These tests exercise some very basic pieces of compute shader
functionality, such as minimum maximums, compute shader layout
qualifiers, a few built-in GLSL constants, and the fact that in/out
variables are not allowed in compute shaders.

None of the tests actually runs a compute shader; I plan to do that in
future patch series.

[PATCH 01/12] glapi: Rename ARB_compute_shader "LOCAL" -> "WORK_GROUP".
[PATCH 02/12] util: Add ARB_compute_shader support to piglit_get_gl_enum_name().
[PATCH 03/12] Add minmax test for ARB_compute_shader.
[PATCH 04/12] Test compilation rules related to compute shader layout 
qualifiers.
[PATCH 05/12] Test that compute shader work group sizes are properly bounds 
checked.
[PATCH 06/12] Test ARB_compute_shader built-in constant gl_WorkGroupSize.
[PATCH 07/12] Test ARB_compute_shader built-in constant 
gl_MaxComputeWorkGroupCount.
[PATCH 08/12] Test ARB_compute_shader built-in constant 
gl_MaxComputeWorkGroupSize.
[PATCH 09/12] Test that compute shaders may not have user-defined ins/outs.
[PATCH 10/12] shader_runner: Add support for compute shaders.
[PATCH 11/12] Linker tests for compute shaders: local work sizes.
[PATCH 12/12] Test API errors for compute shaders related to 
COMPUTE_WORK_GROUP_SIZE query.
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