Re: [pd] gui redraw improved by holding down a random key

2007-01-30 Thread Malte Steiner

on GUI redrawing:

I wonder if its possible to optimize the underlaying TK TCL without much 
 effort like rewriting parts of pd. I mean just by tweaking some config 
files. Is there a TK TCL Shell out which uses OpenGL or other hardware 
acceleration?


I encounter few audio dropouts while tweaking polygons of datastructs, 
apart from it the GUI runs well but I would like to use more of the 
structs abd their graphical representation.


Cheers,

Malte

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Malte Steiner
media art + development
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Re: [pd] gui redraw improved by holding down a random key

2007-01-30 Thread Frank Barknecht
Hallo,
Malte Steiner hat gesagt: // Malte Steiner wrote:

 I wonder if its possible to optimize the underlaying TK TCL without much 
  effort like rewriting parts of pd. I mean just by tweaking some config 
 files. Is there a TK TCL Shell out which uses OpenGL or other hardware 
 acceleration?

Usually all 2D-operations already are hardware accelerated on any card
that is newer than, say, seven or eight years. ;) 

 I encounter few audio dropouts while tweaking polygons of datastructs, 
 apart from it the GUI runs well but I would like to use more of the 
 structs abd their graphical representation.

The problem is that there's too much communication going on between
the main Pd process and the GUI at times.  Matju is trying a fix with
DesireData, a temporaty solution is inside of Pd since I think 0.37
where Miller introduced throttling for some GUI objects. 

But the simple fix still isn't enough as everyone can easily see by
moving around two or three active [vu] objects. Or by playing with
lots of data structures visible. (Hidden data structures are fine,
btw.)

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [pd] gui redraw improved by holding down a random key

2007-01-30 Thread Malte Steiner



Usually all 2D-operations already are hardware accelerated on any card
that is newer than, say, seven or eight years. ;) 


Not to the full extent when you use a recent card. The manufacturers 
spend more time to improve the 3D performance than the 2D so meanwhile 
even for 2D operations OpenGL is preferable, when you have correct 
running drivers.


Cheers,

Malte

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media art + development
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Re: [pd] gui redraw improved by holding down a random key

2007-01-29 Thread Hans-Christoph Steiner


I am not saying it doesn't exist, I am just putting ideas out there.   
I can't reproduce it though.  Can you make a video of it somehow?


.hc

On Jan 28, 2007, at 5:41 PM, hard off wrote:


'blocky' = the the sqaure canvas is jumping about 50 pixels at a time,
stopping for 100ms or so, and then juming again.  if i hold down a
key, this blocky motion stops, and the square canvas slides 1 pixel at
a time.

i can't see why the screen refresh rate would have anything to do with
this problem.


there is definately a problem here.  i am not hallucinating!





Access to computers should be unlimited and total.  - the hacker ethic



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Re: [pd] gui redraw improved by holding down a random key

2007-01-29 Thread Kyle Klipowicz

Yes, try to capture a short video screen capture!

There are a number of free tools, but I can't remember their names right now.

~Kyle

On 1/29/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


I am not saying it doesn't exist, I am just putting ideas out there.
I can't reproduce it though.  Can you make a video of it somehow?

.hc

On Jan 28, 2007, at 5:41 PM, hard off wrote:

 'blocky' = the the sqaure canvas is jumping about 50 pixels at a time,
 stopping for 100ms or so, and then juming again.  if i hold down a
 key, this blocky motion stops, and the square canvas slides 1 pixel at
 a time.

 i can't see why the screen refresh rate would have anything to do with
 this problem.


 there is definately a problem here.  i am not hallucinating!




Access to computers should be unlimited and total.  - the hacker ethic



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Re: [pd] gui redraw improved by holding down a random key

2007-01-29 Thread carmen
On Mon Jan 29, 2007 at 02:55:12PM -0600, Kyle Klipowicz wrote:
 Yes, try to capture a short video screen capture!

be sure to capture at about 100 fps, so it doesnt introduce much jitter / 
quantization error of its own, so we can tell whats _really_ going on in your 
patch

 
 There are a number of free tools, but I can't remember their names right now.
 
 ~Kyle
 
 On 1/29/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
 
 I am not saying it doesn't exist, I am just putting ideas out there.
 I can't reproduce it though.  Can you make a video of it somehow?
 
 .hc
 
 On Jan 28, 2007, at 5:41 PM, hard off wrote:
 
  'blocky' = the the sqaure canvas is jumping about 50 pixels at a time,
  stopping for 100ms or so, and then juming again.  if i hold down a
  key, this blocky motion stops, and the square canvas slides 1 pixel at
  a time.
 
  i can't see why the screen refresh rate would have anything to do with
  this problem.
 
 
  there is definately a problem here.  i am not hallucinating!
 
 
 
 
 Access to computers should be unlimited and total.  - the hacker ethic
 
 
 
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Re: [pd] gui redraw improved by holding down a random key

2007-01-28 Thread hard off

actually, just playing round with the audio settings is having an
effect here.  even though compute audio is turned off.

it seems that the rate of gui redraw is connected to the audio
latency, and somehow you can override that by holding down a key on
the keyboard.




hmm.. kind of annoying this...why can't pd do simple graphics stuff
that was possible on commodore 64?

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Re: [pd] gui redraw improved by holding down a random key

2007-01-28 Thread Hans-Christoph Steiner


On Jan 28, 2007, at 11:05 AM, Steffen wrote:



On 28/01/2007, at 10.32, hard off wrote:

using a 20x20 pixel canvas as a cursor, and sending a [pos xy  
message

to change the cursor's position, the gui redraw is really blocky.


Pardon my lack of knowledge, but what does blocky mean? Here (pd- 
extended-test7 mac intel 10.4.8) the square canvas scrolls  
horizontally what seam like smooth 1 pixel per time unite.


I am on Pd-0.39.2-extended-test7 on Mac/PowerPC and it seems smooth  
to me too.  I can see know difference whether I am holding down a key  
or not, or wether the DSP is on or not.


One thing, you are updating every 5 ms.  Your screen probably has a  
refresh rate of around 12.5ms (80Hz) or less, so that's 2.5 position  
updates per draw update.  That could make things less that smooth, I  
suppose.


.hc



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