Re: [Pharo-users] Pharo 3.0 Released!

2014-05-01 Thread Marcus Denker

On 30 Apr 2014, at 22:57, Tudor Girba tu...@tudorgirba.com wrote:

 Hi,
 
 It means that we are so happy that CodeCity is

Maybe we should have added a link to the code city page (it kind of crossed my 
mind, but then there where so many things to do
that I forgot it…)

 built in Pharo and that we can draw Pharo so beautifully from within Pharo. 
 The same applies for Roassal :)
 
 Doru
 
 
 On Wed, Apr 30, 2014 at 5:51 PM, Richard Wettel wet...@gmail.com wrote:
 Congratulations to the big Pharo family!
 Ricky
 P.S. What does built with Pharo for Pharo mean?
 —
 Sent from Mailbox
 
 
 On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano esteba...@gmail.com 
 wrote:
 
 Dear World,
 
 Pharo 3.0 (http://www.pharo.org) is here.
 
 pastedGraphic.png
 
 The past year seemed short as we got busy building more than usual. Many 
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the 
 system.
 - The Athens vector graphics canvas is now integrated and it supports Cairo 
 rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for building 
 user interfaces.
 - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully 
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector received 
 a bump to support multiple views, and the Nautilus code browser supports 
 tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme has 
 been revamped.
 
 These are just the more prominent highlights, but the details are just as 
 important. We have closed 2364 issues in Pharo 3 (compared with 1727 issues 
 in Pharo 2). Take a moment to go through a more detailed recount of the 
 progress:
 
 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md
 
 Pharo is improving on many fronts. Just take a look at the code city of Pharo 
 (built with Pharo for Pharo). Every building is a class, and the red bricks 
 represent the modified methods in Pharo 3. 
 
 pastedGraphic_1.png
 
 Many things are changing but the system gets more stable. Moving from Pharo 2 
 to Pharo 3 is almost a matter of just loading the code.
 
 Remember that Pharo is your platform. We thank all the contributors of this 
 release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément Bera, 
 Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau, Noury 
 Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe, Damien 
 Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo Contreras, 
 Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del Sasso, Gisela 
 Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker, Martin Dias, Erwan 
 Douaille, Stephane Ducasse, Stephan Eggermont, Pablo Estefo, Luc Fabresse, 
 Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo Gassman, Lucas Giudice, 
 Tudor Girba, Thierry Goubier, Norbert Hartl, Dale Henrichs, Pablo Herrero, 
 Nicolai Hess, Andre Hora, Alejandro Infante, Ricardo Jacas, Henrik Sperre 
 Johansen, Denis Kudryashov, Pavel Krivanek, Juraj Kubelka, Laurent Laffont, 
 Jannik Laval, Max Leske, David Lewis, Diego Lont, Esteban Lorenzano, Stefan 
 Marr, Mariano Martinez Peck, Roberto Minelli, Hernan Morales Durand, Eliot 
 Miranda, Fernando Olivero, Nicolas Papagna Maldonado, Nick Papoylias, Nicolas 
 Passerini, Vanessa Peña, Nicolas Petton, Alain Plantec, Guillermo Polito, 
 Damien Pollet, Jochen Rick, Benjamin Van Ryseghem, Ronie Salgado, Camille 
 Teruel, Juan Pablo Sandoval Alcocer, Samir Saleh, Frank Shearar, Igor 
 Stasenko, Aliaksei Syrel, Sebastian Tleye, Yuriy Tymchuk, Andres Valloud, 
 Martin Walk, Hernan Wilkinson. 
 And many many more who contributed indirectly, by reporting bugs, 
 participating in discussion threads, providing feedback...
 
 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a 
 step. Expect more. Much more.
 
 Enjoy!
 The Pharo Team
 
 
 
 
 -- 
 www.tudorgirba.com
 
 Every thing has its own flow



Re: [Pharo-users] Pharo 3.0 Released!

2014-05-01 Thread kmo
A brilliant achievement and the new website is great too!



--
View this message in context: 
http://forum.world.st/Pharo-3-0-Released-tp4757227p4757398.html
Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.



Re: [Pharo-users] Pharo 3.0 Released!

2014-05-01 Thread Richard Wettel
On Thu, May 1, 2014 at 9:20 AM, Marcus Denker marcus.den...@inria.frwrote:


 On 30 Apr 2014, at 22:57, Tudor Girba tu...@tudorgirba.com wrote:

 Hi,

 It means that we are so happy that CodeCity is


 Maybe we should have added a link to the code city page (it kind of
 crossed my mind, but then there where so many things to do
 that I forgot it…)


That's fine, Marcus. Actually, I don't think that this announcement, which
celebrates a new milestone in the life of Pharo, really needs any links to
singular tools.



 built in Pharo and that we can draw Pharo so beautifully from within
 Pharo. The same applies for Roassal :)

 Doru


 On Wed, Apr 30, 2014 at 5:51 PM, Richard Wettel wet...@gmail.com wrote:

 Congratulations to the big Pharo family!
 Ricky
 P.S. What does built with Pharo for Pharo mean?
 —
 Sent from Mailbox https://www.dropbox.com/mailbox


 On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano 
 esteba...@gmail.comwrote:

 Dear World,

 Pharo 3.0 (http://www.pharo.org) is here.

 pastedGraphic.png

 The past year seemed short as we got busy building more than usual. Many
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the
 system.
 - The Athens vector graphics canvas is now integrated and it supports
 Cairo rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for
 building user interfaces.
  - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector
 received a bump to support multiple views, and the Nautilus code browser
 supports tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme
 has been revamped.

 These are just the more prominent highlights, but the details are just
 as important. We have closed 2364 issues in Pharo 3 (compared with 1727
 issues in Pharo 2). Take a moment to go through a more detailed recount of
 the progress:


 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md

 Pharo is improving on many fronts. Just take a look at the code city of
 Pharo (built with Pharo for Pharo). Every building is a class, and the red
 bricks represent the modified methods in Pharo 3.

 pastedGraphic_1.png

 Many things are changing but the system gets more stable. Moving from
 Pharo 2 to Pharo 3 is almost a matter of just loading the code.

 Remember that Pharo is your platform. We thank all the contributors of
 this release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément
 Bera, Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau,
 Noury Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe,
 Damien Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo
 Contreras, Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del
 Sasso, Gisela Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker,
 Martin Dias, Erwan Douaille, Stephane Ducasse, Stephan Eggermont, Pablo
 Estefo, Luc Fabresse, Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo
 Gassman, Lucas Giudice, Tudor Girba, Thierry Goubier, Norbert Hartl, Dale
 Henrichs, Pablo Herrero, Nicolai Hess, Andre Hora, Alejandro Infante,
 Ricardo Jacas, Henrik Sperre Johansen, Denis Kudryashov, Pavel Krivanek,
 Juraj Kubelka, Laurent Laffont, Jannik Laval, Max Leske, David Lewis, Diego
 Lont, Esteban Lorenzano, Stefan Marr, Mariano Martinez Peck, Roberto
 Minelli, Hernan Morales Durand, Eliot Miranda, Fernando Olivero, Nicolas
 Papagna Maldonado, Nick Papoylias, Nicolas Passerini, Vanessa Peña, Nicolas
 Petton, Alain Plantec, Guillermo Polito, Damien Pollet, Jochen Rick,
 Benjamin Van Ryseghem, Ronie Salgado, Camille Teruel, Juan Pablo Sandoval
 Alcocer, Samir Saleh, Frank Shearar, Igor Stasenko, Aliaksei Syrel,
 Sebastian Tleye, Yuriy Tymchuk, Andres Valloud, Martin Walk, Hernan
 Wilkinson.
 And many many more who contributed indirectly, by reporting bugs,
 participating in discussion threads, providing feedback...

 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a
 step. Expect more. Much more.

 Enjoy!
 The Pharo Team





 --
 www.tudorgirba.com

 Every thing has its own flow





Re: [Pharo-users] Pharo 3.0 Released!

2014-05-01 Thread Robert Shiplett
and congrat's on 3.0 release !  Now to get to work on my app !


On 1 May 2014 04:20, Marcus Denker marcus.den...@inria.fr wrote:


 On 30 Apr 2014, at 22:57, Tudor Girba tu...@tudorgirba.com wrote:

 Hi,

 It means that we are so happy that CodeCity is


 Maybe we should have added a link to the code city page (it kind of
 crossed my mind, but then there where so many things to do
 that I forgot it…)

 built in Pharo and that we can draw Pharo so beautifully from within
 Pharo. The same applies for Roassal :)

 Doru


 On Wed, Apr 30, 2014 at 5:51 PM, Richard Wettel wet...@gmail.com wrote:

 Congratulations to the big Pharo family!
 Ricky
 P.S. What does built with Pharo for Pharo mean?
 —
 Sent from Mailbox https://www.dropbox.com/mailbox


 On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano 
 esteba...@gmail.comwrote:

 Dear World,

 Pharo 3.0 (http://www.pharo.org) is here.

 pastedGraphic.png

 The past year seemed short as we got busy building more than usual. Many
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the
 system.
 - The Athens vector graphics canvas is now integrated and it supports
 Cairo rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for
 building user interfaces.
  - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector
 received a bump to support multiple views, and the Nautilus code browser
 supports tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme
 has been revamped.

 These are just the more prominent highlights, but the details are just
 as important. We have closed 2364 issues in Pharo 3 (compared with 1727
 issues in Pharo 2). Take a moment to go through a more detailed recount of
 the progress:


 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md

 Pharo is improving on many fronts. Just take a look at the code city of
 Pharo (built with Pharo for Pharo). Every building is a class, and the red
 bricks represent the modified methods in Pharo 3.

 pastedGraphic_1.png

 Many things are changing but the system gets more stable. Moving from
 Pharo 2 to Pharo 3 is almost a matter of just loading the code.

 Remember that Pharo is your platform. We thank all the contributors of
 this release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément
 Bera, Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau,
 Noury Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe,
 Damien Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo
 Contreras, Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del
 Sasso, Gisela Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker,
 Martin Dias, Erwan Douaille, Stephane Ducasse, Stephan Eggermont, Pablo
 Estefo, Luc Fabresse, Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo
 Gassman, Lucas Giudice, Tudor Girba, Thierry Goubier, Norbert Hartl, Dale
 Henrichs, Pablo Herrero, Nicolai Hess, Andre Hora, Alejandro Infante,
 Ricardo Jacas, Henrik Sperre Johansen, Denis Kudryashov, Pavel Krivanek,
 Juraj Kubelka, Laurent Laffont, Jannik Laval, Max Leske, David Lewis, Diego
 Lont, Esteban Lorenzano, Stefan Marr, Mariano Martinez Peck, Roberto
 Minelli, Hernan Morales Durand, Eliot Miranda, Fernando Olivero, Nicolas
 Papagna Maldonado, Nick Papoylias, Nicolas Passerini, Vanessa Peña, Nicolas
 Petton, Alain Plantec, Guillermo Polito, Damien Pollet, Jochen Rick,
 Benjamin Van Ryseghem, Ronie Salgado, Camille Teruel, Juan Pablo Sandoval
 Alcocer, Samir Saleh, Frank Shearar, Igor Stasenko, Aliaksei Syrel,
 Sebastian Tleye, Yuriy Tymchuk, Andres Valloud, Martin Walk, Hernan
 Wilkinson.
 And many many more who contributed indirectly, by reporting bugs,
 participating in discussion threads, providing feedback...

 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a
 step. Expect more. Much more.

 Enjoy!
 The Pharo Team





 --
 www.tudorgirba.com

 Every thing has its own flow





Re: [Pharo-users] Pharo 3.0 Released!

2014-04-30 Thread Esteban Lorenzano
reddit: 

http://www.reddit.com/r/programming/comments/24d9d2/pharo_30_the_immersive_live_environment_released/


On 30 Apr 2014, at 16:01, Esteban Lorenzano esteba...@gmail.com wrote:

 Dear World,
 
 Pharo 3.0 (http://www.pharo.org) is here.
 
 pastedGraphic.png
 
 The past year seemed short as we got busy building more than usual. Many 
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the 
 system.
 - The Athens vector graphics canvas is now integrated and it supports Cairo 
 rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for building 
 user interfaces.
 - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully 
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector received 
 a bump to support multiple views, and the Nautilus code browser supports 
 tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme has 
 been revamped.
 
 These are just the more prominent highlights, but the details are just as 
 important. We have closed 2364 issues in Pharo 3 (compared with 1727 issues 
 in Pharo 2). Take a moment to go through a more detailed recount of the 
 progress:
 
 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md
 
 Pharo is improving on many fronts. Just take a look at the code city of Pharo 
 (built with Pharo for Pharo). Every building is a class, and the red bricks 
 represent the modified methods in Pharo 3. 
 
 pastedGraphic_1.png
 
 Many things are changing but the system gets more stable. Moving from Pharo 2 
 to Pharo 3 is almost a matter of just loading the code.
 
 Remember that Pharo is your platform. We thank all the contributors of this 
 release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément Bera, 
 Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau, Noury 
 Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe, Damien 
 Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo Contreras, 
 Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del Sasso, Gisela 
 Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker, Martin Dias, Erwan 
 Douaille, Stephane Ducasse, Stephan Eggermont, Pablo Estefo, Luc Fabresse, 
 Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo Gassman, Lucas Giudice, 
 Tudor Girba, Thierry Goubier, Norbert Hartl, Dale Henrichs, Pablo Herrero, 
 Nicolai Hess, Andre Hora, Alejandro Infante, Ricardo Jacas, Henrik Sperre 
 Johansen, Denis Kudryashov, Pavel Krivanek, Juraj Kubelka, Laurent Laffont, 
 Jannik Laval, Max Leske, David Lewis, Diego Lont, Esteban Lorenzano, Stefan 
 Marr, Mariano Martinez Peck, Roberto Minelli, Hernan Morales Durand, Eliot 
 Miranda, Fernando Olivero, Nicolas Papagna Maldonado, Nick Papoylias, Nicolas 
 Passerini, Vanessa Peña, Nicolas Petton, Alain Plantec, Guillermo Polito, 
 Damien Pollet, Jochen Rick, Benjamin Van Ryseghem, Ronie Salgado, Camille 
 Teruel, Juan Pablo Sandoval Alcocer, Samir Saleh, Frank Shearar, Igor 
 Stasenko, Aliaksei Syrel, Sebastian Tleye, Yuriy Tymchuk, Andres Valloud, 
 Martin Walk, Hernan Wilkinson. 
 And many many more who contributed indirectly, by reporting bugs, 
 participating in discussion threads, providing feedback...
 
 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a 
 step. Expect more. Much more.
 
 Enjoy!
 The Pharo Team



Re: [Pharo-users] Pharo 3.0 Released!

2014-04-30 Thread Esteban Lorenzano
and is also at ycombinator

thumbs up!

Esteban


On 30 Apr 2014, at 16:14, Esteban Lorenzano esteba...@gmail.com wrote:

 reddit: 
 
 http://www.reddit.com/r/programming/comments/24d9d2/pharo_30_the_immersive_live_environment_released/
 
 
 On 30 Apr 2014, at 16:01, Esteban Lorenzano esteba...@gmail.com wrote:
 
 Dear World,
 
 Pharo 3.0 (http://www.pharo.org) is here.
 
 pastedGraphic.png
 
 The past year seemed short as we got busy building more than usual. Many 
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the 
 system.
 - The Athens vector graphics canvas is now integrated and it supports Cairo 
 rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for building 
 user interfaces.
 - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully 
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector received 
 a bump to support multiple views, and the Nautilus code browser supports 
 tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme has 
 been revamped.
 
 These are just the more prominent highlights, but the details are just as 
 important. We have closed 2364 issues in Pharo 3 (compared with 1727 issues 
 in Pharo 2). Take a moment to go through a more detailed recount of the 
 progress:
 
 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md
 
 Pharo is improving on many fronts. Just take a look at the code city of 
 Pharo (built with Pharo for Pharo). Every building is a class, and the red 
 bricks represent the modified methods in Pharo 3. 
 
 pastedGraphic_1.png
 
 Many things are changing but the system gets more stable. Moving from Pharo 
 2 to Pharo 3 is almost a matter of just loading the code.
 
 Remember that Pharo is your platform. We thank all the contributors of this 
 release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément Bera, 
 Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau, Noury 
 Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe, Damien 
 Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo Contreras, 
 Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del Sasso, Gisela 
 Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker, Martin Dias, 
 Erwan Douaille, Stephane Ducasse, Stephan Eggermont, Pablo Estefo, Luc 
 Fabresse, Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo Gassman, 
 Lucas Giudice, Tudor Girba, Thierry Goubier, Norbert Hartl, Dale Henrichs, 
 Pablo Herrero, Nicolai Hess, Andre Hora, Alejandro Infante, Ricardo Jacas, 
 Henrik Sperre Johansen, Denis Kudryashov, Pavel Krivanek, Juraj Kubelka, 
 Laurent Laffont, Jannik Laval, Max Leske, David Lewis, Diego Lont, Esteban 
 Lorenzano, Stefan Marr, Mariano Martinez Peck, Roberto Minelli, Hernan 
 Morales Durand, Eliot Miranda, Fernando Olivero, Nicolas Papagna Maldonado, 
 Nick Papoylias, Nicolas Passerini, Vanessa Peña, Nicolas Petton, Alain 
 Plantec, Guillermo Polito, Damien Pollet, Jochen Rick, Benjamin Van 
 Ryseghem, Ronie Salgado, Camille Teruel, Juan Pablo Sandoval Alcocer, Samir 
 Saleh, Frank Shearar, Igor Stasenko, Aliaksei Syrel, Sebastian Tleye, Yuriy 
 Tymchuk, Andres Valloud, Martin Walk, Hernan Wilkinson. 
 And many many more who contributed indirectly, by reporting bugs, 
 participating in discussion threads, providing feedback...
 
 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a 
 step. Expect more. Much more.
 
 Enjoy!
 The Pharo Team
 



Re: [Pharo-users] Pharo 3.0 Released!

2014-04-30 Thread peter yoo
Good! thank you to Pharo team!


Re: [Pharo-users] Pharo 3.0 Released!

2014-04-30 Thread Richard Wettel
Congratulations to the big Pharo family!

Ricky

P.S. What does built with Pharo for Pharo mean?
—
Sent from Mailbox

On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano esteba...@gmail.com
wrote:

 Dear World,
 Pharo 3.0 (http://www.pharo.org) is here.
 The past year seemed short as we got busy building more than usual. Many 
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the 
 system.
 - The Athens vector graphics canvas is now integrated and it supports Cairo 
 rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for building 
 user interfaces.
 - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully 
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector received 
 a bump to support multiple views, and the Nautilus code browser supports 
 tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme has 
 been revamped.
 These are just the more prominent highlights, but the details are just as 
 important. We have closed 2364 issues in Pharo 3 (compared with 1727 issues 
 in Pharo 2). Take a moment to go through a more detailed recount of the 
 progress:
 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md
 Pharo is improving on many fronts. Just take a look at the code city of Pharo 
 (built with Pharo for Pharo). Every building is a class, and the red bricks 
 represent the modified methods in Pharo 3. 
 Many things are changing but the system gets more stable. Moving from Pharo 2 
 to Pharo 3 is almost a matter of just loading the code.
 Remember that Pharo is your platform. We thank all the contributors of this 
 release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément Bera, 
 Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau, Noury 
 Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe, Damien 
 Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo Contreras, 
 Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del Sasso, Gisela 
 Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker, Martin Dias, Erwan 
 Douaille, Stephane Ducasse, Stephan Eggermont, Pablo Estefo, Luc Fabresse, 
 Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo Gassman, Lucas Giudice, 
 Tudor Girba, Thierry Goubier, Norbert Hartl, Dale Henrichs, Pablo Herrero, 
 Nicolai Hess, Andre Hora, Alejandro Infante, Ricardo Jacas, Henrik Sperre 
 Johansen, Denis Kudryashov, Pavel Krivanek, Juraj Kubelka, Laurent Laffont, 
 Jannik Laval, Max Leske, David Lewis, Diego Lont, Esteban Lorenzano, Stefan 
 Marr, Mariano Martinez Peck, Roberto Minelli, Hernan Morales Durand, Eliot 
 Miranda, Fernando Olivero, Nicolas Papagna Maldonado, Nick Papoylias, Nicolas 
 Passerini, Vanessa Peña, Nicolas Petton, Alain Plantec, Guillermo Polito, 
 Damien Pollet, Jochen Rick, Benjamin Van Ryseghem, Ronie Salgado, Camille 
 Teruel, Juan Pablo Sandoval Alcocer, Samir Saleh, Frank Shearar, Igor 
 Stasenko, Aliaksei Syrel, Sebastian Tleye, Yuriy Tymchuk, Andres Valloud, 
 Martin Walk, Hernan Wilkinson. 
 And many many more who contributed indirectly, by reporting bugs, 
 participating in discussion threads, providing feedback...
 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a 
 step. Expect more. Much more.
 Enjoy!
 The Pharo Team

Re: [Pharo-users] Pharo 3.0 Released!

2014-04-30 Thread Tudor Girba
Hi,

It means that we are so happy that CodeCity is built in Pharo and that we
can draw Pharo so beautifully from within Pharo. The same applies for
Roassal :)

Doru


On Wed, Apr 30, 2014 at 5:51 PM, Richard Wettel wet...@gmail.com wrote:

 Congratulations to the big Pharo family!
 Ricky
 P.S. What does built with Pharo for Pharo mean?
 —
 Sent from Mailbox https://www.dropbox.com/mailbox


 On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano esteba...@gmail.comwrote:

 Dear World,

 Pharo 3.0 (http://www.pharo.org) is here.

 pastedGraphic.png

 The past year seemed short as we got busy building more than usual. Many
 things have changed in Pharo. Here are the highlights:
 - The new modular Opal compiler is now the default compiler used in the
 system.
 - The Athens vector graphics canvas is now integrated and it supports
 Cairo rendering on all platforms.
 - Many tools have been rewritten using Spec, a new framework for building
 user interfaces.
  - Versionner and Kommiter are two of the new development tools.
 - RPackage, a new package mechanism got enhanced with tags and is fully
 integrated in the system.
 - The debugger model was rewritten to become modular, the inspector
 received a bump to support multiple views, and the Nautilus code browser
 supports tags, search and lot more improvements.
 - Morphic has seen many cleanings and improvements and the visual theme
 has been revamped.

 These are just the more prominent highlights, but the details are just as
 important. We have closed 2364 issues in Pharo 3 (compared with 1727 issues
 in Pharo 2). Take a moment to go through a more detailed recount of the
 progress:


 https://github.com/pharo-project/ChangeLogs/blob/master/Pharo30ChangeLogs.md

 Pharo is improving on many fronts. Just take a look at the code city of
 Pharo (built with Pharo for Pharo). Every building is a class, and the red
 bricks represent the modified methods in Pharo 3.

 pastedGraphic_1.png

 Many things are changing but the system gets more stable. Moving from
 Pharo 2 to Pharo 3 is almost a matter of just loading the code.

 Remember that Pharo is your platform. We thank all the contributors of
 this release: Jean-Baptiste Arnaud, Simon Allier, Philippe Back, Clément
 Bera, Alexandre Bergel, Torsten Bergmann, Usman Bhatti, Vincent Blondeau,
 Noury Bouraqadi, Johan Brichau, Camillo Bruni, Sven Van Caekenberghe,
 Damien Cassou, Nicolas Cellier, Guido Chari, Dimitris Chloupis, Bernardo
 Contreras, Ben Coman, Gabriel Omar Cotelli, Jordi Delgado, Tommaso Del
 Sasso, Gisela Decuzzi, Christophe Demarey, Sean DeNigris, Marcus Denker,
 Martin Dias, Erwan Douaille, Stephane Ducasse, Stephan Eggermont, Pablo
 Estefo, Luc Fabresse, Johan Fabry, Hilaire Fernandes, Nahuel Garbezza, Leo
 Gassman, Lucas Giudice, Tudor Girba, Thierry Goubier, Norbert Hartl, Dale
 Henrichs, Pablo Herrero, Nicolai Hess, Andre Hora, Alejandro Infante,
 Ricardo Jacas, Henrik Sperre Johansen, Denis Kudryashov, Pavel Krivanek,
 Juraj Kubelka, Laurent Laffont, Jannik Laval, Max Leske, David Lewis, Diego
 Lont, Esteban Lorenzano, Stefan Marr, Mariano Martinez Peck, Roberto
 Minelli, Hernan Morales Durand, Eliot Miranda, Fernando Olivero, Nicolas
 Papagna Maldonado, Nick Papoylias, Nicolas Passerini, Vanessa Peña, Nicolas
 Petton, Alain Plantec, Guillermo Polito, Damien Pollet, Jochen Rick,
 Benjamin Van Ryseghem, Ronie Salgado, Camille Teruel, Juan Pablo Sandoval
 Alcocer, Samir Saleh, Frank Shearar, Igor Stasenko, Aliaksei Syrel,
 Sebastian Tleye, Yuriy Tymchuk, Andres Valloud, Martin Walk, Hernan
 Wilkinson.
 And many many more who contributed indirectly, by reporting bugs,
 participating in discussion threads, providing feedback...

 Pharo 3.0 is the largest step we took since we started. Yet, it’s just a
 step. Expect more. Much more.

 Enjoy!
 The Pharo Team





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www.tudorgirba.com

Every thing has its own flow