[Proto-Scripty] Re: Using Ajax.Request to fetch an image

2009-12-04 Thread fma
Ok, I see. Someone on the web proposed to encode images in base64 to
be able to fetch them using text answer. Do you think it is a good
idea?

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Re: [Proto-Scripty] Re: Using Ajax.Request to fetch an image

2009-12-04 Thread Alex McAuley
I can see alot of security issues with that!


Alex Mcauley
http://www.thevacancymarket.com
- Original Message - 
From: fma f...@gbiloba.org
To: Prototype  script.aculo.us prototype-scriptaculous@googlegroups.com
Sent: Friday, December 04, 2009 9:34 AM
Subject: [Proto-Scripty] Re: Using Ajax.Request to fetch an image


 Ok, I see. Someone on the web proposed to encode images in base64 to
 be able to fetch them using text answer. Do you think it is a good
 idea?

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Re: [Proto-Scripty] Re: Using Ajax.Request to fetch an image

2009-12-04 Thread Peter De Berdt

On 04 Dec 2009, at 10:34, fma wrote:

 Ok, I see. Someone on the web proposed to encode images in base64 to
 be able to fetch them using text answer. Do you think it is a good
 idea?

Let me rephrase what I meant (AJAX wasn't the correct term, you just  
need to rely on asynchronous events and callbacks instead of polling  
all the time):

- Create your image object: new Image();
- Attach an onLoad event handler to that image object
- Assign the .src to the image object. Remember: first define the  
onload handler, then assign the source url
- Then you have a choice: either fire a custom event that you capture  
into another object prototype that does the actual processing or just  
fill in the handler right away


Best regards

Peter De Berdt

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[Proto-Scripty] Re: Using Ajax.Request to fetch an image

2009-12-04 Thread fma
That's what I did, using 'observe' to register the 'load' event.

Not that I had to use stopObserving() to ensure that the callback was
not called several times...

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