[PD] simon

2011-04-05 Thread Joe
hi
thought a pd implementation of Simon
(http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
to do, but i'm kinda stuck when it comes to handling input from the
human player. maybe someone has attempted this before?

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] simon

2011-04-05 Thread Andy Farnell


Hi Joe,

There's a few circulating around. I like
this one, it might inspire you. Patch is 
unsigned so no idea who made it.

a.



On Tue, 5 Apr 2011 10:05:05 +0200
Joe  wrote:

> hi
> thought a pd implementation of Simon
> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
> to do, but i'm kinda stuck when it comes to handling input from the
> human player. maybe someone has attempted this before?
> 
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list


-- 
Andy Farnell 


SIMON.pd
Description: Binary data
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] simon

2011-04-05 Thread Philip Cunningham
Ah, cool. I also like the GUI elements in this one. Hiding bangs
behind canvas objects is a pretty cool idea.

Philip

On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell  wrote:
>
>
> Hi Joe,
>
> There's a few circulating around. I like
> this one, it might inspire you. Patch is
> unsigned so no idea who made it.
>
> a.
>
>
>
> On Tue, 5 Apr 2011 10:05:05 +0200
> Joe  wrote:
>
>> hi
>> thought a pd implementation of Simon
>> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
>> to do, but i'm kinda stuck when it comes to handling input from the
>> human player. maybe someone has attempted this before?
>>
>> ___
>> Pd-list@iem.at mailing list
>> UNSUBSCRIBE and account-management -> 
>> http://lists.puredata.info/listinfo/pd-list
>
>
> --
> Andy Farnell 
>
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
>
>



-- 
Portfolio: http://philipcunningham.org
BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
Chipmusic: http://firebrandboy.org

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] simon

2011-04-05 Thread Andrew Faraday

You could always pull away from the visual design of it and use a different 
kind of user input, any would do. 
You could use some form of controller through [hid] (although this tends to 
wind up specific to the controller). Even play a tone and use a mic, through 
[sigmund~] 
I would suggest, for a start, use [key] or [keyname] which return the number or 
name of keys pressed. the trick is to make what you're displaying on screen 
correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to 
relate to your keyboard's number pad. Or get creative... 
If you're on a mac you could use this combination
[say *key name*( |[shell]
to speak the key which needs to be pressed, although this can be a little slow.
Hope you get some inspiration from this
Andrew

> Date: Tue, 5 Apr 2011 09:52:36 +0100
> From: pcunningham...@googlemail.com
> To: padawa...@obiwannabe.co.uk
> CC: pd-list@iem.at
> Subject: Re: [PD] simon
> 
> Ah, cool. I also like the GUI elements in this one. Hiding bangs
> behind canvas objects is a pretty cool idea.
> 
> Philip
> 
> On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell  
> wrote:
> >
> >
> > Hi Joe,
> >
> > There's a few circulating around. I like
> > this one, it might inspire you. Patch is
> > unsigned so no idea who made it.
> >
> > a.
> >
> >
> >
> > On Tue, 5 Apr 2011 10:05:05 +0200
> > Joe  wrote:
> >
> >> hi
> >> thought a pd implementation of Simon
> >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
> >> to do, but i'm kinda stuck when it comes to handling input from the
> >> human player. maybe someone has attempted this before?
> >>
> >> ___
> >> Pd-list@iem.at mailing list
> >> UNSUBSCRIBE and account-management -> 
> >> http://lists.puredata.info/listinfo/pd-list
> >
> >
> > --
> > Andy Farnell 
> >
> > ___
> > Pd-list@iem.at mailing list
> > UNSUBSCRIBE and account-management -> 
> > http://lists.puredata.info/listinfo/pd-list
> >
> >
> 
> 
> 
> -- 
> Portfolio: http://philipcunningham.org
> BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
> Chipmusic: http://firebrandboy.org
> 
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
  ___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Hi...

We've just done our footable version of Simon called Minus :

http://yamatierea.org/papatchs/#minus

Cheers.

01ivier

2011/4/5 Andrew Faraday 

>  You could always pull away from the visual design of it and use a
> different kind of user input, any would do.
>
> You could use some form of controller through [hid] (although this tends to
> wind up specific to the controller). Even play a tone and use a mic, through
> [sigmund~]
>
> I would suggest, for a start, use [key] or [keyname] which return the
> number or name of keys pressed. the trick is to make what you're displaying
> on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid
> in gem to relate to your keyboard's number pad. Or get creative...
>
> If you're on a mac you could use this combination
>
> [say *key name*(
>  |
> [shell]
>
> to speak the key which needs to be pressed, although this can be a little
> slow.
>
> Hope you get some inspiration from this
>
> Andrew
>
>
> > Date: Tue, 5 Apr 2011 09:52:36 +0100
> > From: pcunningham...@googlemail.com
> > To: padawa...@obiwannabe.co.uk
> > CC: pd-list@iem.at
> > Subject: Re: [PD] simon
>
> >
> > Ah, cool. I also like the GUI elements in this one. Hiding bangs
> > behind canvas objects is a pretty cool idea.
> >
> > Philip
> >
> > On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell 
> wrote:
> > >
> > >
> > > Hi Joe,
> > >
> > > There's a few circulating around. I like
> > > this one, it might inspire you. Patch is
> > > unsigned so no idea who made it.
> > >
> > > a.
> > >
> > >
> > >
> > > On Tue, 5 Apr 2011 10:05:05 +0200
> > > Joe  wrote:
> > >
> > >> hi
> > >> thought a pd implementation of Simon
> > >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
> > >> to do, but i'm kinda stuck when it comes to handling input from the
> > >> human player. maybe someone has attempted this before?
> > >>
> > >> ___
> > >> Pd-list@iem.at mailing list
> > >> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> > >
> > >
> > > --
> > > Andy Farnell 
> > >
> > > ___
> > > Pd-list@iem.at mailing list
> > > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> > >
> > >
> >
> >
> >
> > --
> > Portfolio: http://philipcunningham.org
> > BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
> > Chipmusic: http://firebrandboy.org
> >
> > ___
> > Pd-list@iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] simon

2011-04-05 Thread Mathieu Bouchard

On Tue, 5 Apr 2011, Olivier Baudu wrote:


We've just done our footable version of Simon called Minus :


If it were called Minos, it would be an anagram of Simon, and it could 
make one think about the legend (Minotaure, Fil d'Ariane and such). Then 
this would incite you about making a version in which the sequence must be 
reversed (as if you were trying to get out of a labyrinth in the same way 
that you got in it).


Sauf que là, on parlerait de dédales et pas de pédales. ;)

 ___
| Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Damn...

I've searched anagram... but didn't find Minos...

The reverse mode sounds good...
It will be done :-)

Cheers

01ivier

2011/4/5 Mathieu Bouchard 

> On Tue, 5 Apr 2011, Olivier Baudu wrote:
>
>  We've just done our footable version of Simon called Minus :
>>
>
> If it were called Minos, it would be an anagram of Simon, and it could make
> one think about the legend (Minotaure, Fil d'Ariane and such). Then this
> would incite you about making a version in which the sequence must be
> reversed (as if you were trying to get out of a labyrinth in the same way
> that you got in it).
>
> Sauf que là, on parlerait de dédales et pas de pédales. ;)
>
>  ___
> | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list