Re: [Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

2015-04-01 Thread Martin Peres

On 01/04/15 08:14, Timothy Arceri wrote:

On Tue, 2015-03-31 at 12:02 +0300, Martin Peres wrote:

On 30/03/15 10:29, Timothy Arceri wrote:

Test results:

Nvidia GeForce 840M - NVIDIA 346.47: pass
---
   This is just 
/tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
   with an extra dimension added.

   .../compiler/arrays-of-any-type.vert   | 44 
++
   1 file changed, 44 insertions(+)
   create mode 100644 
tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert

diff --git a/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert 
b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
new file mode 100644
index 000..0ce45da
--- /dev/null
+++ b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
@@ -0,0 +1,44 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * All basic types and structures can be formed into arrays.
+ */
+#version 120
+#extension GL_ARB_arrays_of_arrays: enable
+
+uniform float array01[1][1];
+uniform int array02[1][1];

For the sake of completeness:
uint and double are missing here.

+uniform bool array03[1][1];
+uniform vec2 array04[1][1];
+uniform vec3 array05[1][1];
+uniform vec4 array06[1][1];
+uniform ivec2 array07[1][1];
+uniform ivec3 array08[1][1];
+uniform ivec4 array09[1][1];

uvec and dvec?

+uniform bvec2 array10[1][1];
+uniform bvec3 array11[1][1];
+uniform bvec4 array12[1][1];
+uniform mat2 array13[1][1];
+uniform mat2x2 array14[1][1];
+uniform mat2x3 array15[1][1];
+uniform mat2x4 array16[1][1];
+uniform mat3 array17[1][1];
+uniform mat3x2 array18[1][1];
+uniform mat3x3 array19[1][1];
+uniform mat3x4 array20[1][1];
+uniform mat4 array21[1][1];
+uniform mat4x2 array22[1][1];
+uniform mat4x3 array23[1][1];
+uniform mat4x4 array24[1][1];
+uniform sampler1D array25[1][1];
+uniform sampler2D array26[1][1];
+uniform sampler3D array27[1][1];
+uniform samplerCube array28[1][1];
+uniform sampler1DShadow array29[1][1];
+uniform sampler2DShadow array30[1][1];

There quite a few missing here: samplerCubeShadow, sampler2DRectShadow,
sampler1DArrayShadow, sampler2DArrayShadow, samplerCubeArrayShadow,
sampler2DRect, and more. Also, you do not test samplers for integers and
unsigned.

I guess you missed the comment at the top:

This is
just 
/tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
 with an extra dimension added.


I definitely missed it, indeed.


So anything added after glsl 1.20 is missing. However you are right I
should create tests to cover everything so I've submitted new tests that
cover all basic types.

Thanks for the feedback.


Thanks :)



I know it is boring but only by increasing coverage can we really test
for non-regression in non-trivial cases (AKA, the ones that make us
loose time when debugging).

It would be great if you could already add tests for image load store
and atomic counters so at it puts the burden of making sure this
extension still works when they get enabled. Of course, they would need
to be in separate tests.

Other than that, I like the idea. Plain simple but quite necessary.

+
+void main() { gl_Position = vec4(0.0); }




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Re: [Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

2015-03-31 Thread Martin Peres

On 30/03/15 10:29, Timothy Arceri wrote:

Test results:

Nvidia GeForce 840M - NVIDIA 346.47: pass
---
  This is just 
/tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
  with an extra dimension added.

  .../compiler/arrays-of-any-type.vert   | 44 ++
  1 file changed, 44 insertions(+)
  create mode 100644 
tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert

diff --git a/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert 
b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
new file mode 100644
index 000..0ce45da
--- /dev/null
+++ b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
@@ -0,0 +1,44 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * All basic types and structures can be formed into arrays.
+ */
+#version 120
+#extension GL_ARB_arrays_of_arrays: enable
+
+uniform float array01[1][1];
+uniform int array02[1][1];

For the sake of completeness:
uint and double are missing here.

+uniform bool array03[1][1];
+uniform vec2 array04[1][1];
+uniform vec3 array05[1][1];
+uniform vec4 array06[1][1];
+uniform ivec2 array07[1][1];
+uniform ivec3 array08[1][1];
+uniform ivec4 array09[1][1];

uvec and dvec?

+uniform bvec2 array10[1][1];
+uniform bvec3 array11[1][1];
+uniform bvec4 array12[1][1];
+uniform mat2 array13[1][1];
+uniform mat2x2 array14[1][1];
+uniform mat2x3 array15[1][1];
+uniform mat2x4 array16[1][1];
+uniform mat3 array17[1][1];
+uniform mat3x2 array18[1][1];
+uniform mat3x3 array19[1][1];
+uniform mat3x4 array20[1][1];
+uniform mat4 array21[1][1];
+uniform mat4x2 array22[1][1];
+uniform mat4x3 array23[1][1];
+uniform mat4x4 array24[1][1];
+uniform sampler1D array25[1][1];
+uniform sampler2D array26[1][1];
+uniform sampler3D array27[1][1];
+uniform samplerCube array28[1][1];
+uniform sampler1DShadow array29[1][1];
+uniform sampler2DShadow array30[1][1];
There quite a few missing here: samplerCubeShadow, sampler2DRectShadow, 
sampler1DArrayShadow, sampler2DArrayShadow, samplerCubeArrayShadow, 
sampler2DRect, and more. Also, you do not test samplers for integers and 
unsigned.


I know it is boring but only by increasing coverage can we really test 
for non-regression in non-trivial cases (AKA, the ones that make us 
loose time when debugging).


It would be great if you could already add tests for image load store 
and atomic counters so at it puts the burden of making sure this 
extension still works when they get enabled. Of course, they would need 
to be in separate tests.


Other than that, I like the idea. Plain simple but quite necessary.

+
+void main() { gl_Position = vec4(0.0); }


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Re: [Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

2015-03-31 Thread Martin Peres

On 31/03/15 00:17, Timothy Arceri wrote:

On Mon, 2015-03-30 at 10:51 +0300, Martin Peres wrote:

On 30/03/15 10:29, Timothy Arceri wrote:

Test results:

Nvidia GeForce 840M - NVIDIA 346.47: pass
---
   This is just 
/tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
   with an extra dimension added.

Do you have any other test that would cover more than just the grammar?
Maybe you already sent them (possibly a while ago), sorry if this is the
case.

Yeah there are a bunch of tests already in piglit that I've submitted
over the past year. The main reason for this test is that I haven't got
any tests for sampler arrays of arrays so this seemed like a nice test
to start things off with.


Good luck with it then.
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Re: [Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

2015-03-31 Thread Timothy Arceri
On Tue, 2015-03-31 at 12:02 +0300, Martin Peres wrote:
 On 30/03/15 10:29, Timothy Arceri wrote:
  Test results:
 
  Nvidia GeForce 840M - NVIDIA 346.47: pass
  ---
This is just 
  /tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
with an extra dimension added.
 
.../compiler/arrays-of-any-type.vert   | 44 
  ++
1 file changed, 44 insertions(+)
create mode 100644 
  tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
 
  diff --git 
  a/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert 
  b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
  new file mode 100644
  index 000..0ce45da
  --- /dev/null
  +++ b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
  @@ -0,0 +1,44 @@
  +/* [config]
  + * expect_result: pass
  + * glsl_version: 1.20
  + * [end config]
  + *
  + * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
  + *
  + * All basic types and structures can be formed into arrays.
  + */
  +#version 120
  +#extension GL_ARB_arrays_of_arrays: enable
  +
  +uniform float array01[1][1];
  +uniform int array02[1][1];
 For the sake of completeness:
 uint and double are missing here.
  +uniform bool array03[1][1];
  +uniform vec2 array04[1][1];
  +uniform vec3 array05[1][1];
  +uniform vec4 array06[1][1];
  +uniform ivec2 array07[1][1];
  +uniform ivec3 array08[1][1];
  +uniform ivec4 array09[1][1];
 uvec and dvec?
  +uniform bvec2 array10[1][1];
  +uniform bvec3 array11[1][1];
  +uniform bvec4 array12[1][1];
  +uniform mat2 array13[1][1];
  +uniform mat2x2 array14[1][1];
  +uniform mat2x3 array15[1][1];
  +uniform mat2x4 array16[1][1];
  +uniform mat3 array17[1][1];
  +uniform mat3x2 array18[1][1];
  +uniform mat3x3 array19[1][1];
  +uniform mat3x4 array20[1][1];
  +uniform mat4 array21[1][1];
  +uniform mat4x2 array22[1][1];
  +uniform mat4x3 array23[1][1];
  +uniform mat4x4 array24[1][1];
  +uniform sampler1D array25[1][1];
  +uniform sampler2D array26[1][1];
  +uniform sampler3D array27[1][1];
  +uniform samplerCube array28[1][1];
  +uniform sampler1DShadow array29[1][1];
  +uniform sampler2DShadow array30[1][1];
 There quite a few missing here: samplerCubeShadow, sampler2DRectShadow, 
 sampler1DArrayShadow, sampler2DArrayShadow, samplerCubeArrayShadow, 
 sampler2DRect, and more. Also, you do not test samplers for integers and 
 unsigned.

I guess you missed the comment at the top:

This is
just 
/tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
 with an extra dimension added.

So anything added after glsl 1.20 is missing. However you are right I
should create tests to cover everything so I've submitted new tests that
cover all basic types.

Thanks for the feedback.

 
 I know it is boring but only by increasing coverage can we really test 
 for non-regression in non-trivial cases (AKA, the ones that make us 
 loose time when debugging).
 
 It would be great if you could already add tests for image load store 
 and atomic counters so at it puts the burden of making sure this 
 extension still works when they get enabled. Of course, they would need 
 to be in separate tests.
 
 Other than that, I like the idea. Plain simple but quite necessary.
  +
  +void main() { gl_Position = vec4(0.0); }
 


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Re: [Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

2015-03-30 Thread Martin Peres

On 30/03/15 10:29, Timothy Arceri wrote:

Test results:

Nvidia GeForce 840M - NVIDIA 346.47: pass
---
  This is just 
/tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
  with an extra dimension added.


Do you have any other test that would cover more than just the grammar? 
Maybe you already sent them (possibly a while ago), sorry if this is the 
case.




  .../compiler/arrays-of-any-type.vert   | 44 ++
  1 file changed, 44 insertions(+)
  create mode 100644 
tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert

diff --git a/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert 
b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
new file mode 100644
index 000..0ce45da
--- /dev/null
+++ b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
@@ -0,0 +1,44 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * All basic types and structures can be formed into arrays.
+ */
+#version 120
+#extension GL_ARB_arrays_of_arrays: enable
+
+uniform float array01[1][1];
+uniform int array02[1][1];
+uniform bool array03[1][1];
+uniform vec2 array04[1][1];
+uniform vec3 array05[1][1];
+uniform vec4 array06[1][1];
+uniform ivec2 array07[1][1];
+uniform ivec3 array08[1][1];
+uniform ivec4 array09[1][1];
+uniform bvec2 array10[1][1];
+uniform bvec3 array11[1][1];
+uniform bvec4 array12[1][1];
+uniform mat2 array13[1][1];
+uniform mat2x2 array14[1][1];
+uniform mat2x3 array15[1][1];
+uniform mat2x4 array16[1][1];
+uniform mat3 array17[1][1];
+uniform mat3x2 array18[1][1];
+uniform mat3x3 array19[1][1];
+uniform mat3x4 array20[1][1];
+uniform mat4 array21[1][1];
+uniform mat4x2 array22[1][1];
+uniform mat4x3 array23[1][1];
+uniform mat4x4 array24[1][1];
+uniform sampler1D array25[1][1];
+uniform sampler2D array26[1][1];
+uniform sampler3D array27[1][1];
+uniform samplerCube array28[1][1];
+uniform sampler1DShadow array29[1][1];
+uniform sampler2DShadow array30[1][1];
+
+void main() { gl_Position = vec4(0.0); }


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Re: [Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

2015-03-30 Thread Timothy Arceri
On Mon, 2015-03-30 at 10:51 +0300, Martin Peres wrote:
 On 30/03/15 10:29, Timothy Arceri wrote:
  Test results:
 
  Nvidia GeForce 840M - NVIDIA 346.47: pass
  ---
This is just 
  /tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
with an extra dimension added.
 
 Do you have any other test that would cover more than just the grammar? 
 Maybe you already sent them (possibly a while ago), sorry if this is the 
 case.

Yeah there are a bunch of tests already in piglit that I've submitted
over the past year. The main reason for this test is that I haven't got
any tests for sampler arrays of arrays so this seemed like a nice test
to start things off with.

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