Re: [pygame] RPG Quest System

2007-07-04 Thread Phil Hassey
Use chicken on voodoo lady.  (She has the glow-in-the-dark skull on her wall.)

Michael Sullivan [EMAIL PROTECTED] wrote: On Tue, 2007-07-03 at 18:08 -0700, 
Phil Hassey wrote:
 Hey,
 
 Do this instead:
 $ python main.py
 
 -Phil
I did, but I can't seem to figure out what to do with the rubber
chicken, and I can't seem to find the glow-in-the-dark skull that the
guy at the museum wants...



   
-
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Re: [pygame] RPG Quest System

2007-07-04 Thread Nick Moffitt
Michael Sullivan:
 On Wed, 2007-07-04 at 08:03 -0700, Phil Hassey wrote:
  Use chicken on voodoo lady.  (She has the glow-in-the-dark skull on
  her wall.)
 
 Where is the Voodoo lady?  The only places I think I can get to are the
 museum, the arcade, and the tavern

Back where you started out!

That game is fun, and a great demo of what can be done in very little
code at all with pygame.

-- 
Information gladly given, but safety requires   Nick Moffitt
avoiding unnecessary conversation. [EMAIL PROTECTED]


Re: [pygame] State Machine Organization

2007-07-04 Thread Giuliano Vilela

Definetly some of my concerns too... Looking foward to the posts here =)

On 7/4/07, Andre LeBlanc [EMAIL PROTECTED] wrote:


I've spent the past 24 hours or so looking through the source for the PGU
Engine and Phil's Pyweek3 example code, and its convinced me that I need to
do alot of re-writing.  I'm trying to figure out how to best organize the
various states of my RPG, but I'm a little stuck.  should a state be
responsible for all of the rendering at a given time?  for example in the
case of a top-down RPG, Walking around town is a state, being in a battle is
a state, but what about talking to an npc or a vendor in a town?  This would
have to bring up menus for the user to navigate, but the scenery in the town
should still be painting. NPCs can walk around while you are talking to a
shop owner, so should that be a separate state?  I like the way the 'rooms'
were subclassed and imported for the pyweek3 game and that's what I'm going
for, but how would you transition between these 2 states, if indeed they
should be separate.




Re: [pygame] Game Objects Documentation

2007-07-04 Thread Kai Kuehne

Hi,

On 7/4/07, Will McGugan [EMAIL PROTECTED] wrote:

http://www.willmcgugan.com/gameobjects/docs/index.html


Thanks Will!
I really appreciate your work. :-)


Will McGugan


Kai


[pygame] Warnings

2007-07-04 Thread Ian Mallett

Hi,
After I compile my program with py2exe, and run it, there are warnings; like
DeprecationWarning: integer argument expected, got float.  These are just
warnings, but upon exiting my program a window pops up saying to see the log
file.  The log file lists the warnings.  Sometimes the window crashes the
game before it has a chance to exit.  In short, I would like to get rid of
the window, as no one needs to see it.  ]
Ian