Re: a practical question
Richard Nabil Hainsworth [EMAIL PROTECTED] writes: But I want to start doing real things. Which for me requires gui toolkits. I have used Tk with perl5 and I am looking at WxWidgets. WxWidgets (and the more commercial Qt) exist as C++ classes, although WxPerl is a set of wrappers around WxWidgets for perl5. So how to write an application in perl6 that uses (for the sake of illustration) WxWidgets? I don't think there's a big knowledge base beside what the current Pugs hackers know. But if I were you, I would start a small step before, especially with experimenting with the use perl5:Some::Lib;-features and generally the current ways of intermixing Perl5 and Perl6. I would love to see a Pugs Use Perl5 - First Blood article somewhere, made from users for users. It's on my personal TODO list too and I will help you with experimenting, but I'm currently, erm, well, occupied with @otherstuff (the same excuse as every year). If you start experimenting and writing down something, expect me to follow you. If we know and document something in an easy understandable form, wxWidgets or any other lib can be the next step. GreetinX Steffen -- Steffen Schwigon [EMAIL PROTECTED] Dresden Perl Mongers http://dresden-pm.org/
a practical question
I've been following the development of perl6 from its beginnings, read the Apocalypses and Exegesis as they came out, and though I am not a perl guru and did not understand it all, the language looks interesting and one I would like to experiment with. But I want to start doing real things. Which for me requires gui toolkits. I have used Tk with perl5 and I am looking at WxWidgets. WxWidgets (and the more commercial Qt) exist as C++ classes, although WxPerl is a set of wrappers around WxWidgets for perl5. So how to write an application in perl6 that uses (for the sake of illustration) WxWidgets? For simplicity, just a small window with Hello World, a button cool that adds text to the window, and a button Be gone! to kill the window. Can, in fact, pugs do the following? 1) Suppose initially, we use WxPerl, taken from cpan? Presumably, we write a perl6 program that has some perl5 in it that instantiates the objects using WxPerl. Then we switch to perl6 scripting. From what I understand from pugs documentation it is possible to switch from one representation to the other. How then does perl6 manipulate the scalars which perl5 generates as blessed references? 2) The other possibility is for perl6 to use the WxWidgets classes directly. [ This actually would be useful because there are contributed classes in WxWidgets that have not yet been wrapped for perl5 consumption. ] How do I tell the perl6 (pugs) compiler where the classes reside? How do I get them to instantiate? How do I then manipulate the objects? From the documentation on perl6, this sort of manipulation of other languages' objects is supposed to be much easier that it was for perl5, viz, no knowledge of XS is required. Some examples would help me understand how to get perl6 working to do the things I want to do with it. Richard
GUI toolkits (RE: a practical question)
From: Richard Nabil Hainsworth [mailto:[EMAIL PROTECTED] But I want to start doing real things. Which for me requires gui toolkits. [...] So how to write an application in perl6 that uses (for the sake of illustration) WxWidgets? For simplicity, just a small window with Hello World, a button cool that adds text to the window, and a button Be gone! to kill the window. Can, in fact, pugs do the following? [...] Presumably, we write a perl6 program that has some perl5 in it that instantiates the objects using WxPerl. Then we switch to perl6 scripting. [...] Some examples would help me understand how to get perl6 working to do the things I want to do with it. I'm interested in the same thing. In addition, I'm also even more interested in getting the same sorts of questions answered for using Mozilla (Firefox) GUI technology stuff such as XPCOM, XUL, and so on. Best regards, Conrad Schneiker http://perl.net.au/wiki/Perl_6_Users_FAQ (Moved from AthenaLab to Perl 6 Wiki.) www.AthenaLab.com (Nano-electron-beam and micro-neutron-beam technology.)