Re: [Piglit] [PATCH] glsl-1.50: Add test for geometry shader with unused outputs

2018-10-02 Thread Marek Olšák
Pushed, thanks!

Marek
On Wed, Sep 19, 2018 at 3:09 PM Józef Kucia  wrote:
>
> Reproduces a GPU hang on radeonsi.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857
> Signed-off-by: Józef Kucia 
> ---
>  .../geometry/gs-point-unused-outputs.shader_test   | 40 
> ++
>  1 file changed, 40 insertions(+)
>  create mode 100644 
> tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
>
> diff --git 
> a/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test 
> b/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
> new file mode 100644
> index ..4001e9749575
> --- /dev/null
> +++ 
> b/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
> @@ -0,0 +1,40 @@
> +[require]
> +GLSL >= 1.50
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 pos;
> +out vec4 color;
> +
> +void main() {
> +  gl_Position = pos;
> +  color = vec4(1, 1, 1, 1);
> +}
> +
> +[geometry shader]
> +#version 150
> +
> +layout (points) in;
> +layout (points, max_vertices = 1) out;
> +
> +in vec4 color[];
> +out vec4 out_position;
> +out vec4 out_color;
> +
> +void main() {
> +  out_position = gl_in[0].gl_Position;
> +  out_color = color[0];
> +  EmitVertex();
> +}
> +
> +[vertex data]
> +pos/float/4
> +1.0 1.0 1.0 1.0
> +1.0 1.0 1.0 1.0
> +
> +[test]
> +clear color 1 1 1 1
> +clear
> +
> +draw arrays GL_POINTS 0 2
> --
> 2.16.4
>
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[Piglit] [PATCH] glsl-1.50: Add test for geometry shader with unused outputs

2018-09-19 Thread Józef Kucia
Reproduces a GPU hang on radeonsi.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857
Signed-off-by: Józef Kucia 
---
 .../geometry/gs-point-unused-outputs.shader_test   | 40 ++
 1 file changed, 40 insertions(+)
 create mode 100644 
tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test

diff --git 
a/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test 
b/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
new file mode 100644
index ..4001e9749575
--- /dev/null
+++ 
b/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+in vec4 pos;
+out vec4 color;
+
+void main() {
+  gl_Position = pos;
+  color = vec4(1, 1, 1, 1);
+}
+
+[geometry shader]
+#version 150
+
+layout (points) in;
+layout (points, max_vertices = 1) out;
+
+in vec4 color[];
+out vec4 out_position;
+out vec4 out_color;
+
+void main() {
+  out_position = gl_in[0].gl_Position;
+  out_color = color[0];
+  EmitVertex();
+}
+
+[vertex data]
+pos/float/4
+1.0 1.0 1.0 1.0
+1.0 1.0 1.0 1.0
+
+[test]
+clear color 1 1 1 1
+clear
+
+draw arrays GL_POINTS 0 2
-- 
2.16.4

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