On Fri, Mar 27, 2015 at 3:22 AM, Samuel Iglesias Gonsalvez
wrote:
> From GLSL 1.50 spec, section 4.3.4 "Inputs":
>
> "Only the input variables that are actually read need to be written by the
>previous stage"
>[...]
> "Geometry shader input variables get the per-vertex values written
>out by vertex shader output variables of the same names."
>
> As there is not vertex shader that defines the respective output
> variables, this test should fail when linking. However, as it is checking
> that smooth and flat interpolation qualifiers are allowed in geometry
> shaders, this patch disables link checking.
>
> Signed-off-by: Samuel Iglesias Gonsalvez
> ---
> .../spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom | 2
> +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git
> a/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
> b/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
> index f1ab41e..9eb0d7a 100644
> ---
> a/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
> +++
> b/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
> @@ -1,7 +1,7 @@
> // [config]
> // expect_result: pass
> // glsl_version: 1.50
> -// check_link: true
> +// check_link: false
> // [end config]
>
> #version 150
> --
> 2.1.0
>
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Reviewed-by: Anuj Phogat
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