Changelog:

* campaigns:
  * Eastern Invasion:
    * The Crossing, fixed a bug which prevented the undead leader spawned
      at turn 8 to have a keep
  * The South Guard:
    * fixed some pink unit images being shown in some scenario texts
  * Two Brothers
    * updated the portrait of Bjarn to match the new mage colors
* editor
  * added the paste option to the edit menu
* graphics
  * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
    staff
  * new baseframes: Mage line, Footpad
  * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
    Wose, Elder Wose, Thieves
  * updated portraits: Troll
* language and i18n:
  * fixed spelling mistakes in the en_US version
  * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
    German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
    Slovak, Swedish
  * updated DejaVuSans font to 2.15
* multiplayer maps:
   * new maps: The Manzivan Traps, 4p Hamlets
   * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
     Delta, Sulla's Ruins
* multiplayer
   * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
* units:
   * fixed a bug which prevented a Mermaid Siren picking up a storm trident
   * Complete rewrite of saurian and poacher line descriptions, as well as
     some minor edits to a few other human units.
   * fixed a bug which caused the slow effect being applied twice (bug #8458)
   * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
     and Female
* user interface:
   * smarter focus handling when user input is irrelevant to the current focus
     but relevant to another widget
   * menus can now stay scrolled to the bottom if they were already scrolled
     to the bottom
   * scrolling performance improved
   * selecting a units is faster now, especially switching between two units
   * overall game performance improved when many units are visible
   * better performance when mouse is over a unit that sees many enemy units
   * show side and team in the status table
   * animations draw faster now and the speed is independent of the resolution
   * fog/shroud is cleared after attack-move (bug #7131)
* WML engine
   * fixed a bug which returned wrong values if a random number was negative
--
Tested @ i386.
--
Cheerz,
Vlad / Stelz

Attachment: wesnoth-1.2.2.update
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