Hi

Been trying out Squeezeplay recently for the first time. I'm running the
latest build for Windows on both XP and Win 7 32-bit, and have tried
various audio interfaces including onboard audio. I'm running Logitech
Media Server on Windows.

I expected the audio output from Squeezeplay into the Windows "kernel
mixer" to simply be 24-bit, at the file sample rate, and with the volume
control using simple truncation. This, I think, is similar to how the
Squeezebox Touch operates, as well as various other software players eg
Foobar - and it gives excellent technical results.

But something strange is going on, even allowing for a different design.
Merely loading up Squeezeplay (even when not connected to a server)
sends out a signal and raises the noise floor (quite high frequency, so
sounds like a hiss) - if you are going direct into a power amp and using
the Squeezeplay volume control you can hear this easily, or
alternatively if you have your following analogue volume control high
up. And in addition, analyzing the audio output with test tones, the
output has added distortion and artefacts that players like Foobar do
not have - albeit low in level.

Does anyone know if I'm doing something wrong? Or what the audio
architecture/processing for Squeezeplay Windows is meant to be?

Thanks


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