Re: PilBox build without Gradle and Android Studio
On 19.03.2019 14:27, Alexander Burger wrote: You mean the settings page in PilBox? This is indeed the easiest way, just type a name like "radio" or "browser" and hit the Download button. Really nice! -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
Re: PilBox build without Gradle and Android Studio
> Hi Sundar, hi all, On Tue, Mar 19, 2019 at 02:20:40PM +0100, Alexander Burger wrote: > > Yes, I have Android 9 and it worked fine until today's update. > > I understand now. And I also understand why it worked before. > > The reason was not the new build procedure, but the increase of the Target SDK > to 28. This will be mandatory later this year, so I did it already now. FYI: With Sundar's help I could finally fix all issues with PilBox on Android 9 and Target SDK 28. There were still some troubles with foreground services, but now I believe that PilBox 19.3.22 is usable. Should show up in PlayStore soon. ☺/ A!ex -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)
This is wonderful work. I can see myself having fun with it. Thank you. I am running Ubuntu 16.04.0 LTS (xenial). Many of the demos worked just fine, but the sdl_pong.l demo, and the picoblocks game both failed with the following error: !? (native "/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0" "SDL_CreateRGBSurfaceWithFormat" 'N 0 "IW" "IH" "IBpp" "IPxf") [DLL] /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0: undefined symbol: SDL_CreateRGBSurfaceWithFormat I think the SDL2 library bundled with this version of Ubuntu is a bit old. Running the command nm -D libSDL2-2.0.so | grep SDL_CreateRGBSurface gives these results: 000478f0 T SDL_CreateRGBSurface 00047900 T SDL_CreateRGBSurfaceFrom The SDL_CreateRGBSurfaceWithFormat function isn't found. The libsdl wiki (https://wiki.libsdl.org/SDL_CreateRGBSurfaceWithFormat) says that that function was only added from SDL 2.0.5. I will try installing a newer version of libSDL and test it again. On 3/15/19 6:46 PM, alfonso.vil...@gmail.com wrote: Hello, I want to share with you my progresses on the following Bitbucket repository: https://bitbucket.org/alfonsovillen/picolispffi/src/master/ I would be thankful if someone could take some time to try the demos and tell me whether they run well. Best regards, Alfonso Villén -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)
Hi Curtis, thanks a lot for testing! You're right, a rather recent SDL2 version is needed because of SDL_CreateRGBSurfaceWithFormat. I hope you can give picoblocks and breakout a try, they're the only examples that include sound/music. Best, Alfonso -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
What are the runtime tools?
What are they?
Re: What are the runtime tools?
On Sat, Mar 23, 2019 at 12:21:59AM +, PositronPro wrote: > Original Message > On Mar 23, 2019, 5:48 AM, PositronPro wrote: > > They are some tools my install shows balance, pilIndent ssl, httpGate, > > pilPretty, utf2, lat1, psh, watchdog, replica > > httpGate must be built separately. > Make httpGate Or better (cd src; make gate) to get also 'ssl' ☺/ A!ex -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
Re: PilBox build without Gradle and Android Studio
On Fri, Mar 22, 2019 at 05:46:18PM +0100, Alexander Burger wrote: > FYI: With Sundar's help I could finally fix all issues with PilBox on Android > 9 > and Target SDK 28. There were still some troubles with foreground services, > but > now I believe that PilBox 19.3.22 is usable. Should show up in PlayStore soon. Sorry, still not usable! It turned out that it also needs a special foreground service permission :( F... Android! Next try today, version 19.3.23 ☺/ A!ex -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe