Re: [pygame] RPG Quest System
Use chicken on voodoo lady. (She has the glow-in-the-dark skull on her wall.) Michael Sullivan [EMAIL PROTECTED] wrote: On Tue, 2007-07-03 at 18:08 -0700, Phil Hassey wrote: Hey, Do this instead: $ python main.py -Phil I did, but I can't seem to figure out what to do with the rubber chicken, and I can't seem to find the glow-in-the-dark skull that the guy at the museum wants... - Need a vacation? Get great deals to amazing places on Yahoo! Travel.
Re: [pygame] RPG Quest System
Michael Sullivan: On Wed, 2007-07-04 at 08:03 -0700, Phil Hassey wrote: Use chicken on voodoo lady. (She has the glow-in-the-dark skull on her wall.) Where is the Voodoo lady? The only places I think I can get to are the museum, the arcade, and the tavern Back where you started out! That game is fun, and a great demo of what can be done in very little code at all with pygame. -- Information gladly given, but safety requires Nick Moffitt avoiding unnecessary conversation. [EMAIL PROTECTED]
Re: [pygame] State Machine Organization
Definetly some of my concerns too... Looking foward to the posts here =) On 7/4/07, Andre LeBlanc [EMAIL PROTECTED] wrote: I've spent the past 24 hours or so looking through the source for the PGU Engine and Phil's Pyweek3 example code, and its convinced me that I need to do alot of re-writing. I'm trying to figure out how to best organize the various states of my RPG, but I'm a little stuck. should a state be responsible for all of the rendering at a given time? for example in the case of a top-down RPG, Walking around town is a state, being in a battle is a state, but what about talking to an npc or a vendor in a town? This would have to bring up menus for the user to navigate, but the scenery in the town should still be painting. NPCs can walk around while you are talking to a shop owner, so should that be a separate state? I like the way the 'rooms' were subclassed and imported for the pyweek3 game and that's what I'm going for, but how would you transition between these 2 states, if indeed they should be separate.
Re: [pygame] Game Objects Documentation
Hi, On 7/4/07, Will McGugan [EMAIL PROTECTED] wrote: http://www.willmcgugan.com/gameobjects/docs/index.html Thanks Will! I really appreciate your work. :-) Will McGugan Kai
[pygame] Warnings
Hi, After I compile my program with py2exe, and run it, there are warnings; like DeprecationWarning: integer argument expected, got float. These are just warnings, but upon exiting my program a window pops up saying to see the log file. The log file lists the warnings. Sometimes the window crashes the game before it has a chance to exit. In short, I would like to get rid of the window, as no one needs to see it. ] Ian