Re: [PD] Tests -- Pd 0.46-7 Microsoft Windows (installer)

2016-03-30 Thread Lucas Cordiviola
Hi Roman,
Tested on win10, installs/uninstalls perfect, no issues.
Salutti.Lucarda.
Mensaje telepatico asistido por maquinas.

From: reduz...@gmail.com
To: pd-list@lists.iem.at
Date: Mon, 21 Mar 2016 10:52:49 +0100
Subject: Re: [PD] Tests -- Pd  0.46-7 Microsoft Windows (installer)

On Sun, 2016-03-20 at 22:27 +, Lucas Cordiviola wrote:
> Tests -- Pd  0.46-7 Microsoft Windows (installer)
 
[...]
 
Thanks for the detailed report. I didn't have a chance to test on
Windows 8.1 yet. I'm glad to hear that there are no major obstacles.
 
I might be able to test on Windows 10 soon, too.
 
Roman
 
 

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Re: [PD] can signal inlets that aren't the main inlet have float or message methods?

2016-03-30 Thread Derek Kwan
> > an example of an object that uses it? where exactly is this function?
> Scope~ itself uses sic_setup (for the leftmost inlet).
> -Jonathan 


Hello,

So I gave using class_domainsignalin() and class_addfloat() a shot in
the setup of both main and proxy classes in my test external which is what
sic_setup() is doing for audio rate objects with separate float methods and it
does work for the main inlet (which was never an issue) but produces the
same results as before for the proxy inlet. Maybe I'm not using the
proxy class correctly? And sic_inlet is just a wrapper around
inlet_new() and sets a default value of the signal via pd_float() so
that's no help to me either.

Basically what connects the proxy inlet to the main class from what i've
found here:
http://puredata.info/Members/mjmogo/proxy-example-for-pd.zip/view is
that the proxy class is declared as a member in the main class's struct
(t_proxy pxy for example) and serves as the dest for a new inlet
declared in the main class's new method through:

inlet_new( -> x_obj,  -> pxy.l_pd, 0, 0);

which creates a control inlet but all of the proxy's class's methods are
accessible (besides dsp methods since it's a control inlet, I've
tried...) or this other way I've tried:

inlet_new( -> x_obj,  -> pxy.l_pd, _signal, _signal);
or
inlet_new( -> x_obj,  -> pxy.l_pd, _signal, 0);

both of which create an audio inlet and none of the proxy class's
methods are accessible (including the class_domainsignalin() and
class_addfloat() methods declared in the proxy class) but you can get
the signal value going into the second inlet from the main class's perform 
method. 

The other things that sic_setup does is if passed SIC_NOMAINSIGNALIN,
just make's a float inlet and if passed no float function, makes just a
regular signal inlet that interprets floats as signals via
CLASS_MAINSIGNALIN().

I'll do more digging...

Derek
=
Derek Kwan
www.derekxkwan.com

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Re: [PD] Does pd allow RGBA format for GUIs?

2016-03-30 Thread Alexandre Torres Porres
but is it still possible to switch on/off the alpha channel easily?

is nothing "urgent" but i'd like to know

cheers

2016-03-30 16:30 GMT-03:00 Jonathan Wilkes :

> I don't have any plans to do that.  Iemgui code is pretty complicated, so
> I've
> stuck to just keeping the basic functionality for now.
>
> -Jonathan
>
>
> On Wednesday, March 30, 2016 2:43 PM, Alexandre Torres Porres <
> por...@gmail.com> wrote:
>
>
> 2016-03-16 20:22 GMT-03:00 Jonathan Wilkes :
>
> Pd Vanilla doesn't, and it can't because Tk only has one bit alpha
> channel (i.e., either you are completely opaque or completely
> transparent).
>
>
> hey, being either completely opaque or transparent might be good and
> better than nothing - so, can you use that binary feature in Pd and
> Pd-l2ork?
>
> I added rgba for data structures in Pd-l2ork, but not for iemguis.
>
>
> Do you plan to implement such features for GUIs?
>
> cheers
>
>
>
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Re: [PD] Does pd allow RGBA format for GUIs?

2016-03-30 Thread Jonathan Wilkes via Pd-list
I don't have any plans to do that.  Iemgui code is pretty complicated, so I've 
stuck to just keeping the basic functionality for now.
-Jonathan 

On Wednesday, March 30, 2016 2:43 PM, Alexandre Torres Porres 
 wrote:
 

 2016-03-16 20:22 GMT-03:00 Jonathan Wilkes :

Pd Vanilla doesn't, and it can't because Tk only has one bit alpha 
channel (i.e., either you are completely opaque or completely 
transparent).

hey, being either completely opaque or transparent might be good and better 
than nothing - so, can you use that binary feature in Pd and Pd-l2ork?

I added rgba for data structures in Pd-l2ork, but not for iemguis.


Do you plan to implement such features for GUIs?
cheers

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Re: [PD] Does pd allow RGBA format for GUIs?

2016-03-30 Thread Alexandre Torres Porres
2016-03-16 20:22 GMT-03:00 Jonathan Wilkes :

> Pd Vanilla doesn't, and it can't because Tk only has one bit alpha
> channel (i.e., either you are completely opaque or completely
> transparent).
>

hey, being either completely opaque or transparent might be good and better
than nothing - so, can you use that binary feature in Pd and Pd-l2ork?

I added rgba for data structures in Pd-l2ork, but not for iemguis.
>

Do you plan to implement such features for GUIs?

cheers
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Re: [PD] know if audio is in patch?

2016-03-30 Thread Jonathan Wilkes via Pd-list
You can also just take the leap and use this in Pd-l2ork:
[dsp( <-- global dsp status for the running pd instance|[pdinfo]|
 

On Wednesday, March 30, 2016 11:24 AM, katja  wrote:
 

 In [output~] included with cyclone it always works. The fix was
introduced a while ago but after Pd-E's last release.

Katja

On Wed, Mar 30, 2016 at 5:10 PM, Matt Barber  wrote:
> It will only work after the first time dsp is set with one of those
> [output~] objects loaded, though, right?
>
> On Wed, Mar 30, 2016 at 10:56 AM, Alexandre Torres Porres 
> wrote:
>>
>> yep, it's for patches without [output~] - but I didn't really know it had
>> that kind os (and similar) logic, thanks
>>
>> cheers
>>
>> 2016-03-30 5:29 GMT-03:00 katja :
>>>
>>> Alexandre, a dsp switch with similar functionality is already embedded
>>> in cyclone's output~.pd abstraction. See subroutine [pd dsp logic].
>>> Maybe you didn't see it working because the toggle is so small? The
>>> GUI is equivalent to Pd-extended's shared output~.pd. You could give
>>> the toggle a contrasting color or resize to catch attention. In any
>>> case there's no need to put an extra dsp switch in patches with
>>> output~.pd.
>>>
>>> Katja
>>>
>>> On Tue, Mar 29, 2016 at 9:17 PM, Alexandre Torres Porres
>>>  wrote:
>>> > sure, had to work on it ;)
>>> >
>>> > this is based on pddp/dsp for a series of help patches that will be
>>> > on/off
>>> > according to dsp state
>>> >
>>> > cheers
>>> >
>>> > 2016-03-29 3:40 GMT-03:00 IOhannes m zmoelnig :
>>> >>
>>> >> On 2016-03-29 01:53, Alexandre Torres Porres wrote:
>>> >> > well, found a way
>>> >>
>>> >> sigh...
>>> >> do you mind sharing your findings, so that other people may know as
>>> >> well?
>>> >>
>>> >> fgm,asdr
>>> >> IOhannes
>>> >>
>>> >>
>>> >> ___
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>>> >> http://lists.puredata.info/listinfo/pd-list
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>>> >
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Re: [PD] can signal inlets that aren't the main inlet have float or message methods?

2016-03-30 Thread Jonathan Wilkes via Pd-list
> an example of an object that uses it? where exactly is this function?
Scope~ itself uses sic_setup (for the leftmost inlet).
-Jonathan 

On Wednesday, March 30, 2016 11:03 AM, Alexandre Torres Porres 
 wrote:
 

 2016-03-29 18:55 GMT-03:00 Jonathan Wilkes via Pd-list :

looking at that cyclone wrapper function it seems  like you should be able to 
get the same behavior with a proxy inlet.

an example of an object that uses it? where exactly is this function?
thanks

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Re: [PD] know if audio is in patch?

2016-03-30 Thread katja
In [output~] included with cyclone it always works. The fix was
introduced a while ago but after Pd-E's last release.

Katja

On Wed, Mar 30, 2016 at 5:10 PM, Matt Barber  wrote:
> It will only work after the first time dsp is set with one of those
> [output~] objects loaded, though, right?
>
> On Wed, Mar 30, 2016 at 10:56 AM, Alexandre Torres Porres 
> wrote:
>>
>> yep, it's for patches without [output~] - but I didn't really know it had
>> that kind os (and similar) logic, thanks
>>
>> cheers
>>
>> 2016-03-30 5:29 GMT-03:00 katja :
>>>
>>> Alexandre, a dsp switch with similar functionality is already embedded
>>> in cyclone's output~.pd abstraction. See subroutine [pd dsp logic].
>>> Maybe you didn't see it working because the toggle is so small? The
>>> GUI is equivalent to Pd-extended's shared output~.pd. You could give
>>> the toggle a contrasting color or resize to catch attention. In any
>>> case there's no need to put an extra dsp switch in patches with
>>> output~.pd.
>>>
>>> Katja
>>>
>>> On Tue, Mar 29, 2016 at 9:17 PM, Alexandre Torres Porres
>>>  wrote:
>>> > sure, had to work on it ;)
>>> >
>>> > this is based on pddp/dsp for a series of help patches that will be
>>> > on/off
>>> > according to dsp state
>>> >
>>> > cheers
>>> >
>>> > 2016-03-29 3:40 GMT-03:00 IOhannes m zmoelnig :
>>> >>
>>> >> On 2016-03-29 01:53, Alexandre Torres Porres wrote:
>>> >> > well, found a way
>>> >>
>>> >> sigh...
>>> >> do you mind sharing your findings, so that other people may know as
>>> >> well?
>>> >>
>>> >> fgm,asdr
>>> >> IOhannes
>>> >>
>>> >>
>>> >> ___
>>> >> Pd-list@lists.iem.at mailing list
>>> >> UNSUBSCRIBE and account-management ->
>>> >> http://lists.puredata.info/listinfo/pd-list
>>> >>
>>> >
>>> >
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>>
>>
>>
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Re: [PD] know if audio is in patch?

2016-03-30 Thread Alexandre Torres Porres
yep, it's for patches without [output~] - but I didn't really know it had
that kind os (and similar) logic, thanks

cheers

2016-03-30 5:29 GMT-03:00 katja :

> Alexandre, a dsp switch with similar functionality is already embedded
> in cyclone's output~.pd abstraction. See subroutine [pd dsp logic].
> Maybe you didn't see it working because the toggle is so small? The
> GUI is equivalent to Pd-extended's shared output~.pd. You could give
> the toggle a contrasting color or resize to catch attention. In any
> case there's no need to put an extra dsp switch in patches with
> output~.pd.
>
> Katja
>
> On Tue, Mar 29, 2016 at 9:17 PM, Alexandre Torres Porres
>  wrote:
> > sure, had to work on it ;)
> >
> > this is based on pddp/dsp for a series of help patches that will be
> on/off
> > according to dsp state
> >
> > cheers
> >
> > 2016-03-29 3:40 GMT-03:00 IOhannes m zmoelnig :
> >>
> >> On 2016-03-29 01:53, Alexandre Torres Porres wrote:
> >> > well, found a way
> >>
> >> sigh...
> >> do you mind sharing your findings, so that other people may know as
> well?
> >>
> >> fgm,asdr
> >> IOhannes
> >>
> >>
> >> ___
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> >>
> >
> >
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Re: [PD] know if audio is in patch?

2016-03-30 Thread Matt Barber
It will only work after the first time dsp is set with one of those
[output~] objects loaded, though, right?

On Wed, Mar 30, 2016 at 10:56 AM, Alexandre Torres Porres 
wrote:

> yep, it's for patches without [output~] - but I didn't really know it had
> that kind os (and similar) logic, thanks
>
> cheers
>
> 2016-03-30 5:29 GMT-03:00 katja :
>
>> Alexandre, a dsp switch with similar functionality is already embedded
>> in cyclone's output~.pd abstraction. See subroutine [pd dsp logic].
>> Maybe you didn't see it working because the toggle is so small? The
>> GUI is equivalent to Pd-extended's shared output~.pd. You could give
>> the toggle a contrasting color or resize to catch attention. In any
>> case there's no need to put an extra dsp switch in patches with
>> output~.pd.
>>
>> Katja
>>
>> On Tue, Mar 29, 2016 at 9:17 PM, Alexandre Torres Porres
>>  wrote:
>> > sure, had to work on it ;)
>> >
>> > this is based on pddp/dsp for a series of help patches that will be
>> on/off
>> > according to dsp state
>> >
>> > cheers
>> >
>> > 2016-03-29 3:40 GMT-03:00 IOhannes m zmoelnig :
>> >>
>> >> On 2016-03-29 01:53, Alexandre Torres Porres wrote:
>> >> > well, found a way
>> >>
>> >> sigh...
>> >> do you mind sharing your findings, so that other people may know as
>> well?
>> >>
>> >> fgm,asdr
>> >> IOhannes
>> >>
>> >>
>> >> ___
>> >> Pd-list@lists.iem.at mailing list
>> >> UNSUBSCRIBE and account-management ->
>> >> http://lists.puredata.info/listinfo/pd-list
>> >>
>> >
>> >
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Re: [PD] drag and drop plugins

2016-03-30 Thread me.grimm
oh BTW if you are going to build tkdnd on osx use:

https://github.com/radarhere/tkdnd/tree/arctest

and checkout the "arctest" branch... thats the one that worked for me

On Wed, Mar 30, 2016 at 9:02 AM, me.grimm  wrote:

> yeah you prob have to compile tkdnd on 10.8 yourself. the github one was
> built on 10.11...
>
> it is also possible i updated the stock tk version in vanilla from 8.4 ->
> 8.5 but I am not on that machine right now. if you do a search for tk 8.5
> puredata you should find a tutorial for retina screen from Dan.
>
> BTW i get same error as you on this macbook air I am on right now so I DO
> assume its tk version 8.5 you need but maybe someone else on list can
> clarify based on error.
>
> cheers
> m
>
> On Wed, Mar 30, 2016 at 7:44 AM, hi via Pd-list 
> wrote:
>
>> thanks for sharing!!
>>
>> but doesn't work (osx 10.8.5, pd-0.46.7), and produces this in pd-window:
>>
>> -
>> Drag and Drop on Window
>> Drag and Drop on Canvas
>> -
>> ---
>> UNHANDLED ERROR: syntax error in expression "[tk windowingsystem] eq
>> "aqua" && "AppKit" ni [winfo server ...": extra tokens at end of expression
>>while executing
>> "if {[tk windowingsystem] eq "aqua" && "AppKit" ni [winfo server .]} {
>>  error {TkAqua Cocoa required}
>> }"
>>(file
>> "/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd/tkdnd_macosx.tcl"
>> line 50)
>>invoked from within
>> "source $dir/tkdnd_macosx.tcl"
>>("aqua" arm line 2)
>>invoked from within
>> "switch $_windowingsystem {
>>  x11 {
>>source $dir/tkdnd_unix.tcl
>>set _platform_namespace xdnd
>>  }
>>  win32 -
>>  windows {
>> ..."
>>(procedure "tkdnd::initialise" line 74)
>>invoked from within
>> "tkdnd::initialise
>> {/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd}
>> libtkdnd2.8.dylib tkdnd"
>>("package ifneeded" script)
>>invoked from within
>> "package require tkdnd"
>>("uplevel" body line 18)
>>invoked from within
>> "uplevel #0 $tclcode"
>> FAILED TO LOAD
>> /Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/dnd-plugin.tcl
>> Am 30.03.2016 um 13:20 schrieb megrimm :
>>
>> > Try this. Worked for me but untested elsewhere:
>> >
>> > https://github.com/megrimm/dnd-plugin
>> >
>> > .
>> >
>> >> On Mar 30, 2016, at 7:09 AM, hi via Pd-list 
>> wrote:
>> >>
>> >> is there any chance to make it work on osx?
>> >>
>> >> where would tkdnd have to be installed?
>> >>
>> >> thanks
>> >>
>> >> johnny
>> >>
>> >>
>> >>> Am 01.03.2016 um 16:30 schrieb patrice colet :
>> >>>
>> >>>
>> >>>
>> >>> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
>>  On 2016-03-01 15:49, patrice colet wrote:
>> 
>> >
>> > I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me,
>> same
>> > error with the fixed version.
>> > there is no tkdnd package for archlinux, the aur version is dead,
>> I've
>> > compiled and installed this one:
>> >
>> >
>> > https://github.com/petasis/tkdnd
>> >>> - it only works for patches that are stored in my fully-qualified
>> search
>> >>> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i
>> cannot
>> >>> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
>> > This is exactly how I designed this plugin, glad it works for you,
>> what
>> > tkdnd version are you using?
>>  2.6-1 as packaged for Debian by hans...
>>  however i doubt that this is the reason.
>> 
>>  try running Pd without any externals (and loaders) loaded.
>> >>> by running with -noprefs it's working good, it was a bad entry in
>> preferences/path pointing to pd-externals folder.
>> >>>
>>  i've taken the liberty to put the plugin onto github
>> 
>> 
>>  https://github.com/pure-data/gui-plugins
>> 
>> 
>>  let me know if you want write access.
>> 
>>  fgasmd
>>  IOhannes
>> 
>> 
>> 
>> 
>>  ___
>> 
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> --
> 
> m.e.grimm, m.f.a, ed.m.
> syracuse u., tc3
> megrimm.net
> 
>



-- 

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Re: [PD] drag and drop plugins

2016-03-30 Thread me.grimm
yeah you prob have to compile tkdnd on 10.8 yourself. the github one was
built on 10.11...

it is also possible i updated the stock tk version in vanilla from 8.4 ->
8.5 but I am not on that machine right now. if you do a search for tk 8.5
puredata you should find a tutorial for retina screen from Dan.

BTW i get same error as you on this macbook air I am on right now so I DO
assume its tk version 8.5 you need but maybe someone else on list can
clarify based on error.

cheers
m

On Wed, Mar 30, 2016 at 7:44 AM, hi via Pd-list 
wrote:

> thanks for sharing!!
>
> but doesn't work (osx 10.8.5, pd-0.46.7), and produces this in pd-window:
>
> -
> Drag and Drop on Window
> Drag and Drop on Canvas
> -
> ---
> UNHANDLED ERROR: syntax error in expression "[tk windowingsystem] eq
> "aqua" && "AppKit" ni [winfo server ...": extra tokens at end of expression
>while executing
> "if {[tk windowingsystem] eq "aqua" && "AppKit" ni [winfo server .]} {
>  error {TkAqua Cocoa required}
> }"
>(file
> "/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd/tkdnd_macosx.tcl"
> line 50)
>invoked from within
> "source $dir/tkdnd_macosx.tcl"
>("aqua" arm line 2)
>invoked from within
> "switch $_windowingsystem {
>  x11 {
>source $dir/tkdnd_unix.tcl
>set _platform_namespace xdnd
>  }
>  win32 -
>  windows {
> ..."
>(procedure "tkdnd::initialise" line 74)
>invoked from within
> "tkdnd::initialise
> {/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd}
> libtkdnd2.8.dylib tkdnd"
>("package ifneeded" script)
>invoked from within
> "package require tkdnd"
>("uplevel" body line 18)
>invoked from within
> "uplevel #0 $tclcode"
> FAILED TO LOAD
> /Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/dnd-plugin.tcl
> Am 30.03.2016 um 13:20 schrieb megrimm :
>
> > Try this. Worked for me but untested elsewhere:
> >
> > https://github.com/megrimm/dnd-plugin
> >
> > .
> >
> >> On Mar 30, 2016, at 7:09 AM, hi via Pd-list 
> wrote:
> >>
> >> is there any chance to make it work on osx?
> >>
> >> where would tkdnd have to be installed?
> >>
> >> thanks
> >>
> >> johnny
> >>
> >>
> >>> Am 01.03.2016 um 16:30 schrieb patrice colet :
> >>>
> >>>
> >>>
> >>> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
>  On 2016-03-01 15:49, patrice colet wrote:
> 
> >
> > I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me,
> same
> > error with the fixed version.
> > there is no tkdnd package for archlinux, the aur version is dead,
> I've
> > compiled and installed this one:
> >
> >
> > https://github.com/petasis/tkdnd
> >>> - it only works for patches that are stored in my fully-qualified
> search
> >>> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i
> cannot
> >>> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
> > This is exactly how I designed this plugin, glad it works for you,
> what
> > tkdnd version are you using?
>  2.6-1 as packaged for Debian by hans...
>  however i doubt that this is the reason.
> 
>  try running Pd without any externals (and loaders) loaded.
> >>> by running with -noprefs it's working good, it was a bad entry in
> preferences/path pointing to pd-externals folder.
> >>>
>  i've taken the liberty to put the plugin onto github
> 
> 
>  https://github.com/pure-data/gui-plugins
> 
> 
>  let me know if you want write access.
> 
>  fgasmd
>  IOhannes
> 
> 
> 
> 
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-- 

m.e.grimm, m.f.a, ed.m.
syracuse u., tc3
megrimm.net

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Re: [PD] drag and drop plugins

2016-03-30 Thread hi via Pd-list
thanks for sharing!!

but doesn't work (osx 10.8.5, pd-0.46.7), and produces this in pd-window:

-
Drag and Drop on Window
Drag and Drop on Canvas
-
---
UNHANDLED ERROR: syntax error in expression "[tk windowingsystem] eq "aqua" && 
"AppKit" ni [winfo server ...": extra tokens at end of expression
   while executing
"if {[tk windowingsystem] eq "aqua" && "AppKit" ni [winfo server .]} {
 error {TkAqua Cocoa required}
}"
   (file 
"/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd/tkdnd_macosx.tcl" 
line 50)
   invoked from within
"source $dir/tkdnd_macosx.tcl"
   ("aqua" arm line 2)
   invoked from within
"switch $_windowingsystem {
 x11 {
   source $dir/tkdnd_unix.tcl
   set _platform_namespace xdnd
 }
 win32 -
 windows {
..."
   (procedure "tkdnd::initialise" line 74)
   invoked from within
"tkdnd::initialise 
{/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd} libtkdnd2.8.dylib 
tkdnd"
   ("package ifneeded" script)
   invoked from within
"package require tkdnd"
   ("uplevel" body line 18)
   invoked from within
"uplevel #0 $tclcode"
FAILED TO LOAD 
/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/dnd-plugin.tcl
Am 30.03.2016 um 13:20 schrieb megrimm :

> Try this. Worked for me but untested elsewhere:
> 
> https://github.com/megrimm/dnd-plugin
> 
> .
> 
>> On Mar 30, 2016, at 7:09 AM, hi via Pd-list  wrote:
>> 
>> is there any chance to make it work on osx?
>> 
>> where would tkdnd have to be installed?
>> 
>> thanks 
>> 
>> johnny
>> 
>> 
>>> Am 01.03.2016 um 16:30 schrieb patrice colet :
>>> 
>>> 
>>> 
>>> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
 On 2016-03-01 15:49, patrice colet wrote:
 
> 
> I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me, same
> error with the fixed version.
> there is no tkdnd package for archlinux, the aur version is dead, I've
> compiled and installed this one:
> 
> 
> https://github.com/petasis/tkdnd
>>> - it only works for patches that are stored in my fully-qualified search
>>> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i cannot
>>> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
> This is exactly how I designed this plugin, glad it works for you, what
> tkdnd version are you using?
 2.6-1 as packaged for Debian by hans...
 however i doubt that this is the reason.
 
 try running Pd without any externals (and loaders) loaded.
>>> by running with -noprefs it's working good, it was a bad entry in 
>>> preferences/path pointing to pd-externals folder.
>>> 
 i've taken the liberty to put the plugin onto github
 
 
 https://github.com/pure-data/gui-plugins
 
 
 let me know if you want write access.
 
 fgasmd
 IOhannes
 
 
 
 
 ___
 
 Pd-list@lists.iem.at
 mailing list
 UNSUBSCRIBE and account-management -> 
 http://lists.puredata.info/listinfo/pd-list
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Re: [PD] drag and drop plugins

2016-03-30 Thread megrimm
Try this. Worked for me but untested elsewhere:

https://github.com/megrimm/dnd-plugin

.

> On Mar 30, 2016, at 7:09 AM, hi via Pd-list  wrote:
> 
> is there any chance to make it work on osx?
> 
> where would tkdnd have to be installed?
> 
> thanks 
> 
> johnny
> 
> 
>> Am 01.03.2016 um 16:30 schrieb patrice colet :
>> 
>> 
>> 
>> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
>>> On 2016-03-01 15:49, patrice colet wrote:
>>> 
 
 I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me, same
 error with the fixed version.
 there is no tkdnd package for archlinux, the aur version is dead, I've
 compiled and installed this one:
 
 
 https://github.com/petasis/tkdnd
>> - it only works for patches that are stored in my fully-qualified search
>> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i cannot
>> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
 This is exactly how I designed this plugin, glad it works for you, what
 tkdnd version are you using?
>>> 2.6-1 as packaged for Debian by hans...
>>> however i doubt that this is the reason.
>>> 
>>> try running Pd without any externals (and loaders) loaded.
>> by running with -noprefs it's working good, it was a bad entry in 
>> preferences/path pointing to pd-externals folder.
>> 
>>> i've taken the liberty to put the plugin onto github
>>> 
>>> 
>>> https://github.com/pure-data/gui-plugins
>>> 
>>> 
>>> let me know if you want write access.
>>> 
>>> fgasmd
>>> IOhannes
>>> 
>>> 
>>> 
>>> 
>>> ___
>>> 
>>> Pd-list@lists.iem.at
>>> mailing list
>>> UNSUBSCRIBE and account-management -> 
>>> http://lists.puredata.info/listinfo/pd-list
>> 
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Re: [PD] drag and drop plugins

2016-03-30 Thread hi via Pd-list
is there any chance to make it work on osx?

where would tkdnd have to be installed?

thanks 

johnny


Am 01.03.2016 um 16:30 schrieb patrice colet :

> 
> 
> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
>> On 2016-03-01 15:49, patrice colet wrote:
>> 
>>> 
>>> I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me, same
>>> error with the fixed version.
>>> there is no tkdnd package for archlinux, the aur version is dead, I've
>>> compiled and installed this one:
>>> 
>>> 
>>> https://github.com/petasis/tkdnd
> - it only works for patches that are stored in my fully-qualified search
> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i cannot
> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
> 
>>> This is exactly how I designed this plugin, glad it works for you, what
>>> tkdnd version are you using?
>>> 
>> 2.6-1 as packaged for Debian by hans...
>> however i doubt that this is the reason.
>> 
>> try running Pd without any externals (and loaders) loaded.
>> 
>  by running with -noprefs it's working good, it was a bad entry in 
> preferences/path pointing to pd-externals folder.
> 
>> i've taken the liberty to put the plugin onto github
>> 
>> 
>> https://github.com/pure-data/gui-plugins
>> 
>> 
>> let me know if you want write access.
>> 
>> fgasmd
>> IOhannes
>> 
>> 
>> 
>> 
>> ___
>> 
>> Pd-list@lists.iem.at
>>  mailing list
>> UNSUBSCRIBE and account-management -> 
>> http://lists.puredata.info/listinfo/pd-list
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Re: [PD] [Scope~] (was Re: can signal inlets that aren't the main inlet have float or message methods?)

2016-03-30 Thread Simon Iten
pdrunsonwindowstoo

maybe windows is/was not that case sensitive?

> On 30 Mar 2016, at 09:53, IOhannes m zmoelnig  wrote:
> 
>> pdrunsonwindowstoo

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Re: [PD] know if audio is in patch?

2016-03-30 Thread katja
Alexandre, a dsp switch with similar functionality is already embedded
in cyclone's output~.pd abstraction. See subroutine [pd dsp logic].
Maybe you didn't see it working because the toggle is so small? The
GUI is equivalent to Pd-extended's shared output~.pd. You could give
the toggle a contrasting color or resize to catch attention. In any
case there's no need to put an extra dsp switch in patches with
output~.pd.

Katja

On Tue, Mar 29, 2016 at 9:17 PM, Alexandre Torres Porres
 wrote:
> sure, had to work on it ;)
>
> this is based on pddp/dsp for a series of help patches that will be on/off
> according to dsp state
>
> cheers
>
> 2016-03-29 3:40 GMT-03:00 IOhannes m zmoelnig :
>>
>> On 2016-03-29 01:53, Alexandre Torres Porres wrote:
>> > well, found a way
>>
>> sigh...
>> do you mind sharing your findings, so that other people may know as well?
>>
>> fgm,asdr
>> IOhannes
>>
>>
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[PD] [Scope~] (was Re: can signal inlets that aren't the main inlet have float or message methods?)

2016-03-30 Thread IOhannes m zmoelnig
On 2016-03-30 00:03, Jonathan Wilkes via Pd-list wrote:
> Yes, there's a very good reason to employ a solution to a name clash.  
> Also, using a capital letter in an external name is a poor solution to that 
> problem.  Even calling the thing "pdrunsonwindowstooscope~" would have 

well, yes or no.

[Scope~] did solve the nameclash after all, even if you build cyclone as
a set of single-object-externals and deployed on a case-insensitive
filesystem.

so i'm not sure what you are trying to prove with random belittelations.

fgmdsr
IOhannes



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