Re: Re: Re: Free Trade Game
Oops. I apologize to the assembled multitude -- didn't check to see whether the message was off-list. Peter Peter Dorman wrote: > You got it. > > Peter > > Robert Scott Gassler wrote: > > > Sounds cool. How do I get one? > > > > Scott
Re: Re: Free Trade Game
You got it. Peter Robert Scott Gassler wrote: > Sounds cool. How do I get one? > > Scott > > At 20:31 31/01/02 -0800, you wrote: > >I am able to announce, at long last, that I have finished the "shipping" > >version of Rice and Beans, a game I developed to demonstrate the > >critique of orthodox trade theory and its significance for the > >trade/environment debate. (The same critique is easily extended to the > >trade/labor debate.) The game is not especially fun to play -- it > >consists of six rounds, each illustrating a trade-and-regulation > >scenario -- and a lot of numbers get concocted and added up, but it does > >take players rather far into a stylized Post Keynesian universe > >(unemployment, imbalanced trade) in which a race to the bottom is a real > >possibility. It is suitable for groups of 10-50 or so, and it takes > >about two hours to play, including the final discussion. It has been > >classroom-tested. (Please, no criticism from People for the Ethical > >Treatment of Students.) > > > >The game is contained in three files, available as WordPerfect or pdf: a > >six-page handount distributed to all players, one-page forms for players > >playing key roles, and a three-page user guide. > > > >Ask (offline) and ye shall receive. > > > >Peter > > > > User Guide.pdf Description: Adobe PDF document Handout.pdf Description: Adobe PDF document Forms.pdf Description: Adobe PDF document
Re: Free Trade Game
Sounds cool. How do I get one? Scott At 20:31 31/01/02 -0800, you wrote: >I am able to announce, at long last, that I have finished the "shipping" >version of Rice and Beans, a game I developed to demonstrate the >critique of orthodox trade theory and its significance for the >trade/environment debate. (The same critique is easily extended to the >trade/labor debate.) The game is not especially fun to play -- it >consists of six rounds, each illustrating a trade-and-regulation >scenario -- and a lot of numbers get concocted and added up, but it does >take players rather far into a stylized Post Keynesian universe >(unemployment, imbalanced trade) in which a race to the bottom is a real >possibility. It is suitable for groups of 10-50 or so, and it takes >about two hours to play, including the final discussion. It has been >classroom-tested. (Please, no criticism from People for the Ethical >Treatment of Students.) > >The game is contained in three files, available as WordPerfect or pdf: a >six-page handount distributed to all players, one-page forms for players >playing key roles, and a three-page user guide. > >Ask (offline) and ye shall receive. > >Peter > >