Re: [PD] Fwd: what fdn~ does?

2019-01-31 Thread Julian Brooks
Nice sleuthing Holmes

On Tue, 29 Jan 2019 at 01:43, Alexandre Torres Porres 
wrote:

> I guess "bingo"?
> https://ccrma.stanford.edu/~jos/pasp/First_Order_Delay_Filter_Design.html
>
> Em seg, 28 de jan de 2019 às 22:54, Alexandre Torres Porres <
> por...@gmail.com> escreveu:
>
>>
>> Em seg, 28 de jan de 2019 às 18:45, Peter P. 
>> escreveu:
>>
>>> * Alexandre Torres Porres  [2019-01-28 20:10]:
>>> > I guess I'm figuring something out, but the secondary inlets are still
>>> not
>>> > clear to me, they set the decay time, but why is there a "low" and
>>> "high"?
>>> Could it be that decay times are different for high and low frequencies
>>> and that these two are divided by a cutoff frequency? Just guessing
>>>
>>
>> Sort of... I finally made some sense of the code. it seems there's a
>> 1pole filter whose parameters depend on these low/high values and the delay
>> length! In the comment of the code we find a filter equation, something
>> like:* "yn = (2*gl*gh ) / (gl+gh) x + (gl-gh) / (gl+gh) y[n-1]" *-
>> where  *gl* & *gh* are derived from these low and high values. Here's a
>> code simplification of it
>>
>>
>>
>> *for*(i = 0; i < x->x_ctl.c_order; i++){
>>
>> gl = pow(10, -0.003 * x->x_ctl.c_length[i] / low);
>>
>> gh = pow(10, -0.003 * x->x_ctl.c_length[i] / high);
>>
>> x->x_ctl.c_gain_in[i] = 2*gl*gh / (gl+gh);
>>
>> x->x_ctl.c_gain_state[i] = (gl-gh) / (gl+gh);
>>
>>
>>
>> I don't really get how this filter fully works yet, but I can sort of get
>> the gist of it. I'm now in the quest to find what is the source of this
>> filter, and maybe try it out independently to see how it behaves. But
>> perhaps a more sophisticated method, with a settable crossover frequency
>> could be used instead.
>>
>>
>> And yeah, it seems vanilla's [rev2~] and [rev3~] are implementations of
>> feedback delay networks like it's been said here on this thread.
>>
>>
>> cheers
>>
>>
>>
>>
>>
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Re: [PD] Fwd: what fdn~ does?

2019-01-28 Thread Alexandre Torres Porres
I guess "bingo"?
https://ccrma.stanford.edu/~jos/pasp/First_Order_Delay_Filter_Design.html

Em seg, 28 de jan de 2019 às 22:54, Alexandre Torres Porres <
por...@gmail.com> escreveu:

>
> Em seg, 28 de jan de 2019 às 18:45, Peter P. 
> escreveu:
>
>> * Alexandre Torres Porres  [2019-01-28 20:10]:
>> > I guess I'm figuring something out, but the secondary inlets are still
>> not
>> > clear to me, they set the decay time, but why is there a "low" and
>> "high"?
>> Could it be that decay times are different for high and low frequencies
>> and that these two are divided by a cutoff frequency? Just guessing
>>
>
> Sort of... I finally made some sense of the code. it seems there's a 1pole
> filter whose parameters depend on these low/high values and the delay
> length! In the comment of the code we find a filter equation, something
> like:* "yn = (2*gl*gh ) / (gl+gh) x + (gl-gh) / (gl+gh) y[n-1]" *- where
> *gl* & *gh* are derived from these low and high values. Here's a code
> simplification of it
>
>
>
> *for*(i = 0; i < x->x_ctl.c_order; i++){
>
> gl = pow(10, -0.003 * x->x_ctl.c_length[i] / low);
>
> gh = pow(10, -0.003 * x->x_ctl.c_length[i] / high);
>
> x->x_ctl.c_gain_in[i] = 2*gl*gh / (gl+gh);
>
> x->x_ctl.c_gain_state[i] = (gl-gh) / (gl+gh);
>
>
>
> I don't really get how this filter fully works yet, but I can sort of get
> the gist of it. I'm now in the quest to find what is the source of this
> filter, and maybe try it out independently to see how it behaves. But
> perhaps a more sophisticated method, with a settable crossover frequency
> could be used instead.
>
>
> And yeah, it seems vanilla's [rev2~] and [rev3~] are implementations of
> feedback delay networks like it's been said here on this thread.
>
>
> cheers
>
>
>
>
>
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Re: [PD] Fwd: what fdn~ does?

2019-01-28 Thread Alexandre Torres Porres
Em seg, 28 de jan de 2019 às 18:45, Peter P. 
escreveu:

> * Alexandre Torres Porres  [2019-01-28 20:10]:
> > I guess I'm figuring something out, but the secondary inlets are still
> not
> > clear to me, they set the decay time, but why is there a "low" and
> "high"?
> Could it be that decay times are different for high and low frequencies
> and that these two are divided by a cutoff frequency? Just guessing
>

Sort of... I finally made some sense of the code. it seems there's a 1pole
filter whose parameters depend on these low/high values and the delay
length! In the comment of the code we find a filter equation, something
like:* "yn = (2*gl*gh ) / (gl+gh) x + (gl-gh) / (gl+gh) y[n-1]" *- where
*gl* & *gh* are derived from these low and high values. Here's a code
simplification of it



*for*(i = 0; i < x->x_ctl.c_order; i++){

gl = pow(10, -0.003 * x->x_ctl.c_length[i] / low);

gh = pow(10, -0.003 * x->x_ctl.c_length[i] / high);

x->x_ctl.c_gain_in[i] = 2*gl*gh / (gl+gh);

x->x_ctl.c_gain_state[i] = (gl-gh) / (gl+gh);



I don't really get how this filter fully works yet, but I can sort of get
the gist of it. I'm now in the quest to find what is the source of this
filter, and maybe try it out independently to see how it behaves. But
perhaps a more sophisticated method, with a settable crossover frequency
could be used instead.


And yeah, it seems vanilla's [rev2~] and [rev3~] are implementations of
feedback delay networks like it's been said here on this thread.


cheers
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Re: [PD] Fwd: what fdn~ does?

2019-01-28 Thread Peter P.
* Alexandre Torres Porres  [2019-01-28 20:10]:
> I guess I'm figuring something out, but the secondary inlets are still not
> clear to me, they set the decay time, but why is there a "low" and "high"?
Could it be that decay times are different for high and low frequencies
and that these two are divided by a cutoff frequency? Just guessing



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Re: [PD] Fwd: what fdn~ does?

2019-01-28 Thread Alexandre Torres Porres
I guess I'm figuring something out, but the secondary inlets are still not
clear to me, they set the decay time, but why is there a "low" and "high"?

Em sex, 25 de jan de 2019 às 18:03, Alexandre Torres Porres <
por...@gmail.com> escreveu:

>
>
> Em sex, 25 de jan de 2019 às 15:24, José de Abreu 
> escreveu:
>
>>
>>
> if i remember well one of revN~ objects from miller uses this approach to
>> make reverb
>>
>
> ok, now I'm curious, which one? Can we confirm it is an actual "FDN"
> approach? It seems Miller has an important paper describing FDN for reverb
> :)
>
> And, yeah, I've checking those sources already and I could get the gist of
> it... but it'd be quite better if the author or someone who's been using
> this object a lot could better clarify how to deal with it.
>
> cheers
>
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Re: [PD] Fwd: what fdn~ does?

2019-01-25 Thread Alexandre Torres Porres
Em sex, 25 de jan de 2019 às 15:24, José de Abreu 
escreveu:

>
>
if i remember well one of revN~ objects from miller uses this approach to
> make reverb
>

ok, now I'm curious, which one? Can we confirm it is an actual "FDN"
approach? It seems Miller has an important paper describing FDN for reverb
:)

And, yeah, I've checking those sources already and I could get the gist of
it... but it'd be quite better if the author or someone who's been using
this object a lot could better clarify how to deal with it.

cheers
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[PD] Fwd: what fdn~ does?

2019-01-25 Thread José de Abreu
forgot to send to list, sorry

-- Forwarded message -
From: José de Abreu 
Date: Sex, 25 de jan de 2019 15:16
Subject: Re: [PD] what fdn~ does?
To: Alexandre Torres Porres 



I don't know how to use the object, but you can read about what is FDN
here, and if i remember well one of revN~ objects from miller uses this
approach to make reverb

https://ccrma.stanford.edu/~jos/pasp/Feedback_Delay_Networks_FDN.html


Em Sex, 25 de jan de 2019 14:14, Alexandre Torres Porres 
escreveu:

> Hi, I'd like to figure out what the [creb/fdn~] object does and how I can
> control it.
>
> The documentation is too simple and I don't get what the code does. BTW,
> code says it's a "a feedback delay network (reverb tail) using a
> householder reflection feedback matrix (In - 2/n 11T)".
>
> Has anyone ever used this object and could help me out?
>
> cheers
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