[PD] simon
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] simon
Hi Joe, There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it. a. On Tue, 5 Apr 2011 10:05:05 +0200 Joe wrote: > hi > thought a pd implementation of Simon > (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing > to do, but i'm kinda stuck when it comes to handling input from the > human player. maybe someone has attempted this before? > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list -- Andy Farnell SIMON.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] simon
Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea. Philip On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell wrote: > > > Hi Joe, > > There's a few circulating around. I like > this one, it might inspire you. Patch is > unsigned so no idea who made it. > > a. > > > > On Tue, 5 Apr 2011 10:05:05 +0200 > Joe wrote: > >> hi >> thought a pd implementation of Simon >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing >> to do, but i'm kinda stuck when it comes to handling input from the >> human player. maybe someone has attempted this before? >> >> ___ >> Pd-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > > -- > Andy Farnell > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Portfolio: http://philipcunningham.org BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/ Chipmusic: http://firebrandboy.org ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] simon
You could always pull away from the visual design of it and use a different kind of user input, any would do. You could use some form of controller through [hid] (although this tends to wind up specific to the controller). Even play a tone and use a mic, through [sigmund~] I would suggest, for a start, use [key] or [keyname] which return the number or name of keys pressed. the trick is to make what you're displaying on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to relate to your keyboard's number pad. Or get creative... If you're on a mac you could use this combination [say *key name*( |[shell] to speak the key which needs to be pressed, although this can be a little slow. Hope you get some inspiration from this Andrew > Date: Tue, 5 Apr 2011 09:52:36 +0100 > From: pcunningham...@googlemail.com > To: padawa...@obiwannabe.co.uk > CC: pd-list@iem.at > Subject: Re: [PD] simon > > Ah, cool. I also like the GUI elements in this one. Hiding bangs > behind canvas objects is a pretty cool idea. > > Philip > > On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell > wrote: > > > > > > Hi Joe, > > > > There's a few circulating around. I like > > this one, it might inspire you. Patch is > > unsigned so no idea who made it. > > > > a. > > > > > > > > On Tue, 5 Apr 2011 10:05:05 +0200 > > Joe wrote: > > > >> hi > >> thought a pd implementation of Simon > >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing > >> to do, but i'm kinda stuck when it comes to handling input from the > >> human player. maybe someone has attempted this before? > >> > >> ___ > >> Pd-list@iem.at mailing list > >> UNSUBSCRIBE and account-management -> > >> http://lists.puredata.info/listinfo/pd-list > > > > > > -- > > Andy Farnell > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > > > > > -- > Portfolio: http://philipcunningham.org > BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/ > Chipmusic: http://firebrandboy.org > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] simon
Hi... We've just done our footable version of Simon called Minus : http://yamatierea.org/papatchs/#minus Cheers. 01ivier 2011/4/5 Andrew Faraday > You could always pull away from the visual design of it and use a > different kind of user input, any would do. > > You could use some form of controller through [hid] (although this tends to > wind up specific to the controller). Even play a tone and use a mic, through > [sigmund~] > > I would suggest, for a start, use [key] or [keyname] which return the > number or name of keys pressed. the trick is to make what you're displaying > on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid > in gem to relate to your keyboard's number pad. Or get creative... > > If you're on a mac you could use this combination > > [say *key name*( > | > [shell] > > to speak the key which needs to be pressed, although this can be a little > slow. > > Hope you get some inspiration from this > > Andrew > > > > Date: Tue, 5 Apr 2011 09:52:36 +0100 > > From: pcunningham...@googlemail.com > > To: padawa...@obiwannabe.co.uk > > CC: pd-list@iem.at > > Subject: Re: [PD] simon > > > > > Ah, cool. I also like the GUI elements in this one. Hiding bangs > > behind canvas objects is a pretty cool idea. > > > > Philip > > > > On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell > wrote: > > > > > > > > > Hi Joe, > > > > > > There's a few circulating around. I like > > > this one, it might inspire you. Patch is > > > unsigned so no idea who made it. > > > > > > a. > > > > > > > > > > > > On Tue, 5 Apr 2011 10:05:05 +0200 > > > Joe wrote: > > > > > >> hi > > >> thought a pd implementation of Simon > > >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing > > >> to do, but i'm kinda stuck when it comes to handling input from the > > >> human player. maybe someone has attempted this before? > > >> > > >> ___ > > >> Pd-list@iem.at mailing list > > >> UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > -- > > > Andy Farnell > > > > > > ___ > > > Pd-list@iem.at mailing list > > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > > > > > > -- > > Portfolio: http://philipcunningham.org > > BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/ > > Chipmusic: http://firebrandboy.org > > > > ___ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] simon
On Tue, 5 Apr 2011, Olivier Baudu wrote: We've just done our footable version of Simon called Minus : If it were called Minos, it would be an anagram of Simon, and it could make one think about the legend (Minotaure, Fil d'Ariane and such). Then this would incite you about making a version in which the sequence must be reversed (as if you were trying to get out of a labyrinth in the same way that you got in it). Sauf que là, on parlerait de dédales et pas de pédales. ;) ___ | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] simon
Damn... I've searched anagram... but didn't find Minos... The reverse mode sounds good... It will be done :-) Cheers 01ivier 2011/4/5 Mathieu Bouchard > On Tue, 5 Apr 2011, Olivier Baudu wrote: > > We've just done our footable version of Simon called Minus : >> > > If it were called Minos, it would be an anagram of Simon, and it could make > one think about the legend (Minotaure, Fil d'Ariane and such). Then this > would incite you about making a version in which the sequence must be > reversed (as if you were trying to get out of a labyrinth in the same way > that you got in it). > > Sauf que là, on parlerait de dédales et pas de pédales. ;) > > ___ > | Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list