Haven't heard from Vlad yet so forwarding the question to the list instead.
/Markus -------- Original Message -------- Subject: Re: UPDATE: games/wesnoth (1.2.5 => 1.2.6) Date: Fri, 10 Aug 2007 00:30:02 +0200 From: Markus Bergkvist <[EMAIL PROTECTED]> To: Vlad Glagolev <[EMAIL PROTECTED]> References: <[EMAIL PROTECTED]> Hi, I'm not all to familiar with ports, but the changelog for 1.2.6 mentions a .desktop entry added, shouldn't that be part of PLIST too then? /Markus Vlad Glagolev wrote:
Version 1.2.6: * WML engine * fix [variables] not working properly in scenarios (bug #9342) * language and i18n: * updated translations: British English, Danish, Finnish, Spanish, Swedish * updated DejaVuSans font to version 2.18 * user interface: * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) * Show the (possibly bogus) GPV and fog settings of games with "Use map settings" on in a darker font. (patch #771 by uso) * misc: * added some extra headers for the upcomming gcc 4.3 (debian bug #417764) * added a .desktop entry for the editor so that it is shown in the kde/gnome menu * the unit name generation could with different locales call get_random() a different number of times. This lead to different names and traits. Changed to call random a fixed number of times which fixes the traits.