Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-05-15 Thread Christof Ressi

Hi Marco,

thanks for testing! I think aoo 2.0-pre1 is broken on macOS. This has 
been fixed on develop (together with many other things). I'd suggest to 
wait for the next release, however, which will come beginning of next week.


Best,

Christof

On 16.05.2020 03:18, Marco Schretter wrote:

dear winfried, dear christof,

thanks! aoo 2.0-pre1 is running on my linux machines.

on osx i tried it with the deken version and my compiled git-version 
but i get no bangs on the ping-button, no sound on the receiver side 
when i [start( . but i see all sinks/sources with [list(.


after opening patches:

new aoo server on port 
new aoo server on port 9998

input device 0, channels 1
output device 2, channels 2
framesperbuf 64, nbufs 60
rate 48000
... opened OK.

after add:
aoo_receive~: source 127.0.0.1 9998 1
aoo_receive~: source 127.0.0.1  1
SINK: 127.0.0.1  1
SINK: 127.0.0.1 9998 1

i don't get errors in the console but in the the terminal after 
clicking [start( and/or [pd dsp 1(:


DSP tick(s) took too long!
sendto: Invalid argument (22)

osx 10.13.6
pd-0.50-0 (and others)
aoo 2.0-pre1

yours,
m



Am 04.04.20 um 13:37 schrieb Winfried Ritsch:

Thats fine,

  you can get a compiled newest version compiled by gitlab CI in

    https://git.iem.at/cm/aoo/pipelines/4075

  also I hope deken packages are out soon with a new version V2.0-a2

mfg winfried

Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:

Hi Winfried,

Thanks for news.

I’m going to learn how to compile this for macos and try it out.

Best,

Edwin


On 3 Apr 2020, at 00:40, Winfried Ritsch  wrote:

Hello,

Thanks Christof Ressi the old concept was rewritten and short-comes 
using

the build-in network objects has been resolved and own networking code
added. (see doku there for history and ideas)

http://git.iem.at/cm/aoo

(Note it is an alpha version, but beta should follow soon)

The feature list is huge, but mostly:

- it supports raw audio and opus audio codec:
  small latencies for playing together - long buffers for long range
  streams

- it supports time synchronous streaming and resend strategies

  overcoming packet loss and network weakness

- it monitors the connections quality and latencies
- it is prepared fot punch-hole connections trough firewalls and ...
...

This is also a Request for Comments:
   get it - test it - use it - comment and report - to enhance it

---
Note: The development was done within the Streaming Project 
Reenactment

for
"Sonic projections" in the exhibition "Primal energies" from Bill 
Fontana

- Kunsthaus Graz using the community "FunkFeuer Graz" network .
( All artwork in museums are closed except this one on the facade  )

with a mix of Arm based streaming devices:  the DIYasb  it runs now 
stable

for over a month all over Funkfeuer Graz.:

see also:https://git.iem.at/cm/diyasb

mfG Winfried





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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-05-15 Thread Marco Schretter

dear winfried, dear christof,

thanks! aoo 2.0-pre1 is running on my linux machines.

on osx i tried it with the deken version and my compiled git-version but 
i get no bangs on the ping-button, no sound on the receiver side when i 
[start( . but i see all sinks/sources with [list(.


after opening patches:

new aoo server on port 
new aoo server on port 9998

input device 0, channels 1
output device 2, channels 2
framesperbuf 64, nbufs 60
rate 48000
... opened OK.

after add:
aoo_receive~: source 127.0.0.1 9998 1
aoo_receive~: source 127.0.0.1  1
SINK: 127.0.0.1  1
SINK: 127.0.0.1 9998 1

i don't get errors in the console but in the the terminal after clicking 
[start( and/or [pd dsp 1(:


DSP tick(s) took too long!
sendto: Invalid argument (22)

osx 10.13.6
pd-0.50-0 (and others)
aoo 2.0-pre1

yours,
m



Am 04.04.20 um 13:37 schrieb Winfried Ritsch:

Thats fine,

  you can get a compiled newest version compiled by gitlab CI in

https://git.iem.at/cm/aoo/pipelines/4075

  also I hope deken packages are out soon with a new version V2.0-a2

mfg winfried

Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:

Hi Winfried,

Thanks for news.

I’m going to learn how to compile this for macos and try it out.

Best,

Edwin


On 3 Apr 2020, at 00:40, Winfried Ritsch  wrote:

Hello,

Thanks Christof Ressi the old concept was rewritten and short-comes using
the build-in network objects has been resolved and own networking code
added. (see doku there for history and ideas)

http://git.iem.at/cm/aoo

(Note it is an alpha version, but beta should follow soon)

The feature list is huge, but mostly:

- it supports raw audio and opus audio codec:
  small latencies for playing together - long buffers for long range
  streams

- it supports time synchronous streaming and resend strategies

  overcoming packet loss and network weakness

- it monitors the connections quality and latencies
- it is prepared fot punch-hole connections trough firewalls and ...
...

This is also a Request for Comments:
   get it - test it - use it - comment and report - to enhance it

---
Note: The development was done within the Streaming Project Reenactment
for
"Sonic projections" in the exhibition "Primal energies"  from Bill Fontana
- Kunsthaus Graz using the community "FunkFeuer Graz" network .
( All artwork in museums are closed except this one on the facade  )

with a mix of Arm based streaming devices:  the DIYasb  it runs now stable
for over a month all over Funkfeuer Graz.:

see also:https://git.iem.at/cm/diyasb

mfG Winfried





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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-05-04 Thread Roman Haefeli
On Fri, 2020-04-03 at 00:40 +0200, Winfried Ritsch wrote:

> The feature list is huge, but mostly:

I am very excited to read this. This looks really interesting and
promising. Thanks for sharing.

Roman


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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Jean-Yves Gratius

Cannot wait for that !!!
Thanks in advance !

On 04/04/2020 15:02, Christof wrote:



I'm currently working on a UDP punch hole server, so that people can 
easily create peer-to-peer-networks over the internet und jam together 
:-) 





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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Ingo
Thanks, Christof!

I'll definitely give it a try. At the moment I'm still busy with a bunch of 
other stuff for a while.
As soon as I get to it I will compare what works better for expanding my 
sample voices to different processes.

Ingo


> -Original Message-
> From: Pd-list [mailto:pd-list-boun...@lists.iem.at] On Behalf Of Christof
> Ressi
> Sent: Saturday, April 04, 2020 3:02 PM
> To: Pd-List
> Subject: Re: [PD] AoO Coming Out: Audio over OSC - Message based
> streaming solution goes public...
>
> Hi, you definitely can stream between apps on the same computer.
> Regarding latency you have to measure, but there are basically three
> parameters regarding the latency in the case of Pd:
>
> a) network latency (negligible for localhost)
>
> b) hardware buffer size / Pd latency
>
> c) [aoo_receive~] buffer size
>
> On my Windows 7 laptop with an ASIO driver and 64 sample hardware buffer
> size and 5ms Pd latency, I can set the [aoo_receive~] buffer size down to 
> 4-5
> ms. On some other systems, you might get even lower. One of the use cases
> of AOO is certainly low latency audio streaming over local networks,
> especially over long periods of time (literally weeks or months, given that 
> the
> devices have access to a NTP time server).
>
> AOO does have a bit more latency than [pd~] because of the extra buffer in
> [aoo_receive~]. I think it rather depends what you need: [pd~] is slaved to
> the parent process, but provides sample accuracy. On the other hand, when
> you run a seperate Pd instance and pass audio with AOO, they are fully
> independent.
>
> Give it a try and report back! Here's the latest snapshot (Just unpack the 
> .dek
> archive): https://git.iem.at/cm/aoo/-/jobs/10983/artifacts/download
>
> I'm currently working on a UDP punch hole server, so that people can easily
> create peer-to-peer-networks over the internet und jam together :-)
>
> Christof
>
> On 04.04.2020 13:21, Ingo wrote:
> > Is this going to work for something like streaming 2-4 synth voices
> > from one patch to another one inside of one computer?
> > If yes, will the latency be lower than using the [pd~] object or will
> > it be the same or higher?
> >
> > Thanks!
> > Ingo
> >
> >
> >> -Original Message-
> >> From: Pd-list [mailto:pd-list-boun...@lists.iem.at] On Behalf Of
> >> Winfried Ritsch
> >> Sent: Friday, April 03, 2020 12:40 AM
> >> To: Pd-List
> >> Subject: [PD] AoO Coming Out: Audio over OSC - Message based
> >> streaming solution goes public...
> >>
> >> Hello,
> >>
> >> Thanks Christof Ressi the old concept was rewritten and short-comes
> >> using the build-in network objects has been resolved and own
> >> networking code added.
> >> (see doku there for history and ideas)
> >>
> >>   http://git.iem.at/cm/aoo
> >>
> >> (Note it is an alpha version, but beta should follow soon)
> >>
> >> The feature list is huge, but mostly:
> >> - it supports raw audio and opus audio codec:
> >>small latencies for playing together - long buffers for long range
> >> streams
> >> - it supports time synchronous streaming and resend strategies
> >>overcoming packet loss and network weakness
> >> - it monitors the connections quality and latencies
> >> - it is prepared fot punch-hole connections trough firewalls and ...
> >> ...
> >>
> >> This is also a Request for Comments:
> >>
> >> get it - test it - use it - comment and report - to enhance
> >> it
> >>
> >> ---
> >> Note: The development was done within the Streaming Project
> >> Reenactment for "Sonic projections" in the exhibition "Primal energies"
> >> from
> >> Bill Fontana - Kunsthaus Graz using the community "FunkFeuer Graz"
> >> network .
> >> ( All artwork in museums are closed except this one on the facade  )
> >>
> >> with a mix of Arm based streaming devices:  the DIYasb  it runs now
> >> stable for over a month all over Funkfeuer Graz.:
> >>
> >> see also: https://git.iem.at/cm/diyasb
> >>
> >> mfG Winfried
> >>
> >> --
> >> --
> >> - ao.Univ.Prof. DI Winfried Ritsch
> >> - rit...@iem.at - http://iem.at/ritsch
> >> - Institut fuer Elektronische Musik und Akustik
> >> - University of Music and Dramatic Art Graz
> >> - Tel. ++43-316-389-3510 (3170) Fax ++43-316-389-3171
> >> --
> >>
> >>
> >>
> >>
> >> ___
> >> Pd-list@lists.iem.at mailing list
> >> UNSUBSCRIBE and account-management ->
> >> https://lists.puredata.info/listinfo/pd-list
> >
> >
> >
> >
> > ___
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> > UNSUBSCRIBE and account-management ->
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>
>
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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Christof Ressi
Hi, you definitely can stream between apps on the same computer. 
Regarding latency you have to measure, but there are basically three 
parameters regarding the latency in the case of Pd:


a) network latency (negligible for localhost)

b) hardware buffer size / Pd latency

c) [aoo_receive~] buffer size

On my Windows 7 laptop with an ASIO driver and 64 sample hardware buffer 
size and 5ms Pd latency, I can set the [aoo_receive~] buffer size down 
to 4-5 ms. On some other systems, you might get even lower. One of the 
use cases of AOO is certainly low latency audio streaming over local 
networks, especially over long periods of time (literally weeks or 
months, given that the devices have access to a NTP time server).


AOO does have a bit more latency than [pd~] because of the extra buffer 
in [aoo_receive~]. I think it rather depends what you need: [pd~] is 
slaved to the parent process, but provides sample accuracy. On the other 
hand, when you run a seperate Pd instance and pass audio with AOO, they 
are fully independent.


Give it a try and report back! Here's the latest snapshot (Just unpack 
the .dek archive): https://git.iem.at/cm/aoo/-/jobs/10983/artifacts/download


I'm currently working on a UDP punch hole server, so that people can 
easily create peer-to-peer-networks over the internet und jam together :-)


Christof

On 04.04.2020 13:21, Ingo wrote:

Is this going to work for something like streaming 2-4 synth voices from one
patch to another one inside of one computer?
If yes, will the latency be lower than using the [pd~] object or will it be
the same or higher?

Thanks!
Ingo



-Original Message-
From: Pd-list [mailto:pd-list-boun...@lists.iem.at] On Behalf Of Winfried
Ritsch
Sent: Friday, April 03, 2020 12:40 AM
To: Pd-List
Subject: [PD] AoO Coming Out: Audio over OSC - Message based streaming
solution goes public...

Hello,

Thanks Christof Ressi the old concept was rewritten and short-comes using
the build-in network objects has been resolved and own networking code
added.
(see doku there for history and ideas)

  http://git.iem.at/cm/aoo

(Note it is an alpha version, but beta should follow soon)

The feature list is huge, but mostly:
- it supports raw audio and opus audio codec:
   small latencies for playing together - long buffers for long range streams
- it supports time synchronous streaming and resend strategies
   overcoming packet loss and network weakness
- it monitors the connections quality and latencies
- it is prepared fot punch-hole connections trough firewalls and ...
...

This is also a Request for Comments:

get it - test it - use it - comment and report - to enhance it

---
Note: The development was done within the Streaming Project
Reenactment for "Sonic projections" in the exhibition "Primal energies"
from
Bill Fontana - Kunsthaus Graz using the community "FunkFeuer Graz"
network .
( All artwork in museums are closed except this one on the facade  )

with a mix of Arm based streaming devices:  the DIYasb  it runs now stable
for
over a month all over Funkfeuer Graz.:

see also: https://git.iem.at/cm/diyasb

mfG Winfried

--
--
- ao.Univ.Prof. DI Winfried Ritsch
- rit...@iem.at - http://iem.at/ritsch
- Institut fuer Elektronische Musik und Akustik
- University of Music and Dramatic Art Graz
- Tel. ++43-316-389-3510 (3170) Fax ++43-316-389-3171
--




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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Winfried Ritsch
Thats fine,

 you can get a compiled newest version compiled by gitlab CI in

https://git.iem.at/cm/aoo/pipelines/4075

 also I hope deken packages are out soon with a new version V2.0-a2

mfg winfried

Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:
> Hi Winfried,
> 
> Thanks for news.
> 
> I’m going to learn how to compile this for macos and try it out.
> 
> Best,
> 
> Edwin
> 
> > On 3 Apr 2020, at 00:40, Winfried Ritsch  wrote:
> > 
> > Hello,
> > 
> > Thanks Christof Ressi the old concept was rewritten and short-comes using
> > the build-in network objects has been resolved and own networking code
> > added. (see doku there for history and ideas)
> > 
> > http://git.iem.at/cm/aoo
> > 
> > (Note it is an alpha version, but beta should follow soon)
> > 
> > The feature list is huge, but mostly:
> > 
> > - it supports raw audio and opus audio codec:
> >  small latencies for playing together - long buffers for long range
> >  streams
> > 
> > - it supports time synchronous streaming and resend strategies
> > 
> >  overcoming packet loss and network weakness
> > 
> > - it monitors the connections quality and latencies
> > - it is prepared fot punch-hole connections trough firewalls and ...
> > ...
> > 
> > This is also a Request for Comments:
> >   get it - test it - use it - comment and report - to enhance it
> > 
> > ---
> > Note: The development was done within the Streaming Project Reenactment
> > for
> > "Sonic projections" in the exhibition "Primal energies"  from Bill Fontana
> > - Kunsthaus Graz using the community "FunkFeuer Graz" network .
> > ( All artwork in museums are closed except this one on the facade  )
> > 
> > with a mix of Arm based streaming devices:  the DIYasb  it runs now stable
> > for over a month all over Funkfeuer Graz.:
> > 
> > see also: https://git.iem.at/cm/diyasb
> > 
> > mfG Winfried






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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Ingo
Is this going to work for something like streaming 2-4 synth voices from one 
patch to another one inside of one computer?
If yes, will the latency be lower than using the [pd~] object or will it be 
the same or higher?

Thanks!
Ingo


> -Original Message-
> From: Pd-list [mailto:pd-list-boun...@lists.iem.at] On Behalf Of Winfried
> Ritsch
> Sent: Friday, April 03, 2020 12:40 AM
> To: Pd-List
> Subject: [PD] AoO Coming Out: Audio over OSC - Message based streaming
> solution goes public...
>
> Hello,
>
> Thanks Christof Ressi the old concept was rewritten and short-comes using
> the build-in network objects has been resolved and own networking code
> added.
> (see doku there for history and ideas)
>
>  http://git.iem.at/cm/aoo
>
> (Note it is an alpha version, but beta should follow soon)
>
> The feature list is huge, but mostly:
> - it supports raw audio and opus audio codec:
>   small latencies for playing together - long buffers for long range streams
> - it supports time synchronous streaming and resend strategies
>   overcoming packet loss and network weakness
> - it monitors the connections quality and latencies
> - it is prepared fot punch-hole connections trough firewalls and ...
> ...
>
> This is also a Request for Comments:
>
>get it - test it - use it - comment and report - to enhance it
>
> ---
> Note: The development was done within the Streaming Project
> Reenactment for "Sonic projections" in the exhibition "Primal energies" 
> from
> Bill Fontana - Kunsthaus Graz using the community "FunkFeuer Graz"
> network .
> ( All artwork in museums are closed except this one on the facade  )
>
> with a mix of Arm based streaming devices:  the DIYasb  it runs now stable 
> for
> over a month all over Funkfeuer Graz.:
>
> see also: https://git.iem.at/cm/diyasb
>
> mfG Winfried
>
> --
> --
> - ao.Univ.Prof. DI Winfried Ritsch
> - rit...@iem.at - http://iem.at/ritsch
> - Institut fuer Elektronische Musik und Akustik
> - University of Music and Dramatic Art Graz
> - Tel. ++43-316-389-3510 (3170) Fax ++43-316-389-3171
> --
>
>
>
>
> ___
> Pd-list@lists.iem.at mailing list
> UNSUBSCRIBE and account-management ->
> https://lists.puredata.info/listinfo/pd-list





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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Christof Ressi
Hi, I will upload binaries to Deken for Windows, macOS and Linux today, 
so they should be available tomorrow!


Compiling from source should be straight forward, though. The only 
external dependency is the Opus library:


macOS: homebrew -> "brew install opus".

Windows: msys2 -> "pacman -S mingw32/mingw-w64-i686-opus" (32 bit) resp. 
"pacman -S mingw64/mingw-w64-x86_64-opus" (64 bit)


Linux: apt -> "apt-get install libopus-dev"

I think this info is still missing in the README, I have to add it.

Best, Christof

On 04.04.2020 12:18, Edwin van der Heide wrote:

Hi Winfried,

Thanks for news.

I’m going to learn how to compile this for macos and try it out.

Best,

Edwin


On 3 Apr 2020, at 00:40, Winfried Ritsch  wrote:

Hello,

Thanks Christof Ressi the old concept was rewritten and short-comes using the
build-in network objects has been resolved and own networking code added.
(see doku there for history and ideas)

http://git.iem.at/cm/aoo

(Note it is an alpha version, but beta should follow soon)

The feature list is huge, but mostly:
- it supports raw audio and opus audio codec:
  small latencies for playing together - long buffers for long range streams
- it supports time synchronous streaming and resend strategies
  overcoming packet loss and network weakness
- it monitors the connections quality and latencies
- it is prepared fot punch-hole connections trough firewalls and ...
...

This is also a Request for Comments:

   get it - test it - use it - comment and report - to enhance it

---
Note: The development was done within the Streaming Project Reenactment for
"Sonic projections" in the exhibition "Primal energies"  from Bill Fontana -
Kunsthaus Graz using the community "FunkFeuer Graz" network .
( All artwork in museums are closed except this one on the facade  )

with a mix of Arm based streaming devices:  the DIYasb  it runs now stable for
over a month all over Funkfeuer Graz.:

see also: https://git.iem.at/cm/diyasb

mfG Winfried

--
--
- ao.Univ.Prof. DI Winfried Ritsch
- rit...@iem.at - http://iem.at/ritsch
- Institut fuer Elektronische Musik und Akustik
- University of Music and Dramatic Art Graz
- Tel. ++43-316-389-3510 (3170) Fax ++43-316-389-3171
--




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Re: [PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

2020-04-04 Thread Edwin van der Heide
Hi Winfried,

Thanks for news.

I’m going to learn how to compile this for macos and try it out.

Best,

Edwin

> On 3 Apr 2020, at 00:40, Winfried Ritsch  wrote:
> 
> Hello,
> 
> Thanks Christof Ressi the old concept was rewritten and short-comes using the 
> build-in network objects has been resolved and own networking code added.
> (see doku there for history and ideas)
> 
> http://git.iem.at/cm/aoo
> 
> (Note it is an alpha version, but beta should follow soon)
> 
> The feature list is huge, but mostly:
> - it supports raw audio and opus audio codec:  
>  small latencies for playing together - long buffers for long range streams
> - it supports time synchronous streaming and resend strategies 
>  overcoming packet loss and network weakness 
> - it monitors the connections quality and latencies 
> - it is prepared fot punch-hole connections trough firewalls and ... 
> ...
> 
> This is also a Request for Comments:
> 
>   get it - test it - use it - comment and report - to enhance it
> 
> ---
> Note: The development was done within the Streaming Project Reenactment for 
> "Sonic projections" in the exhibition "Primal energies"  from Bill Fontana - 
> Kunsthaus Graz using the community "FunkFeuer Graz" network .
> ( All artwork in museums are closed except this one on the facade  )
> 
> with a mix of Arm based streaming devices:  the DIYasb  it runs now stable 
> for 
> over a month all over Funkfeuer Graz.:
> 
> see also: https://git.iem.at/cm/diyasb
> 
> mfG Winfried
> 
> -- 
> --
> - ao.Univ.Prof. DI Winfried Ritsch 
> - rit...@iem.at - http://iem.at/ritsch
> - Institut fuer Elektronische Musik und Akustik
> - University of Music and Dramatic Art Graz
> - Tel. ++43-316-389-3510 (3170) Fax ++43-316-389-3171 
> --
> 
> 
> 
> 
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