Re: new: devel/ois

2012-03-18 Thread Pascal Stumpf
On Sun, 26 Feb 2012 18:42:27 +0100, Pascal Stumpf wrote:
 --- =_aa0
 Content-Type: text/plain; name=send2cPPaW; x-unix-mode=0600; charset=us-
 ascii
 Content-ID: 1829.133027814...@cubes.de
 Content-Description:   ASCII text
 
 Object Oriented Input System (OIS) is meant to be a cross platform,
 simple solution for using all kinds of Input Devices (Keyboards,
 Mice, Joysticks, etc) and feedback devices (e.g. force feedback).
 Written in C++ using Object Oriented Design pattern
 
 ok?
 

Latest version of this: Don't hardcode /usr/X11R6, depend on
devel/libtool for libtoolize, remove mention of joystick support from
DESCR (after comments from kirby@, mpi@ and Antti Harri).



Re: new: devel/ois

2012-03-18 Thread Kirill Bychkov
On Sun, March 18, 2012 16:47, Pascal Stumpf wrote:
 On Sun, 26 Feb 2012 18:42:27 +0100, Pascal Stumpf wrote:
 --- =_aa0
 Content-Type: text/plain; name=send2cPPaW; x-unix-mode=0600;
 charset=us-
 ascii
 Content-ID: 1829.133027814...@cubes.de
 Content-Description:   ASCII text

 Object Oriented Input System (OIS) is meant to be a cross platform,
 simple solution for using all kinds of Input Devices (Keyboards,
 Mice, Joysticks, etc) and feedback devices (e.g. force feedback).
 Written in C++ using Object Oriented Design pattern

 ok?


 Latest version of this: Don't hardcode /usr/X11R6, depend on
 devel/libtool for libtoolize, remove mention of joystick support from
 DESCR (after comments from kirby@, mpi@ and Antti Harri).


I'm OK with it.



new: devel/ois

2012-02-26 Thread Pascal Stumpf
Object Oriented Input System (OIS) is meant to be a cross platform,
simple solution for using all kinds of Input Devices (Keyboards,
Mice, Joysticks, etc) and feedback devices (e.g. force feedback).
Written in C++ using Object Oriented Design pattern

ok?


ois.tgz
Description: gzip compressed data, from Unix