Re: update: net/kismet
is anyone using a wpi card with this version of kismet? Sam Fourman Jr. On 2/20/07, Steffen Schuetz [EMAIL PROTECTED] wrote: On Tuesday 13 February 2007 22:36, Matthias Kilian wrote: It's late, but well... an ok would be nice, since this removes millions of patches and also fixes some bugs (and neither did i see any regression nor did i get regression reports). Well, I would vote for an OK because this updated port works far better than the one which is now in the ports tree. Steffen
UPDATE: games/wesnoth (1.2.1 - 1.2.2)
Changelog: * campaigns: * Eastern Invasion: * The Crossing, fixed a bug which prevented the undead leader spawned at turn 8 to have a keep * The South Guard: * fixed some pink unit images being shown in some scenario texts * Two Brothers * updated the portrait of Bjarn to match the new mage colors * editor * added the paste option to the edit menu * graphics * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff * new baseframes: Mage line, Footpad * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient Wose, Elder Wose, Thieves * updated portraits: Troll * language and i18n: * fixed spelling mistakes in the en_US version * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French, German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Swedish * updated DejaVuSans font to 2.15 * multiplayer maps: * new maps: The Manzivan Traps, 4p Hamlets * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Sulla's Ruins * multiplayer * sped up the lobby, the lag is much lower now (patch #676 and patch #677) * units: * fixed a bug which prevented a Mermaid Siren picking up a storm trident * Complete rewrite of saurian and poacher line descriptions, as well as some minor edits to a few other human units. * fixed a bug which caused the slow effect being applied twice (bug #8458) * death animations for Wose Ancient and Elder, Human Outlaw Thief Male and Female * user interface: * smarter focus handling when user input is irrelevant to the current focus but relevant to another widget * menus can now stay scrolled to the bottom if they were already scrolled to the bottom * scrolling performance improved * selecting a units is faster now, especially switching between two units * overall game performance improved when many units are visible * better performance when mouse is over a unit that sees many enemy units * show side and team in the status table * animations draw faster now and the speed is independent of the resolution * fog/shroud is cleared after attack-move (bug #7131) * WML engine * fixed a bug which returned wrong values if a random number was negative -- Tested @ i386. -- Cheerz, Vlad / Stelz wesnoth-1.2.2.update Description: Binary data
NEW: x11/dejavu-ttf (2.15)
Tested @ i386. -- Cheerz, Vlad / Stelz dejavu-ttf-2.15.tgz Description: GNU Zip compressed data
Re: PATCH: fix compilaton of libnet-1.0 when /dev/bpf0 don't exists
Any comments on this? On Tue, Feb 20, 2007 at 03:05:43PM +, Mikolaj Kucharski wrote: I'm using chroot environment for ports compilation, and this fix compilation when I have only a stub in /dev Index: patches/patch-configure.in === RCS file: /cvs/ports/net/libnet/1.0/patches/patch-configure.in,v retrieving revision 1.1 diff -u -r1.1 patch-configure.in --- patches/patch-configure.in2005/05/23 23:50:40 1.1 +++ patches/patch-configure.in2007/02/20 15:03:10 @@ -1,5 +1,5 @@ configure.in.origWed Jan 17 15:59:30 2001 -+++ configure.in Wed Sep 22 16:09:21 2004 +--- configure.in.origWed Jan 17 20:59:30 2001 configure.in Tue Feb 20 15:01:11 2007 @@ -33,6 +33,9 @@ AC_PREFIX_DEFAULT(/usr) if test $prefix = NONE; then @@ -27,3 +27,12 @@ dnl dnl Check for package inclusion/exclusion +@@ -89,7 +92,7 @@ dnl Get lowlevel packet writing interfac + dnl + AC_MSG_CHECKING(low-level packet interface type) + +-if test -r /dev/bpf0 ; then ++if test -r /dev/bpf0 -o -r /usr/include/net/bpf.h ; then + LL_INT_TYPE=bpf + AC_MSG_RESULT(found bpf) + elif test -r /usr/include/net/pfilt.h ; then -- best regards q#
Re: Call for OpenOffice.Org testing!
On Wed, 21 Feb 2007, Robert Nagy wrote: I would like to ask everyone who uses OpenOffice.Org to test the new 2.2m8 packages. Version 2.2 is going to be released on the 27th of February and I plan to include this version in OpenBSD 4.1. [snip] for i386: http://bsd.hu/~robert/ooo/i386/ [snip] Hello, seems to work fine although I didn't test it very thoroughly (text + spreadsheet only). openoffice-2.2.0m8 a multi-platform productivity suite openoffice-java-2.2.0m8 optional integration of OpenOffice java features openoffice-kde-2.2.0m8 optional integration of OpenOffice to the KDE environment OpenBSD 4.1-beta (GENERIC) #1381: Sat Feb 17 19:53:24 MST 2007 [EMAIL PROTECTED]:/usr/src/sys/arch/i386/compile/GENERIC The KDE bindings seem to work too but should the fonts have Anti-Aliasing like I have in other KDE programs? Text just looks plain ugly without AA. When soffice is loading and the initial screen jumps up the fonts in drop-down menu *have* AA but when it loads 100% and refreshes it doesn't. -- Antti Harri
Re: Call for OpenOffice.Org testing!
Running 2.2 on -current (19 Feb) with no issues. Will let you know if I come up against any issues On 2/21/07, Robert Nagy [EMAIL PROTECTED] wrote: Hi I would like to ask everyone who uses OpenOffice.Org to test the new 2.2m8 packages. Version 2.2 is going to be released on the 27th of February and I plan to include this version in OpenBSD 4.1. Their tree has been frozen since January, so the update is safe; however, I still need people to test it. The packages can be fetched from the following locations: for i386: http://bsd.hu/~robert/ooo/i386/ http://humppa.hu/ooo/i386/ for amd64: http://bsd.hu/~robert/ooo/amd64/ http://humppa.hu/ooo/amd64/ If you'd also like to build the port yourself, the diff is available at http://humppa.hu/ooo/oo_2.2m8.diff Please send all the test reports to [EMAIL PROTECTED] (even if you do not have see problem). Thank you!