On Thu, Dec 6, 2018 at 11:22 AM Alejandro Piñeiro wrote:
>
> It was using the same color for the base color, drawing color and
> expected color.
>
> As we are here, we also remove the debug names, as the test should
> work without names.
> ---
> .../execution/vs-ps-simple.shader_test| 23 +--
> 1 file changed, 6 insertions(+), 17 deletions(-)
Reviewed-by: Józef Kucia
>
> diff --git a/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test
> b/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test
> index 88e38540f..dcaf01eba 100644
> --- a/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test
> +++ b/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test
> @@ -10,7 +10,7 @@ GLSL >= 4.50
> ; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
> ; SPIR-V
> ; Version: 1.0
> -; Generator: Khronos Glslang Reference Front End; 4
> +; Generator: Khronos Glslang Reference Front End; 7
> ; Bound: 24
> ; Schema: 0
> OpCapability Shader
> @@ -18,16 +18,7 @@ GLSL >= 4.50
> OpMemoryModel Logical GLSL450
> OpEntryPoint Vertex %main "main" %_ %piglit_vertex
> %gl_VertexID %gl_InstanceID
> OpSource GLSL 450
> - OpName %main "main"
> - OpName %gl_PerVertex "gl_PerVertex"
> - OpMemberName %gl_PerVertex 0 "gl_Position"
> - OpMemberName %gl_PerVertex 1 "gl_PointSize"
> - OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
> - OpMemberName %gl_PerVertex 3 "gl_CullDistance"
> OpName %_ ""
> - OpName %piglit_vertex "piglit_vertex"
> - OpName %gl_VertexID "gl_VertexID"
> - OpName %gl_InstanceID "gl_InstanceID"
> OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
> OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
> OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
> @@ -75,7 +66,7 @@ void main() {
> ; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
> ; SPIR-V
> ; Version: 1.0
> -; Generator: Khronos Glslang Reference Front End; 4
> +; Generator: Khronos Glslang Reference Front End; 7
> ; Bound: 13
> ; Schema: 0
> OpCapability Shader
> @@ -84,8 +75,6 @@ void main() {
> OpEntryPoint Fragment %main "main" %outcolor
> OpExecutionMode %main OriginLowerLeft
> OpSource GLSL 450
> - OpName %main "main"
> - OpName %outcolor "outcolor"
> OpDecorate %outcolor Location 0
> %void = OpTypeVoid
>%3 = OpTypeFunction %void
> @@ -93,9 +82,9 @@ void main() {
> %v4float = OpTypeVector %float 4
> %_ptr_Output_v4float = OpTypePointer Output %v4float
> %outcolor = OpVariable %_ptr_Output_v4float Output
> -%float_1 = OpConstant %float 1
> %float_0 = OpConstant %float 0
> - %12 = OpConstantComposite %v4float %float_1 %float_0 %float_0
> %float_0
> +%float_1 = OpConstant %float 1
> + %12 = OpConstantComposite %v4float %float_0 %float_1 %float_0
> %float_1
> %main = OpFunction %void None %3
>%5 = OpLabel
> OpStore %outcolor %12
> @@ -108,7 +97,7 @@ void main() {
> layout(location = 0) out vec4 outcolor;
>
> void main() {
> -outcolor = vec4(1.0, 0.0, 0.0, 0.0);
> +outcolor = vec4(0.0, 1.0, 0.0, 1.0);
> }
>
> [test]
> @@ -116,4 +105,4 @@ clear color 1.0 0.0 0.0 0.0
> clear
>
> draw rect -1 -1 2 2
> -probe all rgba 1.0 0.0 0.0 0.0
> +probe all rgba 0.0 1.0 0.0 1.0
> --
> 2.19.1
>
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