[PD] PD 0.49 - turn off multiple connections ? ...

2019-03-06 Thread oliver

Hi,

sorry for calling this in late, but i only recently changed completely 
to PD 0.49 ...


i noticed a new patching "feature" that irritates me a lot.

if multiple objects are selected and i connect one of them with a new 
object (i.e. a number box), ALL of those still selected objects will 
create a new connection. (see attached patch)


while i guess that there must be some sort of use case for this 
behaviour (though none comes to my mind), still i would like to turn 
this feature off with a flag or something, as it messes up my workflow 
pretty good and results in many unnecessary extra mouse clicks.


sorry if i missed something in the discussion regarding new patching 
features.


any help appreciated

best

oliver






--

/// http://pendler.klingt.org //
\\\ http://oliver.klingt.org  \\

#N canvas 660 176 663 327 10;
#X msg 42 51 0 1000;
#X msg 57 73 39;
#X msg 33 28 1 1000;
#X msg 68 98 stop;
#X obj 32 222 line 0 100;
#X msg 77 128 set 5;
#X floatatom 99 185 0 0 0 0 - - -;
#X floatatom 95 158 0 0 0 0 - - -;
#X floatatom 293 271 5 0 0 0 - - -;
#X msg 254 50 0 1000;
#X msg 269 72 39;
#X msg 245 27 1 1000;
#X msg 280 97 stop;
#X obj 244 221 line 0 100;
#X msg 289 127 set 5;
#X floatatom 311 184 0 0 0 0 - - -;
#X floatatom 307 157 0 0 0 0 - - -;
#X text 342 270 <- ???;
#X text 357 61 1.) selected the group on the left;
#X text 357 105 3.) STRG + d to duplicate group;
#X text 357 85 2.) created number box at bottom;
#X text 357 125 4.) connected outlet of [line] with number box;
#X text 357 144 5.) ALL objects make a connection;
#X text 359 28 SCENARIO:;
#X connect 0 0 4 0;
#X connect 1 0 4 0;
#X connect 2 0 4 0;
#X connect 3 0 4 0;
#X connect 5 0 4 0;
#X connect 6 0 4 2;
#X connect 7 0 4 1;
#X connect 9 0 13 0;
#X connect 9 0 8 0;
#X connect 10 0 13 0;
#X connect 10 0 8 0;
#X connect 11 0 13 0;
#X connect 11 0 8 0;
#X connect 12 0 13 0;
#X connect 12 0 8 0;
#X connect 13 0 8 0;
#X connect 14 0 13 0;
#X connect 14 0 8 0;
#X connect 15 0 13 2;
#X connect 15 0 8 0;
#X connect 16 0 13 1;
#X connect 16 0 8 0;
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[PD] original gigaverb code?

2019-03-06 Thread Alexandre Torres Porres
Hi, I'm looking for the original gigaverb code from Juhana Sadeharju, but
the best I can find are the Ladspa pluging by Steve Harris (not Iron
Maiden's bass player, I believe) or the Max port by Olaf Mtthes and things
like that... anyone?

thanks
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Re: [PD] chronometer + metronome that syncs multiple Android/iOS devices over network?

2019-03-06 Thread Chris McCormick

On 7/3/19 5:17 am, enrike wrote:> there are some issues I need to check yet

One thing that would make SyncJams more reliable is if I removed the 
elaborate state-sync feature. Alas I succumbed to the typical programmer 
scope-creep and tried to throw the whole kitchen sink into the protocol. 
What I should have done, and what I hope to work on in future, is to 
keep a very tight focus on clock sync. This would reduce the amount of 
traffic on the network to a single UDP packet per tick.


Cheers,

Chris.

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Re: [PD] chronometer + metronome that syncs multiple Android/iOS devices over network?

2019-03-06 Thread Chris McCormick

Hi Enrike,

On 7/3/19 5:17 am, enrike wrote:
(I am fighting now with PdDroidPublisher as we would need to have an apk 
that we can just install into participants mobiles. The PdDroidPublisher 
documentation is outdated as far as I can see and I far from being an 
expert in Android Studio configuration, lets see)


If you can get the PdDroidParty apk installed on the devices then it's 
possible to distribute the patch as a zip file to the devices quite 
easily. You can zip the patch folder and then rename the zip so it has a 
`.dpz` extension. If a user has PdDroidParty installed and they receive 
a .dpz file by email or click on a link to a .dpz file then it should 
automatically open in PdDroidParty.


This still means you have to install two things (the DroidParty apk and 
the .dpz file) but maybe it's easier than creating a custom apk and 
easier than copying the folder onto SD cards one by one.


More info about this can be found in the "Sharing your patches" section 
on the droidparty.net site.


Cheers,

Chris.

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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Federico Camara Halac
I don't know why but in my previous compilation I had disabled
AVFoundation... which was probably why I could not load video backends or
films

Also: the wiki

recommended me not to run ./autogen.sh, and to do instead:
$ /usr/local/opt/gettext/bin/gettextize
$ autoreconf --install --verbose

*I think, but don't remember*, the above did not gave me the same console
prints as running ./autogen.sh

in my env I also had to do this, which I have asked on the list before

$ export PATH="/usr/local/opt/m4/bin:$PATH"

I configured as:

./configure --without-QuickTime-framework
--with-defaultwindow=gemglfw3window --without-ImageMagick
--without-gmerlin_avdec
--with-libvlc-CFLAGS='-I/Applications/VLC.app/Contents/MacOS/include'
--with-libvlc-LIBS='-L/Applications/VLC.app/Contents/MacOS/lib -lvlc'

$ make
$ sudo make install

without sudo:

install: /usr/local/lib/pd/extra/Gem/Gem.pd_darwin: Permission denied

make[3]: *** [install-pkglibLTLIBRARIES] Error 71

make[2]: *** [install-am] Error 2

make[1]: *** [install-recursive] Error 1



Everything seems to work now, 2 video backends + film support! happy! will
test more tomorrow.

However, even after running
pd -stderr -lib Gem -path Gem

And opening Gem>examples>04.video>00.SimpleVideo.pd, I get a:

 gemwin

error: ... couldn't create


... It does create it if I call the abstraction as [Gem/gemwin] *It also
happens without the -path flag, above...*


Thanks!!1!!1


f

On Wed, Mar 6, 2019 at 10:27 PM IOhannes m zmölnig  wrote:

> On 3/6/19 10:03 PM, Federico Camara Halac wrote:
> > objc[22972]: Class GemCocoaView is implemented in both
> > /usr/local/lib/pd/extra/Gem/gemmacoswindow.pd_darwin (0x107ffc5c8) and
> > /usr/local/lib/pd/extra/Gem/gemcocoawindow.pd_darwin (0x1090665b8). One
> of
> > the two will be used. Which one is undefined.
>
> on closer inspection, the two implementations are identical, so it
> shouldn't matter which one is used.
> anyhow, i've fixed this...
>
> gsamdr
> IOhannes
>
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread IOhannes m zmölnig
On 3/6/19 10:03 PM, Federico Camara Halac wrote:
> objc[22972]: Class GemCocoaView is implemented in both
> /usr/local/lib/pd/extra/Gem/gemmacoswindow.pd_darwin (0x107ffc5c8) and
> /usr/local/lib/pd/extra/Gem/gemcocoawindow.pd_darwin (0x1090665b8). One of
> the two will be used. Which one is undefined.

on closer inspection, the two implementations are identical, so it
shouldn't matter which one is used.
anyhow, i've fixed this...

gsamdr
IOhannes



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Re: [PD] chronometer + metronome that syncs multiple Android/iOS devices over network?

2019-03-06 Thread enrike
I already have a test version running! nice. I used PDdroidparty and I 
get a phone and two computers running the same chronometer in sync. 
there are some issues I need to check yet but it seems this like this is 
the right direction to go. I will dump the code into github when it is 
useable.


(I am fighting now with PdDroidPublisher as we would need to have an apk 
that we can just install into participants mobiles. The PdDroidPublisher 
documentation is outdated as far as I can see and I far from being an 
expert in Android Studio configuration, lets see)


enrike


19/3/6 04:13(e)an, Chris McCormick igorleak idatzi zuen:

Hello Enrike,

On 6/3/19 12:18 am, enrike wrote:
We need a chronometer that runs in sync in multiple devices at the 
same time.


SyncJams might work for you:

https://github.com/chr15m/SyncJams

The algorithm it uses is tolerant of adverse network conditions. All 
devices run their own internal clock and the clocks converge on a 
consensus "current tick".


The algorithm is very simple: every device broadcasts its current tick 
over the network. If a device receives a tick which is higher & earlier 
than it expected it immediately resets its own clock to that new timing.


What this means in practice is the smallest (i.e. best) point-to-point 
ping time between any two participating patches is the closest that the 
clocks will get in sync. On a WiFi LAN this is generally on the order of 
1 to 3 milliseconds which is close enough for most musical applications. 
In my experience devices converge on that value quite quickly after 
joining the network.


Here's a video of Chris Rice aggressively changing the BPM from which 
the devices manage to recover after a second or two:


https://www.youtube.com/watch?v=yNvD-KQhR9k

Here are two Android devices syncing:

https://www.youtube.com/watch?v=Z5tlEZwttBM

I've been planning to revisit the project to simplify it and port to 
Supercollider etc. for some time but who knows if I'll ever get around 
to that.


Cheers,

Chris.






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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread IOhannes m zmölnig
On 3/6/19 10:03 PM, Federico Camara Halac wrote:
> macos Mojave
> 10.14.2 (18C54)
> 
>  re: the macoswindow:
> 
> error: [gemmacoswindow]: failed to init GLEW: your system only supports
> openGL-1.0

thanks.


> 
> re: cocoawindow:
> 
> objc[22972]: Class GemCocoaView is implemented in both
> /usr/local/lib/pd/extra/Gem/gemmacoswindow.pd_darwin (0x107ffc5c8) and
> /usr/local/lib/pd/extra/Gem/gemcocoawindow.pd_darwin (0x1090665b8). One of
> the two will be used. Which one is undefined.

you would only see the issue if you are loading *both* [gemmacoswindow]
and [gemcocoawindow] into the same instance of Gem, which is not the
expected use-case.
having said that, it needs fixing.

> 
>> --without-imagemagick
> 
>> why do you need this?
> 
> 
> I had the same issue here, and had to disable imagemagick, as in
> https://github.com/umlaeute/Gem/issues/211
> 

ah indeed thanks for reminding me.
so they still haven't fixed the imagemagick brew? tststs.

gfmsadr
IOhannes



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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Federico Camara Halac
macos Mojave
10.14.2 (18C54)

 re: the macoswindow:

error: [gemmacoswindow]: failed to init GLEW: your system only supports
openGL-1.0

verbose(4): ... you might be able to track this down from the Find menu.

error: [gemmacoswindow]: unable to switch to current window (do you have
one?), cannot render!



re: cocoawindow:

objc[22972]: Class GemCocoaView is implemented in both
/usr/local/lib/pd/extra/Gem/gemmacoswindow.pd_darwin (0x107ffc5c8) and
/usr/local/lib/pd/extra/Gem/gemcocoawindow.pd_darwin (0x1090665b8). One of
the two will be used. Which one is undefined.

error: [gemcocoawindow]: failed to init GLEW: your system only supports
openGL-1.0

error: [gemcocoawindow]: unable to switch to current window (do you have
one?), cannot render!




> --without-imagemagick


> why do you need this?


> again: weird because building against both ftgl & imagemagick (installed
> via "brew") is tested by our CI, without any problem.
> again: i suspect that your setup is somewhat broken.
>
>

I had the same issue here, and had to disable imagemagick, as in
https://github.com/umlaeute/Gem/issues/211
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Re: [PD] [PD-announce] Purr-Data Google Summer of Code opportunity

2019-03-06 Thread Jonathan Wilkes via Pd-list
> On Wednesday, March 6, 2019, 12:32:12 PM EST, Chuckk Hubbard 
>  wrote:  
 > Re: GSoC for Purr Data, I just want to say> 1. That's great news! 
 > Congratulations!> 2. I saw the list, and while I'm sure some internal 
 > improvements would be good, for me, plugin integration would make a huge 
 > difference.
Hi Chuckk,
There's currently a fairly general project idea regarding plugin APIs. If you'd 
like to amend that one or add a new project 
idea, please make a merge request here:
https://git.purrdata.net/jwilkes/summer-of-code-ideas-list
If you add a new one I'd suggest keeping it fairly concise. That way the 
students will flesh out more of 
the details in their proposals.
The way GSoC works is that the students choose which project ideas they want to 
work on. (Or suggest their 
own.) Then they submit an application. Adding this idea to the list will 
increase the likelihood that someone 
chooses it. You can also try to seek out a student with the skills to complete 
it and persuade them to apply.
-Jonathan

> VST has unfortunately been completely removed from Csound in response to 
> Steinberg's aggressive approach, old CPS seems not to work anymore, and yes, 
> PD's plugin possibilities are unstable. There are Distrho PF and iPlug2 and 
> Faust, but none of these allow hosting, only being hosted. Other than that, 
> to write software that hosts as well as plugs VST, it's Juce or Steinberg's 
> SDK.A few years ago, it seemed like this functionality was cropping up 
> everywhere. Today it has disappeared. I for one would be thrilled to see this 
> happen.
On Tue, Mar 5, 2019, 9:10 PM Ivica Bukvic  wrote:

Greetings fellow Pd enthusiasts,
As some of you may be already aware, ast year the Purr-Data (a.k.a. Pd-L2Ork 
v2) was adapted to support native 64-bit operations. We are pleased to report 
that Purr-Data was once again selected this year as one of the GSoC projects. 
This means more opportunities to engage and help further the platform. Ideas 
for this year are plentiful, ranging from core infrastructure (C) development 
to patching and front-end development, including porting Pd-L2Ork's K12 
learning module that has seen its utilization in dozens of Maker camps over the 
past 7 years.
If interested, please contact Jonathan and/or me to explore potential projects 
and to discuss the next steps in the application process.
Best,
Ico-- 
Ivica Ico Bukvic, D.M.A.
Director, Creativity + Innovation
Institute for Creativity, Arts, and Technology

Virginia Tech
Creative Technologies in Music
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
i...@vt.edu

www.icat.vt.edu
www.performingarts.vt.edu
l2ork.icat.vt.edu
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Csaba Láng
Iohannes,

this is what made me clear why my system has broken pipes or something like
that:
https://stackoverflow.com/questions/54068035/linking-not-working-in-homebrews-cmake-since-mojave
I am not the only one who has troubles with homebrew.
My system was originally 10.11 if I remember well, and upgraded the system
already 3 times. Looks like Mojave cannot really handle the old headers
installed many years ago.
Anyway, was looking for this solution for a while, thought will never have
Gem back working again, but a total fresh Mac OS X install just scared me.

Popesz

On Wed, Mar 6, 2019 at 9:47 PM IOhannes m zmölnig  wrote:

> On 3/6/19 7:37 PM, Csaba Láng wrote:
> > Fede,
> >
> > here you are the commands I used:
> > $ ./autogen.sh
> > $ ./configure --with-pd=/Applications/Pd-0.49-1.app/Contents/Resources
> > --enable-videoAVF
>
> so far, on all macOS systems i have tested, AVFoundation is correctly
> detected automatically, without the need for that flag.
>
> > --without-Carbon-framework
>
> that shouldn't be necessary.
>
>
> > --without-ftgl
>
>
> > --without-imagemagick
> > GL_CFLAGS="-DDUMMY_GL" GL_LIBS="-framework OpenGL"
>
> why do you need this?
> incidentally, i am *currently* compiling Gem on an OSX-10.6 system that
> is no longer supported by brew and all the fun stuff (PowerPC anybody?).
> this system lacks "pkg-config" (and without brew i cannot really install
> it), and my hack (for compiling FTGL) eventually broke the
> build-process, so i also had to provide GL_LIBS.
> but after i fixed my hack, this is no longer required.
>
> also, Gem is built regularly on a (pristine) macOS/sierra system, and
> here those flags aren't required either.
>
> so i'm confident, that if you require to set GL_LIBS, something is
> broken in your installation.
> > feel free to delete those elements what you need, I had to cancel ftgl or
> > imagemmagick as looks like in Mojave for some reason cmake symlinks does
> > not work properly, and those elements which I updated with brew or
> macport
> > or compiled with cmake just cannot be found by Gem.
>
> again: weird because building against both ftgl & imagemagick (installed
> via "brew") is tested by our CI, without any problem.
> again: i suspect that your setup is somewhat broken.
>
>
> i intend to upload release packages in the next days.
> gfmards
> IOhannes
>
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread IOhannes m zmölnig
On 3/6/19 7:37 PM, Csaba Láng wrote:
> Fede,
> 
> here you are the commands I used:
> $ ./autogen.sh
> $ ./configure --with-pd=/Applications/Pd-0.49-1.app/Contents/Resources
> --enable-videoAVF

so far, on all macOS systems i have tested, AVFoundation is correctly
detected automatically, without the need for that flag.

> --without-Carbon-framework 

that shouldn't be necessary.


> --without-ftgl 


> --without-imagemagick 
> GL_CFLAGS="-DDUMMY_GL" GL_LIBS="-framework OpenGL"

why do you need this?
incidentally, i am *currently* compiling Gem on an OSX-10.6 system that
is no longer supported by brew and all the fun stuff (PowerPC anybody?).
this system lacks "pkg-config" (and without brew i cannot really install
it), and my hack (for compiling FTGL) eventually broke the
build-process, so i also had to provide GL_LIBS.
but after i fixed my hack, this is no longer required.

also, Gem is built regularly on a (pristine) macOS/sierra system, and
here those flags aren't required either.

so i'm confident, that if you require to set GL_LIBS, something is
broken in your installation.
> feel free to delete those elements what you need, I had to cancel ftgl or
> imagemmagick as looks like in Mojave for some reason cmake symlinks does
> not work properly, and those elements which I updated with brew or macport
> or compiled with cmake just cannot be found by Gem.

again: weird because building against both ftgl & imagemagick (installed
via "brew") is tested by our CI, without any problem.
again: i suspect that your setup is somewhat broken.


i intend to upload release packages in the next days.
gfmards
IOhannes



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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread IOhannes m zmölnig
On 3/6/19 8:57 PM, Fede Camara Halac wrote:
> 
> Thanks!!
> 
> i will compile again later and report back
> 
> 
> 
>  but what is DUMMY_GL?
> 
>  i did not see that in the wiki. I can run gl stuff without that and without 
> GL_LIBS

it's nothing. it's just a dummy.

> 
> the issues i have so far:
> 
> pix_video cant find video backends
> pix_film only has quicktime4linux

what's your system?

> i also cant use cocoawindow, only glfw3


well, then use [gemglfw3window], there's nothing wrong with it.
(is there anything secret *why* you cannot use [gemcocoawindow]?)

mgfdsar
IOhannes



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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Fede Camara Halac

Thanks!!

i will compile again later and report back



 but what is DUMMY_GL?

 i did not see that in the wiki. I can run gl stuff without that and without 
GL_LIBS

the issues i have so far:

pix_video cant find video backends
pix_film only has quicktime4linux
i also cant use cocoawindow, only glfw3

Thanks!



fdch.github.io

> On Mar 6, 2019, at 7:37 PM, Csaba Láng  wrote:
> 
> Fede,
> 
> here you are the commands I used:
> $ ./autogen.sh
> $ ./configure --with-pd=/Applications/Pd-0.49-1.app/Contents/Resources 
> --enable-videoAVF 
> --with-libvlc-CFLAGS=-I/Applications/VLC.app/Contents/MacOS/include 
> --with-libvlc-LIBS='-L/Applications/VLC.app/Contents/MacOS/lib -lvlc' 
> --without-Carbon-framework --with-defaultwindow=gemcocoawindow --without-ftgl 
> --without-imagemagick GL_CFLAGS="-DDUMMY_GL" GL_LIBS="-framework OpenGL"
> $ make
> $ make install
> 
> feel free to delete those elements what you need, I had to cancel ftgl or 
> imagemmagick as looks like in Mojave for some reason cmake symlinks does not 
> work properly, and those elements which I updated with brew or macport or 
> compiled with cmake just cannot be found by Gem.
> 
> Anyway, please let us all know if you can compile and have pix_video make 
> working properly.
> Best,
> Popesz
> 
>> On Wed, Mar 6, 2019 at 6:48 PM Jack  wrote:
>> Good news for Mac users !
>> ++
>> 
>> Jack
>> 
>> 
>> 
>> Le 06/03/2019 à 16:52, Csaba Láng a écrit :
>> > Dear Iohannes, dear list,
>> > 
>> > I compiled the latest Gem on Mac os X Mojave with success, and wanted to
>> > confirm, that in the new 64-bit version built-in webcam works again,
>> > pix_image, pix_video and pix_film renders the image as never before.
>> > Happy to get all these functions back, and have a new feeling of Gem
>> > after 14 years!
>> > 
>> > Thank you for all your good efforts! 
>> > 
>> > Best,
>> > 
>> > Popesz
>> > 
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>> 
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Csaba Láng
Yes, more or less.



On Wed, Mar 6, 2019 at 7:59 PM Nicolas Montgermont  wrote:

> Yes!
>
> Back in business!
> You compiled following this guide:
>
> https://github.com/umlaeute/Gem/wiki/How-to-build-Gem-on-macOS-Sierra-%2810.12%29
> ?
>
> Best,
> n
>
> http://nimon.org
>
> Le 06/03/2019 à 18:45, Jack a écrit :
> > Good news for Mac users !
> > ++
> >
> > Jack
> >
> >
> >
> > Le 06/03/2019 à 16:52, Csaba Láng a écrit :
> >> Dear Iohannes, dear list,
> >>
> >> I compiled the latest Gem on Mac os X Mojave with success, and wanted to
> >> confirm, that in the new 64-bit version built-in webcam works again,
> >> pix_image, pix_video and pix_film renders the image as never before.
> >> Happy to get all these functions back, and have a new feeling of Gem
> >> after 14 years!
> >>
> >> Thank you for all your good efforts!
> >>
> >> Best,
> >>
> >> Popesz
> >>
> >> ___
> >> Pd-list@lists.iem.at mailing list
> >> UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list
> >>
> >
> >
> >
> > ___
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>
>
>
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Nicolas Montgermont
Yes!

Back in business!
You compiled following this guide:
https://github.com/umlaeute/Gem/wiki/How-to-build-Gem-on-macOS-Sierra-%2810.12%29
?

Best,
n

http://nimon.org

Le 06/03/2019 à 18:45, Jack a écrit :
> Good news for Mac users !
> ++
>
> Jack
>
>
>
> Le 06/03/2019 à 16:52, Csaba Láng a écrit :
>> Dear Iohannes, dear list,
>>
>> I compiled the latest Gem on Mac os X Mojave with success, and wanted to
>> confirm, that in the new 64-bit version built-in webcam works again,
>> pix_image, pix_video and pix_film renders the image as never before.
>> Happy to get all these functions back, and have a new feeling of Gem
>> after 14 years!
>>
>> Thank you for all your good efforts! 
>>
>> Best,
>>
>> Popesz
>>
>> ___
>> Pd-list@lists.iem.at mailing list
>> UNSUBSCRIBE and account-management -> 
>> https://lists.puredata.info/listinfo/pd-list
>>
>
>
>
> ___
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Re: [PD] [PD-announce] Purr-Data Google Summer of Code opportunity

2019-03-06 Thread Christof Ressi
> good, for me, plugin integration would make a huge difference.

Search deken for vstplugin~ or checkout https://git.iem.at/pd/vstplugin

It's a vst host for pd and supercollider. The alpha release is vst2 only but a 
new (stable) release with vst3 support will be out in a couple of days.

Christof

> Gesendet: Mittwoch, 06. März 2019 um 18:21 Uhr
> Von: "Chuckk Hubbard" 
> An: "Pure Data List" 
> Betreff: Re: [PD] [PD-announce] Purr-Data Google Summer of Code opportunity
>
> Re: GSoC for Purr Data, I just want to say
> 1. That's great news! Congratulations!
> 2. I saw the list, and while I'm sure some internal improvements would be
> good, for me, plugin integration would make a huge difference.
> VST has unfortunately been completely removed from Csound in response to
> Steinberg's aggressive approach, old CPS seems not to work anymore, and
> yes, PD's plugin possibilities are unstable. There are Distrho PF and
> iPlug2 and Faust, but none of these allow hosting, only being hosted. Other
> than that, to write software that hosts as well as plugs VST, it's Juce or
> Steinberg's SDK.
> A few years ago, it seemed like this functionality was cropping up
> everywhere. Today it has disappeared. I for one would be thrilled to see
> this happen.
> 
> On Tue, Mar 5, 2019, 9:10 PM Ivica Bukvic  wrote:
> 
> > Greetings fellow Pd enthusiasts,
> >
> > As some of you may be already aware, ast year the Purr-Data (a.k.a.
> > Pd-L2Ork v2) was adapted to support native 64-bit operations. We are
> > pleased to report that Purr-Data was once again selected this year as one
> > of the GSoC projects. This means more opportunities to engage and help
> > further the platform. Ideas for this year are plentiful, ranging from core
> > infrastructure (C) development to patching and front-end development,
> > including porting Pd-L2Ork's K12 learning module that has seen its
> > utilization in dozens of Maker camps over the past 7 years.
> >
> > If interested, please contact Jonathan and/or me to explore potential
> > projects and to discuss the next steps in the application process.
> >
> > Best,
> >
> > Ico
> >
> > --
> > Ivica Ico Bukvic, D.M.A.
> > Director, Creativity + Innovation
> > Institute for Creativity, Arts, and Technology
> >
> > Virginia Tech
> > Creative Technologies in Music
> > School of Performing Arts – 0141
> > Blacksburg, VA 24061
> > (540) 231-6139
> > i...@vt.edu
> >
> > www.icat.vt.edu
> > www.performingarts.vt.edu
> > l2ork.icat.vt.edu
> > ico.bukvic.net
> >
> > ___
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Csaba Láng
Fede,

here you are the commands I used:
$ ./autogen.sh
$ ./configure --with-pd=/Applications/Pd-0.49-1.app/Contents/Resources
--enable-videoAVF
--with-libvlc-CFLAGS=-I/Applications/VLC.app/Contents/MacOS/include
--with-libvlc-LIBS='-L/Applications/VLC.app/Contents/MacOS/lib -lvlc'
--without-Carbon-framework --with-defaultwindow=gemcocoawindow
--without-ftgl --without-imagemagick GL_CFLAGS="-DDUMMY_GL"
GL_LIBS="-framework OpenGL"
$ make
$ make install

feel free to delete those elements what you need, I had to cancel ftgl or
imagemmagick as looks like in Mojave for some reason cmake symlinks does
not work properly, and those elements which I updated with brew or macport
or compiled with cmake just cannot be found by Gem.

Anyway, please let us all know if you can compile and have pix_video make
working properly.
Best,
Popesz

On Wed, Mar 6, 2019 at 6:48 PM Jack  wrote:

> Good news for Mac users !
> ++
>
> Jack
>
>
>
> Le 06/03/2019 à 16:52, Csaba Láng a écrit :
> > Dear Iohannes, dear list,
> >
> > I compiled the latest Gem on Mac os X Mojave with success, and wanted to
> > confirm, that in the new 64-bit version built-in webcam works again,
> > pix_image, pix_video and pix_film renders the image as never before.
> > Happy to get all these functions back, and have a new feeling of Gem
> > after 14 years!
> >
> > Thank you for all your good efforts!
> >
> > Best,
> >
> > Popesz
> >
> > ___
> > Pd-list@lists.iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list
> >
>
>
>
>
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Re: [PD] Gem 0.94 on Mac OS X

2019-03-06 Thread Jack
Good news for Mac users !
++

Jack



Le 06/03/2019 à 16:52, Csaba Láng a écrit :
> Dear Iohannes, dear list,
> 
> I compiled the latest Gem on Mac os X Mojave with success, and wanted to
> confirm, that in the new 64-bit version built-in webcam works again,
> pix_image, pix_video and pix_film renders the image as never before.
> Happy to get all these functions back, and have a new feeling of Gem
> after 14 years!
> 
> Thank you for all your good efforts! 
> 
> Best,
> 
> Popesz
> 
> ___
> Pd-list@lists.iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> https://lists.puredata.info/listinfo/pd-list
> 




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Re: [PD] chronometer + metronome that syncs multiple Android/iOS, devices over network?

2019-03-06 Thread Jérôme Abel

Hi all,

For a project we need also to get synchronization between any devices 
with a web browser (the easiest way to play with a lot clients without 
installing applications). But we found also that with Wi-Fi it is quite 
    unpredictable.


Someone gave me this link : 
https://ircam-cosima.github.io/soundworks-nu/ But it used Max. It is 
based on the SoundWorks framework (Web api + node.js).


++

--
Jérôme Abel
http://jeromeabel.net




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