Re: [UPDATE] games/ioquake

2017-11-26 Thread Aaron Bieber
On Tue, Nov 21, 2017 at 10:06:02PM +, David CARLIER wrote:
> Hi,
>
> brynet@ reported a segfault when it uses openal/sndio backend due to the
> fact there is no capture device handling. ioquake3 enables VOIP support by
> default, the solution would be to disable it.
>
> Hope it is good.

Committed! Thanks!

>
> Kind regards.

> Index: Makefile
> ===
> RCS file: /cvs/ports/games/ioquake3/Makefile,v
> retrieving revision 1.18
> diff -u -p -r1.18 Makefile
> --- Makefile  10 Nov 2017 14:59:52 -  1.18
> +++ Makefile  21 Nov 2017 22:03:19 -
> @@ -6,6 +6,7 @@ ONLY_FOR_ARCHS= amd64 i386
>  COMMENT= clone of the original Quake III Arena
>
>  DISTNAME=ioquake3-2017.11.09
> +REVISION=   0
>
>  GH_ACCOUNT=  ioquake
>  GH_PROJECT=  ioq3
> @@ -28,7 +29,7 @@ LIB_DEPENDS=audio/libogg \
>   devel/sdl2 \
>   net/curl
>
> -MAKE_ENV=V=1 USE_INTERNAL_OGG=0 CC="${CC}" TOOLS_CC="${CC}"
> +MAKE_ENV=V=1 USE_VOIP=0 USE_INTERNAL_OGG=0 CC="${CC}" TOOLS_CC="${CC}"
>  ALL_TARGET=  "release"
>  USE_GMAKE=   Yes
>  NO_TEST= Yes


--
PGP: 0x1F81112D62A9ADCE / 3586 3350 BFEA C101 DB1A  4AF0 1F81 112D 62A9 ADCE



Re: [UPDATE] games/ioquake

2017-11-22 Thread Aaron Bieber
On Tue, Nov 21, 2017 at 10:06:02PM +, David CARLIER wrote:
> Hi,
>
> brynet@ reported a segfault when it uses openal/sndio backend due to the
> fact there is no capture device handling. ioquake3 enables VOIP support by
> default, the solution would be to disable it.
>
> Hope it is good.

Nice, looks good to me!

OK if anyone wants to commit - if not I will commit it later tonight!

>
> Kind regards.

> Index: Makefile
> ===
> RCS file: /cvs/ports/games/ioquake3/Makefile,v
> retrieving revision 1.18
> diff -u -p -r1.18 Makefile
> --- Makefile  10 Nov 2017 14:59:52 -  1.18
> +++ Makefile  21 Nov 2017 22:03:19 -
> @@ -6,6 +6,7 @@ ONLY_FOR_ARCHS= amd64 i386
>  COMMENT= clone of the original Quake III Arena
>
>  DISTNAME=ioquake3-2017.11.09
> +REVISION=   0
>
>  GH_ACCOUNT=  ioquake
>  GH_PROJECT=  ioq3
> @@ -28,7 +29,7 @@ LIB_DEPENDS=audio/libogg \
>   devel/sdl2 \
>   net/curl
>
> -MAKE_ENV=V=1 USE_INTERNAL_OGG=0 CC="${CC}" TOOLS_CC="${CC}"
> +MAKE_ENV=V=1 USE_VOIP=0 USE_INTERNAL_OGG=0 CC="${CC}" TOOLS_CC="${CC}"
>  ALL_TARGET=  "release"
>  USE_GMAKE=   Yes
>  NO_TEST= Yes


--
PGP: 0x1F81112D62A9ADCE / 3586 3350 BFEA C101 DB1A  4AF0 1F81 112D 62A9 ADCE



[UPDATE] games/ioquake

2017-11-21 Thread David CARLIER
Hi,

brynet@ reported a segfault when it uses openal/sndio backend due to the
fact there is no capture device handling. ioquake3 enables VOIP support by
default, the solution would be to disable it.

Hope it is good.

Kind regards.
Index: Makefile
===
RCS file: /cvs/ports/games/ioquake3/Makefile,v
retrieving revision 1.18
diff -u -p -r1.18 Makefile
--- Makefile10 Nov 2017 14:59:52 -  1.18
+++ Makefile21 Nov 2017 22:03:19 -
@@ -6,6 +6,7 @@ ONLY_FOR_ARCHS= amd64 i386
 COMMENT=   clone of the original Quake III Arena
 
 DISTNAME=  ioquake3-2017.11.09
+REVISION=   0
 
 GH_ACCOUNT=ioquake
 GH_PROJECT=ioq3
@@ -28,7 +29,7 @@ LIB_DEPENDS=  audio/libogg \
devel/sdl2 \
net/curl
 
-MAKE_ENV=  V=1 USE_INTERNAL_OGG=0 CC="${CC}" TOOLS_CC="${CC}"
+MAKE_ENV=  V=1 USE_VOIP=0 USE_INTERNAL_OGG=0 CC="${CC}" TOOLS_CC="${CC}"
 ALL_TARGET="release"
 USE_GMAKE= Yes
 NO_TEST=   Yes