Re: update games/wrath to 1.0

2024-03-01 Thread Thomas Frohwein
On Fri, Mar 01, 2024 at 12:14:34PM +0100, Solène Rapenne wrote:
> On 28/02/2024 14:48, Solène Rapenne wrote:
> > On 28/02/2024 12:11, Jonathan Gray wrote:
> > > Wrath left early access and the old repo was removed.
> > > Build tested only.
> > > 
> > 
> > game runs, but crash at the end of the tutorial when loading next area
> > "Mourningvale", i was able to repeat the issue twice, I didn't try
> > another time. (fortunately the game makes a save ~30s before the loading
> > area if someone wants to debug)
> > 
> > Memory pool 0x591a2a38b60 has sprung a leak totalling 44905033 bytes
> > (42.825MB)!  Listing contents...
> >    44905033 bytes allocated at ../../../fs.c:3194
> > Quake Error: Mem_Alloc: out of memory (alloc at
> > ../../../model_shared.c:1046)
> > Client "player" dropped
> > pthread_mutex_destroy on mutex with waiters!
> > 
> 
> problem solved by increasing ulimit -d value
> 
> ok solene@
> 

Runs fine here, I played through the tutorial and got to Mourningvale
without hitting the out of memory error (my ulimit -d is bumped from
the default).

This is ok thfr@, too.



Re: update games/wrath to 1.0

2024-03-01 Thread Solène Rapenne

On 28/02/2024 14:48, Solène Rapenne wrote:

On 28/02/2024 12:11, Jonathan Gray wrote:

Wrath left early access and the old repo was removed.
Build tested only.



game runs, but crash at the end of the tutorial when loading next area 
"Mourningvale", i was able to repeat the issue twice, I didn't try 
another time. (fortunately the game makes a save ~30s before the loading 
area if someone wants to debug)


Memory pool 0x591a2a38b60 has sprung a leak totalling 44905033 bytes 
(42.825MB)!  Listing contents...

   44905033 bytes allocated at ../../../fs.c:3194
Quake Error: Mem_Alloc: out of memory (alloc at 
../../../model_shared.c:1046)

Client "player" dropped
pthread_mutex_destroy on mutex with waiters!



problem solved by increasing ulimit -d value

ok solene@



Re: update games/wrath to 1.0

2024-02-28 Thread Solène Rapenne

On 28/02/2024 12:11, Jonathan Gray wrote:

Wrath left early access and the old repo was removed.
Build tested only.



game runs, but crash at the end of the tutorial when loading next area 
"Mourningvale", i was able to repeat the issue twice, I didn't try 
another time. (fortunately the game makes a save ~30s before the loading 
area if someone wants to debug)


Memory pool 0x591a2a38b60 has sprung a leak totalling 44905033 bytes 
(42.825MB)!  Listing contents...

  44905033 bytes allocated at ../../../fs.c:3194
Quake Error: Mem_Alloc: out of memory (alloc at 
../../../model_shared.c:1046)

Client "player" dropped
pthread_mutex_destroy on mutex with waiters!



update games/wrath to 1.0

2024-02-28 Thread Jonathan Gray
Wrath left early access and the old repo was removed.
Build tested only.

Index: Makefile
===
RCS file: /cvs/ports/games/wrath/Makefile,v
diff -u -p -r1.6 Makefile
--- Makefile15 Nov 2023 12:59:32 -  1.6
+++ Makefile28 Feb 2024 10:44:57 -
@@ -1,10 +1,10 @@
 COMMENT =  client of wrath-darkplaces engine
 
-DISTNAME = wrath-0.0.0.20210608
+DISTNAME = wrath-1.0
 
-GH_ACCOUNT =   KillPixelGames
+GH_ACCOUNT =   Official3DRealms
 GH_PROJECT =   wrath-darkplaces
-GH_COMMIT =e0770286b39bb137f3457b05acbd4c6a46044488
+GH_COMMIT =d7a494fbe76f45a84d1df0c7360c0c4848042e45
 
 CATEGORIES =   games
 
@@ -33,6 +33,6 @@ MAKE_FILE =   makefile
 ALL_TARGET =   sdl2-release
 
 do-install:
-   ${INSTALL_PROGRAM} ${WRKBUILD}/darkplaces-sdl ${PREFIX}/bin/wrath
+   ${INSTALL_PROGRAM} ${WRKBUILD}/wrath-sdl ${PREFIX}/bin/wrath
 
 .include 
Index: distinfo
===
RCS file: /cvs/ports/games/wrath/distinfo,v
diff -u -p -r1.4 distinfo
--- distinfo15 Nov 2023 12:59:32 -  1.4
+++ distinfo28 Feb 2024 10:41:46 -
@@ -1,2 +1,2 @@
-SHA256 (wrath-0.0.0.20210608-e0770286.tar.gz) = 
GEGpfWWKoA/fg3AEe2jGQKCfp36KHutfmfdNG6xrpc0=
-SIZE (wrath-0.0.0.20210608-e0770286.tar.gz) = 2688056
+SHA256 (wrath-1.0-d7a494fb.tar.gz) = 
gl5B8+tVp0cZN4MEQ/DOJHgVFKM8x5eCy7E03F4ZnU8=
+SIZE (wrath-1.0-d7a494fb.tar.gz) = 2710199