[iortcw] 467/497: All: Rend2: Add option in code for alternate overbright method

2017-09-08 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit d210625caf3036a894fb7ea4ac9da925fe659e2b
Author: MAN-AT-ARMS 
Date:   Thu Dec 10 11:20:19 2015 -0500

All: Rend2: Add option in code for alternate overbright method
---
 MP/code/rend2/tr_bsp.c   | 11 ++-
 MP/code/rend2/tr_image.c |  4 
 MP/code/rend2/tr_local.h |  2 +-
 MP/code/rend2/tr_scene.c |  4 
 MP/code/rend2/tr_shade.c | 23 ---
 SP/code/rend2/tr_bsp.c   | 10 ++
 SP/code/rend2/tr_image.c |  4 
 SP/code/rend2/tr_local.h |  2 +-
 SP/code/rend2/tr_scene.c |  4 
 SP/code/rend2/tr_shade.c | 23 ---
 10 files changed, 70 insertions(+), 17 deletions(-)

diff --git a/MP/code/rend2/tr_bsp.c b/MP/code/rend2/tr_bsp.c
index 399f2fc..cd4a1b2 100644
--- a/MP/code/rend2/tr_bsp.c
+++ b/MP/code/rend2/tr_bsp.c
@@ -107,7 +107,11 @@ static void R_ColorShiftLightingBytes( byte in[4], byte 
out[4] ) {
int shift, r, g, b;
 
// shift the color data based on overbright range
+#if defined(USE_OVERBRIGHT)
shift = r_mapOverBrightBits->integer - tr.overbrightBits;
+#else
+   shift = 0;
+#endif
 
// shift the data based on overbright range
r = in[0] << shift;
@@ -141,7 +145,9 @@ static void R_ColorShiftLightingFloats(float in[4], float 
out[4], float scale )
 {
float   r, g, b;
 
+#if defined(USE_OVERBRIGHT)
scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits);
+#endif
 
r = in[0] * scale;
g = in[1] * scale;
@@ -3105,8 +3111,11 @@ void R_LoadLightGrid( lump_t *l ) {
 
if (hdrLightGrid)
{
+#if defined(USE_OVERBRIGHT)
float lightScale = pow(2, r_mapOverBrightBits->integer 
- tr.overbrightBits);
-
+#else
+   float lightScale = 1.0f;
+#endif
//ri.Printf(PRINT_ALL, "found!\n");
 
if (size != sizeof(float) * 6 * numGridPoints)
diff --git a/MP/code/rend2/tr_image.c b/MP/code/rend2/tr_image.c
index b6644ce..1dacfff 100644
--- a/MP/code/rend2/tr_image.c
+++ b/MP/code/rend2/tr_image.c
@@ -3029,7 +3029,11 @@ void R_SetColorMappings( void ) {
int inf;
 
// setup the overbright lighting
+#if defined(USE_OVERBRIGHT)
tr.overbrightBits = r_overBrightBits->integer;
+#else
+   tr.overbrightBits = 0;
+#endif
 
// allow 2 overbright bits
if ( tr.overbrightBits > 2 ) {
diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h
index a3958db..8d46e50 100644
--- a/MP/code/rend2/tr_local.h
+++ b/MP/code/rend2/tr_local.h
@@ -65,7 +65,7 @@ typedef unsigned int glIndex_t;
 #define CUBE_MAP_SIZE  (1 << CUBE_MAP_MIPS)
  
 #define USE_VERT_TANGENT_SPACE
-
+#define USE_OVERBRIGHT
 
 // a trRefEntity_t has all the information passed in by
 // the client game, as well as some locally derived info
diff --git a/MP/code/rend2/tr_scene.c b/MP/code/rend2/tr_scene.c
index 68cd57c..c2b96f1 100644
--- a/MP/code/rend2/tr_scene.c
+++ b/MP/code/rend2/tr_scene.c
@@ -465,7 +465,11 @@ void RE_BeginScene(const refdef_t *fd)
}
else
{
+#if defined(USE_OVERBRIGHT)
float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+   float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
+#endif
if (r_forceSun->integer)
{
VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
diff --git a/MP/code/rend2/tr_shade.c b/MP/code/rend2/tr_shade.c
index b5d6709..abd214e 100644
--- a/MP/code/rend2/tr_shade.c
+++ b/MP/code/rend2/tr_shade.c
@@ -479,9 +479,22 @@ static void ProjectDlightTexture( void ) {
 
 static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, 
vec4_t vertColor, int blend )
 {
+   qboolean isBlend = ((blend & GLS_SRCBLEND_BITS) == 
GLS_SRCBLEND_DST_COLOR)
+   || ((blend & GLS_SRCBLEND_BITS) == 
GLS_SRCBLEND_ONE_MINUS_DST_COLOR)
+   || ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR)
+   || ((blend & GLS_DSTBLEND_BITS) == 
GLS_DSTBLEND_ONE_MINUS_SRC_COLOR);
+
+   qboolean isWorldDraw = !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL);
+
+#if defined(USE_OVERBRIGHT)
+   float exactLight = 1.0f;
+#else
+   float exactLight = (isBlend || !isWorldDraw) ? 1.0f : (float)(1 << 
r_mapOverBrightBits->integer);
+#endif
+
baseColor[0] = 
baseColor[1] =
-   baseColor[2] =
+   baseColor[2] = exactLight;
baseColor[3] = 1.0f;
 
vertColor[0] =
@@ -508,7 +521,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, 
vec4_t baseColor, vec4_t
 
vertColor[0] =
vertColor[1] =
-   vertColor[2] = 

[iortcw] 467/497: All: Rend2: Add option in code for alternate overbright method

2016-09-21 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit d210625caf3036a894fb7ea4ac9da925fe659e2b
Author: MAN-AT-ARMS 
Date:   Thu Dec 10 11:20:19 2015 -0500

All: Rend2: Add option in code for alternate overbright method
---
 MP/code/rend2/tr_bsp.c   | 11 ++-
 MP/code/rend2/tr_image.c |  4 
 MP/code/rend2/tr_local.h |  2 +-
 MP/code/rend2/tr_scene.c |  4 
 MP/code/rend2/tr_shade.c | 23 ---
 SP/code/rend2/tr_bsp.c   | 10 ++
 SP/code/rend2/tr_image.c |  4 
 SP/code/rend2/tr_local.h |  2 +-
 SP/code/rend2/tr_scene.c |  4 
 SP/code/rend2/tr_shade.c | 23 ---
 10 files changed, 70 insertions(+), 17 deletions(-)

diff --git a/MP/code/rend2/tr_bsp.c b/MP/code/rend2/tr_bsp.c
index 399f2fc..cd4a1b2 100644
--- a/MP/code/rend2/tr_bsp.c
+++ b/MP/code/rend2/tr_bsp.c
@@ -107,7 +107,11 @@ static void R_ColorShiftLightingBytes( byte in[4], byte 
out[4] ) {
int shift, r, g, b;
 
// shift the color data based on overbright range
+#if defined(USE_OVERBRIGHT)
shift = r_mapOverBrightBits->integer - tr.overbrightBits;
+#else
+   shift = 0;
+#endif
 
// shift the data based on overbright range
r = in[0] << shift;
@@ -141,7 +145,9 @@ static void R_ColorShiftLightingFloats(float in[4], float 
out[4], float scale )
 {
float   r, g, b;
 
+#if defined(USE_OVERBRIGHT)
scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits);
+#endif
 
r = in[0] * scale;
g = in[1] * scale;
@@ -3105,8 +3111,11 @@ void R_LoadLightGrid( lump_t *l ) {
 
if (hdrLightGrid)
{
+#if defined(USE_OVERBRIGHT)
float lightScale = pow(2, r_mapOverBrightBits->integer 
- tr.overbrightBits);
-
+#else
+   float lightScale = 1.0f;
+#endif
//ri.Printf(PRINT_ALL, "found!\n");
 
if (size != sizeof(float) * 6 * numGridPoints)
diff --git a/MP/code/rend2/tr_image.c b/MP/code/rend2/tr_image.c
index b6644ce..1dacfff 100644
--- a/MP/code/rend2/tr_image.c
+++ b/MP/code/rend2/tr_image.c
@@ -3029,7 +3029,11 @@ void R_SetColorMappings( void ) {
int inf;
 
// setup the overbright lighting
+#if defined(USE_OVERBRIGHT)
tr.overbrightBits = r_overBrightBits->integer;
+#else
+   tr.overbrightBits = 0;
+#endif
 
// allow 2 overbright bits
if ( tr.overbrightBits > 2 ) {
diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h
index a3958db..8d46e50 100644
--- a/MP/code/rend2/tr_local.h
+++ b/MP/code/rend2/tr_local.h
@@ -65,7 +65,7 @@ typedef unsigned int glIndex_t;
 #define CUBE_MAP_SIZE  (1 << CUBE_MAP_MIPS)
  
 #define USE_VERT_TANGENT_SPACE
-
+#define USE_OVERBRIGHT
 
 // a trRefEntity_t has all the information passed in by
 // the client game, as well as some locally derived info
diff --git a/MP/code/rend2/tr_scene.c b/MP/code/rend2/tr_scene.c
index 68cd57c..c2b96f1 100644
--- a/MP/code/rend2/tr_scene.c
+++ b/MP/code/rend2/tr_scene.c
@@ -465,7 +465,11 @@ void RE_BeginScene(const refdef_t *fd)
}
else
{
+#if defined(USE_OVERBRIGHT)
float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+   float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
+#endif
if (r_forceSun->integer)
{
VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
diff --git a/MP/code/rend2/tr_shade.c b/MP/code/rend2/tr_shade.c
index b5d6709..abd214e 100644
--- a/MP/code/rend2/tr_shade.c
+++ b/MP/code/rend2/tr_shade.c
@@ -479,9 +479,22 @@ static void ProjectDlightTexture( void ) {
 
 static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, 
vec4_t vertColor, int blend )
 {
+   qboolean isBlend = ((blend & GLS_SRCBLEND_BITS) == 
GLS_SRCBLEND_DST_COLOR)
+   || ((blend & GLS_SRCBLEND_BITS) == 
GLS_SRCBLEND_ONE_MINUS_DST_COLOR)
+   || ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR)
+   || ((blend & GLS_DSTBLEND_BITS) == 
GLS_DSTBLEND_ONE_MINUS_SRC_COLOR);
+
+   qboolean isWorldDraw = !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL);
+
+#if defined(USE_OVERBRIGHT)
+   float exactLight = 1.0f;
+#else
+   float exactLight = (isBlend || !isWorldDraw) ? 1.0f : (float)(1 << 
r_mapOverBrightBits->integer);
+#endif
+
baseColor[0] = 
baseColor[1] =
-   baseColor[2] =
+   baseColor[2] = exactLight;
baseColor[3] = 1.0f;
 
vertColor[0] =
@@ -508,7 +521,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, 
vec4_t baseColor, vec4_t
 
vertColor[0] =
vertColor[1] =
-   vertColor[2] =