Re: [piccolo2d-dev] Default fonts for PText and PHTMLView

2009-12-01 Thread Michael Heuer
Samuel Robert Reid wrote:

 My team and I write piccolo applications that need to support many
 languages, and the default fonts specified in PText and PHTMLView often
 need to be replaced (or glyphs can appear as empty boxes). We are
 currently overriding these fonts on a case-by-case basis, but I wanted
 to discuss the possibility of being able to specify these globally, such
 as Swing does in UIManager.

I think there's good reason to keep the default fonts static and final
in core (PText and PHTMLView) since calling out to Swing doesn't
always make sense (e.g. a client may be using POffscreenCanvas).

Perhaps you could create a factory for PText and PHTMLView nodes that
sets the font to the font UI resource provided by the Swing Look and
Feel mechanism?  Or maybe those factory methods should exist on
PSwingCanvas?

   michael

-- 
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en


[piccolo2d-dev] Default fonts for PText and PHTMLView

2009-11-30 Thread Samuel Robert Reid
Piccolo Team,

My team and I write piccolo applications that need to support many 
languages, and the default fonts specified in PText and PHTMLView often 
need to be replaced (or glyphs can appear as empty boxes). We are 
currently overriding these fonts on a case-by-case basis, but I wanted 
to discuss the possibility of being able to specify these globally, such 
as Swing does in UIManager.

Please let me know what you think,
Sam Reid

-- 
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en