Re: PilBox build without Gradle and Android Studio

2019-03-22 Thread O.Hamann

On 19.03.2019 14:27, Alexander Burger wrote:

You mean the settings page in PilBox? This is indeed the easiest way, just type
a name like "radio" or "browser" and hit the Download button.


Really nice!


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Re: PilBox build without Gradle and Android Studio

2019-03-22 Thread Alexander Burger
> Hi Sundar, hi all,

On Tue, Mar 19, 2019 at 02:20:40PM +0100, Alexander Burger wrote:
> > Yes, I have Android 9 and it worked fine until today's update.
> 
> I understand now. And I also understand why it worked before.
> 
> The reason was not the new build procedure, but the increase of the Target SDK
> to 28. This will be mandatory later this year, so I did it already now.

FYI: With Sundar's help I could finally fix all issues with PilBox on Android 9
and Target SDK 28. There were still some troubles with foreground services, but
now I believe that PilBox 19.3.22 is usable. Should show up in PlayStore soon.

☺/ A!ex

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Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-22 Thread Curtis

This is wonderful work. I can see myself having fun with it. Thank you.

I am running Ubuntu 16.04.0 LTS (xenial). Many of the demos worked just 
fine, but the sdl_pong.l demo, and the picoblocks game both failed with 
the following error:


   !? (native "/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0" 
"SDL_CreateRGBSurfaceWithFormat" 'N 0 "IW" "IH" "IBpp" "IPxf")
   [DLL] /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0: undefined symbol: 
SDL_CreateRGBSurfaceWithFormat



I think the SDL2 library bundled with this version of Ubuntu is a bit 
old. Running the command

   nm -D libSDL2-2.0.so | grep SDL_CreateRGBSurface
gives these results:
   000478f0 T SDL_CreateRGBSurface
   00047900 T SDL_CreateRGBSurfaceFrom
The SDL_CreateRGBSurfaceWithFormat function isn't found.

The libsdl wiki (https://wiki.libsdl.org/SDL_CreateRGBSurfaceWithFormat) 
says that that function was only added from SDL 2.0.5. I will try 
installing a newer version of libSDL and test it again.


On 3/15/19 6:46 PM, alfonso.vil...@gmail.com wrote:

Hello,

I want to share with you my progresses on the following Bitbucket
repository:

https://bitbucket.org/alfonsovillen/picolispffi/src/master/

I would be thankful if someone could take some time to try the demos
and tell me whether they run well.

Best regards,
Alfonso Villén




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Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-22 Thread alfonso . villen
Hi Curtis,

thanks a lot for testing!

You're right, a rather recent SDL2 version is needed because of
SDL_CreateRGBSurfaceWithFormat.

I hope you can give picoblocks and breakout a try, they're the only
examples that include sound/music.

Best,
Alfonso


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What are the runtime tools?

2019-03-22 Thread Bruno Franco
What are they?


Re: What are the runtime tools?

2019-03-22 Thread Alexander Burger
On Sat, Mar 23, 2019 at 12:21:59AM +, PositronPro wrote:
>  Original Message 
> On Mar 23, 2019, 5:48 AM, PositronPro wrote:
> > They are some tools my install shows balance, pilIndent ssl, httpGate, 
> > pilPretty, utf2, lat1, psh, watchdog, replica
> 
> httpGate must be built separately.
> Make httpGate

Or better

   (cd src; make gate)

to get also 'ssl'

☺/ A!ex

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Re: PilBox build without Gradle and Android Studio

2019-03-22 Thread Alexander Burger
On Fri, Mar 22, 2019 at 05:46:18PM +0100, Alexander Burger wrote:
> FYI: With Sundar's help I could finally fix all issues with PilBox on Android 
> 9
> and Target SDK 28. There were still some troubles with foreground services, 
> but
> now I believe that PilBox 19.3.22 is usable. Should show up in PlayStore soon.

Sorry, still not usable! It turned out that it also needs a special
foreground service permission :(
F... Android!

Next try today, version 19.3.23

☺/ A!ex

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