Re: php-7.2 fpm don't start by default

2018-11-08 Thread Thuban
* Stuart Henderson  le [08-11-2018 18:05:06 +]:
> On 2018/11/08 18:59, Thuban wrote:
> > Fresh install of 6.4 : php72_fpm fail to start : 
> > 
> > pkg_add php-7.2.10
> > rcctl enable php72_fpm
> > rcctl -d start php72_fpm
> > doing _rc_parse_conf
> > doing _rc_quirks
> > php72_fpm_flags empty, using default ><
> > doing _rc_parse_conf /var/run/rc.d/php72_fpm
> > doing _rc_quirks
> > doing rc_check
> > php72_fpm
> > doing rc_start
> > doing _rc_wait start
> > doing rc_check
> > [08-Nov-2018 18:56:52] WARNING: Nothing matches the include pattern 
> > '/etc/php-fpm.d/*.conf' from /etc/php-fpm.conf at line 125.
> > [08-Nov-2018 18:56:52] ERROR: No pool defined. at least one pool 
> > section must be specified in config file
> > [08-Nov-2018 18:56:52] ERROR: failed to post process the configuration
> > [08-Nov-2018 18:56:52] ERROR: FPM initialization failed
> > doing _rc_rm_runfile
> > (failed)
> > 
> > 
> > Indeed, the file /etc/php-fpm.conf ends at : 
> > 
> > include=/etc/php-fpm.d/*.conf
> > 
> > On previous php version, there was a pool preconfigured : 
> > 
> > ; Start a new pool named 'www'.
> > ; the variable $pool can be used in any directive and will be replaced 
> > by the
> > ; pool name ('www' here)
> > [www]
> >     ...
> > ...
> > 
> > 
> > Not sure if that's a bug or a feature? Then, maybe updating the
> > /usr/local/share/doc/pkg-readmes/php-7.2 file with instructions could be 
> > handy.
> > 
> > 
> > Regards.
> > -- 
> > thuban
> > 
> 
> Bug (and fixed in -current).
> 
> The simplest workaround is to install php-7.0, and populate /etc/php-fpm.conf
> with the contents of /usr/local/share/examples/php-7.0/php-fpm.conf.
> 
Thanks for the clarifications.



php-7.2 fpm don't start by default

2018-11-08 Thread Thuban
Fresh install of 6.4 : php72_fpm fail to start : 

pkg_add php-7.2.10
rcctl enable php72_fpm
rcctl -d start php72_fpm
doing _rc_parse_conf
doing _rc_quirks
php72_fpm_flags empty, using default ><
doing _rc_parse_conf /var/run/rc.d/php72_fpm
doing _rc_quirks
doing rc_check
php72_fpm
doing rc_start
doing _rc_wait start
doing rc_check
[08-Nov-2018 18:56:52] WARNING: Nothing matches the include pattern 
'/etc/php-fpm.d/*.conf' from /etc/php-fpm.conf at line 125.
[08-Nov-2018 18:56:52] ERROR: No pool defined. at least one pool 
section must be specified in config file
[08-Nov-2018 18:56:52] ERROR: failed to post process the configuration
[08-Nov-2018 18:56:52] ERROR: FPM initialization failed
doing _rc_rm_runfile
(failed)


Indeed, the file /etc/php-fpm.conf ends at : 

include=/etc/php-fpm.d/*.conf

On previous php version, there was a pool preconfigured : 

; Start a new pool named 'www'.
; the variable $pool can be used in any directive and will be replaced 
by the
; pool name ('www' here)
[www]
...
...


Not sure if that's a bug or a feature? Then, maybe updating the
/usr/local/share/doc/pkg-readmes/php-7.2 file with instructions could be handy.


Regards.
-- 
thuban



Re: NEW: games/fnaify - a script to run FNA games (including Stardew Valley) on OpenBSD

2018-09-23 Thread Thuban
* Thuban  le [23-09-2018 15:15:27 +0200]:
> * Solene Rapenne  le [23-09-2018 15:05:18 +0200]:
> > Thuban  wrote:
> > > 
> > > * Thomas Frohwein  le [22-09-2018 23:53:02 -0700]:
> > > > Hi,
> > > > 
> > > > This is a script that I wrote that sets FNA games up to run on OpenBSD. 
> > > > FNA is
> > > > a framework has been used to make many XNA indie games portable to Mac 
> > > > and
> > > > Linux. FNA itself is open-source and included in more than 30 indie 
> > > > games of the
> > > > last ~5 years. What it does is it provides a path for the closed-source 
> > > > C#/XNA
> > > > code to use open-source libraries (like SDL2 and OpenAL) instead of 
> > > > Windows/XBox
> > > > ones to achieve cross-platform support.
> > > > 
> > > > Me and some people from the #openbsd-gaming IRC have been using this 
> > > > for months
> > > > now. The script's main function is to automate the steps to set these 
> > > > games up
> > > > to use those libraries on OpenBSD. Taking a glance under the hood, the 
> > > > script
> > > > identifies required libraries and compares to what's present on the 
> > > > system,
> > > > moves some of the bundled mono files out of the way that may not match 
> > > > our
> > > > ports-mono, adjusts the library names to recognize e.g. OpenBSD's 
> > > > libSDL2, and
> > > > drops in a custom launch script for the game.
> > > > 
> > > > Games that were tested and working with this in its current form 
> > > > include:
> > > > 
> > > > - Stardew Valley
> > > > - Chasm
> > > > - Rogue Legacy
> > > > - Owlboy
> > > > - Hacknet
> > > > - Cryptark
> > > > - Dust: An Elysian Tail
> > > > - FEZ
> > > > 
> > > > To try it, you'll need the Linux version of an FNA game, extract it 
> > > > (unzip),
> > > > and run
> > > > 
> > > > $ fnaify
> > > > 
> > > > in the main directory of the game. Note that copies obtained via Steam 
> > > > may fail
> > > > to run if no Steam client is present.
> > > > 
> > > > Some notes on the port:
> > > > 
> > > > - It would be best if someone could host the tarball because I can't 
> > > > make
> > > >   guarantees for uptime of my server.
> > > > - RUN_DEPENDS includes ports with libraries that are commonly used by 
> > > > FNA
> > > >   games. This is not the "bare-minimum" list which would be mono + SDL2 
> > > > +
> > > >   OpenAL - this would be enough to run Stardew Valley. The current RDEP 
> > > > list
> > > >   is my best attempt at finding a happy medium between bare minimum and
> > > >   including everything.
> > > > 
> > > > ok?
> > > 
> > > Seems interesting.
> > > 
> > > Can't make install though : 
> > > 
> > > 
> > >   /usr/ports/games/fnaify
> > >   > make
> > >   ===>  Checking files for fnaify-1.0
> > >   >> Fetch https://thfr.info/distfiles/fnaify/fnaify-1.0.tar.gz
> > >   fnaify-1.0.tar.gz 100% 
> > > |**|  
> > > 7368   00:00
> > >   >> (SHA256) fnaify-1.0.tar.gz: OK
> > >   ===>  Extracting for fnaify-1.0
> > >   ===>  Patching for fnaify-1.0
> > >   ===>  Compiler link: clang -> /usr/bin/clang
> > >   ===>  Compiler link: clang++ -> /usr/bin/clang++
> > >   ===>  Compiler link: cc -> /usr/bin/clang
> > >   ===>  Compiler link: c++ -> /usr/bin/clang++
> > >   ===>  Configuring for fnaify-1.0
> > >   /usr/ports/games/fnaify
> > >   > doas make install
> > >   ===>  Faking installation for fnaify-1.0
> > >   /usr/ports/pobj/fnaify-1.0/bin/install -c -m 755 
> > > /usr/ports/pobj/fnaify-1.0/fnaify-1.0/fnaify 
> > > /usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/bin
> > >   Installing /usr/local/ports/games/fnaify/pkg/README as 
> > > /usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/share/doc/pkg-readmes/fnaify-1.0
> > >   ===>  Building package for fnaify-1.0
> > >   Create /usr/ports/packages/amd64/all/fnaify-1.0.tgz
> > >   Crea

Re: NEW: games/fnaify - a script to run FNA games (including Stardew Valley) on OpenBSD

2018-09-23 Thread Thuban
* Solene Rapenne  le [23-09-2018 15:05:18 +0200]:
> Thuban  wrote:
> > 
> > * Thomas Frohwein  le [22-09-2018 23:53:02 -0700]:
> > > Hi,
> > > 
> > > This is a script that I wrote that sets FNA games up to run on OpenBSD. 
> > > FNA is
> > > a framework has been used to make many XNA indie games portable to Mac and
> > > Linux. FNA itself is open-source and included in more than 30 indie games 
> > > of the
> > > last ~5 years. What it does is it provides a path for the closed-source 
> > > C#/XNA
> > > code to use open-source libraries (like SDL2 and OpenAL) instead of 
> > > Windows/XBox
> > > ones to achieve cross-platform support.
> > > 
> > > Me and some people from the #openbsd-gaming IRC have been using this for 
> > > months
> > > now. The script's main function is to automate the steps to set these 
> > > games up
> > > to use those libraries on OpenBSD. Taking a glance under the hood, the 
> > > script
> > > identifies required libraries and compares to what's present on the 
> > > system,
> > > moves some of the bundled mono files out of the way that may not match our
> > > ports-mono, adjusts the library names to recognize e.g. OpenBSD's 
> > > libSDL2, and
> > > drops in a custom launch script for the game.
> > > 
> > > Games that were tested and working with this in its current form include:
> > > 
> > > - Stardew Valley
> > > - Chasm
> > > - Rogue Legacy
> > > - Owlboy
> > > - Hacknet
> > > - Cryptark
> > > - Dust: An Elysian Tail
> > > - FEZ
> > > 
> > > To try it, you'll need the Linux version of an FNA game, extract it 
> > > (unzip),
> > > and run
> > > 
> > > $ fnaify
> > > 
> > > in the main directory of the game. Note that copies obtained via Steam 
> > > may fail
> > > to run if no Steam client is present.
> > > 
> > > Some notes on the port:
> > > 
> > > - It would be best if someone could host the tarball because I can't make
> > >   guarantees for uptime of my server.
> > > - RUN_DEPENDS includes ports with libraries that are commonly used by FNA
> > >   games. This is not the "bare-minimum" list which would be mono + SDL2 +
> > >   OpenAL - this would be enough to run Stardew Valley. The current RDEP 
> > > list
> > >   is my best attempt at finding a happy medium between bare minimum and
> > >   including everything.
> > > 
> > > ok?
> > 
> > Seems interesting.
> > 
> > Can't make install though : 
> > 
> > 
> > /usr/ports/games/fnaify
> > > make
> > ===>  Checking files for fnaify-1.0
> > >> Fetch https://thfr.info/distfiles/fnaify/fnaify-1.0.tar.gz
> > fnaify-1.0.tar.gz 100% 
> > |**|  
> > 7368   00:00
> > >> (SHA256) fnaify-1.0.tar.gz: OK
> > ===>  Extracting for fnaify-1.0
> > ===>  Patching for fnaify-1.0
> > ===>  Compiler link: clang -> /usr/bin/clang
> > ===>  Compiler link: clang++ -> /usr/bin/clang++
> > ===>  Compiler link: cc -> /usr/bin/clang
> > ===>  Compiler link: c++ -> /usr/bin/clang++
> > ===>  Configuring for fnaify-1.0
> > /usr/ports/games/fnaify
> > > doas make install
> > ===>  Faking installation for fnaify-1.0
> > /usr/ports/pobj/fnaify-1.0/bin/install -c -m 755 
> > /usr/ports/pobj/fnaify-1.0/fnaify-1.0/fnaify 
> > /usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/bin
> > Installing /usr/local/ports/games/fnaify/pkg/README as 
> > /usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/share/doc/pkg-readmes/fnaify-1.0
> > ===>  Building package for fnaify-1.0
> > Create /usr/ports/packages/amd64/all/fnaify-1.0.tgz
> > Creating package fnaify-1.0
> > 
> > checksumming|***|100%
> > Error: 
> > /usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/share/doc/pkg-readmes/${PKGSTEM}
> >  does not exist
> > Fatal error: can't continue
> > at /usr/libdata/perl5/OpenBSD/PkgCreate.pm line 1675.
> > *** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:1971 
> > '/usr/ports/packages/amd64/all/fnaify-1.0.tgz')
> > *** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2430 
> > '_internal-package')
> > *** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2409 
> > 'package')
> > *** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:1984 
> > '/var/db/pkg/fnaify-1.0/+CONTENTS')
> > *** Error 1 in /usr/local/ports/games/fnaify 
> > (/usr/ports/infrastructure/mk/bsd.port.mk:2409 'install')
> > /usr/ports/games/fnaify
> 
> it builds fine for me. You need to update your snapshot and ports tree, 
> PKGSTEM
> has been added a few weeks ago!
> 
right... my bad.



Re: NEW: games/fnaify - a script to run FNA games (including Stardew Valley) on OpenBSD

2018-09-23 Thread Thuban


* Thomas Frohwein  le [22-09-2018 23:53:02 -0700]:
> Hi,
> 
> This is a script that I wrote that sets FNA games up to run on OpenBSD. FNA is
> a framework has been used to make many XNA indie games portable to Mac and
> Linux. FNA itself is open-source and included in more than 30 indie games of 
> the
> last ~5 years. What it does is it provides a path for the closed-source C#/XNA
> code to use open-source libraries (like SDL2 and OpenAL) instead of 
> Windows/XBox
> ones to achieve cross-platform support.
> 
> Me and some people from the #openbsd-gaming IRC have been using this for 
> months
> now. The script's main function is to automate the steps to set these games up
> to use those libraries on OpenBSD. Taking a glance under the hood, the script
> identifies required libraries and compares to what's present on the system,
> moves some of the bundled mono files out of the way that may not match our
> ports-mono, adjusts the library names to recognize e.g. OpenBSD's libSDL2, and
> drops in a custom launch script for the game.
> 
> Games that were tested and working with this in its current form include:
> 
> - Stardew Valley
> - Chasm
> - Rogue Legacy
> - Owlboy
> - Hacknet
> - Cryptark
> - Dust: An Elysian Tail
> - FEZ
> 
> To try it, you'll need the Linux version of an FNA game, extract it (unzip),
> and run
> 
> $ fnaify
> 
> in the main directory of the game. Note that copies obtained via Steam may 
> fail
> to run if no Steam client is present.
> 
> Some notes on the port:
> 
> - It would be best if someone could host the tarball because I can't make
>   guarantees for uptime of my server.
> - RUN_DEPENDS includes ports with libraries that are commonly used by FNA
>   games. This is not the "bare-minimum" list which would be mono + SDL2 +
>   OpenAL - this would be enough to run Stardew Valley. The current RDEP list
>   is my best attempt at finding a happy medium between bare minimum and
>   including everything.
> 
> ok?

Seems interesting.

Can't make install though : 


/usr/ports/games/fnaify
> make
===>  Checking files for fnaify-1.0
>> Fetch https://thfr.info/distfiles/fnaify/fnaify-1.0.tar.gz
fnaify-1.0.tar.gz 100% 
|**|  7368  
 00:00
>> (SHA256) fnaify-1.0.tar.gz: OK
===>  Extracting for fnaify-1.0
===>  Patching for fnaify-1.0
===>  Compiler link: clang -> /usr/bin/clang
===>  Compiler link: clang++ -> /usr/bin/clang++
===>  Compiler link: cc -> /usr/bin/clang
===>  Compiler link: c++ -> /usr/bin/clang++
===>  Configuring for fnaify-1.0
/usr/ports/games/fnaify
> doas make install
===>  Faking installation for fnaify-1.0
/usr/ports/pobj/fnaify-1.0/bin/install -c -m 755 
/usr/ports/pobj/fnaify-1.0/fnaify-1.0/fnaify 
/usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/bin
Installing /usr/local/ports/games/fnaify/pkg/README as 
/usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/share/doc/pkg-readmes/fnaify-1.0
===>  Building package for fnaify-1.0
Create /usr/ports/packages/amd64/all/fnaify-1.0.tgz
Creating package fnaify-1.0

checksumming|***|100%
Error: 
/usr/ports/pobj/fnaify-1.0/fake-amd64/usr/local/share/doc/pkg-readmes/${PKGSTEM}
 does not exist
Fatal error: can't continue
at /usr/libdata/perl5/OpenBSD/PkgCreate.pm line 1675.
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:1971 
'/usr/ports/packages/amd64/all/fnaify-1.0.tgz')
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2430 
'_internal-package')
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2409 
'package')
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:1984 
'/var/db/pkg/fnaify-1.0/+CONTENTS')
*** Error 1 in /usr/local/ports/games/fnaify 
(/usr/ports/infrastructure/mk/bsd.port.mk:2409 'install')
/usr/ports/games/fnaify


-- 
thuban



Re: webmail

2018-01-22 Thread Thuban
There was prayer webmail, but doesn't seem available anymore. That was
the previous URL : 

http://www-uxsup.csx.cam.ac.uk/~dpc22/prayer/

(used to be mentionned by suckless people : 
https://lists.suckless.org/wiki/1506/1847.html)

I also like the old style of squirrelmail, not packaged under OpenBSd
but who might work.



Re: webmail

2018-01-22 Thread Thuban
rainloop.



Re: [wip] Firefox 57.0b4

2017-10-03 Thread Thuban
Using package since a few days, no problem yet. Thanks
-- 
thuban


signature.asc
Description: PGP signature


pecl-* and php-7*

2017-06-13 Thread Thuban
I've noticed that pecl-extensions are ready for php-5.6. Is there any
current work to make them avaiable with php-7.0?

regards
-- 
:thuban


signature.asc
Description: PGP signature


Re: loudmouth 1.5.3 : questions

2017-05-27 Thread Thuban
Thanks, makesum was useful indeed.

I missed this previous patch [1]. It works perfectly for me. Good job.

Regards

[1] : https://marc.info/?l=openbsd-ports=149273558317114=2



loudmouth 1.5.3 : questions

2017-05-27 Thread Thuban
Hello,
I try to understand how to properly update ports for loudmouth.
loudmouth is currently 1.4.3p6 but an update fixing many bugs (for
certificates as example) is avaiable : 1.5.3.

I modified the Makefile to fetch the new archive : 

V=  1.5.3
HOMEPAGE=   https://github.com/mcabber/loudmouth
MASTER_SITES=   https://mcabber.com/files/loudmouth/


When I try to test this port, it fails just after retrieving the
.tar.bz2 : 

===>  Checking files for loudmouth-1.5.3p7
>> Fetch https://mcabber.com/files/loudmouth/loudmouth-1.5.3.tar.bz2
loudmouth-1.5.3.tar.bz2 100% 
||   367 KB00:01
>> No size recorded for loudmouth-1.5.3.tar.bz2
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2830 
'/usr/ports/distfiles/loudmouth-1.5.3.tar.bz2': @lock=loudmouth-1.5.3.tar.bz...)
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2193 
'_internal-fetch')
*** Error 1 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2442 
'/usr/ports/pobj/loudmouth-1.5.3/.extract_done')
*** Error 1 in /usr/ports/net/loudmouth 
(/usr/ports/infrastructure/mk/bsd.port.mk:2344 'all')


Any advice ?

Regards
-- 


Re: pecl-redis for php-7.0

2017-04-25 Thread Thuban
* Stuart Henderson <s...@spacehopper.org> le [25-04-2017 12:31:15 +0100]:
> On 2017/04/25 08:27, Thuban wrote:
> > Hello,
> > I tried to upgrade the current pecl-redis port from php-5.6 to php-7.0
> > unsing the latest version (3.1.2).
> > I ran into this problem : 
> > 
> > # phpize-7.0
> > Configuring for:
> > PHP Api Version: 20151012
> > Zend Module Api No:  20151012
> > Zend Extension Api No:   320151012
> > cp: ax_check_compile_flag.m4: No such file or directory
> > m4: aclocal.m4 at line 3105: include(build/ax_check_compile_flag.m4): 
> > No such file or
> > directory
> > autom4te-2.69: /usr/bin/m4 failed with exit status: 1
> > 
> > 
> > Does anyone has any advice here ?
> > 
> > Regards.
> > 
> > -- 
> >  > 
> 
> I just committed fixes to lang/php. To avoid building the whole thing, you can
> copy /usr/local/share/aclocal/ax_check_compile_flag.m4 from autoconf-archive
> to /usr/local/share/php-7.0/build/ax_check_compile_flag.m4.

Thanks, now compiling work for php7.0.
As I'm quite new with ports, I don't understand how to modify the
pecl-redis Makefile to use php-7.0 while compiling.

Here are the procedure I follow yet : 

- Download and extract the lates archive : 
http://pecl.php.net/get/redis-3.1.2.tgz
- Copy /usr/local/share/aclocal/ax_check_compile_flag.m4 to
  /usr/local/share/php-7.0/build/ax_check_compile_flag.m4 as sugested by
  Stuart H., but the last change in php-7.0 port don't require this.
- run phpize-7.0
- run ./configure --enable-redis
  --with-php-config=/usr/local/bin/php-config-7.0


Any advices?

Regards
-- 


Re: pecl-redis for php-7.0

2017-04-25 Thread Thuban
* Jeremie Courreges-Anglas <j...@wxcvbn.org> le [25-04-2017 08:45:23 +0200]:
> Thuban <thu...@yeuxdelibad.net> writes:
> 
> > Hello,
> > I tried to upgrade the current pecl-redis port from php-5.6 to php-7.0
> > unsing the latest version (3.1.2).
> > I ran into this problem : 
> >
> > # phpize-7.0
> > Configuring for:
> > PHP Api Version: 20151012
> > Zend Module Api No:  20151012
> > Zend Extension Api No:   320151012
> > cp: ax_check_compile_flag.m4: No such file or directory
> > m4: aclocal.m4 at line 3105: include(build/ax_check_compile_flag.m4): 
> > No such file or
> > directory
> > autom4te-2.69: /usr/bin/m4 failed with exit status: 1
> >
> >
> > Does anyone has any advice here ?
> 
> No idea if this will help.  If "phpize-7.0" fails to copy
> ax_check_compile_flag.m4 from /usr/local/share/aclocal/, then try to
> install the autoconf-archive package:
> 
> $ pkglocate ax_check_compile_flag.m4
> autoconf-archive-2017.03.21:devel/autoconf-archive:/usr/local/share/aclocal/ax_check_compile_flag.m4
> gnome-builder-3.24.1:x11/gnome/builder:/usr/local/share/gnome-builder/plugins/autotools_templates/resources/m4/ax_check_compile_flag.m4
> 

Sadly, this didn't work.
Thank you anyway



pecl-redis for php-7.0

2017-04-25 Thread Thuban
Hello,
I tried to upgrade the current pecl-redis port from php-5.6 to php-7.0
unsing the latest version (3.1.2).
I ran into this problem : 

# phpize-7.0
Configuring for:
PHP Api Version: 20151012
Zend Module Api No:  20151012
Zend Extension Api No:   320151012
cp: ax_check_compile_flag.m4: No such file or directory
m4: aclocal.m4 at line 3105: include(build/ax_check_compile_flag.m4): 
No such file or
directory
autom4te-2.69: /usr/bin/m4 failed with exit status: 1


Does anyone has any advice here ?

Regards.

-- 


update zkt to 1.1.4

2017-03-21 Thread Thuban
Hi,
zkt-1.1.4 is avaiable since 09 May 2016. It fixes some bug and is able
to use stronger algorithms.

I'm completely new on ports so please excuse me if I don't follow
habits.

Regards.
---

Index: Makefile
===
RCS file: /cvs/ports/security/zkt/Makefile,v
retrieving revision 1.11
diff -u -p -r1.11 Makefile
--- Makefile3 Sep 2014 08:54:41 -   1.11
+++ Makefile21 Mar 2017 18:56:37 -
@@ -2,7 +2,7 @@

 COMMENT=   DNSsec Zone Key Tool

-DISTNAME=  zkt-1.1.0
+DISTNAME=  zkt-1.1.4
 REVISION=  0
 CATEGORIES=security

Index: distinfo
===
RCS file: /cvs/ports/security/zkt/distinfo,v
retrieving revision 1.7
diff -u -p -r1.7 distinfo
--- distinfo18 Jan 2015 03:15:08 -  1.7
+++ distinfo21 Mar 2017 18:56:37 -
@@ -1,2 +1,2 @@
-SHA256 (zkt-1.1.0.tar.gz) = iH4EzlqoXYSvV4UnlNI4jL1nUWpeXJ/NG4Jw0vQeeiY=
-SIZE (zkt-1.1.0.tar.gz) = 343811
+SHA256 (zkt-1.1.4.tar.gz) = cEBlpHKhwgnEfm0NAAOzQ0yqEBwaXQhEaIlkP8q6fMc=
+SIZE (zkt-1.1.4.tar.gz) = 382629
cvs server: Diffing patches
cvs server: Diffing pkg



signature.asc
Description: PGP signature


Re: syweb man needed

2016-09-05 Thread Thuban
* David Coppa <dco...@gmail.com> le [05-09-2016 11:06:51 +0200]:
> On Sun, Sep 4, 2016 at 6:19 PM, Thuban <thu...@yeuxdelibad.net> wrote:
> > Hello,
> >
> > while installing symon & syweb, I used the rrdtool-chroot tool. I
> > finally discovered syweb wasn't working correctly because the
> > rddtoo_path in /var/www/htdocs/syweb/setup.inc wasn't pointing to
> > /usr/local/bin
> >
> > A line in /usr/local/share/doc/pkg-readmes might be interesting.
> >
> > Regards,
> 
> A strange disease you have there: being able to write a mail, but not
> a simple diff...
> 

you're right. My apologies. I didn't dare with my poor english and I'm
not used to OpenBSD's habits yet.

Thanks Ralf for the diff.

Regards

-- 
/Thuban/


signature.asc
Description: PGP signature


syweb man needed

2016-09-04 Thread Thuban
Hello,

while installing symon & syweb, I used the rrdtool-chroot tool. I
finally discovered syweb wasn't working correctly because the
rddtoo_path in /var/www/htdocs/syweb/setup.inc wasn't pointing to
/usr/local/bin

A line in /usr/local/share/doc/pkg-readmes might be interesting.

Regards,
-- 
/Thuban/


signature.asc
Description: PGP signature


Re: [New] net/libtorrent-rasterbar

2016-08-31 Thread Thuban
Oh, by the way, is it still planned to port for python3?

Regards,
-- 
/Thuban/


signature.asc
Description: PGP signature


Re: [New] net/libtorrent-rasterbar

2016-06-07 Thread Thuban
* David Coppa <dco...@gmail.com> le [07-06-2016 10:57:15 +0200]:
> 
> ---8<---
> $ cat pkg/DESCR
> libtorrent(-rasterbar) is a C++ library that aims to be a good
> alternative to all the other bittorrent implementations around.
> 
> The main goals of libtorrent are to be cpu efficient, memory efficient
> and very easy to use.
> 
> Note that this is NOT the same library as the libtorrent port!
> ---8<---
> 
> Successfully tested by me and "Thuban" <thuban(AT)yeuxdelibad(DOT)net>.
> 
> Reviews, OKs, whatever are welcome.

Thanks!

Do you have any advice to compile python3 bindings?
I tried to add PYTHON_VERSION env, without success.

-- 
/Thuban/


signature.asc
Description: PGP signature