Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Lucas Cordiviola
Thanks!

I've been doing a couple of tests on w32 and w64 and they are working nice!


:)

Mensaje telepatico asistido por maquinas.

On 11/30/2018 10:45 AM, Christof Ressi wrote:
> Dear list,
>
> I'm happy to announce the first alpha release of [vstplugin~], an external to 
> - you guessed it - load VST plugins in Pd.
>
> features:
> * cross platform (Windows, MacOS and Linux)
> * load any kind of VST plugin (audio effect, MIDI effect, soft synth etc.)
> * automate plugin programmatically with Pd messages
> * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd editor
> * preset management: read/write standard .fxp and .fxb files or
>set/get the plugin state as a Pd lists to build your own preset management.
> * choose between single and double precision (if the plugin supports it)
> * MIDI input/output
> * basic sequencing support (for arpeggiators, sequencers etc.)
>
> NOTE: currently only VST2.x plugins are supported but VST3 support will come 
> soon!
>
> see vstplugin~-help.pd for detailed instructions.
>
> the external is already available on Deken. here's the source code: 
> https://git.iem.at/ressi/vstplugin
>
>
> please report any issues, questions or feature requests to 
> https://git.iem.at/ressi/vstplugin/issues
>
>
> NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use "-gui" 
> to force the native VST GUI. if you want to know why, check out the README.
>
> *** for all the Cocoa devs lurking, please have a look at: 
> https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
>
>
> have fun!
>
> Christof
>
> PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/) - a 
> set of crossplatform and open source Ambisonics VST plugins developed at the 
> IEM.
>
>
>
>
> ___
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> https://lists.puredata.info/listinfo/pd-announce
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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Christof Ressi
using VST plugins is not any different on Linux, but there are definitely not 
so many plugins available*. personally, I've tested with the IEM plugin suite 
(https://plugins.iem.at/), GVST plugins (https://www.gvst.co.uk/portpage.htm) 
and Dexed (https://github.com/asb2m10/dexed). Basically, any VST plugin built 
with the JUCE framework can be compiled for Linux.

Christof

*) although VST has always been cross-platform but historically it hasn't been 
used much on Linux, I guess mostly because of licensing issues (the VST2 SDK 
has a proprietary license) and, of course, lack of interest by the companies.

> Gesendet: Freitag, 30. November 2018 um 19:17 Uhr
> Von: "Peter Nyboer" 
> An: pd-list@lists.iem.at
> Betreff: Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released
>
> Wow! This is amazing. Is there a guide on using linux and VST plugins?
> 
> Peter. 
> 
> 
> 
> ___
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> UNSUBSCRIBE and account-management -> 
> https://lists.puredata.info/listinfo/pd-list
> 



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Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian 9.5)

2018-11-30 Thread Dan Wilcox
You can use aconnectgui if you don't want to use qjackctl.

Also, you can use the device name with aconnect. Here's an excerpt of a script 
I rote to start Pd on my wearable 10 years ago. The trick is that you need to 
wait until Pd sets up its MIDI ports before trying to connect to them in a 
script.

-

echo "rc_starts_pd: strating pd"
pd -rt -nogui -alsa -audiodev 4 -audiobuf 10 -alsamidi $PATCH &

# wait for pd to initialize
KA=$(aconnect -i -o | grep "Pure Data")
while [ "$KA" = "" ]
do
sleep 1
echo "rc_starts_pd: pd alsamidi not ready"
KA=$(aconnect -i -o | grep "Pure Data")
done
echo "rc_starts_pd: pd alsmidi is ready"

# connect the UA-25 midi to Pure Data
echo "rc_starts_pd: alsa midi connect 'UA-25' <-> 'Pure Data'"
aconnect 'UA-25' 'Pure Data'
aconnect 'Pure Data':1 'UA-25':0

-

> On Nov 30, 2018, at 4:57 PM, pd-list-requ...@lists.iem.at wrote:
> 
> Date: Fri, 30 Nov 2018 16:47:21 +0100
> From: "Ingo" mailto:i...@miamiwave.com>>
> To: "'Jaime Oliver'"  >
> Cc: "'Pd-List'" mailto:pd-list@lists.iem.at>>
> Subject: Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian
>   9.5)
> Message-ID: <002b01d488c3$fb7c13c0$f2743b40$@miamiwave.com 
> >
> 
> Thanks, Jamie!
> 
> got it finally to connect or disconnect now.
> 
> I didn't have the correct client and ID numbers.
> I'll have to find a way to retrieve the port number of an unknown USB 
> interface first automatically before I can connect it to Pd automatically.
> I couldn't find any way to connect an existing new port without knowing its 
> number.
> 
> I tried   aconnect *:0 128:0  instead of  aconnect 24:0 128:0 
> but it didn't work.
> Obviously havin * become 128 would cause a feedback loop - so it makes sense 
> not to work.
> 
> I had also installed qjackctl as IOhannes suggested.
> This also works.


Dan Wilcox
@danomatika 
danomatika.com 
robotcowboy.com 



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Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian 9.5)

2018-11-30 Thread Dan Wilcox
Pd on macOS uses portmidi for it's backend and portmidi, like portaudio, does 
not support device hot plugging.

I imagine it works on Linux using the alsamidi backend instead...

> On Nov 30, 2018, at 5:49 AM, pd-list-requ...@lists.iem.at wrote:
> 
> Date: Thu, 29 Nov 2018 23:29:41 +0100
> From: Simon Iten mailto:itensi...@gmail.com>>
> To: Ingo mailto:i...@miamiwave.com>>
> Cc: Jaime Oliver mailto:jaime.oliv...@gmail.com>>, 
> Pd-List
>   mailto:pd-list@lists.iem.at>>
> Subject: Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian
>   9.5)
> Message-ID:  >
> Content-Type: text/plain; charset="utf-8"
> 
> on osx at least you had to restart pd for new midi devices to work since 
> “ages”… (not talking about extended)


Dan Wilcox
@danomatika 
danomatika.com 
robotcowboy.com 



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Re: [PD] Gem crashes after relaunching with error: i965: Failed to submit batchbuffer: Invalid argument

2018-11-30 Thread IOhannes m zmölnig
On 11/30/18 1:36 PM, andre rc wrote:
> Hi Alex,
> 
> Thank you for the info!. Where should I put this environment variable?

this is an envvar that is only honored at runtime (also Gem doesn't know
anything about it. it really only has an effect on the underlying openGL
implementation (or not, depending on which openGL implementation you are
using).

but alex already gave you quite specific instructions:

>>
>> LIBGL_ALWAYS_SOFTWARE=1 pd patch.pd
>>


this is the actual command-line you should run to open "patch.pd" with
the fix.

gfmrd
IOhannes



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Re: [PD] (GEM) running pix_film without installing quicktime?

2018-11-30 Thread Chris Clepper
The basic DirectShow should support a few codecs - mostly WMV though.  If
you can install ffmpeg or similar the codec support will be much improved.

On Thu, Nov 29, 2018 at 12:59 PM enrike  wrote:

> On this machine I am testing now I have the standard desktop. I am
> running windows 7. I think the machines in the lab are the same
>
>
> 18/11/29 16:22(e)an, Chris Clepper igorleak idatzi zuen:
> > You have DirectShow support which can load video.  Make sure the
> > Aero/Metro/etc is turned off and you have the 'Standard Desktop' only.
> >
> > DirectShow is far better on Windows than Quicktime too.
> >
> > On Thu, Nov 29, 2018 at 3:19 AM enrike  > > wrote:
> >
> >
> >  >> ok but do I need to install those codecs or can I just drop a dll
> >  >> inside GEM?
> >  >
> >  > i don't think so ...
> >  >
> >  >
> >  > just out of curiosity: can you playback this ?
> >  >
> >  >
> >
> http://klingt.org/fileservice/downloads/05826154340905930-test2_cut.zip
> >  >
> >  > (that's a simple 2 seconds mjpeg file encoded with FFMPEG.)
> >
> > I will try in the evening in the class computers but at home I have a
> > clean windows 7 install in an old machine. I tried there but does not
> > play the video you sent. In the PD console I get this
> >
> > filmQT: Could not initialize quicktime: error -2093
> >
> > [pix_movie]: DirectShow support
> >
> > [pix_movie]: opening
> >
>  
> C:/Users/r2d2/Desktop/malinette-soft-win-master/malinette-soft-win-master/malinette-ide/projects/malinette-default/test2_cut.avi
> >
> > with format 1908
> >
> > Unable to connect filters -2147220969
> >
> > [pix_movie]: unable to open file:
> >
>  
> C:/Users/r2d2/Desktop/malinette-soft-win-master/malinette-soft-win-master/malinette-ide/projects/malinette-default/test2_cut.avi
> >
> >
> >
> >
> > ___
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> > https://lists.puredata.info/listinfo/pd-list
> >
>
>
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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Peter Nyboer
Wow! This is amazing. Is there a guide on using linux and VST plugins?

Peter. 



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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Alexandre Torres Porres
Em sex, 30 de nov de 2018 às 16:07, Alexandre Torres Porres <
por...@gmail.com> escreveu:

> Pd crashed when loading this one in macos https://app.noiiz.com/plugins/3
>

well, it's working now :?



>
> Em sex, 30 de nov de 2018 às 15:14, alfonso santimone <
> alfonso.santim...@gmail.com> escreveu:
>
>> Feedback workflow :-P
>>
>> Il giorno ven 30 nov 2018, 18:13 Alexandre Torres Porres <
>> por...@gmail.com> ha scritto:
>>
>>> And now we can make VST plugins with camomile and then open them inside
>>> Pd again :)
>>>
>>> Em sex, 30 de nov de 2018 às 14:00, Christof Ressi <
>>> christof.re...@gmx.at> escreveu:
>>>
 thanks for testing! there are definitely some plugins I've also have
 problems with (mostly old random stuff I've found on the internet).

 > parts. but the GUI also didn't update when a new preset was loaded.
 it
 > only updated when i moved a slider.

 ha! I've had the same issue with one specific plugin. still have to
 figure out why...

 > while my test synths did load alright, i couldn't really recall
 preset
 > banks. i COULD load them but the "program_set" message did not load
 them.

 can you open a ticket on the issue tracker and explain the problem in
 detail?

 Christof


 > Gesendet: Freitag, 30. November 2018 um 15:44 Uhr
 > Von: oliver 
 > An: pd-l...@iem.at
 > Betreff: Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released
 >
 > HEEEROOO !
 >
 > thanks a lot for this, having longed for this for years !
 >
 > my first tests of VST plugins ran like a charm !
 > (pd 0.49 and Win7)
 >
 >
 > as for VST instruments (software synths) - that was a little more
 > complicated:
 >
 > while my test synths did load alright, i couldn't really recall
 preset
 > banks. i COULD load them but the "program_set" message did not load
 them.
 >
 > (BTW: there's an error in the help file on this message box.
 > right now it says [program_set( while it should say [program_set $1(
 )
 >
 > i had "light" success with the "midi_program_change 1 $1" message but
 > not on all of them. some freezed PD.
 >
 > i have to add that i use a couple of rather old and obscure
 "no-install"
 > synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so
 the
 > problem's moste likely not on your side.
 >
 > (For example with OATMEAL, i could not use the native GUI interface
 at
 > all (the UI did not update, preset banks didn't load, buttons are
 > unresponsive))
 >
 > A "commercial" synth like "Discovery" worked as expected for the most
 > parts. but the GUI also didn't update when a new preset was loaded.
 it
 > only updated when i moved a slider.
 >
 >
 > but all in all:
 >
 > great, great, great, great, great, great, great, great work !
 >
 > best
 >
 > oliver
 >
 >
 >
 >
 >
 >
 >
 > Christof Ressi wrote:
 > > Dear list,
 > >
 > > I'm happy to announce the first alpha release of [vstplugin~], an
 external to - you guessed it - load VST plugins in Pd.
 > >
 > > features:
 > > * cross platform (Windows, MacOS and Linux)
 > > * load any kind of VST plugin (audio effect, MIDI effect, soft
 synth etc.)
 > > * automate plugin programmatically with Pd messages
 > > * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd
 editor
 > > * preset management: read/write standard .fxp and .fxb files or
 > >set/get the plugin state as a Pd lists to build your own preset
 management.
 > > * choose between single and double precision (if the plugin
 supports it)
 > > * MIDI input/output
 > > * basic sequencing support (for arpeggiators, sequencers etc.)
 > >
 > > NOTE: currently only VST2.x plugins are supported but VST3 support
 will come soon!
 > >
 > > see vstplugin~-help.pd for detailed instructions.
 > >
 > > the external is already available on Deken. here's the source code:
 https://git.iem.at/ressi/vstplugin
 > >
 > >
 > > please report any issues, questions or feature requests to
 https://git.iem.at/ressi/vstplugin/issues
 > >
 > >
 > > NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor,
 use "-gui" to force the native VST GUI. if you want to know why, check out
 the README.
 > >
 > > *** for all the Cocoa devs lurking, please have a look at:
 https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-)
 ***
 > >
 > >
 > > have fun!
 > >
 > > Christof
 > >
 > > PS: check out the wonderful IEM plugin suite (
 https://plugins.iem.at/) - a set of crossplatform and open source
 Ambisonics VST plugins developed at the IEM.
 > >
 > >
 > >
 > >
 > > _

Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Alexandre Torres Porres
Pd crashed when loading this one in macos https://app.noiiz.com/plugins/3

Em sex, 30 de nov de 2018 às 15:14, alfonso santimone <
alfonso.santim...@gmail.com> escreveu:

> Feedback workflow :-P
>
> Il giorno ven 30 nov 2018, 18:13 Alexandre Torres Porres 
> ha scritto:
>
>> And now we can make VST plugins with camomile and then open them inside
>> Pd again :)
>>
>> Em sex, 30 de nov de 2018 às 14:00, Christof Ressi 
>> escreveu:
>>
>>> thanks for testing! there are definitely some plugins I've also have
>>> problems with (mostly old random stuff I've found on the internet).
>>>
>>> > parts. but the GUI also didn't update when a new preset was loaded. it
>>> > only updated when i moved a slider.
>>>
>>> ha! I've had the same issue with one specific plugin. still have to
>>> figure out why...
>>>
>>> > while my test synths did load alright, i couldn't really recall preset
>>> > banks. i COULD load them but the "program_set" message did not load
>>> them.
>>>
>>> can you open a ticket on the issue tracker and explain the problem in
>>> detail?
>>>
>>> Christof
>>>
>>>
>>> > Gesendet: Freitag, 30. November 2018 um 15:44 Uhr
>>> > Von: oliver 
>>> > An: pd-l...@iem.at
>>> > Betreff: Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released
>>> >
>>> > HEEEROOO !
>>> >
>>> > thanks a lot for this, having longed for this for years !
>>> >
>>> > my first tests of VST plugins ran like a charm !
>>> > (pd 0.49 and Win7)
>>> >
>>> >
>>> > as for VST instruments (software synths) - that was a little more
>>> > complicated:
>>> >
>>> > while my test synths did load alright, i couldn't really recall preset
>>> > banks. i COULD load them but the "program_set" message did not load
>>> them.
>>> >
>>> > (BTW: there's an error in the help file on this message box.
>>> > right now it says [program_set( while it should say [program_set $1(  )
>>> >
>>> > i had "light" success with the "midi_program_change 1 $1" message but
>>> > not on all of them. some freezed PD.
>>> >
>>> > i have to add that i use a couple of rather old and obscure
>>> "no-install"
>>> > synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so
>>> the
>>> > problem's moste likely not on your side.
>>> >
>>> > (For example with OATMEAL, i could not use the native GUI interface at
>>> > all (the UI did not update, preset banks didn't load, buttons are
>>> > unresponsive))
>>> >
>>> > A "commercial" synth like "Discovery" worked as expected for the most
>>> > parts. but the GUI also didn't update when a new preset was loaded. it
>>> > only updated when i moved a slider.
>>> >
>>> >
>>> > but all in all:
>>> >
>>> > great, great, great, great, great, great, great, great work !
>>> >
>>> > best
>>> >
>>> > oliver
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > Christof Ressi wrote:
>>> > > Dear list,
>>> > >
>>> > > I'm happy to announce the first alpha release of [vstplugin~], an
>>> external to - you guessed it - load VST plugins in Pd.
>>> > >
>>> > > features:
>>> > > * cross platform (Windows, MacOS and Linux)
>>> > > * load any kind of VST plugin (audio effect, MIDI effect, soft synth
>>> etc.)
>>> > > * automate plugin programmatically with Pd messages
>>> > > * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd
>>> editor
>>> > > * preset management: read/write standard .fxp and .fxb files or
>>> > >set/get the plugin state as a Pd lists to build your own preset
>>> management.
>>> > > * choose between single and double precision (if the plugin supports
>>> it)
>>> > > * MIDI input/output
>>> > > * basic sequencing support (for arpeggiators, sequencers etc.)
>>> > >
>>> > > NOTE: currently only VST2.x plugins are supported but VST3 support
>>> will come soon!
>>> > >
>>> > > see vstplugin~-help.pd for detailed instructions.
>>> > >
>>> > > the external is already available on Deken. here's the source code:
>>> https://git.iem.at/ressi/vstplugin
>>> > >
>>> > >
>>> > > please report any issues, questions or feature requests to
>>> https://git.iem.at/ressi/vstplugin/issues
>>> > >
>>> > >
>>> > > NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor,
>>> use "-gui" to force the native VST GUI. if you want to know why, check out
>>> the README.
>>> > >
>>> > > *** for all the Cocoa devs lurking, please have a look at:
>>> https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
>>> > >
>>> > >
>>> > > have fun!
>>> > >
>>> > > Christof
>>> > >
>>> > > PS: check out the wonderful IEM plugin suite (
>>> https://plugins.iem.at/) - a set of crossplatform and open source
>>> Ambisonics VST plugins developed at the IEM.
>>> > >
>>> > >
>>> > >
>>> > >
>>> > > ___
>>> > > Pd-announce mailing list
>>> > > pd-annou...@lists.iem.at
>>> > > https://lists.puredata.info/listinfo/pd-announce
>>> > > ___
>>> > > Pd-list@lists.iem.at mailing list
>>> > > UNSUBSCRIBE and account-management ->
>>> https://lists.puredata.info/l

Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread alfonso santimone
Feedback workflow :-P

Il giorno ven 30 nov 2018, 18:13 Alexandre Torres Porres 
ha scritto:

> And now we can make VST plugins with camomile and then open them inside Pd
> again :)
>
> Em sex, 30 de nov de 2018 às 14:00, Christof Ressi 
> escreveu:
>
>> thanks for testing! there are definitely some plugins I've also have
>> problems with (mostly old random stuff I've found on the internet).
>>
>> > parts. but the GUI also didn't update when a new preset was loaded. it
>> > only updated when i moved a slider.
>>
>> ha! I've had the same issue with one specific plugin. still have to
>> figure out why...
>>
>> > while my test synths did load alright, i couldn't really recall preset
>> > banks. i COULD load them but the "program_set" message did not load
>> them.
>>
>> can you open a ticket on the issue tracker and explain the problem in
>> detail?
>>
>> Christof
>>
>>
>> > Gesendet: Freitag, 30. November 2018 um 15:44 Uhr
>> > Von: oliver 
>> > An: pd-l...@iem.at
>> > Betreff: Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released
>> >
>> > HEEEROOO !
>> >
>> > thanks a lot for this, having longed for this for years !
>> >
>> > my first tests of VST plugins ran like a charm !
>> > (pd 0.49 and Win7)
>> >
>> >
>> > as for VST instruments (software synths) - that was a little more
>> > complicated:
>> >
>> > while my test synths did load alright, i couldn't really recall preset
>> > banks. i COULD load them but the "program_set" message did not load
>> them.
>> >
>> > (BTW: there's an error in the help file on this message box.
>> > right now it says [program_set( while it should say [program_set $1(  )
>> >
>> > i had "light" success with the "midi_program_change 1 $1" message but
>> > not on all of them. some freezed PD.
>> >
>> > i have to add that i use a couple of rather old and obscure
>> "no-install"
>> > synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so the
>> > problem's moste likely not on your side.
>> >
>> > (For example with OATMEAL, i could not use the native GUI interface at
>> > all (the UI did not update, preset banks didn't load, buttons are
>> > unresponsive))
>> >
>> > A "commercial" synth like "Discovery" worked as expected for the most
>> > parts. but the GUI also didn't update when a new preset was loaded. it
>> > only updated when i moved a slider.
>> >
>> >
>> > but all in all:
>> >
>> > great, great, great, great, great, great, great, great work !
>> >
>> > best
>> >
>> > oliver
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > Christof Ressi wrote:
>> > > Dear list,
>> > >
>> > > I'm happy to announce the first alpha release of [vstplugin~], an
>> external to - you guessed it - load VST plugins in Pd.
>> > >
>> > > features:
>> > > * cross platform (Windows, MacOS and Linux)
>> > > * load any kind of VST plugin (audio effect, MIDI effect, soft synth
>> etc.)
>> > > * automate plugin programmatically with Pd messages
>> > > * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd
>> editor
>> > > * preset management: read/write standard .fxp and .fxb files or
>> > >set/get the plugin state as a Pd lists to build your own preset
>> management.
>> > > * choose between single and double precision (if the plugin supports
>> it)
>> > > * MIDI input/output
>> > > * basic sequencing support (for arpeggiators, sequencers etc.)
>> > >
>> > > NOTE: currently only VST2.x plugins are supported but VST3 support
>> will come soon!
>> > >
>> > > see vstplugin~-help.pd for detailed instructions.
>> > >
>> > > the external is already available on Deken. here's the source code:
>> https://git.iem.at/ressi/vstplugin
>> > >
>> > >
>> > > please report any issues, questions or feature requests to
>> https://git.iem.at/ressi/vstplugin/issues
>> > >
>> > >
>> > > NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use
>> "-gui" to force the native VST GUI. if you want to know why, check out the
>> README.
>> > >
>> > > *** for all the Cocoa devs lurking, please have a look at:
>> https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
>> > >
>> > >
>> > > have fun!
>> > >
>> > > Christof
>> > >
>> > > PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/)
>> - a set of crossplatform and open source Ambisonics VST plugins developed
>> at the IEM.
>> > >
>> > >
>> > >
>> > >
>> > > ___
>> > > Pd-announce mailing list
>> > > pd-annou...@lists.iem.at
>> > > https://lists.puredata.info/listinfo/pd-announce
>> > > ___
>> > > Pd-list@lists.iem.at mailing list
>> > > UNSUBSCRIBE and account-management ->
>> https://lists.puredata.info/listinfo/pd-list
>> > >
>> >
>> >
>> > --
>> > 
>> > /// http://pendler.klingt.org //
>> > \\\ http://oliver.klingt.org  \\
>> > 
>> >
>> >
>> >
>> > ___

Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Alexandre Torres Porres
And now we can make VST plugins with camomile and then open them inside Pd
again :)

Em sex, 30 de nov de 2018 às 14:00, Christof Ressi 
escreveu:

> thanks for testing! there are definitely some plugins I've also have
> problems with (mostly old random stuff I've found on the internet).
>
> > parts. but the GUI also didn't update when a new preset was loaded. it
> > only updated when i moved a slider.
>
> ha! I've had the same issue with one specific plugin. still have to figure
> out why...
>
> > while my test synths did load alright, i couldn't really recall preset
> > banks. i COULD load them but the "program_set" message did not load them.
>
> can you open a ticket on the issue tracker and explain the problem in
> detail?
>
> Christof
>
>
> > Gesendet: Freitag, 30. November 2018 um 15:44 Uhr
> > Von: oliver 
> > An: pd-l...@iem.at
> > Betreff: Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released
> >
> > HEEEROOO !
> >
> > thanks a lot for this, having longed for this for years !
> >
> > my first tests of VST plugins ran like a charm !
> > (pd 0.49 and Win7)
> >
> >
> > as for VST instruments (software synths) - that was a little more
> > complicated:
> >
> > while my test synths did load alright, i couldn't really recall preset
> > banks. i COULD load them but the "program_set" message did not load them.
> >
> > (BTW: there's an error in the help file on this message box.
> > right now it says [program_set( while it should say [program_set $1(  )
> >
> > i had "light" success with the "midi_program_change 1 $1" message but
> > not on all of them. some freezed PD.
> >
> > i have to add that i use a couple of rather old and obscure "no-install"
> > synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so the
> > problem's moste likely not on your side.
> >
> > (For example with OATMEAL, i could not use the native GUI interface at
> > all (the UI did not update, preset banks didn't load, buttons are
> > unresponsive))
> >
> > A "commercial" synth like "Discovery" worked as expected for the most
> > parts. but the GUI also didn't update when a new preset was loaded. it
> > only updated when i moved a slider.
> >
> >
> > but all in all:
> >
> > great, great, great, great, great, great, great, great work !
> >
> > best
> >
> > oliver
> >
> >
> >
> >
> >
> >
> >
> > Christof Ressi wrote:
> > > Dear list,
> > >
> > > I'm happy to announce the first alpha release of [vstplugin~], an
> external to - you guessed it - load VST plugins in Pd.
> > >
> > > features:
> > > * cross platform (Windows, MacOS and Linux)
> > > * load any kind of VST plugin (audio effect, MIDI effect, soft synth
> etc.)
> > > * automate plugin programmatically with Pd messages
> > > * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd
> editor
> > > * preset management: read/write standard .fxp and .fxb files or
> > >set/get the plugin state as a Pd lists to build your own preset
> management.
> > > * choose between single and double precision (if the plugin supports
> it)
> > > * MIDI input/output
> > > * basic sequencing support (for arpeggiators, sequencers etc.)
> > >
> > > NOTE: currently only VST2.x plugins are supported but VST3 support
> will come soon!
> > >
> > > see vstplugin~-help.pd for detailed instructions.
> > >
> > > the external is already available on Deken. here's the source code:
> https://git.iem.at/ressi/vstplugin
> > >
> > >
> > > please report any issues, questions or feature requests to
> https://git.iem.at/ressi/vstplugin/issues
> > >
> > >
> > > NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use
> "-gui" to force the native VST GUI. if you want to know why, check out the
> README.
> > >
> > > *** for all the Cocoa devs lurking, please have a look at:
> https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
> > >
> > >
> > > have fun!
> > >
> > > Christof
> > >
> > > PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/)
> - a set of crossplatform and open source Ambisonics VST plugins developed
> at the IEM.
> > >
> > >
> > >
> > >
> > > ___
> > > Pd-announce mailing list
> > > pd-annou...@lists.iem.at
> > > https://lists.puredata.info/listinfo/pd-announce
> > > ___
> > > Pd-list@lists.iem.at mailing list
> > > UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list
> > >
> >
> >
> > --
> > 
> > /// http://pendler.klingt.org //
> > \\\ http://oliver.klingt.org  \\
> > 
> >
> >
> >
> > ___
> > Pd-list@lists.iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list
> >
>
>
>
> ___
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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Christof Ressi
thanks for testing! there are definitely some plugins I've also have problems 
with (mostly old random stuff I've found on the internet).

> parts. but the GUI also didn't update when a new preset was loaded. it 
> only updated when i moved a slider.

ha! I've had the same issue with one specific plugin. still have to figure out 
why...

> while my test synths did load alright, i couldn't really recall preset 
> banks. i COULD load them but the "program_set" message did not load them.

can you open a ticket on the issue tracker and explain the problem in detail?

Christof


> Gesendet: Freitag, 30. November 2018 um 15:44 Uhr
> Von: oliver 
> An: pd-l...@iem.at
> Betreff: Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released
>
> HEEEROOO !
> 
> thanks a lot for this, having longed for this for years !
> 
> my first tests of VST plugins ran like a charm !
> (pd 0.49 and Win7)
> 
> 
> as for VST instruments (software synths) - that was a little more 
> complicated:
> 
> while my test synths did load alright, i couldn't really recall preset 
> banks. i COULD load them but the "program_set" message did not load them.
> 
> (BTW: there's an error in the help file on this message box.
> right now it says [program_set( while it should say [program_set $1(  )
> 
> i had "light" success with the "midi_program_change 1 $1" message but 
> not on all of them. some freezed PD.
> 
> i have to add that i use a couple of rather old and obscure "no-install" 
> synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so the 
> problem's moste likely not on your side.
> 
> (For example with OATMEAL, i could not use the native GUI interface at 
> all (the UI did not update, preset banks didn't load, buttons are 
> unresponsive))
> 
> A "commercial" synth like "Discovery" worked as expected for the most 
> parts. but the GUI also didn't update when a new preset was loaded. it 
> only updated when i moved a slider.
> 
> 
> but all in all:
> 
> great, great, great, great, great, great, great, great work !
> 
> best
> 
> oliver
> 
> 
> 
> 
> 
> 
> 
> Christof Ressi wrote:
> > Dear list,
> > 
> > I'm happy to announce the first alpha release of [vstplugin~], an external 
> > to - you guessed it - load VST plugins in Pd.
> > 
> > features:
> > * cross platform (Windows, MacOS and Linux)
> > * load any kind of VST plugin (audio effect, MIDI effect, soft synth etc.)
> > * automate plugin programmatically with Pd messages
> > * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd editor
> > * preset management: read/write standard .fxp and .fxb files or
> >set/get the plugin state as a Pd lists to build your own preset 
> > management.
> > * choose between single and double precision (if the plugin supports it)
> > * MIDI input/output
> > * basic sequencing support (for arpeggiators, sequencers etc.)
> > 
> > NOTE: currently only VST2.x plugins are supported but VST3 support will 
> > come soon!
> > 
> > see vstplugin~-help.pd for detailed instructions.
> > 
> > the external is already available on Deken. here's the source code: 
> > https://git.iem.at/ressi/vstplugin
> > 
> > 
> > please report any issues, questions or feature requests to 
> > https://git.iem.at/ressi/vstplugin/issues
> > 
> > 
> > NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use 
> > "-gui" to force the native VST GUI. if you want to know why, check out the 
> > README.
> > 
> > *** for all the Cocoa devs lurking, please have a look at: 
> > https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
> > 
> > 
> > have fun!
> > 
> > Christof
> > 
> > PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/) - a 
> > set of crossplatform and open source Ambisonics VST plugins developed at 
> > the IEM.
> > 
> > 
> > 
> > 
> > ___
> > Pd-announce mailing list
> > pd-annou...@lists.iem.at
> > https://lists.puredata.info/listinfo/pd-announce
> > ___
> > Pd-list@lists.iem.at mailing list
> > UNSUBSCRIBE and account-management -> 
> > https://lists.puredata.info/listinfo/pd-list
> > 
> 
> 
> -- 
> 
> /// http://pendler.klingt.org //
> \\\ http://oliver.klingt.org  \\
> 
> 
> 
> 
> ___
> Pd-list@lists.iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> https://lists.puredata.info/listinfo/pd-list
> 



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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Alexandre Torres Porres
So this is what happiness feels like!

Em sex, 30 de nov de 2018 às 12:56, oliver  escreveu:

> HEEEROOO !
>
> thanks a lot for this, having longed for this for years !
>
> my first tests of VST plugins ran like a charm !
> (pd 0.49 and Win7)
>
>
> as for VST instruments (software synths) - that was a little more
> complicated:
>
> while my test synths did load alright, i couldn't really recall preset
> banks. i COULD load them but the "program_set" message did not load them.
>
> (BTW: there's an error in the help file on this message box.
> right now it says [program_set( while it should say [program_set $1(  )
>
> i had "light" success with the "midi_program_change 1 $1" message but
> not on all of them. some freezed PD.
>
> i have to add that i use a couple of rather old and obscure "no-install"
> synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so the
> problem's moste likely not on your side.
>
> (For example with OATMEAL, i could not use the native GUI interface at
> all (the UI did not update, preset banks didn't load, buttons are
> unresponsive))
>
> A "commercial" synth like "Discovery" worked as expected for the most
> parts. but the GUI also didn't update when a new preset was loaded. it
> only updated when i moved a slider.
>
>
> but all in all:
>
> great, great, great, great, great, great, great, great work !
>
> best
>
> oliver
>
>
>
>
>
>
>
> Christof Ressi wrote:
> > Dear list,
> >
> > I'm happy to announce the first alpha release of [vstplugin~], an
> external to - you guessed it - load VST plugins in Pd.
> >
> > features:
> > * cross platform (Windows, MacOS and Linux)
> > * load any kind of VST plugin (audio effect, MIDI effect, soft synth
> etc.)
> > * automate plugin programmatically with Pd messages
> > * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd
> editor
> > * preset management: read/write standard .fxp and .fxb files or
> >set/get the plugin state as a Pd lists to build your own preset
> management.
> > * choose between single and double precision (if the plugin supports it)
> > * MIDI input/output
> > * basic sequencing support (for arpeggiators, sequencers etc.)
> >
> > NOTE: currently only VST2.x plugins are supported but VST3 support will
> come soon!
> >
> > see vstplugin~-help.pd for detailed instructions.
> >
> > the external is already available on Deken. here's the source code:
> https://git.iem.at/ressi/vstplugin
> >
> >
> > please report any issues, questions or feature requests to
> https://git.iem.at/ressi/vstplugin/issues
> >
> >
> > NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use
> "-gui" to force the native VST GUI. if you want to know why, check out the
> README.
> >
> > *** for all the Cocoa devs lurking, please have a look at:
> https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
> >
> >
> > have fun!
> >
> > Christof
> >
> > PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/)
> - a set of crossplatform and open source Ambisonics VST plugins developed
> at the IEM.
> >
> >
> >
> >
> > ___
> > Pd-announce mailing list
> > pd-annou...@lists.iem.at
> > https://lists.puredata.info/listinfo/pd-announce
> > ___
> > Pd-list@lists.iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list
> >
>
>
> --
> 
> /// http://pendler.klingt.org //
> \\\ http://oliver.klingt.org  \\
> 
>
>
>
> ___
> Pd-list@lists.iem.at mailing list
> UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list
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Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian 9.5)

2018-11-30 Thread Ingo
Thanks, Jamie!

got it finally to connect or disconnect now.

I didn't have the correct client and ID numbers.
I'll have to find a way to retrieve the port number of an unknown USB 
interface first automatically before I can connect it to Pd automatically.
I couldn't find any way to connect an existing new port without knowing its 
number.

I tried aconnect *:0 128:0  instead of  aconnect 24:0 128:0 but it 
didn't work.
Obviously havin * become 128 would cause a feedback loop - so it makes sense 
not to work.

I had also installed qjackctl as IOhannes suggested.
This also works.

Thanks, IOhannes!

But I would have to figure out how to connect the ports without the graphical 
part by command lines.
I'll check both options. Aconnect seems to be the way to go for now.

Thanks everybody!
I'm on my way to have it back to the way it used to be with a few more tweaks.

Now I only have to get my write protected OS to boot up which seems to be 
different on Debian Stretch as compared to my old Ubuntu.


Ingo



From: Ingo [mailto:i...@miamiwave.com]
Sent: Thursday, November 29, 2018 11:05 PM
To: 'Jaime Oliver'
Cc: 'Pd-List'
Subject: RE: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian 9.5)

Exactly!
connect with any option does not connect the MIDI devices to Pd while running 
Pd.

I tried aconnect -l, aconnect -i, aconnect -o, aconnect -d, aconnect -e and 
aconnect -x from Pd with [shell] and from a terminal.
I tried alsa-midi and oss-midi with or without sending the midi-dialog.

aconnect -i, aconnect -o and aconnect -l listed the USB-MIDI interface 
correctly but did not connect it.
The Pd console says:

opened 0 MIDI input device(s) and 0 output device(s)

Using OSS-MIDI nothing further happened.
Using ALSA-MIDI it crashed after alsaconnect -i and sending any midi-dialog 
like  [1 2 3 4 1 2 3 4 4 4( or  [2 3 4 5 2 3 4 5 4 4( twice.

When connecting the USB device during startup of Pd it works fine - but 
aconnect -d or -x does not disconnect it either.

I just noticed that on my machine that I used for testing Pd 0.47.1 was 
installed.
Were there any changes since 0.47.1 and 0.48.1?
I have another box with 0.48.1 installed and will try again tomorrow.

Ingo




From: Jaime Oliver [mailto:jaime.oliv...@gmail.com]
Sent: Thursday, November 29, 2018 9:26 PM
To: i...@fixitinthemix.de
Cc: Pd-List
Subject: Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian 9.5)

you mean "aconnect -l" in the terminal does not give you any devices?

On Thu, Nov 29, 2018 at 3:25 PM Ingo  wrote:
Doesn't work here.



From: Pd-list [mailto:pd-list-boun...@lists.iem.at] On Behalf Of Jaime Oliver
Sent: Thursday, November 29, 2018 7:48 PM
To: IOhannes m zmoelnig
Cc: Pd-List
Subject: Re: [PD] Recognizing USB MIDI interfaces on Pd 0.48.1 (Debian 9.5)

You can also use alsa-midi in pd and "aconnect" to connect your device to pd
without using jack.
J

On Thu, Nov 29, 2018 at 1:43 PM IOhannes m zmölnig  wrote:
On 11/29/18 6:56 PM, Ingo wrote:
> Mmmhh,
>
> I really don't want to use jack for this.

i didn't propose anything with jack.
qjackctl (despite it's name) is a tool that allows to manage
- jack audio connections
- jack midi connections
- alsa midi connections

i was only talking about the last option, which is totally independent
of of JACK.

qjcackctl would allow you to magically connect your new devices to Pd
once they are plugged in, without having the need to open any dialog.

i don't know about OSS-MIDI. i never use it.


fmadr
IOhannes

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www.jaimeoliver.pe



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www.jaimeoliver.pe





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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread oliver

HEEEROOO !

thanks a lot for this, having longed for this for years !

my first tests of VST plugins ran like a charm !
(pd 0.49 and Win7)


as for VST instruments (software synths) - that was a little more 
complicated:


while my test synths did load alright, i couldn't really recall preset 
banks. i COULD load them but the "program_set" message did not load them.


(BTW: there's an error in the help file on this message box.
right now it says [program_set( while it should say [program_set $1(  )

i had "light" success with the "midi_program_change 1 $1" message but 
not on all of them. some freezed PD.


i have to add that i use a couple of rather old and obscure "no-install" 
synths ("ODsay", "Oatmeal" ...) that might be too old and buggy, so the 
problem's moste likely not on your side.


(For example with OATMEAL, i could not use the native GUI interface at 
all (the UI did not update, preset banks didn't load, buttons are 
unresponsive))


A "commercial" synth like "Discovery" worked as expected for the most 
parts. but the GUI also didn't update when a new preset was loaded. it 
only updated when i moved a slider.



but all in all:

great, great, great, great, great, great, great, great work !

best

oliver







Christof Ressi wrote:

Dear list,

I'm happy to announce the first alpha release of [vstplugin~], an external to - 
you guessed it - load VST plugins in Pd.

features:
* cross platform (Windows, MacOS and Linux)
* load any kind of VST plugin (audio effect, MIDI effect, soft synth etc.)
* automate plugin programmatically with Pd messages
* use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd editor
* preset management: read/write standard .fxp and .fxb files or
   set/get the plugin state as a Pd lists to build your own preset management.
* choose between single and double precision (if the plugin supports it)
* MIDI input/output
* basic sequencing support (for arpeggiators, sequencers etc.)

NOTE: currently only VST2.x plugins are supported but VST3 support will come 
soon!

see vstplugin~-help.pd for detailed instructions.

the external is already available on Deken. here's the source code: 
https://git.iem.at/ressi/vstplugin


please report any issues, questions or feature requests to 
https://git.iem.at/ressi/vstplugin/issues


NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use "-gui" to 
force the native VST GUI. if you want to know why, check out the README.

*** for all the Cocoa devs lurking, please have a look at: 
https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***


have fun!

Christof

PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/) - a set 
of crossplatform and open source Ambisonics VST plugins developed at the IEM.




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Re: [PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread alfonso santimone
Thanks a lot!! A whole new world opening! I'll do some test on win64.
best.
a.

Il giorno ven 30 nov 2018, 14:51 Christof Ressi  ha
scritto:

> Dear list,
>
> I'm happy to announce the first alpha release of [vstplugin~], an external
> to - you guessed it - load VST plugins in Pd.
>
> features:
> * cross platform (Windows, MacOS and Linux)
> * load any kind of VST plugin (audio effect, MIDI effect, soft synth etc.)
> * automate plugin programmatically with Pd messages
> * use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd editor
> * preset management: read/write standard .fxp and .fxb files or
>   set/get the plugin state as a Pd lists to build your own preset
> management.
> * choose between single and double precision (if the plugin supports it)
> * MIDI input/output
> * basic sequencing support (for arpeggiators, sequencers etc.)
>
> NOTE: currently only VST2.x plugins are supported but VST3 support will
> come soon!
>
> see vstplugin~-help.pd for detailed instructions.
>
> the external is already available on Deken. here's the source code:
> https://git.iem.at/ressi/vstplugin
>
>
> please report any issues, questions or feature requests to
> https://git.iem.at/ressi/vstplugin/issues
>
>
> NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use
> "-gui" to force the native VST GUI. if you want to know why, check out the
> README.
>
> *** for all the Cocoa devs lurking, please have a look at:
> https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***
>
>
> have fun!
>
> Christof
>
> PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/) -
> a set of crossplatform and open source Ambisonics VST plugins developed at
> the IEM.
>
>
>
>
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[PD] [PD-announce] vstplugin~ 0.1-alpha released

2018-11-30 Thread Christof Ressi
Dear list,

I'm happy to announce the first alpha release of [vstplugin~], an external to - 
you guessed it - load VST plugins in Pd.

features:
* cross platform (Windows, MacOS and Linux)
* load any kind of VST plugin (audio effect, MIDI effect, soft synth etc.)
* automate plugin programmatically with Pd messages
* use either the native VST GUI (WIN32, Cocoa, X11) or a generic Pd editor
* preset management: read/write standard .fxp and .fxb files or
  set/get the plugin state as a Pd lists to build your own preset management.
* choose between single and double precision (if the plugin supports it)
* MIDI input/output
* basic sequencing support (for arpeggiators, sequencers etc.)

NOTE: currently only VST2.x plugins are supported but VST3 support will come 
soon!

see vstplugin~-help.pd for detailed instructions.

the external is already available on Deken. here's the source code: 
https://git.iem.at/ressi/vstplugin


please report any issues, questions or feature requests to 
https://git.iem.at/ressi/vstplugin/issues


NOTE: on MacOS, the plugin GUI defaults to the generic Pd editor, use "-gui" to 
force the native VST GUI. if you want to know why, check out the README.

*** for all the Cocoa devs lurking, please have a look at: 
https://git.iem.at/ressi/vstplugin/issues/4 - I need your advice :-) ***


have fun!

Christof

PS: check out the wonderful IEM plugin suite (https://plugins.iem.at/) - a set 
of crossplatform and open source Ambisonics VST plugins developed at the IEM. 




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Re: [PD] Gem crashes after relaunching with error: i965: Failed to submit batchbuffer: Invalid argument

2018-11-30 Thread Max

I'd expect 3d performance to tank when forcing software rendering.


On 30.11.18 11:43, alex tuca wrote:

hallo,

the problem with intel grafic cards could be fixed with the enviroment variable:

LIBGL_ALWAYS_SOFTWARE=1 pd patch.pd

best,
alexander

On 30.11.18 05:42, andre rc wrote:

Hi,

I have the same issue. I tried 3 machines with ubuntu 18.04.1 with a 
self-compiled Pd 0.49.0 and Gem 0.93. cloned from git.
One machine has an Nvidia Geforce GTX 660 Ti and it has no problems. The other 
2 machines have an Intel integrated graphics controller and they crashed after 
recreating gemwin only when the text3d is used. With text2d there's no problem, 
same with other gem objects.
pd -verbose -lib Gem:
i965: Failed to submit batchbuffer: No such file or directory

Best, A.



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Re: [PD] Gem crashes after relaunching with error: i965: Failed to submit batchbuffer: Invalid argument

2018-11-30 Thread andre rc
Hi Alex,

Thank you for the info!. Where should I put this environment variable?
I searched in the ./configuration --help, but nothing...
(sorry but I'm very new on this)

Best, A.

On Fri, 30 Nov 2018 at 11:43, alex tuca  wrote:

> hallo,
>
> the problem with intel grafic cards could be fixed with the enviroment
> variable:
>
> LIBGL_ALWAYS_SOFTWARE=1 pd patch.pd
>
> best,
> alexander
>
> On 30.11.18 05:42, andre rc wrote:
> > Hi,
> >
> > I have the same issue. I tried 3 machines with ubuntu 18.04.1 with a
> self-compiled Pd 0.49.0 and Gem 0.93. cloned from git.
> > One machine has an Nvidia Geforce GTX 660 Ti and it has no problems. The
> other 2 machines have an Intel integrated graphics controller and they
> crashed after recreating gemwin only when the text3d is used. With text2d
> there's no problem, same with other gem objects.
> > pd -verbose -lib Gem:
> > i965: Failed to submit batchbuffer: No such file or directory
> >
> > Best, A.
>
>
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Re: [PD] Gem crashes after relaunching with error: i965: Failed to submit batchbuffer: Invalid argument

2018-11-30 Thread alex tuca
hallo,

the problem with intel grafic cards could be fixed with the enviroment variable:

LIBGL_ALWAYS_SOFTWARE=1 pd patch.pd

best,
alexander

On 30.11.18 05:42, andre rc wrote:
> Hi,
> 
> I have the same issue. I tried 3 machines with ubuntu 18.04.1 with a 
> self-compiled Pd 0.49.0 and Gem 0.93. cloned from git.
> One machine has an Nvidia Geforce GTX 660 Ti and it has no problems. The 
> other 2 machines have an Intel integrated graphics controller and they 
> crashed after recreating gemwin only when the text3d is used. With text2d 
> there's no problem, same with other gem objects.
> pd -verbose -lib Gem:
> i965: Failed to submit batchbuffer: No such file or directory
> 
> Best, A.



0xBC4F1ADB1335845E.asc
Description: application/pgp-keys
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Re: [PD] Gem crashes after relaunching with error: i965: Failed to submit batchbuffer: Invalid argument

2018-11-30 Thread Max

me too:
https://github.com/umlaeute/Gem/issues/191



On 30.11.18 05:42, andre rc wrote:

Hi,

I have the same issue. I tried 3 machines with ubuntu 18.04.1 with a 
self-compiled Pd 0.49.0 and Gem 0.93. cloned from git.
One machine has an Nvidia Geforce GTX 660 Ti and it has no problems. The 
other 2 machines have an Intel integrated graphics controller and they 
crashed after recreating gemwin only when the text3d is used. With 
text2d there's no problem, same with other gem objects.

pd -verbose -lib Gem:
i965: Failed to submit batchbuffer: No such file or directory

Best, A.


On Mon, 1 Oct 2018 at 22:38, Csaba Láng > wrote:


to correct my previous statement, when I wrote metro is slower 3
times I was wrong, it is not 3000ms but ms but it is due to my
last project where I used 200fps for the Pylon high speed cameras.
now everything seems to make sense: when I used those USB3 cameras
with the correct 200fps, this metro phenomenon did not occur, until
I changed the cameras to webcams keeping accidentally the 200fps.
when turned it off Gem went back to 20fps.
Thanks for solving this mysterious case :)

On Mon, Oct 1, 2018 at 8:50 PM Csaba Láng mailto:langcs...@gmail.com>> wrote:

yes you are right, once it was 3 times slower, once it was 3
times faster.
Gem is on default framerate, I guess you mentioned it is 20fps.
Monitor is on 60Hz. There is a ratio of 1:3 indeed but I hope it
has nothing to do with metro.

On Mon, Oct 1, 2018 at 8:43 PM IOhannes m zmölnig
mailto:zmoel...@iem.at>> wrote:

On 10/1/18 6:30 PM, Csaba Láng wrote:
 > Indeed, annoying it is during developing the patch,
however had a feeling
 > that maybe Gem makes my metro work slower exactly 3
times, one second lasts
 > 3 seconds in real time.

i'm a bit confused now:
in your last thread you stated that the metro was exactly 3
times faster
(that is a [metro 1000] running a 333ms; now a [metro 1000]
is running
at 3000ms).
while a slower/faster metro is entirely possible and te two
problems
might be unrelated, i wonder why exactly the same factor "3"
occurs in
both issues.
could it be that the problem is somewhere else (e.g. a
simple patch error?)

at which framerate is your Gem-patch running? at which
framerate is your
monitor running?


 > it is in no correlating with the source of the bug.

afaict, this is unrelated to the crasher bug you are describing.


 > But will never get the answer.

i'm not sur what you mean by this.

fgmsard
IOhannes

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