[pmapper-users] IE8 tool tip issue
All Apologies if this has already been raised, but the tool-tip dialog/results aren't behaving in IE8 - just a collapsed little grey box (in 4.1.1 and dev version), the other i-tools work fine. All behaves in FF. Any ideas? Thanks Chris -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ pmapper-users mailing list pmapper-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pmapper-users
Re: [pmapper-users] FASTCGI & CACHE
Hi Jorge How about also considering an optimiser like eAccelerator or Xcache (Wincache is only NTS) - an article here on performance - http://www.nexdot.net/blog/2010/02/09/wincache-apache-and-a-pretty-graph/. I also found out via the mailing lists that if you are coloring up lots of classes over 1000's of rows (shapefiles for me) then preclassifying in the attributes so [1 = red, 2 = blue...] rather than on-the-fly logic in the mapfile like [if >1 and < 2 then red] sped things up a treat! Chris On 24 November 2010 14:31, jorge villa wrote: > > Hi I am having trouble with the response of my server with pmapper, so i > would like to try fastcgi to improve speed and i was wondering if there is > any way to use tilecache or any other program with pmapper for optimizing > the period of response. Please any hint will be great. > > Jorge > > > -- > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > ___ > pmapper-users mailing list > pmapper-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/pmapper-users > -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ pmapper-users mailing list pmapper-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pmapper-users
[pmapper-users] FASTCGI & CACHE
Hi I am having trouble with the response of my server with pmapper, so i would like to try fastcgi to improve speed and i was wondering if there is any way to use tilecache or any other program with pmapper for optimizing the period of response. Please any hint will be great. Jorge -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ pmapper-users mailing list pmapper-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pmapper-users
Re: [pmapper-users] question about gdal
Hello Javier, try mapserv -v command, from the output you can see which formats are supported by mapserver, other formats are supported through gdal and ogr. regards, Zoltan On Wed, 24 Nov 2010, Fco. Javier García Ricca wrote: Hello Armin, Yes, but how necessary it is? For example, can I compile gdal in RHEL with this options? ./configure --without-ecw --with-png=internal --with-oci=yes --with-jpeg=internal --with-gif=internal --with-libz=internal --with-libtiff=internal --with-geotiff=internal Is it enough? Or need to define someone else? Always with the default functionality of pmapper. Thanks again 2010/11/23 Armin Burger I would say gdal is usually necessary to run Mapserver (at least some parts will not work otherwise), and hence also p.mapper - being based on Mapserver... On 23/11/2010 19:14, Fco. Javier García Ricca wrote: Hello, I suposse that gdal only is required when we make transformations but I am not sure. Is it necessary to run pmapper? Thanks -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ pmapper-users mailing list pmapper-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pmapper-users -- FJRicca -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ pmapper-users mailing list pmapper-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pmapper-users -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ pmapper-users mailing list pmapper-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pmapper-users