---
tests/spec/glsl-1.50/CMakeLists.gl.txt | 13 +++
tests/spec/glsl-1.50/CMakeLists.txt| 1 +
.../query-uniform-block-referenced-by-gs.c | 124 +
3 files changed, 138 insertions(+)
create mode 100644 tests/spec/glsl-1.50/CMakeLists.gl.txt
create mode 100644 tests/spec/glsl-1.50/query-uniform-block-referenced-by-gs.c
diff --git a/tests/spec/glsl-1.50/CMakeLists.gl.txt
b/tests/spec/glsl-1.50/CMakeLists.gl.txt
new file mode 100644
index 000..aad78f6
--- /dev/null
+++ b/tests/spec/glsl-1.50/CMakeLists.gl.txt
@@ -0,0 +1,13 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (query-uniform-block-referenced-by-gs
+ query-uniform-block-referenced-by-gs.c)
diff --git a/tests/spec/glsl-1.50/CMakeLists.txt
b/tests/spec/glsl-1.50/CMakeLists.txt
index bb76f08..e4126fc 100644
--- a/tests/spec/glsl-1.50/CMakeLists.txt
+++ b/tests/spec/glsl-1.50/CMakeLists.txt
@@ -1 +1,2 @@
add_subdirectory (execution)
+piglit_include_target_api()
diff --git a/tests/spec/glsl-1.50/query-uniform-block-referenced-by-gs.c
b/tests/spec/glsl-1.50/query-uniform-block-referenced-by-gs.c
new file mode 100644
index 000..76bbd15
--- /dev/null
+++ b/tests/spec/glsl-1.50/query-uniform-block-referenced-by-gs.c
@@ -0,0 +1,124 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the Software),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER is accepted by
+ * GetActiveUniformBlockiv()
+ *
+ * Section 2.11.4(Uniform Variables) of OpenGL 3.2 Core says:
+ * Information about an active uniform block can be queried by calling
+ * void GetActiveUniformBlockiv( uint program,
+ * uint uniformBlockIndex,
+ * enum pname, int *params );
+ * If pname is UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
+ * UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, or
+ * UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, then a boolean value
indicating
+ * whether the uniform block identified by uniformBlockIndex is referenced by
+ * the vertex, geometry, or fragment programming stages of program,
+ * respectively, is returned.
+ *
+ */
+
+#include piglit-util-gl-common.h
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext =
+ #version 150\n
+ in vec3 vert1;\n
+ out vec3 vert;\n
+ void main() {\n
+ gl_Position = vec4(vert1, 1.);\n
+ vert = vert1;\n
+ }\n;
+
+static const char *gstext =
+ #version 150\n
+ layout(triangles) in;\n
+ layout(triangles, max_vertices=3) out;\n
+ in vec3 vert[];\n
+ uniform block {\n
+ vec4 a;\n
+ float b;\n
+ vec2 c;\n
+ } uBlock;\n
+ void main() {\n
+ uBlock.a = vec4(2.);\n
+ uBlock.b = 3.3;\n
+ uBlock.c = vec2(1., .5);\n
+ for(int i = 0; i 3; i++) {\n
+ gl_Position = vec4(vert[i], 1.);\n
+ EmitVertex();\n
+ }\n
+ }\n;
+
+static const char *fstext =
+ #version 150\n
+ void main() {\n
+ gl_FragColor = vec4(1.);\n
+ }\n;
+
+static GLuint prog;
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+ GLuint vs = 0, gs = 0, fs = 0;
+ GLint param = 0;
+
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+ gs =