Re: [Piglit] [PATCH 2/2] arb_shader_group_vote: Add simple vertex shader tests
On 21/07/17 09:54, Matt Turner wrote: --- .../arb_shader_group_vote/vs-all-const.shader_test | 33 .../vs-all-uniform.shader_test | 35 ++ .../arb_shader_group_vote/vs-any-const.shader_test | 33 .../vs-any-uniform.shader_test | 35 ++ .../arb_shader_group_vote/vs-eq-const.shader_test | 33 .../vs-eq-uniform.shader_test | 35 ++ 6 files changed, 204 insertions(+) create mode 100644 tests/spec/arb_shader_group_vote/vs-all-const.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-any-const.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-eq-const.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-eq-uniform.shader_test diff --git a/tests/spec/arb_shader_group_vote/vs-all-const.shader_test b/tests/spec/arb_shader_group_vote/vs-all-const.shader_test new file mode 100644 index 0..b7020144f --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-all-const.shader_test @@ -0,0 +1,33 @@ # From the ARB_shader_group_vote spec: # #"... allInvocationsARB() is guaranteed to return false if # is false." # +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (!allInvocationsARB(false)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test b/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test new file mode 100644 index 0..75ecd6f05 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test @@ -0,0 +1,35 @@ # From the ARB_shader_group_vote spec: # #"... allInvocationsARB() is guaranteed to return false if # is false." # +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +uniform bool val; +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (!allInvocationsARB(val)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +uniform int val 0 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-any-const.shader_test b/tests/spec/arb_shader_group_vote/vs-any-const.shader_test new file mode 100644 index 0..c173b3e15 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-any-const.shader_test @@ -0,0 +1,33 @@ # From the ARB_shader_group_vote spec: # #"... anyInvocationARB() is guaranteed to return true if # is true ..." # +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (anyInvocationARB(true)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test b/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test new file mode 100644 index 0..e52bcc998 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test @@ -0,0 +1,35 @@ # From the ARB_shader_group_vote spec: # #"... anyInvocationARB() is guaranteed to return true if # is true ..." # +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +uniform bool val; +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (anyInvocationARB(val)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +uniform int val 1 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test b/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test new file mode 100644 index 0..549b158a8 --- /dev/null +++
[Piglit] [PATCH 2/2] arb_shader_group_vote: Add simple vertex shader tests
--- .../arb_shader_group_vote/vs-all-const.shader_test | 33 .../vs-all-uniform.shader_test | 35 ++ .../arb_shader_group_vote/vs-any-const.shader_test | 33 .../vs-any-uniform.shader_test | 35 ++ .../arb_shader_group_vote/vs-eq-const.shader_test | 33 .../vs-eq-uniform.shader_test | 35 ++ 6 files changed, 204 insertions(+) create mode 100644 tests/spec/arb_shader_group_vote/vs-all-const.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-any-const.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-eq-const.shader_test create mode 100644 tests/spec/arb_shader_group_vote/vs-eq-uniform.shader_test diff --git a/tests/spec/arb_shader_group_vote/vs-all-const.shader_test b/tests/spec/arb_shader_group_vote/vs-all-const.shader_test new file mode 100644 index 0..b7020144f --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-all-const.shader_test @@ -0,0 +1,33 @@ +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (!allInvocationsARB(false)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test b/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test new file mode 100644 index 0..75ecd6f05 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test @@ -0,0 +1,35 @@ +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +uniform bool val; +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (!allInvocationsARB(val)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +uniform int val 0 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-any-const.shader_test b/tests/spec/arb_shader_group_vote/vs-any-const.shader_test new file mode 100644 index 0..c173b3e15 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-any-const.shader_test @@ -0,0 +1,33 @@ +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (anyInvocationARB(true)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test b/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test new file mode 100644 index 0..e52bcc998 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test @@ -0,0 +1,35 @@ +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +uniform bool val; +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (anyInvocationARB(val)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +uniform int val 1 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test b/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test new file mode 100644 index 0..549b158a8 --- /dev/null +++ b/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test @@ -0,0 +1,33 @@ +[require] +GL >= 3.2 +GLSL >= 1.50 +GL_ARB_shader_group_vote + +[vertex shader] +#extension GL_ARB_shader_group_vote: enable + +in vec4 piglit_vertex; +out vec4 color; + +void main() +{ + gl_Position = piglit_vertex; + + if (allInvocationsEqualARB(true) && allInvocationsEqualARB(false)) +color = vec4(0.0, 1.0, 0.0, 1.0); + else +color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +draw rect -1 -1 2 2 +probe