Re: [PD] PD Internal Message "filename"
On 2015-09-24 05:24, Chris wrote: > Hello list! > > I've been working a lot with internal messages in the past few days to > dynamically create patches. I noticed when switching from pd-extended to > vanilla that sending "filename example.pd /path/to/file" to [s pd] gives me > an error: "pd: unknown message filename example.pd /path/to/file". Is this > feature not available in vanilla, or is there something else going on? what is "this feature" supposed to do? fgasdmr IOhannes signature.asc Description: OpenPGP digital signature ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] more delay weirdness
> cause I'm expecting the object to behave as it should more precisely, you're expecting the object to behave as YOU THINK it should ;-). But you're right that this discussion can go on forever. I just want to point out a last time that there's a difference between a bug and improper documentation. For example there's a technical reason why for computing audio in blocks, the reading onset for [vd~] would be less than the buffer size of [delwrite~] (especially when deliberately increasing the block size). This is totally logical and problems only arise because of vague terms like 'maximum delay time'. So it's not that the behaviour of [vd~] is wrong, but the helpfile - and that's an important difference! Regarding the behaviour of overlapping subpatches you just have to accept how Pd works. Changing its behaviour will break hundreds of patches. To repeat myself, I personally think most of what you declare as a 'bug' is just a matter of missing or misleading documentation. Cheers PS: I'm not claiming the last word on this subject Gesendet: Donnerstag, 24. September 2015 um 18:54 Uhr Von: "Alexandre Torres Porres"An: "Christof Ressi" Cc: Pd-List Betreff: Re: Re: [PD] more delay weirdness 2015-09-24 9:53 GMT-03:00 Christof Ressi : If my last post felt like a repression, I deeply regret that! no worries ;) just had to bring it up. but you were calling other things a bug, that were no bugs in a technical sense (how ms are calculated in overlapping subpatches, how the maximum index for [vd~] is actual less than the buffer size, etc.). (...) I'm personally rather careful with calling something a bug because chances are high that there's simply a technical reason I didn't consider or couldn't understand. Yeah, I see the way you think but I think quite differently and I still consider these things a "bug". I know there might be technical issues that explain why things happen. But when nothing tells me that when using an overlapped block that I have to adjust time and frequency for objects, I see that as a bug, cause I'm expecting the object to behave as it should, and it just doesn't, and then my patches don't work and it sucks. I have to ask the list why the heck something is not happening and why do I need workarounds... someone had to look deeply in the code and sort it out... Well, and instead of building workarounds in the patch, I know there's a way to "fix" this in the object (just divide by the overlap number automatically in the code, seems easier than explaining it somewhere in the help file of a block~) - it wouldn't be impossible to fix it. Regarding the maximum delay time. Well, help file says it can go up to the total length and it doesn't... so... bug detected. I'm sure there's a reason why it's happening, but I don't think its impossible to fix it and make it happen as well. but anyway, I get your view, but I'll just disagree :) not sure if we should discuss and try to change each other's minds. cheers ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] PD Internal Message "filename"
At least in Pd-l2ork, clicking "New" in the "File" menu sends a series of messages to Pd to set the filename/dir,create a new canvas, and "pop" the new canvas. So I'm guessing Chris has figured out he can send thesemessages in Pd-extended 0.42 to manually create a new patch with whatever name/directory he wants. Same thing happens in Pd-Vanilla, except it's a single "menunew" message sent to Pd and the canvas gets named,created and pop'd as a result. Pd-l2ork has [preset_node] and [preset_hub], but Pd-l2ork currently only runs on GNU/Linux. -Jonathan On Thursday, September 24, 2015 10:24 AM, IOhannes m zmoelnigwrote: On 2015-09-24 16:05, Chris wrote: > Thanks Jonathan, menunew did the trick! > > IOhannes: it creates and opens a new patch -- first argument is the > filename, second argument is the path. according to the source code it does not. it simply sets the filename and path for the next to-be-created abstraction. > It turns out this is very handy for > dynamically creating abstractions, e.g. for state-saving/presets :) hmm, why don't you just use a text-file (or multiples thereof) for presets? dynamic patching can generally be avoided. e.g. marian's [kollabs] is a very powerful Pd-vanilla state-saving system, that doesn't rely on any undocumented features. fgmsdr IOhannes [kollabs] https://github.com/m---w/kollabs ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] more delay weirdness
2015-09-24 9:53 GMT-03:00 Christof Ressi: > If my last post felt like a repression, I deeply regret that! > no worries ;) just had to bring it up. but you were calling other things a bug, that were no bugs in a technical > sense (how ms are calculated in overlapping subpatches, how the maximum > index for [vd~] is actual less than the buffer size, etc.). > (...) > I'm personally rather careful with calling something a bug because chances > are high that there's simply a technical reason I didn't consider or > couldn't understand. > Yeah, I see the way you think but I think quite differently and I still consider these things a "bug". I know there might be technical issues that explain why things happen. But when nothing tells me that when using an overlapped block that I have to adjust time and frequency for objects, I see that as a bug, cause I'm expecting the object to behave as it should, and it just doesn't, and then my patches don't work and it sucks. I have to ask the list why the heck something is not happening and why do I need workarounds... someone had to look deeply in the code and sort it out... Well, and instead of building workarounds in the patch, I know there's a way to "fix" this in the object (just divide by the overlap number automatically in the code, seems easier than explaining it somewhere in the help file of a block~) - it wouldn't be impossible to fix it. Regarding the maximum delay time. Well, help file says it can go up to the total length and it doesn't... so... bug detected. I'm sure there's a reason why it's happening, but I don't think its impossible to fix it and make it happen as well. but anyway, I get your view, but I'll just disagree :) not sure if we should discuss and try to change each other's minds. cheers ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Re: [PD] more delay weirdness
First I think it is of critically importance for people to remain extra-polite on big, international listservs. I would suggest to make conscious effort to tone down any hostility, frustration, or anger you are feeling before posting. Take a deep breath. Recall, we are all doing this to (mostly) to have fun :) Next, I think this discussion could have great pedagogical value to intermediate PD patchers like me to explain what this is all about. I'm sorry but I do not understand "overlapping sub-patches" or the issue with [vd~]. I would wager there are others here in my boat. I very much would appreciate some more discussion here. Diagrams would help me very much. Thanks! PS: I am personally loving [vd~] at the moment. I just made an abstraction called "AutoPhase3". That and my "AutoPan3" makes a really awesome Leslie (rotating speaker) simulation. Basically, it takes a mono source and writes it into a circular buffer. Then, I have 3x [vd~]'s reading, with an LFO on the delay time. I can change the speed and depth of the LFO, as well as the phase-distance between them. It's so freaking awesome! I then take these 3 signals and send them to discrete AutoPan modules. Again, speed and depth of LFO variable. OMG, the fatness! Just take a simple saw oscillator, or even a sinusoid-- anything! And you can get lush flanger, phasor, and chorus effects. I guess it's like FM so it can really warp the spectrum. Create artifacts not found in the original. You can get it on GitHub. TinyURL.com / BHPDToolkit FYI: There are several demo-patches with bugs in abstraction names. Everything is there in the repository, but some abstraction names changed. I will fix when I can. On Thursday, September 24, 2015, Christof Ressiwrote: >> cause I'm expecting the object to behave as it should > > more precisely, you're expecting the object to behave as YOU THINK it should ;-). But you're right that this discussion can go on forever. I just want to point out a last time that there's a difference between a bug and improper documentation. For example there's a technical reason why for computing audio in blocks, the reading onset for [vd~] would be less than the buffer size of [delwrite~] (especially when deliberately increasing the block size). This is totally logical and problems only arise because of vague terms like 'maximum delay time'. So it's not that the behaviour of [vd~] is wrong, but the helpfile - and that's an important difference! > > Regarding the behaviour of overlapping subpatches you just have to accept how Pd works. Changing its behaviour will break hundreds of patches. > To repeat myself, I personally think most of what you declare as a 'bug' is just a matter of missing or misleading documentation. > > Cheers > > PS: I'm not claiming the last word on this subject > > > Gesendet: Donnerstag, 24. September 2015 um 18:54 Uhr > Von: "Alexandre Torres Porres" > An: "Christof Ressi" > Cc: Pd-List > Betreff: Re: Re: [PD] more delay weirdness > 2015-09-24 9:53 GMT-03:00 Christof Ressi : >> >> If my last post felt like a repression, I deeply regret that! > > > no worries ;) just had to bring it up. > >> >> but you were calling other things a bug, that were no bugs in a technical sense (how ms are calculated in overlapping subpatches, how the maximum index for [vd~] is actual less than the buffer size, etc.). >> (...) >> I'm personally rather careful with calling something a bug because chances are high that there's simply a technical reason I didn't consider or couldn't understand. > > > Yeah, I see the way you think but I think quite differently and I still consider these things a "bug". I know there might be technical issues that explain why things happen. But when nothing tells me that when using an overlapped block that I have to adjust time and frequency for objects, I see that as a bug, cause I'm expecting the object to behave as it should, and it just doesn't, and then my patches don't work and it sucks. I have to ask the list why the heck something is not happening and why do I need workarounds... someone had to look deeply in the code and sort it out... > > Well, and instead of building workarounds in the patch, I know there's a way to "fix" this in the object (just divide by the overlap number automatically in the code, seems easier than explaining it somewhere in the help file of a block~) - it wouldn't be impossible to fix it. > > Regarding the maximum delay time. Well, help file says it can go up to the total length and it doesn't... so... bug detected. I'm sure there's a reason why it's happening, but I don't think its impossible to fix it and make it happen as well. > > but anyway, I get your view, but I'll just disagree :) not sure if we should discuss and try to change each other's minds. > > cheers > > -- -- May you, and all beings be happy and free from suffering :) -- ancient