Re: [PD] simon

2011-04-05 Thread Andy Farnell


Hi Joe,

There's a few circulating around. I like
this one, it might inspire you. Patch is 
unsigned so no idea who made it.

a.



On Tue, 5 Apr 2011 10:05:05 +0200
Joe potaxpo...@gmail.com wrote:

 hi
 thought a pd implementation of Simon
 (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
 to do, but i'm kinda stuck when it comes to handling input from the
 human player. maybe someone has attempted this before?
 
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SIMON.pd
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Re: [PD] simon

2011-04-05 Thread Philip Cunningham
Ah, cool. I also like the GUI elements in this one. Hiding bangs
behind canvas objects is a pretty cool idea.

Philip

On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawa...@obiwannabe.co.uk wrote:


 Hi Joe,

 There's a few circulating around. I like
 this one, it might inspire you. Patch is
 unsigned so no idea who made it.

 a.



 On Tue, 5 Apr 2011 10:05:05 +0200
 Joe potaxpo...@gmail.com wrote:

 hi
 thought a pd implementation of Simon
 (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
 to do, but i'm kinda stuck when it comes to handling input from the
 human player. maybe someone has attempted this before?

 ___
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 UNSUBSCRIBE and account-management - 
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 --
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BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
Chipmusic: http://firebrandboy.org

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Re: [PD] simon

2011-04-05 Thread Andrew Faraday

You could always pull away from the visual design of it and use a different 
kind of user input, any would do. 
You could use some form of controller through [hid] (although this tends to 
wind up specific to the controller). Even play a tone and use a mic, through 
[sigmund~] 
I would suggest, for a start, use [key] or [keyname] which return the number or 
name of keys pressed. the trick is to make what you're displaying on screen 
correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to 
relate to your keyboard's number pad. Or get creative... 
If you're on a mac you could use this combination
[say *key name*( |[shell]
to speak the key which needs to be pressed, although this can be a little slow.
Hope you get some inspiration from this
Andrew

 Date: Tue, 5 Apr 2011 09:52:36 +0100
 From: pcunningham...@googlemail.com
 To: padawa...@obiwannabe.co.uk
 CC: pd-list@iem.at
 Subject: Re: [PD] simon
 
 Ah, cool. I also like the GUI elements in this one. Hiding bangs
 behind canvas objects is a pretty cool idea.
 
 Philip
 
 On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawa...@obiwannabe.co.uk 
 wrote:
 
 
  Hi Joe,
 
  There's a few circulating around. I like
  this one, it might inspire you. Patch is
  unsigned so no idea who made it.
 
  a.
 
 
 
  On Tue, 5 Apr 2011 10:05:05 +0200
  Joe potaxpo...@gmail.com wrote:
 
  hi
  thought a pd implementation of Simon
  (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
  to do, but i'm kinda stuck when it comes to handling input from the
  human player. maybe someone has attempted this before?
 
  ___
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  UNSUBSCRIBE and account-management - 
  http://lists.puredata.info/listinfo/pd-list
 
 
  --
  Andy Farnell padawa...@obiwannabe.co.uk
 
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 -- 
 Portfolio: http://philipcunningham.org
 BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
 Chipmusic: http://firebrandboy.org
 
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Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Hi...

We've just done our footable version of Simon called Minus :

http://yamatierea.org/papatchs/#minus

Cheers.

01ivier

2011/4/5 Andrew Faraday jbtur...@hotmail.com

  You could always pull away from the visual design of it and use a
 different kind of user input, any would do.

 You could use some form of controller through [hid] (although this tends to
 wind up specific to the controller). Even play a tone and use a mic, through
 [sigmund~]

 I would suggest, for a start, use [key] or [keyname] which return the
 number or name of keys pressed. the trick is to make what you're displaying
 on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid
 in gem to relate to your keyboard's number pad. Or get creative...

 If you're on a mac you could use this combination

 [say *key name*(
  |
 [shell]

 to speak the key which needs to be pressed, although this can be a little
 slow.

 Hope you get some inspiration from this

 Andrew


  Date: Tue, 5 Apr 2011 09:52:36 +0100
  From: pcunningham...@googlemail.com
  To: padawa...@obiwannabe.co.uk
  CC: pd-list@iem.at
  Subject: Re: [PD] simon

 
  Ah, cool. I also like the GUI elements in this one. Hiding bangs
  behind canvas objects is a pretty cool idea.
 
  Philip
 
  On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell padawa...@obiwannabe.co.uk
 wrote:
  
  
   Hi Joe,
  
   There's a few circulating around. I like
   this one, it might inspire you. Patch is
   unsigned so no idea who made it.
  
   a.
  
  
  
   On Tue, 5 Apr 2011 10:05:05 +0200
   Joe potaxpo...@gmail.com wrote:
  
   hi
   thought a pd implementation of Simon
   (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
   to do, but i'm kinda stuck when it comes to handling input from the
   human player. maybe someone has attempted this before?
  
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 http://lists.puredata.info/listinfo/pd-list
  
  
   --
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  --
  Portfolio: http://philipcunningham.org
  BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
  Chipmusic: http://firebrandboy.org
 
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Re: [PD] simon

2011-04-05 Thread Mathieu Bouchard

On Tue, 5 Apr 2011, Olivier Baudu wrote:


We've just done our footable version of Simon called Minus :


If it were called Minos, it would be an anagram of Simon, and it could 
make one think about the legend (Minotaure, Fil d'Ariane and such). Then 
this would incite you about making a version in which the sequence must be 
reversed (as if you were trying to get out of a labyrinth in the same way 
that you got in it).


Sauf que là, on parlerait de dédales et pas de pédales. ;)

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Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Damn...

I've searched anagram... but didn't find Minos...

The reverse mode sounds good...
It will be done :-)

Cheers

01ivier

2011/4/5 Mathieu Bouchard ma...@artengine.ca

 On Tue, 5 Apr 2011, Olivier Baudu wrote:

  We've just done our footable version of Simon called Minus :


 If it were called Minos, it would be an anagram of Simon, and it could make
 one think about the legend (Minotaure, Fil d'Ariane and such). Then this
 would incite you about making a version in which the sequence must be
 reversed (as if you were trying to get out of a labyrinth in the same way
 that you got in it).

 Sauf que là, on parlerait de dédales et pas de pédales. ;)

  ___
 | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
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