x_min*exp(x-x_k*(double)(x-x_val)*0.01);


 Where x-x_k is:
 log(x-x_max/x-x_min)/(double)(x-x_gui.x_h - 1);

 And x-x_gui.x_h is the height of the slider

 -Jonathan


   On Thursday, March 6, 2014 7:37 PM, Alexandre Torres Porres 
 por...@gmail.com wrote:
  hi folks, out of curiosity, what's the exact log function used in the
 slider? I'd like to emulate it.

 cheers

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Re: [PD] log function in slider

2014-03-11 Thread Jonathan Wilkes
Wow, never mind-- it's a veritable Rube Goldberg machine of code to get from an 
incoming float to an outgoing one in g_vslider.c.  There's even more math to 
draw the tick and I can't figure out how it works at the moment.

I also love how tempting log is for a volume control, but then it silently 
changes a minimum of 0 to max / 100, so you get a runtime error where you 
can't turn the volume down all the way.  Then when you figure out what it did 
you have to add an object to subtract that last little bit, at which point you 
might as well have used [rms] or coded your own algorithm.

-Jonathan




On Tuesday, March 11, 2014 8:08 PM, Alexandre Torres Porres por...@gmail.com 
wrote:
 
Thanks Jonathan. Unfortunately, my C expertise is kinda poor and I'm still 
lost. I see it's got something to do with [exp] but haven't got my head around 
the function needed to emulate it. I'm making extensive documentation about Pd, 
so I'd like to write about it. I find it worth noting.

In the patch I'm sending, which was my attempt to get this right before 
reaching the list, I was able to emulate a bit reasonably with [expr pow($f1, 
0.25)].

Cheers



2014-03-06 21:56 GMT-03:00 Jonathan Wilkes jancs...@yahoo.com:

From g_vslider.c:

    if(x-x_lin0_log1)
    out = x-x_min*exp(x-x_k*(double)(x-x_val)*0.01);


Where x-x_k is:
    log(x-x_max/x-x_min)/(double)(x-x_gui.x_h - 1);


And x-x_gui.x_h is the height of the slider


-Jonathan




On Thursday, March 6, 2014 7:37 PM, Alexandre Torres Porres por...@gmail.com 
wrote:
 
hi folks, out of curiosity, what's the exact log function used in the slider? 
I'd like to emulate it.


cheers
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[PD] log function in slider

2014-03-06 Thread Alexandre Torres Porres
hi folks, out of curiosity, what's the exact log function used in the
slider? I'd like to emulate it.

cheers
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Re: [PD] log function in slider

2014-03-06 Thread Jonathan Wilkes
From g_vslider.c:

    if(x-x_lin0_log1)
    out = x-x_min*exp(x-x_k*(double)(x-x_val)*0.01);


Where x-x_k is:
    log(x-x_max/x-x_min)/(double)(x-x_gui.x_h - 1);


And x-x_gui.x_h is the height of the slider

-Jonathan




On Thursday, March 6, 2014 7:37 PM, Alexandre Torres Porres por...@gmail.com 
wrote:
 
hi folks, out of curiosity, what's the exact log function used in the slider? 
I'd like to emulate it.

cheers
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