Re: new: devel/ois
On Sun, 26 Feb 2012 18:42:27 +0100, Pascal Stumpf wrote: --- =_aa0 Content-Type: text/plain; name=send2cPPaW; x-unix-mode=0600; charset=us- ascii Content-ID: 1829.133027814...@cubes.de Content-Description: ASCII text Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern ok? Latest version of this: Don't hardcode /usr/X11R6, depend on devel/libtool for libtoolize, remove mention of joystick support from DESCR (after comments from kirby@, mpi@ and Antti Harri).
Re: new: devel/ois
On Sun, March 18, 2012 16:47, Pascal Stumpf wrote: On Sun, 26 Feb 2012 18:42:27 +0100, Pascal Stumpf wrote: --- =_aa0 Content-Type: text/plain; name=send2cPPaW; x-unix-mode=0600; charset=us- ascii Content-ID: 1829.133027814...@cubes.de Content-Description: ASCII text Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern ok? Latest version of this: Don't hardcode /usr/X11R6, depend on devel/libtool for libtoolize, remove mention of joystick support from DESCR (after comments from kirby@, mpi@ and Antti Harri). I'm OK with it.
new: devel/ois
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern ok? ois.tgz Description: gzip compressed data, from Unix